The death of [45 Thief] Anddead < The Commonwealth > (Vampire)

in A Small Clearing in the Mountains

from the perspective of [56 Elaphidist] Nis Brewed in Blood (Githyanki)

<worn as a badge>    an ever-watching eye of wisdom (glowing) (humming)
<worn on head>       a derroskin admiral's hat of dexterity
<worn on eyes>       some catseye inventor's goggles (glowing)
<worn in ear>        a lightning earring of damage
<worn in ear>        an enchanted earring of dexterity
<worn on face>       mask of the flayed mind [superior] (invis)
<worn around neck>   a scarf of enhanced stealth of power
<worn around neck>   a werewolf tooth necklace of dexterity
<worn on body>       the chameleon suit of transformation of strength
<worn about body>    a curtain of elemental fire of wisdom (humming)
<worn as quiver>     a silken backsheath of flight of constitution [80%]
<worn about waist>   the threads of astral projection [superior] (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (humming) [80%]
<worn on arms>       some blue dragonscale shoulder guards of endurance [88%]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a shimmering bracelet emblazoned with a golden falcon of agility (glowing)
<worn on hands>      a pair of vampiric dragonscale gauntlets of health
<worn on finger>     a shiny crimson ring of power
<worn on finger>     the signet ring of Frenbar of greater dexterity
<worn on legs>       a haze of swirling green vapor (glowing)[166h 59m 29s]
<worn on feet>       the boots named "Death Incarnate" of endurance

The Shop of T'Lothka
   This is the shop of the Keep's sorcerer.  T'Lothka is a collector
of magical scrolls, potions, and other sorcerous items.  A quick 
inspection of the room reveals many mystical sights.  There is
a yellow mist which blankets the floor, spouting mysteriously from
a mouse hole in the wall.  Flashes of light and fiery sparks emerge
from behind a cloth covered doorway.  Along the walls are vials of
creatures, whole and in pieces, used as sorcerous reagents.  A quick
glance at the ceiling reveals a startling collection of skulls.  These
are branded, each upon the forehead, with the mark of socercery.  The
sockets of each of these ancestrial beings gleam with an supernatural
presence.  An old and withered looking figure rests behind the counter.
Obvious exits: -West  -Down 
A young squire stands here practicing his sword technique.(Red Aura)
T'Lothka is here busily preparing scrolls.
Niz enters from the west.
A regal man sneaks in from the west.

< 946h/659H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 946h/659H 172v/173V Pos: standing >
You quickly scan the area.
A black glabrezu demon who is close by below you.

< 945h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)
Ripp is now a member of a regal man's group.

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 944h/659H 172v/173V Pos: standing >
Below is a chamber.
You extend your sights downward.
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)

< 943h/659H 172v/173V Pos: standing >
The Shop of T'Lothka
Obvious exits: -West  -Down 
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
T'Lothka is here busily preparing scrolls.

< 943h/659H 172v/173V Pos: standing >
The Shop of T'Lothka
Obvious exits: -West  -Down 
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
T'Lothka is here busily preparing scrolls.

< 943h/659H 172v/173V Pos: standing >
The Shop of T'Lothka
Obvious exits: -West  -Down 
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
T'Lothka is here busily preparing scrolls.

< 943h/659H 172v/173V Pos: standing >
The Shop of T'Lothka
Obvious exits: -West  -Down 
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
T'Lothka is here busily preparing scrolls.

< 943h/659H 172v/173V Pos: standing >
The Shop of T'Lothka
Obvious exits: -West  -Down 
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
T'Lothka is here busily preparing scrolls.

< 943h/659H 172v/173V Pos: standing >
The Shop of T'Lothka
Obvious exits: -West  -Down 
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
*Juq Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
T'Lothka is here busily preparing scrolls.

