The death of [42 Pyrokinetic] Drosir (Githzerai)

in The West Hall

from the perspective of [42 Pyrokinetic] Drosir (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an icy bronze cap
<worn in ear>        a bloody onyx ear stud [superior] (magic)
<worn around neck>   an unique hemp amulet
<worn on body>       the black robe of the guardian demon (magic) [78%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating) [88%]
<worn on hands>      some glowing brass claws
<worn on finger>     a glowing electrum ring [superior] (magic) (illuminating)
<worn on finger>     a magical granite ring
<primary weapon>     an icy bronze stiletto
<held>               the pulsating heart of the turncoat (magic) (glowing)
<worn on legs>       some glowing ruby pants
<worn on feet>       some well-used ruby moccasins

inertial barrier           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                
pyrokinesis                

12th CIRCLE:
confuse                    
enrage                     
fire aura                  


< 371h/371H 154v/154V Pos: standing >
You have to write quit - no less, to quit!

< 371h/371H 154v/154V Pos: standing >
Saving Drosir.

< 371h/371H 154v/154V Pos: standing >
The Village Leader's Hut
Obvious exits: -North
(Q)The village leader stands here, going over paper work.(Gold Aura)

< 371h/371H 154v/154V Pos: standing >
You qualify for a new boon (#2803) that has been created.

< 371h/371H 154v/154V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
#2796. Gain 200% experience from the zone Nhavan Island (01:39 remaining)
#2797. Gain 200% experience from the zone Shadowclave (02:04 remaining)
#2798. Gain 200% epics when you complete the zone Jotunheim (02:44 remaining)
#2799. Gain 200% experience from the zone Ixxillikor (03:34 remaining)
#2800. Notch Constitution by +3 when you complete the zone Ny'Neth's Stronghold (03:54 remaining)
#2801. Gain 200% epics when you complete the zone The Dark Stone Tower of the Northern Realms (04:59 remaining)
#2802. Gain 200% epics when you complete the zone The Scorched Valley (05:34 remaining)
#2803. Gain the power of Haste for a week when you complete the zone The Ruins of Tharnadia's Old Quarter (07:59 remaining)

< 371h/371H 154v/154V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 371h/371H 154v/154V Pos: standing >
You begin to focus your will...

< 371h/371H 154v/154V Pos: standing >
Casting: ether warp **

< 371h/371H 154v/154V Pos: standing >
Casting: ether warp *

< 371h/371H 154v/154V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Village Leader's Hut
 This hut seems to be fashioned with many different types of fur
and has tons of exotic furniture. There are several totems about
the area of the local spirit animals. Near the rear of the hut sits
a small bed made of animal furs, which lies just below a small window.
A fox fur rug spawns the floor, and similar animal hides have been
made into lovely drapes.
Obvious exits: -North
(Q)The village leader stands here, going over paper work.(Gold Aura)
Your body reforms from the light.

< 371h/371H 154v/154V Pos: standing >
The Village Leader's Hut
Obvious exits: -North
(Q)The village leader stands here, going over paper work.(Gold Aura)

< 371h/371H 154v/154V Pos: standing >

1st CIRCLE:
adrenaline control         
combat mind                
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
molecular agitation        

4th CIRCLE:
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               

6th CIRCLE:
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
tower of iron will         

8th CIRCLE:
cannibalize                
ectoplasmic form           
inertial barrier           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                
pyrokinesis                

12th CIRCLE:
confuse                    
enrage                     
fire aura                  


1st CIRCLE:
adrenaline control         
combat mind                
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
molecular agitation        

4th CIRCLE:
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               

6th CIRCLE:
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
tower of iron will         

8th CIRCLE:
cannibalize                
ectoplasmic form           
Autosaving...
inertial barrier           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                
pyrokinesis                

12th CIRCLE:
confuse                    
enrage                     
fire aura                  


< 371h/371H 154v/154V Pos: standing >
You have to write quit - no less, to quit!

