<worn on head> a humming mithril hat
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some shimmering brass sleeves
<worn on hands> some gleaming reptile scale gauntlets
<held> a small wooden horn
<worn on legs> some brutal glassteel pants from The Savannah of Broken Trusts
<worn on feet> some legendary bark boots [83%]
You miss an elephant.
You parry an elephant's lunge at you.
You parry an elephant's lunge at you.
< 336h/374H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
You start chanting...
< 336h/374H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
Casting: fireball **
< 336h/374H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
Casting: fireball *
< 336h/374H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
Casting: fireball
< 336h/374H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
You complete your spell...
[Damage: 46 ] -=[You throw a fireball at an elephant and have the satisfaction of seeing it enveloped in flames.]=-
An elephant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an elephant's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.
The corpse of an elephant splashes into the water and begins to float.
< 336h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 336h/374H 113v/113V Pos: standing >
You get some brutal glassteel pants from The Savannah of Broken Trusts from the corpse of an elephant.
< 336h/374H 113v/113V Pos: standing >
Saving Drasari.
< 336h/374H 113v/113V Pos: standing >
You stop using some twined emerald leggings from the City of Newhaven.
You slide your legs into some brutal glassteel pants from The Savannah of Broken Trusts.
< 337h/374H 113v/113V Pos: standing >
< 337h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 337h/374H 113v/113V Pos: standing >
You are carrying: (7/11)
a plain wooden lyre
a small wooden harp
a spellbook
some twined emerald leggings from The City of Newhaven
a misshaped platinum skull
a legendary diamond skullcap
some gleaming reptile scale gauntlets
< 338h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 339h/374H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'a legendary diamond skullcap'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 9
This item will also affect your HITPOINTS positively.
A legendary diamond skullcap has an item value of 139.
A legendary diamond skullcap is made of diamond and appears to be of average quality.
A legendary diamond skullcap has an item value of 139.
< 340h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 341h/374H 113v/113V Pos: standing >
You stop using some brutal glassteel pants from The Savannah of Broken Trusts.
< 341h/374H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'some brutal glassteel pants from The Savannah of Broken Trusts'
Weight 7, Item type: ARMOR
Item will give you following abilities: DET_GOOD
Item is: NOREPAIR FLOAT
AC-apply is 24
This item will also affect your SV_FEAR positively.
Some brutal glassteel pants from The Savannah of Broken Trusts has an item value of 108.
Some brutal glassteel pants from The Savannah of Broken Trusts is made of glassteel and appears to be of average quality.
Some brutal glassteel pants from The Savannah of Broken Trusts has an item value of 108.
< 342h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 342h/374H 113v/113V Pos: standing >
You slide your legs into some brutal glassteel pants from The Savannah of Broken Trusts.
< 343h/374H 113v/113V Pos: standing >
You can't recall any legends or stories ever told about that!
Some brutal glassteel pants from The Savannah of Broken Trusts is made of glassteel and appears to be of average quality.
Some brutal glassteel pants from The Savannah of Broken Trusts has an item value of 108.
< 343h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 344h/374H 113v/113V Pos: standing >
You are carrying: (7/11)
a plain wooden lyre
a small wooden harp
a spellbook
some twined emerald leggings from The City of Newhaven
a misshaped platinum skull
a legendary diamond skullcap
some gleaming reptile scale gauntlets
< 345h/374H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'some twined emerald leggings from The City of Newhaven'
Weight 7, Item type: ARMOR
Item will give you following abilities: PROT_COLD
Item is: NOREPAIR FLOAT
AC-apply is 9
This item will also affect your SV_BREATH positively.
Some twined emerald leggings from the City of Newhaven has an item value of 92.
Some twined emerald leggings from the City of Newhaven is made of emerald and appears to be of average quality.
Some twined emerald leggings from the City of Newhaven has an item value of 92.
< 345h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 346h/374H 113v/113V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 347h/374H 113v/113V Pos: standing >
You stop using some brutal glassteel pants from The Savannah of Broken Trusts.
< 347h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 348h/374H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'some brutal glassteel pants from The Savannah of Broken Trusts'
Weight 7, Item type: ARMOR
Item will give you following abilities: DET_GOOD
Item is: NOREPAIR FLOAT
AC-apply is 24
This item will also affect your SV_FEAR positively.
Some brutal glassteel pants from The Savannah of Broken Trusts has an item value of 108.
Some brutal glassteel pants from The Savannah of Broken Trusts is made of glassteel and appears to be of average quality.