< 943h/659H 172v/173V Pos: standing >

		Score information for Nis

Level: 56   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 942(659)  Moves: 172(173)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   +0.96   Deaths:   16
Detecting:      Illusions Invisible Evil Good Life
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Blur Invisibility Sneaking Lightfooted Sparkling GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  687 

Active Spells:
--------------
heroism (9 minutes)
strength (6 minutes)
dexterity (6 minutes)


< 942h/659H 172v/173V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Beneath the Mage's Shop.
</map>

<map>
Zone: Bloodstone Keep.
Room: Beneath the Mage's Shop.
</map>
Beneath the Mage's Shop.
   Torches hosting purple flame lend light to this would be dark
chamber.  The light is enough to see much of the detail of this
room.  The floors are filthy, covered heavily with clods of dust.
Tiny specks of what looks to be dandruff are dispersed randomly
across the wooden planks.  Closer inspection reveals that the flecks
are merely pieces of parchment, whose source appears to be the
nearby walls.  Upon the walls are a number of illegible scrolls, aged
far to long to be of any use.  The ceiling creaks as customers
shop T'Lothka's wares.  The movement from above sends dust showering
down and causes sight to be somewhat difficult.  In one corner of the
room is a wooden staircase leading upwards.  To the east huge iron door.
Obvious exits: -East # -Up   
A black glabrezu demon is sitting here, chained to the floor.(Red Aura)
Niz enters from above.

< 942h/659H 171v/173V Pos: standing >

< 942h/659H 171v/173V Pos: standing >
Ok.

< 942h/659H 173v/173V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Dim Corridor
</map>
In a Dim Corridor
   Very little light filters into this hallway letting much of its
detail escape your notice.  Only enviromental attributes can be guessed
at.  The floor has a wet, mud like layer and the walls feel cool like
frozen granite.  A breeze scrambles over your feet, oddly laying close
to the ground.  To the west is a huge iron door.  Below a creaking
staircase can be felt.
Obvious exits: -East  -West  -Down 
Ripp sneaks in from the west.
Niz enters from the west.
Juq sneaks in from the west.

< 941h/659H 172v/173V Pos: standing >

< 941h/659H 172v/173V Pos: standing >
You quickly scan the area.
A black glabrezu demon who is close by to your west.
A rakshasa tribesman who is close by below you.
A student of magic who is close by below you.

< 941h/659H 172v/173V Pos: standing >
Juq's body appears to recover from the affects of the potion.
Ripp closes the iron.

< 941h/659H 172v/173V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.
It's already closed!

< 941h/659H 172v/173V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Magical Study
</map>

<map>
Zone: Bloodstone Keep.
Room: In a Magical Study
</map>
In a Magical Study
   The room is contained in some type of magical space, for it
does not appear to have any visible ceiling.  A quick glance upwards
does not reveal the expected plank barrier, but rather the gleaming
white constellations of the heavens can be seen.  Rather than solid
walls, a barrier of mist as solid as any stone, partitions this
room.  Along these vapor walls, many shelves full of books can be
seen.  Plush pillows are scattered about, each having an intricate
stitch of gold lettering.  This is where followers of dark magic
come to acquire new their
room is a wooden staircas leading upwards.
Obvious exits: -East  -Up   
A black rift of swirling mass is here, tearing itself apart.
A shimmering portal is here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)(Gold Aura)
A student of magic is standing here, gazing at nothing.(Red Aura)
Niz enters from above.

< 940h/659H 172v/173V Pos: standing >
Niz snaps into visibility.

< 940h/659H 172v/173V Pos: standing >
You snap into visibility.
A rakshasa tribesman snaps into visibility.
[Damage:  1 ] -=[Your feeble punch grazes a rakshasa tribesman.]=-

< 940h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: a rakshasa tribesman sta EP: few scratches >
 Niz wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a rakshasa tribesman's skin to smolder and burn!
A rakshasa tribesman screams and doubles over in agony as searing heat ignites within her body.
Niz snaps into visibility.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman suddenly looks in pain as she moves.

< 940h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: a rakshasa tribesman sta EP:  small wounds >
 PooF! a rakshasa tribesman suddenly performs an evasive maneouver, quickling darting into the shadows!

< 939h/659H 172v/173V Pos: standing >
A rakshasa tribesman steps into the wormhole and disappears among the darkness.

