<worn as a badge> a royal badge of Arcium [superior] with a strange dark bloodstone [50%]
<worn on head> golden crown of the frost giant kings of wisdom (magic) [84%]
<worn on eyes> the bloody battle goggles [superior] [54%]
<worn in ear> a flaming earring [46%]
<worn in ear> the earring of chaos [superior] (magic) [37%]
<worn on face> a white hot mask of living flame [superior] (glowing) [31%]
<worn around neck> a cloak of dragons (magic) (glowing) [81%]
<worn around neck> an unholy necklace of Baal [superior] (magic) [68%]
<worn on body> the armor of a MaDMaN (magic)
<worn about body> the robes of the maelstrom [84%]
<worn as quiver> a silken backsheath of flight (magic) [87%]
<worn about waist> a deep-blue sash of the great master [poor] [87%]
<worn on belt buckle>a net of endless currents
<worn on arms> some platinum linked sleeves of life (magic)[236h 43m 5s]
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [86%]
<worn on hands> some unearthly dragonscale gloves from Forest of Mir [48%]
<worn on finger> a blazing gold ring of fire [68%]
<worn on finger> a blazing gold ring of fire [81%]
<held> Utgard-Loki's crystal ball (magic)[236h 43m 5s]
<worn on legs> some tattered leggings [superior] [89%]
<worn on feet> a pair of pitch-black boots of endurance (magic) [76%]
Obvious exits: -N -E -S -W
< 1073h/1110H 176v/256V Pos: standing >
**
****
^**** .
*+**** .
**@****
******+*****
******+*****
*****+M++++
******M**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1073h/1110H 176v/256V Pos: standing >
**
****
^**** .
*+**** .
**@****
******+*****
******+*****
*****+M++++
******+**
**
**** .
^**** .
*@**** .
**+****
******+*****
*****+*****
****+M+++
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1074h/1110H 176v/256V Pos: standing >
^***
*+@**
*+***
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1074h/1110H 176v/256V Pos: standing >
M**
^@**
*+***
The Forest of Mistywood
Obvious exits: -N -E -S
< 1074h/1110H 181v/256V Pos: standing >
M***
^*@**
+****
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1074h/1110H 179v/256V Pos: standing >
M***
**@*
****
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1074h/1110H 178v/256V Pos: standing >
*** .
**@ .
*** .
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1074h/1110H 177v/256V Pos: standing >
.....
.....
** ....^.
**** ......
^****@..M...
*+**** ......
*+**** .....
+***** ..M.
***** ...
The Lesser Kilfray River
Obvious exits: -N -E -S -W
< 1074h/1110H 176v/256V Pos: standing >
.....
.....
** ....^.
**** ......
^****@..M...
*+**** ......
*+**** .....
+***** ..M.
***** ...
......
......
** ....^..
**** .......
^**** @.M....
+**** ......^
+**** ......
***** ..M..
**** ....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1074h/1110H 175v/256V Pos: standing >
......
......
** ....^..
**** .......
^**** @..M...
+**** ......^
+**** ......
***** ..M..
**** ....
.......
.......
** ....^...
**** ........
**** .@.M....
**** ......^.
**** .......
**** ..M...
*** .....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1074h/1110H 174v/256V Pos: standing >
........
........
** ....^....
*** ........^
*** ..@M.....
*** ......^..
*** .......^
*** ..M...^
** ......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1074h/1110H 173v/256V Pos: standing >
.........
........M
.........
** ....^....
*** ..@.....^
*** ...M.....
*** ......^..
** .......
** ..M...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1074h/1110H 171v/256V Pos: standing >
*.......^
.........^
........M^
.........
** ..@.^....
*** ........^
*** ...M.....
** ......^.
* ......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 170v/256V Pos: standing >
*........
*.......^.
.........^^
........M^
..@......
** ....^....
*** ........^
** ...M....
* ......^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 169v/256V Pos: standing >
*......^^
*.........
*.......^.^
.........^^
...@....M^
.........
** ....^....
** ........
* ...M...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 167v/256V Pos: standing >
*.......^
**......^^.
*.........M
*.......^.^
....@....^^
........M^
.........
* ....^...
* .......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 166v/256V Pos: standing >
...^.....
**.......^M
**......^^.M
*.........M
*...@...^.^
.........^^
........M^
........
....^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 165v/256V Pos: standing >
.......^^
*...^.....^
**.......^MM
**......^^.M
*...@.....M
*.......^.^
.........^^
........M
.......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 164v/256V Pos: standing >
........M
*.......^^^
**...^.....^^
**.......^MM
**...@..^^.M
*.........M
*.......^.^
.........^
........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 162v/256V Pos: standing >
.........
^........M^
**.......^^^.
**...^.....^^
**...@...^MM
**......^^.M
*.........M
*.......^.
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 163v/256V Pos: standing >
...M...^M
*.........M
*^........M^M
**.......^^^.
**...^@....^^
**.......^MM
**......^^.M
*.........