Some brutal glassteel pants from The Savannah of Broken Trusts has an item value of 108.
< 348h/374H 113v/113V Pos: standing >
You feel your skill in song of protection improving.
You sing a song to protect you from the world.
< 349h/374H 113v/113V Pos: standing >
You slide your legs into some brutal glassteel pants from The Savannah of Broken Trusts.
< 349h/374H 113v/113V Pos: standing >
Saving Drasari.
< 350h/374H 113v/113V Pos: standing >
< 351h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 351h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 353h/374H 113v/113V Pos: standing >
You are carrying: (7/11)
a plain wooden lyre
a small wooden harp
a spellbook
some twined emerald leggings from The City of Newhaven
a misshaped platinum skull
a legendary diamond skullcap
some gleaming reptile scale gauntlets
< 353h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 355h/374H 113v/113V Pos: standing >
< 355h/374H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'some gleaming reptile scale gauntlets'
Weight 5, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 17
This item will also affect your HITPOINTS positively.
Some gleaming reptile scale gauntlets has an item value of 131.
Some gleaming reptile scale gauntlets is made of reptile scale and appears to be of average quality.
Some gleaming reptile scale gauntlets has an item value of 131.
< 356h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 356h/374H 113v/113V Pos: standing >
You already wear a pair of tight black gloves on your hands.
< 358h/374H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 358h/374H 113v/113V Pos: standing >
You stop using a pair of tight black gloves.
< 358h/374H 113v/113V Pos: standing >
You pull some gleaming reptile scale gauntlets onto your hands.
< 359h/374H 113v/113V Pos: standing >
Saving Drasari.
< 374h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 375h/389H 113v/113V Pos: standing >
A pair of tight black gloves is made of cloth and appears to be of average quality.
A pair of tight black gloves has an item value of 1.
< 375h/389H 113v/113V Pos: standing >
You drop a pair of tight black gloves.
< 375h/389H 113v/113V Pos: standing >
A pair of tight black gloves crumbles to dust and blows away.
< 376h/389H 113v/113V Pos: standing >
Saving Drasari.
< 376h/389H 113v/113V Pos: standing >
You are carrying: (6/11)
a plain wooden lyre
a small wooden harp
a spellbook
some twined emerald leggings from The City of Newhaven
a misshaped platinum skull
a legendary diamond skullcap
< 376h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 377h/389H 113v/113V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 377h/389H 113v/113V Pos: standing >
You stop using a rugged adventurers satchel.
< 377h/389H 113v/113V Pos: standing >
Ok.
< 378h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
< 378h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 380h/389H 113v/113V Pos: standing >
Ok.
< 380h/389H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel (illuminating)
a plain wooden lyre
a small wooden harp
a spellbook
a legendary diamond skullcap
< 381h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 382h/389H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'a legendary diamond skullcap'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 9
This item will also affect your HITPOINTS positively.
A legendary diamond skullcap has an item value of 139.
A legendary diamond skullcap is made of diamond and appears to be of average quality.
A legendary diamond skullcap has an item value of 139.
< 382h/389H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel (illuminating)
a plain wooden lyre
a small wooden harp
a spellbook
a legendary diamond skullcap
< 383h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 384h/389H 113v/113V Pos: standing >
You appear to be Human and has a few scratches.
He's medium in size.
He is glowing with holiness!
He's encased in a shimmering globe!
<worn on head> a humming mithril hat
<worn about body> a hard leather cloak
<worn as quiver> a humming brass quiver from The Savannah of Broken Trusts
<worn about waist> a thin leather belt
<worn on belt buckle>a glowing quill (glowing)
<worn on arms> some shimmering brass sleeves
<worn on hands> some gleaming reptile scale gauntlets
<primary weapon> a thin steel dagger
<held> a small wooden horn
<worn on legs> some brutal glassteel pants from The Savannah of Broken Trusts
<worn on feet> some legendary bark boots [83%]
< 384h/389H 113v/113V Pos: standing >
You stop using a humming mithril hat.
< 385h/389H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'a humming mithril hat'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 13
This item will also affect your LUCK_MAX positively.
A humming mithril hat has an item value of 101.
A humming mithril hat is made of mithril and appears to be of average quality.
A humming mithril hat has an item value of 101.
< 385h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 385h/389H 113v/113V Pos: standing >
Autosaving...
< 385h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 387h/389H 113v/113V Pos: standing >
You don a humming mithril hat on your head.