< 371h/371H 154v/154V Pos: standing >
You begin to focus your will...
You dodge a bash from the village leader, who loses his balance and falls.

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP: excellent >
 You dodge the village leader's vicious attack.

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP: excellent >
 Casting: psychic crush 

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP: excellent >
 Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP: excellent >
 Your mental manipulations become a reality...
The village leader suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 104 ] -=[The village leader's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP:  few wounds >
 You begin to focus your will...

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP:  few wounds >
 Casting: psychic crush 

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP:  few wounds >
 The village leader misses you.

< 371h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:excellent E: leader kne EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 138 ] -=[The village leader's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
The village leader is dead! R.I.P.
You receive your share of experience.
The last gasps of the village leader cause a sickening chill to run up your spine.

< 371h/371H 154v/154V Pos: standing >
You find a shining silvery key!

< 371h/371H 154v/154V Pos: standing >
You get a shining silvery key from the corpse of the village leader.

< 371h/371H 154v/154V Pos: standing >
The Village Leader's Hut
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
The corpse of the village leader is lying here.

< 371h/371H 154v/154V Pos: standing >
Saving Drosir.

< 371h/371H 154v/154V Pos: standing >
Drag what/who which direction?

< 371h/371H 154v/154V Pos: standing >
A Back Alley
  This small alley simply separates two large brick buildings,
which look well constructed.  The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East  -South
A village guard patrols the area for signs of trouble.
You drag the corpse of the village leader along behind you.

< 371h/371H 148v/154V Pos: standing >
The Fur Trader's Building
 This building is lined with all sorts of pelts and there
is a grinning man hard at work here, busy mending the pelts
and preparing different garbs for the towns folk. There is
a simple sign on the door that mentions something about
yeti hide pelts being worth a great deal and he could make
something very interesting out of them.
Obvious exits: -South
(Q)The fur trader stands here ready to sell.(Gold Aura)
You drag the corpse of the village leader along behind you.

< 371h/371H 146v/154V Pos: standing >
You can buy:
 1) A pair of fur lined boots                     for 9 g, 8 s, and 2 c.
 2) A warm fur cap                                for 9 g, 8 s, and 2 c.
 3) A warm fur scarf                              for 9 g, 8 s, and 2 c.

< 371h/371H 150v/154V Pos: standing >
Saving Drosir.

< 371h/371H 152v/154V Pos: standing >
A Back Alley
  This small alley simply separates two large brick buildings,
which look well constructed.  The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East  -South
A village guard patrols the area for signs of trouble.

< 371h/371H 152v/154V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)

< 371h/371H 152v/154V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 371h/371H 153v/154V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 371h/371H 151v/154V Pos: standing >
At The Base of a Mountain
 The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North# -East  -South -West  -Up   

< 371h/371H 149v/154V Pos: standing >
The boulder seems to be closed.

< 371h/371H 149v/154V Pos: standing >
*click*
Damn!  You broke your key!

< 371h/371H 151v/154V Pos: standing >
Ok.

< 371h/371H 153v/154V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South -Up    -Down #
A cloud giant warrior stands here, guarding his lair.(Gold Aura)

< 371h/371H 151v/154V Pos: standing >
Ok.

< 371h/371H 151v/154V Pos: standing >
Saving Drosir.

< 371h/371H 151v/154V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 371h/371H 151v/154V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 371h/371H 151v/154V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 371h/371H 150v/154V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 371h/371H 149v/154V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.(Gold Aura)

< 371h/371H 149v/154V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.(Gold Aura)

< 371h/371H 148v/154V Pos: standing >
The Top of a Mountain
   The misty shaft opens up to the top of the cloudy
mountain here.  This is the first of a series of mountains
that stretch on up into the sky further and further.  To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited.  The sounds of giants can be heard.
Obvious exits: -North -Down 

< 371h/371H 148v/154V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/371H 148v/154V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 371h/371H 145v/154V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 371h/371H 142v/154V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South

< 371h/371H 138v/154V Pos: standing >
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North# -South
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)

< 371h/371H 134v/154V Pos: standing >
Ok.

