<floating about head>a bright purple ioun stone[215h 58m 59s]
<worn as a badge> a frost dragon's eye (glowing)
<worn on horns> a pair of devil horns [superior]
<worn on head> the great helm of mysticism (glowing) [87%]
<worn on eyes> a crystal eyepiece of health (magic)
<worn in ear> a lightning earring [88%]
<worn in ear> a delicate nipple ring [poor] (magic) (glowing)
<worn around neck> some kharma mind beads [superior] (magic) [86%]
<worn around neck> a jeweled platinum collar from The Motte and Bailey of Duke Delwyn
<worn on body> the platemail of the Dragon Horde (magic) (glowing)[215h 58m 59s]
<worn about body> a cloak of swirling mist (invis)
<worn on back> a large leather backpack
<worn on tail> a twined dragonscale tail protector
<worn about waist> a silken sash of raw silk [ 9%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [64%]
<worn on arms> the bracers of immolation (glowing)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a fragile glass bracelet
<worn on hands> a pair of gauntlets formed of dust
<worn on finger> the royal ring of Aravne (magic) (glowing)
<worn on finger> a finger band made from an illithids tentacle [superior] (magic)
<primary weapon> the staff of the storm of power (glowing)
<worn on legs> the greaves of titan strength of dexterity [67%]
<worn on feet> a pair of dusty boots (glowing)
A Rugged Back Hallway
Obvious exits: -S -W
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 282v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 282v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
< 796h/796H 282v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
< 796h/796H 281v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -W#
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 280v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 281v/290V Pos: standing >
You sit down and relax.
< 796h/796H 281v/290V Pos: sitting >
You use mana..
< 796h/796H 282v/290V Pos: sitting >
You start meditating...
< 796h/796H 283v/290V Pos: sitting >
Score information for Thim
Level: 49 Race: ShadowBeast Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 796(796) Mana: 441(717) Moves: 290(290)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Sitting around, resting.
Frags: +0.00 Deaths: 5
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Lightning Undead
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Ectoplasmic form Sneaking Tower of Iron Will Fearless
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 506
Active Spells:
--------------
molecular control (10 minutes)
adrenaline control (52 minutes)
flesh armor (23 minutes)
intellect fortress (22 minutes)
tower of iron will (22 minutes)
inertial barrier (28 minutes)
ectoplasmic form (22 minutes)
energy containment (29 minutes)
combat mind (50 minutes)
aura sight (34 minutes)
enhance strength (47 minutes)
enhance dexterity (47 minutes)
enhance agility (47 minutes)
vitalize undead (15 minutes)
fly (96 minutes)
elephantstrength (3 minutes)
cannibalize (30 minutes)
enhance constitution (38 minutes)
well-rested bonus (143 minutes)
< 796h/796H 290v/290V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 796h/796H 290v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
< 796h/796H 289v/290V Pos: standing >
< 796h/796H 289v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
< 796h/796H 288v/290V Pos: standing >
Owner Artifact
Nazamancer the globe of shadows
Vek Illesarus, the Sword of Sharpness
Silarim the Totem of Mastery
Zoya the sword of fire and flame
------Summary------
Goodies: 0
Evils: 4
Total: 4
< 796h/796H 289v/290V Pos: standing >
Owner Unique
Fyx some platemail of colorless salamander scales
Vek the terrifying visage of the great wraith Dranum
Wodo an umbilical cord from a pregnant duergar
Wodo the orb of elemental fire
Gulz the stone mace 'Godsfury'
Jojo the totem of Mox
Nazamancer the dark heart of Dreggan Wood
Thim the platemail of the Dragon Horde
Thimon a swirling staff of air conjuration
Sgan the robe of Lost Souls
Molach the eyes of the mindflayer
Tim the instrument of lyrical mastery
Nazamancer a death ring of Tezcatlipoca
Abu the glittering cloak of the sprite queen, Faelarae
Nazamancer some platinum linked sleeves of life
Wodo Tsunami, the trident of storms
Jojo the Crown of Aktosh
Sgan a wispy astral-twined mindstone ring
Chor the mace of the earth
Thimon the wailing face of a pygmie banshee
Jojo the mace of mentality
Sgan the twisted spine and skull of the Lich Lord
Vek an obsidian buckle named "Rage"
Jojo a haze of swirling green vapor
Tim a carved dragonbone longbow called "Eternity"
Silara a blood red sword named 'Death Rider'
------Summary------
Goodies: 6
Evils: 20
Total: 26
< 796h/796H 290v/290V Pos: standing >
Owner Ioun
Jojo a dark ioun stone
Sgan a dark purple ioun stone
Thim a bright purple ioun stone
------Summary------
Goodies: 0
Evils: 3
Total: 3
< 796h/796H 290v/290V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
*Kobold Settlement (neutral)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (extremely evil)
Orrak (slightly evil)
Pits of Cerberus (very good)
Myrloch Vale (pure good)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
The Elemental Groves (extremely good)
Drustl's Yerdonia Enslaved (slightly evil)
Bloodstone Keep (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
The Obsidian Citadel (neutral)
*The Temple of the Sun (extremely good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (very evil)
The Ruins of Tharnadia's Old Quarter (good)
The Fields Between (slightly evil)
The Githyanki Fortress (very good)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly evil)
*City of Torrhan (extremely good)
*Tower of High Sorcery (extremely good)
Zalkapfaan, City of the Headless Horde (very good)
New Cave city (very evil)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
Temple of Flames (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly good)
The Ancient Halls of Ironstar (neutral)
Prison of Fort Boyard (neutral)
The Jade Empire (very good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
*The Sky City of Ultarium (extremely evil)
Lair of the Gibberling King (neutral)
The Lair of the Swamp Troll King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
*Nizari (good)
Tribal Oasis (pure good)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (very good)
Krethik Keep (neutral)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly evil)
Plane of Earth (evil)
The Transparent Tower (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (extremely evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
*The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
Tiamat (neutral)
The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (evil)
Ny'Neth's Stronghold (neutral)
Vecna's Tomb (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (evil)
The Bronze Citadel (neutral)
Negative Material Plane (neutral)
Ny'Neth's Stronghold Continued (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 796h/796H 290v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -E
A guest of the cloud giants reads a book in his room.