< 388h/389H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel (illuminating)
a plain wooden lyre
a small wooden harp
a spellbook
a legendary diamond skullcap
< 388h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
This item is from the zone: Heaven.
'a legendary diamond skullcap'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 9
This item will also affect your HITPOINTS positively.
A legendary diamond skullcap has an item value of 139.
A legendary diamond skullcap is made of diamond and appears to be of average quality.
A legendary diamond skullcap has an item value of 139.
< 389h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 389h/389H 113v/113V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 389h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
< 389h/389H 113v/113V Pos: standing >
It's cool out here.
< 389h/389H 113v/113V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
[2] The corpse of an elephant is lying here.
[2] The corpse of a bull elephant is lying here.
[3] The corpse of the dying hippopotamus is lying here.
A twined brass mantle lies here on the ground.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
< 389h/389H 113v/113V Pos: standing >
You sing a song to protect you from the world.
You finish your song.
< 389h/389H 113v/113V Pos: standing >
You are carrying: (5/11)
a rugged adventurers satchel (illuminating)
a plain wooden lyre
a small wooden harp
a spellbook
a legendary diamond skullcap
< 389h/389H 113v/113V Pos: standing >
Ok.
< 389h/389H 113v/113V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
[2] The corpse of an elephant is lying here.
[2] The corpse of a bull elephant is lying here.
[3] The corpse of the dying hippopotamus is lying here.
A twined brass mantle lies here on the ground.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Character attributes for Drasari
Level: 39 Race: Human Class: Bard / Scoundrel
Age: 23 yrs / 3 mths Height: 72 inches Weight: 242 lbs Size: medium
Actual (Base) Actual (Base)
Str: 98 ( 98) Pow: 90 ( 90)
Dex: 103 (103) Int: 100 (100)
Agi: 99 ( 99) Wis: 96 ( 96)
Con: 105 (105) Cha: 92 ( 92) Luk: 97 ( 97)
Equipped Items: 11 Carried weight: 88
Armor Points: -68 Reduces melee damage taken by 6.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percentage(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(str): 110%
Spell Damage Modifier(pow): 100%
Bloodlust Damage Bonus(vs mob only): 20%
Hitroll: 5 Damroll: 12
Alignment: 986 (-1000 to 1000)
Saving Throws: PAR[41] FEA[26]
BRE[44] SPE[39]
Load carried: Light
Character attributes for Drasari
Level: 39 Race: Human Class: Bard / Scoundrel
Age: 23 yrs / 3 mths Height: 72 inches Weight: 242 lbs Size: medium
Actual (Base) Actual (Base)
Str: 98 ( 98) Pow: 90 ( 90)
Dex: 103 (103) Int: 100 (100)
Agi: 99 ( 99) Wis: 96 ( 96)
Con: 105 (105) Cha: 92 ( 92) Luk: 97 ( 97)
Equipped Items: 11 Carried weight: 88
Armor Points: -68 Reduces melee damage taken by 6.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percentage(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(str): 110%
Spell Damage Modifier(pow): 100%
Bloodlust Damage Bonus(vs mob only): 20%
Hitroll: 5 Damroll: 12
Alignment: 986 (-1000 to 1000)
Saving Throws: PAR[41] FEA[26]
BRE[44] SPE[39]
Load carried: Light
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 389h/389H 113v/113V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
[2] The corpse of an elephant is lying here.
[2] The corpse of a bull elephant is lying here.
[3] The corpse of the dying hippopotamus is lying here.
A twined brass mantle lies here on the ground.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
[2] The corpse of an elephant is lying here.
[2] The corpse of a bull elephant is lying here.
[3] The corpse of the dying hippopotamus is lying here.
A twined brass mantle lies here on the ground.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
< 389h/389H 113v/113V Pos: standing >
You have memorized the following spells:
( 7th circle) 2 - fireball
( 6th circle) 4 - lightning bolt
( 5th circle) 5 - concealment
( 4th circle) 6 - burning hands
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 8th) bigbys clenched fist
18 seconds: ( 8th) bigbys clenched fist
27 seconds: ( 7th) fireball
35 seconds: ( 7th) fireball
You can memorize no more spells.
< 389h/389H 113v/113V Pos: standing >
You sit down and relax.
< 389h/389H 113v/113V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - fireball
( 6th circle) 4 - lightning bolt
( 5th circle) 5 - concealment
( 4th circle) 6 - burning hands
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 8th) bigbys clenched fist
18 seconds: ( 8th) bigbys clenched fist
27 seconds: ( 7th) fireball
35 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 389h/389H 113v/113V Pos: sitting >
You start meditating...