< 371h/371H 135v/154V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
An elven merchant sells his goods here.
(Q)Nonstros, the cloud giant bard entertains here.

< 371h/371H 133v/154V Pos: standing >
Nonstros, the cloud giant bard leaves east.

< 371h/371H 134v/154V Pos: standing >
Ok.

< 371h/371H 134v/154V Pos: standing >
Saving Drosir.

< 371h/371H 135v/154V Pos: standing >
An elven merchant leaves north.

< 371h/371H 137v/154V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
An elven merchant sells his goods here.
A halfling merchant sells his wares here.
A servant of the castle brings drinks to the guests.

< 371h/371H 137v/154V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West #
An elven merchant sells his goods here.
A cloud giant guard patrols here.(Gold Aura)

< 371h/371H 137v/154V Pos: standing >
Ok.

< 371h/371H 139v/154V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 371h/371H 138v/154V Pos: standing >
Ok.

< 371h/371H 139v/154V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A guest of the cloud giants rests comfortably.

< 371h/371H 139v/154V Pos: standing >
Saving Drosir.

< 371h/371H 140v/154V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 371h/371H 142v/154V Pos: standing >
You begin to focus your will...

< 371h/371H 148v/154V Pos: standing >
Casting: inertial barrier *

< 371h/371H 150v/154V Pos: standing >
Your mental manipulations become a reality...

< 371h/371H 151v/154V Pos: standing >

		Score information for Drosir

Level: 42   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 371(371)   Mana: 733(786)   Moves: 154(154)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire
Enchantments:   Inertial-Barrier Ultravision Fly Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  421 

Active Spells:
--------------
well-rested bonus (144 minutes)
flesh armor (10 minutes)
fly (69 minutes)
cannibalize (24 minutes)
combat mind (12 minutes)
enhance agility (9 minutes)
enhance constitution (9 minutes)
enhance dexterity (9 minutes)
enhance strength (9 minutes)
aura sight (4 minutes)
inertial barrier (30 minutes)


		Score information for Drosir

Level: 42   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 371(371)   Mana: 733(786)   Moves: 154(154)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  326 platinum  2106 gold    63 silver    84 copper
Playing time: 0 days / 13 hours/ 28 minutes
Received data: 0.0296 MB this session.
Send data:     0.0005 MB this session.
Compression ratio: 79%
79%
Status:  Standing.
Epic points(total): 16(16)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire
Enchantments:   Inertial-Barrier Ultravision Fly Armor
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  421 

Active Spells:
--------------
well-rested bonus (144 minutes)
flesh armor (10 minutes)
fly (69 minutes)
cannibalize (24 minutes)
combat mind (12 minutes)
enhance agility (9 minutes)
enhance constitution (9 minutes)
enhance dexterity (9 minutes)
enhance strength (9 minutes)
aura sight (4 minutes)
inertial barrier (30 minutes)


< 371h/371H 154v/154V Pos: standing >
Saving Drosir.

< 371h/371H 154v/154V Pos: standing >
You sit down and relax.

< 371h/371H 154v/154V Pos: sitting >
You start meditating...

< 371h/371H 154v/154V Pos: sitting >
Your mana reserves are now full.

< 371h/371H 154v/154V Pos: sitting >
Saving Drosir.

< 371h/371H 154v/154V Pos: sitting >
You clamber to your feet.

< 371h/371H 154v/154V Pos: standing >
You are surrounded by an aura of burning flames!

< 371h/371H 154v/154V Pos: standing >
Saving Drosir.

< 371h/371H 154v/154V Pos: standing >
A Guest's Quarters
Obvious exits: -South
A guest of the cloud giants rests comfortably.