< 939h/659H 172v/173V Pos: standing >
You start to chant in a deep voice.
Chant on whom?

< 938h/659H 172v/173V Pos: standing >
You start to chant in a deep voice.
Chant on whom?

< 937h/659H 172v/173V Pos: standing >
A regal man starts casting a spell.

< 937h/659H 172v/173V Pos: standing >
A regal man completes his spell...
A regal man utters the word 'candusyrzqhuai'
A regal man sssppllliiitttsss into many images!

< 936h/659H 172v/173V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: Pine Hollow.
Room: A Small Clearing in the Mountains
</map>
A Small Clearing in the Mountains
   This small clearing has clearly seen frequent use as a rest stop.  A
sign stands here near the trail that heads off to the south, and
several small bushes do their best to cling to the barren stone.  A
small ring of stones in the center of the clearing shows where several
people have camped in the past, but the dirt in the center is cool,
nobody has set a fire here for a long time.  Small mountain trails head
off to the north and south.
Obvious exits: -North -South
A black rift of swirling mass is here, tearing itself apart.
[17] Some thin lockpicks lie here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
*A rakshasa tribesman is standing here, busy with his own matters.(Illusion)(Gold Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A Vampire (medium)  < The Commonwealth > stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 936h/659H 172v/173V Pos: standing >

< 936h/659H 172v/173V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.

< 936h/659H 172v/173V Pos: sitting >
< T: Nis TP: sit TC:excellent E: a rakshasa tribesman sta EP:  small wounds >
 A rakshasa tribesman flashes a wicked grin as the shadows slowly coalesce around them.

< 935h/659H 172v/173V Pos: sitting >
< T: Nis TP: sit TC:excellent E: a rakshasa tribesman sta EP:  small wounds >
 You let out a silence scream as the a haze of swirling green vapor feeds on your life force. 
You begin to shimmer.
A rakshasa tribesman slips beneath your guard, dealing you a vicious attack!
A rakshasa tribesman snaps into visibility.
-=[A rakshasa tribesman's slash wounds you.]=-
The globe around a rakshasa tribesman's body flares as it bears the brunt of your assault!
A rakshasa tribesman snaps into visibility.
You snap into visibility.
-=[A rakshasa tribesman's impressive slash wounds you.]=-
The globe around a rakshasa tribesman's body flares as it bears the brunt of your assault!
You tuck in your arms, roll away from a rakshasa tribesman's blow, then leap to your feet!
A rakshasa tribesman snaps into visibility.
You snap into visibility.
-=[A rakshasa tribesman's slash grazes you.]=-
The globe around a rakshasa tribesman's body flares as it bears the brunt of your assault!
You easily lean out of range of a rakshasa tribesman's vicious attack.
A rakshasa tribesman snaps into visibility.
You snap into visibility.
A Small Clearing in the Mountains
Obvious exits: -North -South
A black rift of swirling mass is here, tearing itself apart.
[17] Some thin lockpicks lie here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
A rakshasa tribesman is standing here, busy with his own matters.(Illusion)(Gold Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A Vampire (medium)  < The Commonwealth > stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 873h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: a rakshasa tribesman sta EP:  small wounds >
 You are already standing.

< 873h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: a rakshasa tribesman sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A rakshasa tribesman snaps into visibility.
[Damage:  1 ] -=[Your feeble punch grazes a rakshasa tribesman.]=-
A rakshasa tribesman dodges your futile attack.
A rakshasa tribesman dodges your futile attack.
[Damage: 48 ] -=[You hit a pressure point on a rakshasa tribesman with additional force.]=-
[Damage: 60 ] -=[You hit a pressure point on a rakshasa tribesman with additional force.]=-
A Vampire's disguise falls apart!
[Damage:  1 ] -=[Your feeble punch grazes a Vampire.]=-
A Vampire dodges your futile attack.
A Vampire snaps into visibility.
[Damage:  1 ] -=[Your feeble punch grazes a Vampire.]=-
A Vampire dodges your futile attack.
A Vampire dodges your futile attack.
[Damage:  9 ] -=[Your crude punch wounds a Vampire.]=-
A Small Clearing in the Mountains
Obvious exits: -North -South
A black rift of swirling mass is here, tearing itself apart.
[17] Some thin lockpicks lie here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
A Vampire (medium)  < The Commonwealth > stands in mid-air here, fighting YOU!(Gold Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A Vampire (medium)  < The Commonwealth > stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 902h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 
< 901h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 901h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Ripp stands before you!
A Vampire, in a show of awesome skill, manages to trip up himself!