*.......^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1075h/1110H 161v/256V Pos: standing >
You start chanting...
< 1075h/1110H 164v/256V Pos: standing >
Casting: invigorate
< 1075h/1110H 168v/256V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.
< 1076h/1110H 225v/256V Pos: standing >
.......^M
*.........M
*^........M^M
**.......^^^.
**...^@....^^
**.......^MM
**......^^.M
*.........
*.......^
< 1076h/1110H 226v/256V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
...M.^..M
*.......^MM
**.........MM
*^........M^M
**....@..^^^.
**...^.....^^
**.......^MM
**......^^.
*........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1076h/1110H 229v/256V Pos: standing >
*...M.^..
**.......^M
**.........M
*^........M^
**...@...^^^
**...^.....^
**.......^M
**......^^
*.......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1076h/1110H 227v/256V Pos: standing >
**...M.^.
***.......^
**.........
*^........M
**..@....^^
**...^.....
**.......^
**......^
*......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1076h/1110H 226v/256V Pos: standing >
***...M.^
***.......
**........
*^........
**.@.....^
M **...^....
**.......
**......
*.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1076h/1110H 225v/256V Pos: standing >
***...M.
***......
**.......
*^.......
**@......
M **...^...
**......
**.....
*....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 1076h/1110H 225v/256V Pos: standing >
*^..
*@..
**..
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1076h/1110H 224v/256V Pos: standing >
*^.
@*.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1076h/1110H 222v/256V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1076h/1110H 221v/256V Pos: standing >
***.
@*.
*^.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1076h/1110H 220v/256V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1077h/1110H 221v/256V Pos: standing >
*.....
***...M.
***......
**......
*@......
**......
M **...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A pair of worn leather sleeves lie here.
A frozen reed belt buckle lies here on the ground.
[2] A steel dagger about a foot in length lies here.
< 1077h/1110H 220v/256V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A Thri-Kreen who is in the distance to your east.
A giraffe who is in the distance to your east.
A cheetah who is almost out of sight to your east.
< 1077h/1110H 223v/256V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A Thri-Kreen who is in the distance to your east.
A giraffe who is in the distance to your east.
A loggerhead shrike who is almost out of sight to your east.
A cheetah who is almost out of sight to your east.
< 1077h/1110H 225v/256V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1077h/1110H 229v/256V Pos: standing >
*^.
@*.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1077h/1110H 227v/256V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
< 1078h/1110H 238v/256V Pos: standing >
*.....
***...M.
***......
**......
*@......
**......
M **...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A pair of worn leather sleeves lie here.
A frozen reed belt buckle lies here on the ground.
[2] A steel dagger about a foot in length lies here.
< 1078h/1110H 237v/256V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 1078h/1110H 237v/256V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
< 1078h/1110H 236v/256V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 1078h/1110H 234v/256V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 1078h/1110H 233v/256V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk man who is in the distance to your north.
A Thri-Kreen who is close by to your east.
A giraffe who is close by to your east.
A loggerhead shrike who is not far off to your east.
A cheetah who is not far off to your east.
A giraffe who is close by to your south.
A loggerhead shrike who is rather far off to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 1079h/1110H 237v/256V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk man who is in the distance to your north.
A Thri-Kreen who is close by to your east.
A giraffe who is close by to your east.
A loggerhead shrike who is not far off to your east.
A cheetah who is not far off to your east.
A giraffe who is close by to your south.
A loggerhead shrike who is rather far off to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 1079h/1110H 237v/256V Pos: standing >
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Thri-Kreen (medium) Shrubbery -=Knights of Ni=- sits here, fighting a giraffe. (Non-Fraggable)(Gold Aura)
A giraffe stands here, fighting a Thri-Kreen.
There is a slight disturbance in the spirit realm here.
< 1079h/1110H 242v/256V Pos: standing >
You start chanting...
You snap into visibility.
< 1079h/1110H 244v/256V Pos: standing >
A giraffe's fine punch strikes a Thri-Kreen.
A giraffe's fine punch strikes a Thri-Kreen.
< 1079h/1110H 246v/256V Pos: standing >
Casting: arieks shattering iceball
< 1079h/1110H 248v/256V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 206 ] -=[Your iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.]=-
< 1079h/1110H 248v/256V Pos: standing >
A Thri-Kreen misses a giraffe.
A Thri-Kreen's fine slash wounds a giraffe.
A giraffe dodges a Thri-Kreen's attack.
A Thri-Kreen misses a giraffe.
< 1080h/1110H 250v/256V Pos: standing >
You start chanting...
You snap into visibility.
< 1080h/1110H 253v/256V Pos: standing >
Casting: arieks shattering iceball
A Thri-Kreen clambers to his feet.
< 1080h/1110H 256v/256V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
You snap into visibility.
[Damage: 105 ] -=[Your iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.]=-
A Thri-Kreen's unearthly dragonscale cudgel freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's pair of chainmail leggings [superior] freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.