< 371h/371H 154v/154V Pos: standing >
You begin to focus your will...
A guest of the cloud giants suddenly attacks YOU!
-=[A guest of the cloud giants's punch strikes you.]=-
[Damage: 15 ] -=[A guest of the cloud giants is burned severely as it hits you!]=-

< 355h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:few scratches E: guest sta EP: few scratches >
 Casting: psychic crush 

< 355h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:few scratches E: guest sta EP: few scratches >
 Your mental manipulations become a reality...
A guest of the cloud giants suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 147 ] -=[A guest of the cloud giants's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-

< 355h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:few scratches E: guest sta EP:  small wounds >
 You begin to focus your will...

< 355h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:few scratches E: guest sta EP:  small wounds >
 Casting: psychic crush 

< 355h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC:few scratches E: guest sta EP:  small wounds >
 -=[A guest of the cloud giants's decent punch strikes you.]=-
[Damage: 16 ] -=[A guest of the cloud giants is burned severely as it hits you!]=-
You dodge a guest of the cloud giants's vicious attack.
-=[A guest of the cloud giants's sweep catches you in the side and you almost stumble.]=-
[Damage:  8 ] -=[A guest of the cloud giants is burned severely as it hits you!]=-

< 328h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 111 ] -=[A guest of the cloud giants's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
A guest of the cloud giants dodges your futile attack.
[Damage:  1 ] -=[Your weak pierce grazes a guest of the cloud giants.]=-

< 328h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  few wounds >
 You begin to focus your will...

< 328h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  few wounds >
 Casting: psychic crush 

< 328h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 107 ] -=[A guest of the cloud giants's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-

< 328h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  nasty wounds >
 -=[A guest of the cloud giants's punch strikes you.]=-
[Damage: 16 ] -=[A guest of the cloud giants is burned severely as it hits you!]=-
-=[A guest of the cloud giants's decent punch strikes you.]=-
[Damage: 13 ] -=[A guest of the cloud giants is burned severely as it hits you!]=-
You begin to focus your will...

< 296h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  nasty wounds >
 Casting: psychic crush 

< 296h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 99 ] -=[A guest of the cloud giants's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-

< 296h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP: pretty hurt >
 You begin to focus your will...

< 296h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP: pretty hurt >
 Casting: psychic crush 

< 296h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP: pretty hurt >
 You parry a guest of the cloud giants's lunge at you.
-=[A guest of the cloud giants's punch strikes you.]=-
[Damage: 15 ] -=[A guest of the cloud giants is burned severely as it hits you!]=-

< 280h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 104 ] -=[A guest of the cloud giants's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-

< 280h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  awful >
 A guest of the cloud giants dodges your futile attack.
A guest of the cloud giants dodges your futile attack.
You begin to focus your will...

< 280h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  awful >
 Casting: psychic crush 

< 280h/371H 154v/154V Pos: standing >
< T: Drosir TP: sta TC: small wounds E: guest sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 72 ] -=[A guest of the cloud giants's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.]=-
A guest of the cloud giants is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a guest of the cloud giants's last actions in this world.

< 280h/371H 154v/154V Pos: standing >
A Githyanki sneaks in from the south.

< 283h/371H 154v/154V Pos: standing >
You get a frost-rimed crystal shield from the corpse of a guest of the cloud giants.
You get a small pile of coins from the corpse of a guest of the cloud giants.
There were: 1 platinum coin, 55 gold coins. 

< 283h/371H 154v/154V Pos: standing >
You stop using a rugged adventurers satchel.

< 279h/366H 154v/154V Pos: standing >
Ok.
You put 1 platinum, 55 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 279h/366H 154v/154V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 280h/366H 154v/154V Pos: standing >
A Githyanki starts casting an offensive spell.
A Githyanki snaps into visibility.

< 289h/371H 154v/154V Pos: standing >
You sit down and relax.

