The death of [39 Scoundrel] Drasari (Human)

in A Watering Hole

from the perspective of [51 Necrolyte] Jojo Grave Diggers (Githyanki)

<worn as a badge>    a well-used granite badge
<worn on head>       a blood hawk headdress [poor]
<worn on eyes>       a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a platinum stud (illuminating)
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing) [80%]
<worn around neck>   an iron locket (glowing)
<worn around neck>   a diabolical hemp medallion [84%]
<worn on body>       a dented copper robe
<worn about body>    the ancient mantle of Oberon, the elven king (humming) [74%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt encrusted with black sapphires [poor] (invis) (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   the lost book of 'Magic'
<worn on arms>       some skin-wrapped marble arm plates
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  an emerald bracelet studded with amethysts [superior] (magic)
<worn around wrist>  an exquisite glassteel wristguard
<worn on hands>      some ashen dragonscale gloves
<worn on finger>     an unearthly stone signet
<worn on finger>     a glowing faerie ring
<worn on legs>       some billowing black silk pants [superior]
<worn on feet>       boots of endurance [poor]

Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 679h/547H 179v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The lich of Gorlon, the faceless beast enters from the west.
The lich of Stokely enters from the west.
The lich of Handerly enters from the west.
The lich of a nomad enters from the west.

< 679h/547H 177v/210V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A cheetah who is close by to your north.
A thorn-root tree who is not far off to your north.
A proud lion who is close by to your east.
A cheetah who is not far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A large zebra who is rather far off to your east.
A giraffe who is not far off to your south.
A loggerhead shrike who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 679h/547H 178v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
The lich of Gorlon, the faceless beast enters from the west.
The lich of Stokely enters from the west.
The lich of Handerly enters from the west.
The lich of a nomad enters from the west.

< 679h/547H 176v/210V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is close by to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A large zebra who is a brief walk away to your east.
A large gazelle who is close by to your south.
A giraffe who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.

< 679h/547H 176v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
The lich of Gorlon, the faceless beast enters from the west.
The lich of Stokely enters from the west.
The lich of Handerly enters from the west.
The lich of a nomad enters from the west.

< 679h/547H 175v/210V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A proud lion who is not far off to your north.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A cheetah who is close by to your south.
A loggerhead shrike who is not far off to your south.
A giraffe who is not far off to your south.
A giraffe who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A Human who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
An elephant who is in the distance to your south.
A proud lion who is close by to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 679h/547H 175v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The lich of Gorlon, the faceless beast enters from the west.
The lich of Stokely enters from the west.
The lich of Handerly enters from the west.
The lich of a nomad enters from the west.

< 679h/547H 173v/210V Pos: standing >
You quickly scan the area.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A thorn-root tree who is not far off to your south.
A thorn-root tree who is not far off to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is in the distance to your south.
A cheetah who is close by to your west.
A proud lion who is not far off to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.

< 679h/547H 174v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -S -W
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
The lich of Gorlon, the faceless beast enters from the west.
The lich of Stokely enters from the west.
The lich of Handerly enters from the west.
The lich of a nomad enters from the west.

< 678h/547H 172v/210V Pos: standing >

< 678h/547H 172v/210V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A large gazelle who is close by to your south.
A cheetah who is not far off to your south.
A cheetah who is not far off to your west.

< 678h/547H 172v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -S -W
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
The lich of Gorlon, the faceless beast enters from the north.
The lich of Stokely enters from the north.
The lich of Handerly enters from the north.
The lich of a nomad enters from the north.

< 678h/547H 172v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
The lich of Gorlon, the faceless beast enters from the north.
The lich of Stokely enters from the north.
The lich of Handerly enters from the north.
The lich of a nomad enters from the north.

< 678h/547H 171v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Gigantic Termite Mound
</map>
A Gigantic Termite Mound
Obvious exits: -N -E -S -W -D
The lich of Gorlon, the faceless beast enters from the north.
The lich of Stokely enters from the north.
The lich of Handerly enters from the north.
The lich of a nomad enters from the north.

< 678h/547H 169v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts Before a Huge Baobab
</map>
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -N -E -W -U
The lich of Gorlon, the faceless beast enters from the north.
The lich of Stokely enters from the north.
The lich of Handerly enters from the north.
The lich of a nomad enters from the north.

< 678h/547H 167v/210V Pos: standing >

< 678h/547H 168v/210V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A large gazelle who is a brief walk away to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A large zebra who is rather far off to your north.
A proud lion who is not far off to your east.
A giraffe who is not far off to your east.
A crazed zebra who is not far off to your east.
A giraffe who is not far off to your west.
A loggerhead shrike who is a brief walk away to your west.
A thorn-root tree who is rather far off to your west.
A giraffe who is in the distance to your west.

< 678h/547H 169v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/547H 171v/210V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 677h/547H 171v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Gigantic Termite Mound
</map>
A Gigantic Termite Mound
Obvious exits: -N -E -S -W -D
The lich of Gorlon, the faceless beast enters from the south.
The lich of Stokely enters from the south.
The lich of Handerly enters from the south.
The lich of a nomad enters from the south.

< 677h/547H 169v/210V Pos: standing >

< 677h/547H 169v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts Before a Huge Baobab
</map>
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -N -E -W -U
The lich of Gorlon, the faceless beast enters from the north.
The lich of Stokely enters from the north.
The lich of Handerly enters from the north.
The lich of a nomad enters from the north.

< 677h/547H 168v/210V Pos: standing >

< 677h/547H 169v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The lich of Gorlon, the faceless beast enters from the east.
The lich of Stokely enters from the east.
The lich of Handerly enters from the east.
The lich of a nomad enters from the east.

