The death of [29 Warrior] Evoll -=Knights of Ni=- (Thri-Kreen)

in The Savannah of Broken Trusts

from the perspective of [29 Warrior] Evoll -=Knights of Ni=- (Thri-Kreen)

<worn on eyes>       a stylish brass visor
<worn on face>       a black death mask [superior]
<worn around neck>   a gleaming gem choker from City of Torrhan
<worn on back>       a large leather backpack
<worn on arms>       a set of silver-plated arm plates [poor]
<worn around wrist>  a jagged metal bracelet [poor]
<worn around wrist>  a thick adamantium bracelet [poor] (illuminating)
<worn on lower wrist>a beautiful crystal bracelet [superior]
<primary weapon>     a curved blood stained sword [superior]
<secondary weapon>   an elvish sword of great antiquity
<fourth weapon>      a jeweled dragonscale sword

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.

< 350h/350H 183v/183V Pos: standing >
You are using:
<worn on eyes>       a stylish brass visor
<worn on face>       a black death mask [superior]
<worn around neck>   a gleaming gem choker from City of Torrhan
<worn on back>       a large leather backpack
<worn on arms>       a set of silver-plated arm plates [poor]
<worn around wrist>  a jagged metal bracelet [poor]
<worn around wrist>  a thick adamantium bracelet [poor] (illuminating)
<worn on lower wrist>a beautiful crystal bracelet [superior]
<primary weapon>     a curved blood stained sword [superior]
<secondary weapon>   an elvish sword of great antiquity
<third weapon>       an unearthly dragonscale cudgel
<fourth weapon>      a jeweled dragonscale sword
<worn on legs>       a pair of chainmail leggings [superior]

< 350h/350H 183v/183V Pos: standing >
You are already standing.

< 350h/350H 183v/183V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.

< 350h/350H 183v/183V Pos: standing >
You are carrying: (30/12)
a large snakeskin bag
[2] a thick spiked leather bracer
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather leggings
a bronze skull cap
a great flail
[2] a double-bladed gythka
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
[4] a crystalline chatkcha (glowing)
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 350h/350H 183v/183V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 350h/350H 181v/183V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 350h/350H 179v/183V Pos: standing >
It's cold!
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 350h/350H 177v/183V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 350h/350H 175v/183V Pos: standing >
 
    ***....   
    ***..M..  
     **.....  
     *@.....  
     **.....  
   M **...^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A pair of worn leather sleeves lie here.
A frozen reed belt buckle lies here on the ground.
[2] A steel dagger about a foot in length lies here.

< 350h/350H 176v/183V Pos: standing >
 
 ***..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 350h/350H 176v/183V Pos: standing >
You drop a large snakeskin bag.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop some thick leather gloves.
You drop a pair of studded leather leggings.
You drop a bronze skull cap.
You drop a great flail.
You drop a double-bladed gythka.
You drop a double-bladed gythka.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.
You drop a black leather whip.
You drop a footman's flail.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a crystalline chatkcha.
You drop a crystalline chatkcha.
You drop a crystalline chatkcha.
You drop a crystalline chatkcha.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 350h/350H 178v/183V Pos: standing >
A large snakeskin bag crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.

< 350h/350H 178v/183V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 350h/350H 179v/183V Pos: standing >
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You got 5 items.

< 350h/350H 180v/183V Pos: standing >
 
    ***....   
    ***..M..  
     **.....  
     *@.....  
     **.....  
  M  **...^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A pair of worn leather sleeves lie here.
A frozen reed belt buckle lies here on the ground.
[2] A steel dagger about a foot in length lies here.

< 350h/350H 181v/183V Pos: standing >
You don't know that spell!

< 350h/350H 183v/183V Pos: standing >

		Character attributes for Evoll

Level: 29   Race: Thri-Kreen   Class: Warrior 
Age: 20 yrs / 8 mths  Height: 79 inches Weight: 218 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 115 (100)    Pow:  62 ( 89)
Dex: 127 ( 98)    Int:  64 ( 99)   
Agi: 122 ( 94)    Wis:  61 ( 94)
Con:  98 ( 98)    Cha:  65 ( 87)   Luk:  83 ( 92)
Equipped Items:  12     Carried weight:   49

Armor Points: -85  Reduces melee damage taken by 8.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percentage(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(str): 110% 
Spell Damage Modifier(pow): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 18   Damroll: 30
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[51]  FEA[51]
               BRE[51]  SPE[51]

Load carried: Paltry

< 350h/350H 183v/183V Pos: standing >

		Score information for Evoll

Level: 29   Race: Thri-Kreen   Class: Warrior Sex: Male
Hit points: 350(350)  Moves: 183(183)
Coins carried:    5 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Evil
Enchantments:   Ultravision Haste
Combat Pulse:   19 Spell Pulse:  1.10 
Leaderboard Points:  290 

Active Spells:
--------------
rested bonus (73 minutes)
accelerated healing (3 minutes)


< 350h/350H 183v/183V Pos: standing >
 
    ***....   
    ***..M..  
     **.....  
     *@.....  
     **.....  
  M  **...^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A pair of worn leather sleeves lie here.
A frozen reed belt buckle lies here on the ground.
[2] A steel dagger about a foot in length lies here.