< 290h/371H 154v/154V Pos: sitting >
You start meditating...

< 290h/371H 154v/154V Pos: sitting >
A Githyanki completes his spell...
You feel very sleepy ..... Zzzzzz!

< 292h/371H 154v/154V Pos: sitting >
In your dreams, or what?

< 298h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 298h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 321h/371H 154v/154V Pos: on your ass >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 332h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >
Saving Drosir.

< 371h/371H 154v/154V Pos: on your ass >
You awake from your magical slumber.

< 371h/371H 154v/154V Pos: on your ass >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 371h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >

< 371h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >

< 371h/371H 154v/154V Pos: on your ass >

< 371h/371H 154v/154V Pos: on your ass >
Saving Drosir.

< 371h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >
Saving Drosir.

< 371h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >

< 371h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >

< 371h/371H 154v/154V Pos: on your ass >
Autosaving...

< 371h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >

< 371h/371H 154v/154V Pos: on your ass >
In your dreams, or what?

< 371h/371H 154v/154V Pos: on your ass >
Your rest is violently disturbed!
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 282h/371H 154v/154V Pos: on your ass >
<You are already awake...

< 282h/371H 154v/154V Pos: on your ass >
<You are already awake...

< 282h/371H 154v/154V Pos: on your ass >
<You are already awake...

< 282h/371H 154v/154V Pos: on your ass >
<You are already awake...
You feel your mind recover from the assault.

< 282h/371H 154v/154V Pos: on your ass >
<You are already awake...
You are already awake...
You are already awake...
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 282h/371H 154v/154V Pos: on your ass >
<You stop meditating.
You clamber to your feet.

< 282h/371H 154v/154V Pos: standing >
<You are already awake...
You are already awake...
You are already awake...
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
Your rugged adventurers satchel cracks as the tortured body writhes!

< 202h/371H 154v/154V Pos: standing >
<A ShadowBeast dodges your futile attack.

< 202h/371H 154v/154V Pos: standing >
<You are already awake...
You attempt to flee...
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)
You flee southward!

< 202h/371H 127v/154V Pos: standing >
You are already awake...

< 202h/371H 127v/154V Pos: standing >
The door seems to be closed.

< 203h/371H 128v/154V Pos: standing >
You resist the effects of a ShadowBeast's spell!

< 206h/371H 129v/154V Pos: standing >
<That's tough to do in battle, but still you try...

< 206h/371H 129v/154V Pos: standing >
<-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 120h/371H 129v/154V Pos: standing >
<A cloud giant guard is waving a platinum coin around wanting to make a bet on the outcome.

< 120h/371H 129v/154V Pos: standing >
<You begin to focus your will...

< 120h/371H 129v/154V Pos: standing >
<Casting: psychic crush 

< 120h/371H 129v/154V Pos: standing >
<-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 43h/371H 129v/154V Pos: standing >
<Your mental manipulations become a reality...
A ShadowBeast suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 73 ] -=[A ShadowBeast's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A ShadowBeast's lightning earring cracks as the tortured body writhes!
You dodge a ShadowBeast's vicious attack.
You parry a ShadowBeast's lunge at you.

< 43h/371H 129v/154V Pos: standing >
< T: Drosir TP: sta TC: awful E: A ShadowBeast sta EP: few scratches >
 You begin to focus your will...

< 43h/371H 129v/154V Pos: standing >
< T: Drosir TP: sta TC: awful E: A ShadowBeast sta EP: few scratches >
 Casting: psychic crush 

< 43h/371H 129v/154V Pos: standing >
< T: Drosir TP: sta TC: awful E: A ShadowBeast sta EP: few scratches >
 -=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your cloak of Kings shattered in bits as the tortured body spasms and quivers!
Your knight's granite gorget shattered in bits as the tortured body spasms and quivers!
Your well-crafted belt pouch shattered in bits as the tortured body spasms and quivers!