< 796h/796H 289v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 289v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 289v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
< 796h/796H 288v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -S -W
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 287v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 287v/290V Pos: standing >
You sit down and relax.
< 796h/796H 289v/290V Pos: sitting >
You use mana..
< 796h/796H 289v/290V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...
< 796h/796H 290v/290V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 796h/796H 290v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
< 796h/796H 289v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
< 796h/796H 288v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 287v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
< 796h/796H 286v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 285v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 285v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 286v/290V Pos: standing >
A Rugged Back Hallway
Obvious exits: -E -S
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 286v/290V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 796h/796H 286v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S
< 796h/796H 286v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S
< 796h/796H 286v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E#
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 285v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/796H 285v/290V Pos: standing >
Ok.
< 796h/796H 287v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
< 796h/796H 287v/290V Pos: standing >
Ok.
< 796h/796H 288v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
A guest of the cloud giant stands here.
< 796h/796H 287v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
< 796h/796H 287v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
A guest of the cloud giants paces back and forth here.
< 796h/796H 286v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
< 796h/796H 286v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
A servant of the castle brings drinks to the guests.
< 796h/796H 285v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E -S -W
< 796h/796H 284v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
A servant of the castle brings drinks to the guests.
< 796h/796H 286v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
A guest of the cloud giant stands here.
< 796h/796H 285v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
A servant of the castle brings drinks to the guests.
< 796h/796H 284v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 284v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
A Githzerai (medium) is stretched out, sound asleep.(Gold Aura)
< 796h/796H 283v/290V Pos: standing >
You begin to focus your will...
< 796h/796H 286v/290V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 796h/796H 287v/290V Pos: standing >
Your mental manipulations become a reality...
Your spell disturbs a Githzerai's beauty sleep!
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 89 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 796h/796H 288v/290V Pos: standing >
You begin to focus your will...
< 796h/796H 289v/290V Pos: standing >
Casting: psychic crush
< 796h/796H 290v/290V Pos: standing >
A Githzerai clambers to his feet.
< 796h/796H 290v/290V Pos: standing >
Your mental manipulations become a reality...
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 80 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Githzerai's rugged adventurers satchel cracks as the tortured body writhes!
< 796h/796H 290v/290V Pos: standing >
You dodge a Githzerai's vicious attack.
< 796h/796H 290v/290V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves south.
< 796h/796H 290v/290V Pos: standing >
You failed.
< 796h/796H 290v/290V Pos: standing >
Score information for Thim
Level: 49 Race: ShadowBeast Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 796(796) Mana: 717(717) Moves: 290(290)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.00 Deaths: 5
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Lightning Undead
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Sneaking Tower of Iron Will Fearless
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 506
Active Spells:
--------------
molecular control (9 minutes)
adrenaline control (51 minutes)
flesh armor (22 minutes)
intellect fortress (21 minutes)
tower of iron will (21 minutes)
inertial barrier (27 minutes)
energy containment (28 minutes)
combat mind (49 minutes)
aura sight (33 minutes)
enhance strength (46 minutes)
enhance dexterity (46 minutes)
enhance agility (46 minutes)
vitalize undead (14 minutes)
fly (95 minutes)
elephantstrength (2 minutes)
cannibalize (29 minutes)
enhance constitution (37 minutes)
well-rested bonus (142 minutes)
< 796h/796H 290v/290V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A Githzerai (medium) stands in mid-air here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)
< 796h/796H 289v/290V Pos: standing >
You begin to focus your will...
< 796h/796H 289v/290V Pos: standing >
Casting: psychic crush
< 796h/796H 289v/290V Pos: standing >
Your mental manipulations become a reality...
Your spell flows around a Githzerai, leaving him unharmed!
< 796h/796H 289v/290V Pos: standing >
You begin to focus your will...
< 796h/796H 289v/290V Pos: standing >
Casting: psychic crush
< 796h/796H 290v/290V Pos: standing >
Your mental manipulations become a reality...
[Damage: 86 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 796h/796H 290v/290V Pos: standing >
A cloud giant guard is waving a platinum coin around wanting to make a bet on the outcome.
< 796h/796H 290v/290V Pos: standing >
You begin to focus your will...
< 796h/796H 290v/290V Pos: standing >
Casting: psychic crush
< 796h/796H 290v/290V Pos: standing >
Your mental manipulations become a reality...
[Damage: 77 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 796h/796H 290v/290V Pos: standing >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your lightning earring cracks as the tortured body writhes!
A Githzerai dodges your futile attack.
A Githzerai parries your futile lunge at him.
< 723h/796H 290v/290V Pos: standing >
< T: Thim TP: sta TC:few scratches E: A Githzerai sta EP: awful >
You begin to focus your will...
< 723h/796H 290v/290V Pos: standing >
< T: Thim TP: sta TC:few scratches E: A Githzerai sta EP: awful >
Casting: psychic crush
< 723h/796H 290v/290V Pos: standing >
< T: Thim TP: sta TC:few scratches E: A Githzerai sta EP: awful >
Your mental manipulations become a reality...
[Damage: 54 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Githzerai's cloak of Kings shattered in bits as the tortured body spasms and quivers!
A Githzerai's knight's granite gorget shattered in bits as the tortured body spasms and quivers!
A Githzerai's well-crafted belt pouch shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!