< 677h/547H 167v/210V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -N -S -W -U

< 677h/547H 167v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts Before a Huge Baobab
</map>
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -N -E -W -U
The lich of Gorlon, the faceless beast enters from the west.
The lich of Stokely enters from the west.
The lich of Handerly enters from the west.
The lich of a nomad enters from the west.

< 677h/547H 166v/210V Pos: standing >
Epic Zones -----------------------------------------

   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (extremely evil)
  *Kobold Settlement                             (good)          
  *The High Moor Forest                          (pure good)     
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (pure good)     
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *The Elemental Groves                          (pure good)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   Bloodstone Keep                               (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Temple of the Sun                         (extremely good)
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (pure good)     
  *Tower of High Sorcery                         (pure good)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   Temple of Flames                              (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   Prison of Fort Boyard                         (evil)          
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Nizari                                        (extremely good)
  *Tribal Oasis                                  (pure good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   The Transparent Tower                         (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Vecna's Tomb                                  (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Negative Material Plane                       (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 677h/547H 166v/210V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A large gazelle who is a brief walk away to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A large zebra who is rather far off to your north.
A proud lion who is not far off to your east.
A giraffe who is not far off to your east.
A giraffe who is not far off to your east.
A giraffe who is not far off to your west.
A loggerhead shrike who is a brief walk away to your west.
A thorn-root tree who is rather far off to your west.

< 677h/547H 167v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The lich of Gorlon, the faceless beast enters from the east.
The lich of Stokely enters from the east.
The lich of Handerly enters from the east.
The lich of a nomad enters from the east.

< 677h/547H 165v/210V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A thorn-root tree who is not far off to your north.
A thorn-root tree who is not far off to your north.
A proud lion who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is not far off to your south.
A giraffe who is close by to your west.
A loggerhead shrike who is not far off to your west.
A thorn-root tree who is a brief walk away to your west.

< 677h/547H 166v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: An Enormous Termite Mound
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: An Enormous Termite Mound
</map>
An Enormous Termite Mound
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
The lich of Gorlon, the faceless beast enters from the east.
The lich of Stokely enters from the east.
The lich of Handerly enters from the east.
The lich of a nomad enters from the east.

< 677h/547H 164v/210V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A giraffe who is not far off to your north.
A cheetah who is a brief walk away to your north.
A cheetah who is a brief walk away to your north.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your east.
A Human who is close by to your south.
An elephant who is close by to your south.
A heron who is close by to your south.
A loggerhead shrike who is close by to your west.
A thorn-root tree who is not far off to your west.

< 677h/547H 165v/210V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Watering Hole
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Watering Hole
</map>
A Watering Hole
Obvious exits: -N -E -S -W
[3] The corpse of an elephant is lying here.
[2] The corpse of a bull elephant is lying here.
[3] The corpse of the dying hippopotamus is lying here.
A twined brass mantle lies here on the ground.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
The lich of Gorlon, the faceless beast enters from the north.
The lich of Stokely enters from the north.
The lich of Handerly enters from the north.
The lich of a nomad enters from the north.

< 676h/547H 163v/210V Pos: standing >

< 676h/547H 164v/210V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A mother lion who is close by to your west.
A mother lion who is close by to your west.
A mother lion who is close by to your west.
A young lion who is close by to your west.
A young lion who is close by to your west.
A young lion who is close by to your west.

< 676h/547H 164v/210V Pos: standing >
A Human sits down in a comfortable spot.

< 676h/547H 165v/210V Pos: standing >
A Human opens a spellbook and begins studying it intently.

< 676h/547H 165v/210V Pos: standing >
You see nothing special about him.
This Human has some small wounds and bruises.
He's medium in size.
He is glowing with holiness!

<worn on head>       a humming mithril hat
<worn about body>    a hard leather cloak
<worn as quiver>     a humming brass quiver from The Savannah of Broken Trusts
<worn about waist>   a thin leather belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some shimmering brass sleeves
<worn on hands>      some gleaming reptile scale gauntlets
<primary weapon>     a thin steel dagger
<held>               a small wooden horn
<worn on legs>       some brutal glassteel pants from The Savannah of Broken Trusts
<worn on feet>       some legendary bark boots [83%]

< 676h/547H 166v/210V Pos: standing >
Ok.
The lich of a nomad starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The lich of a nomad snaps into visibility.
The lich of Handerly starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Handerly snaps into visibility.
The lich of Stokely starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Stokely snaps into visibility.
The lich of Gorlon, the faceless beast starts casting an offensive spell.
The lich of Gorlon, the faceless beast snaps into visibility.

< 676h/547H 167v/210V Pos: standing >

< 676h/547H 168v/210V Pos: standing >
The lich of Stokely completes its spell...
The lich of Stokely utters the words 'buoblg qrunsoqpze yugh'
[Damage: 145 ] The lich of Stokely's fist beats the life out of a Human, blood pours from his body!
The lich of Gorlon, the faceless beast completes its spell...
The lich of Gorlon, the faceless beast utters the words 'bigbys clenched fist'
[Damage: 133 ] The lich of Gorlon, the faceless beast's fist beats the life out of a Human, blood pours from his body!

< 676h/547H 169v/210V Pos: standing >
The lich of a nomad completes its spell...
The lich of a nomad utters the words 'buoblg qrunsoqpze yugh'
[Damage: 68 ] The lich of a nomad's fist beats the life out of a Human, blood pours from his body!
A Human's thin steel dagger was completely destroyed by the massive blow!
A Human's humming brass quiver from The Savannah of Broken Trusts was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.