< 389h/389H 113v/113V Pos: sitting >
The sun hangs low on the southern sky.
< 389h/389H 113v/113V Pos: sitting >
Saving Drasari.
< 389h/389H 113v/113V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 389h/389H 113v/113V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 389h/389H 113v/113V Pos: sitting >
You have finished memorizing fireball.
< 389h/389H 113v/113V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 389h/389H 113v/113V Pos: sitting >
You clamber to your feet.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
[2] The corpse of an elephant is lying here.
[2] The corpse of a bull elephant is lying here.
[3] The corpse of the dying hippopotamus is lying here.
A twined brass mantle lies here on the ground.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
< 389h/389H 113v/113V Pos: standing >
Your minor globe shimmers and fades into thin air.
< 389h/389H 113v/113V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
You are already standing.
< 389h/389H 113v/113V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
[2] The corpse of an elephant is lying here.
[2] The corpse of a bull elephant is lying here.
[3] The corpse of the dying hippopotamus is lying here.
A twined brass mantle lies here on the ground.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
< 389h/389H 113v/113V Pos: standing >
You have memorized the following spells:
( 8th circle) 2 - bigbys clenched fist
( 7th circle) 4 - fireball
( 6th circle) 4 - lightning bolt
( 5th circle) 5 - concealment
( 4th circle) 6 - burning hands
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
You can memorize no more spells.
< 389h/389H 113v/113V Pos: standing >
Saving Drasari.
< 389h/389H 113v/113V Pos: standing >
You start chanting...
An elephant suddenly attacks YOU!
-=[An elephant's fine punch strikes you.]=-
< 374h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: excellent >
Casting: bigbys clenched fist *
< 374h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: excellent >
You complete your spell...
[Damage: 139 ] -=[Your giant fist of force causes an elephant to stagger in agony!]=-
< 374h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: few wounds >
You dodge an elephant's vicious attack.
-=[An elephant's fine punch strikes you.]=-
< 361h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: few wounds >
You start chanting...
< 361h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: few wounds >
Casting: bigbys clenched fist ***
< 361h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: few wounds >
Casting: bigbys clenched fist **
< 361h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: few wounds >
Casting: bigbys clenched fist *
< 361h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC:few scratches E: elephant sta EP: few wounds >
-=[An elephant's fine punch strikes you.]=-
-=[An elephant's decent punch strikes you.]=-
< 334h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: few wounds >
You complete your spell...
[Damage: 271 ] -=[Your giant fist of force causes an elephant to stagger in agony!]=-
< 334h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
An elephant dodges your futile attack.
An elephant dodges your futile attack.
< 334h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
You start chanting...
< 334h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
You parry an elephant's lunge at you.
You parry an elephant's lunge at you.
< 334h/389H 113v/113V Pos: standing >
< T: Drasari TP: sta TC: small wounds E: elephant sta EP: awful >
You complete your spell...
[Damage: 15 ] -=[You throw a fireball at an elephant and have the satisfaction of seeing it enveloped in flames.]=-
An elephant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an elephant's gurgling and choking signals its demise.
The corpse of an elephant splashes into the water and begins to float.
< 334h/389H 113v/113V Pos: standing >
You sit down and relax.
< 334h/389H 113v/113V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - fireball
( 6th circle) 4 - lightning bolt
( 5th circle) 5 - concealment
( 4th circle) 6 - burning hands
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 8th) bigbys clenched fist
18 seconds: ( 8th) bigbys clenched fist
27 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 334h/389H 113v/113V Pos: sitting >
You start meditating...
< 334h/389H 113v/113V Pos: sitting >
Someone gives an order to his followers.
A Githyanki snaps into visibility.
The lich of a nomad snaps into visibility.
The lich of Handerly snaps into visibility.
The lich of Stokely snaps into visibility.
The lich of Gorlon, the faceless beast snaps into visibility.
< 334h/389H 113v/113V Pos: sitting >
The lich of Stokely completes its spell...
-=[The lich of Stokely's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
The lich of Gorlon, the faceless beast completes its spell...
-=[The lich of Gorlon, the faceless beast's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
< 56h/389H 113v/113V Pos: sitting >
The lich of a nomad completes its spell...
-=[The lich of a nomad's mighty magic fist slams into you!]=-
Your thin steel dagger was completely destroyed by the massive blow!
Your humming brass quiver from The Savannah of Broken Trusts was completely destroyed by the massive blow!