< 350h/350H 183v/183V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 350h/350H 182v/183V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 350h/350H 180v/183V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 350h/350H 178v/183V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 350h/350H 177v/183V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.

< 350h/350H 176v/183V Pos: standing >
You miss them by inches with your jaws!

< 350h/350H 179v/183V Pos: standing >
< T: Evoll TP: sta TC:excellent E: giraffe sta EP: excellent >
 You parry a giraffe's lunge at you.
You have completed boon #1347.
[Damage:  6 ] -=[Your impressive slash wounds a giraffe.]=-
A giraffe dodges your futile attack.
You have completed boon #1347.
[Damage:  9 ] -=[Your slash strikes a giraffe.]=-
You have completed boon #1347.
[Damage:  7 ] -=[Your impressive slash wounds a giraffe.]=-

< 350h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:excellent E: giraffe sta EP: few scratches >
 You have completed boon #1347.

< 350h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:excellent E: giraffe sta EP: few scratches >
 You dodge a giraffe's vicious attack.
A giraffe misses you.

< 350h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:excellent E: giraffe sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You have completed boon #1347.
[Damage:  6 ] -=[Your slash wounds a giraffe.]=-
You have completed boon #1347.
[Damage:  7 ] -=[Your slash wounds a giraffe.]=-
A giraffe dodges your futile attack.
You score a CRITICAL HIT!!!!!
You have completed boon #1347.
[Damage: 13 ] -=[Your powerful slash strikes a giraffe.]=-

< 350h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:excellent E: giraffe sta EP:  small wounds >
 You have completed boon #1347.
A giraffe's eyes close quickly as your foot flies by his face.

< 350h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:excellent E: giraffe sta EP:  small wounds >
 A giraffe misses you.
-=[A giraffe's fine punch strikes you.]=-
-=[A giraffe's kick crashes into your chest.]=-

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  small wounds >
 A giraffe dodges your futile attack.
A giraffe dodges your futile attack.
You have completed boon #1347.
[Damage:  6 ] -=[Your impressive slash wounds a giraffe.]=-
A giraffe dodges your futile attack.

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  small wounds >
 You have completed boon #1347.

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  small wounds >
 You deflect a giraffe's blow and strike back at him!
You have completed boon #1347.
[Damage:  7 ] -=[Your slash wounds a giraffe.]=-
You parry a giraffe's lunge at you.

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  small wounds >
 You have completed boon #1347.

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  small wounds >
 You have completed boon #1347.
[Damage:  6 ] -=[Your impressive slash wounds a giraffe.]=-
You have completed boon #1347.
[Damage:  5 ] -=[Your fine slash wounds a giraffe.]=-
You have completed boon #1347.
[Damage: 11 ] -=[Your slash strikes a giraffe.]=-
You have completed boon #1347.
[Damage:  6 ] -=[Your slash wounds a giraffe.]=-

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 
< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You have completed boon #1347.

< 329h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You parry a giraffe's lunge at you.
A giraffe misses you.
You are knocked to the ground by a giraffe's mighty bash!

< 328h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:few scratches E: giraffe sta EP:  few wounds >
 You have completed boon #1347.
[Damage:  6 ] -=[Your impressive slash wounds a giraffe.]=-
You have completed boon #1347.
[Damage:  7 ] -=[Your impressive slash strikes a giraffe.]=-
You have completed boon #1347.
[Damage:  7 ] -=[Your slash strikes a giraffe.]=-
A giraffe dodges your futile attack.

< 328h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:few scratches E: giraffe sta EP:  few wounds >
 You have completed boon #1347.

< 328h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:few scratches E: giraffe sta EP:  few wounds >
 An Orc snaps into visibility.

< 328h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:few scratches E: giraffe sta EP:  few wounds >
 -=[A giraffe's fine punch strikes you.]=-
-=[A giraffe's fine punch strikes you.]=-

< 300h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC: small wounds E: giraffe sta EP:  few wounds >
 An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
The freezing cold causes you intense pain!
-=[You reel in pain as an Orc's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!

< 94h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:pretty hurt E: giraffe sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss a giraffe.
You have completed boon #1347.
[Damage:  5 ] -=[Your fine slash wounds a giraffe.]=-
A giraffe dodges your futile attack.
You miss a giraffe.

< 94h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:pretty hurt E: giraffe sta EP:  few wounds >
 An Orc snaps into visibility.

< 94h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:pretty hurt E: giraffe sta EP:  few wounds >
 You have completed boon #1347.

< 94h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:pretty hurt E: giraffe sta EP:  few wounds >
 Maybe you should get on your feet first?

< 94h/350H 180v/183V Pos: sitting >
< T: Evoll TP: sit TC:pretty hurt E: giraffe sta EP:  few wounds >
 You clamber to your feet.

< 94h/350H 180v/183V Pos: standing >
< T: Evoll TP: sta TC:pretty hurt E: giraffe sta EP:  few wounds >
 An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
An Orc snaps into visibility.
-=[You reel in pain as an Orc's iceball shatters upon impacting you.]=-
Your unearthly dragonscale cudgel freezes and shatters into million pieces from the intense cold!
Your pair of chainmail leggings [superior] freezes and shatters into million pieces from the intense cold!