< 901h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You whirl around, just avoiding a Vampire's vicious attack.
You whirl around, just avoiding a Vampire's vicious attack.
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a Vampire.  Moments later she lets out an agonized scream as the warmth
is drained from her body.
A Vampire snaps into visibility.
You snap into visibility.
-=[A Vampire's impressive slash wounds you.]=-
The globe around a Vampire's body flares as it bears the brunt of your assault!
You whirl around, just avoiding a Vampire's vicious attack.
You completely sidestep a Vampire's blow, shift your balance, and strike back at her!
You snap into visibility.
A Vampire snaps into visibility.
[Damage:  9 ] -=[Your crude punch wounds a Vampire.]=-
You easily lean out of range of a Vampire's vicious attack.
You easily lean out of range of a Vampire's vicious attack.

< 941h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 A Vampire's skin seems to turn to stone.

< 941h/659H 172v/173V Pos: standing >
< T: Nis TP: sta TC:excellent E: A Vampire sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   The trail continues downward to the north and makes a gradual rise
to a small open area to the south.  There is a single large bush here,
looking forlorn and lonely.  All of its berries have been stripped away
by passersby and several of its branches have been torn off.  It has no
choice but to remain here until someone or something decides that its
time is up.
Obvious exits: -South -Down 
You flee northward!

< 940h/659H 142v/173V Pos: standing >

< 940h/659H 142v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 940h/659H 147v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   Gradually sloping up and down here, the trail is still easy to
travel, though a bit hard on the feet.  Everything here is barren
stone, and many of the edges are quite sharp, an unwary traveler could
easily stumble and injure themselves on the sharp rocks.  This trail
must have been created at some time by running water, but whatever
water ran through here has found another route.  The rocks have been
cracked by the constant exposure to harsh sunlight and the chill of the
dark nights.
Obvious exits: -Up    -Down 

< 940h/659H 154v/173V Pos: standing >

< 940h/659H 156v/173V Pos: standing >
Zone Name: Pine Hollow                   
Average mob level in zone: 19
 
< 939h/659H 161v/173V Pos: standing >
On a Mountain Trail
Obvious exits: -Up    -Down 

< 939h/659H 165v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   The trail narrows a bit as it heads north along a thick patch of
brush, but is still as easy to travel as the gentle slope that heads
upward.  Walls of stone rise up on every side, making it difficult to
see anything other than the trail.  Protection provided by the rocks
doesn't really outweight the beauty of the view they conceal, but there
is little choice but to continue and hope that the trail opens up a bit
more.
Obvious exits: -North -Up   
A large mother hawk hunts here.

< 939h/659H 170v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 939h/659H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 939h/659H 173v/173V Pos: standing >
A regal man falls asleep.

< 938h/659H 173v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   Heading both south and down here, the trail is lined with several
small bushes with sharp thorny needles.  Several of the bushes have
beautiful yellow flowers that add color to the othwerwise drab gray of
the surrounding stones.  Down below this point the high tops of several
ancient pine trees can be seen waving slowly in a gentle breeze.  A
flash of some sort of blue quartz can be seen running through one of
the rocks high above but nothing else here seems terribly interesting.
Obvious exits: -South -Down 
An elderly man walks here, pondering the intricacies of the world.(Gold Aura)

< 938h/659H 170v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 938h/659H 170v/173V Pos: standing >
On a Mountain Trail
Obvious exits: -South -Down 
An elderly man walks here, pondering the intricacies of the world.(Gold Aura)

< 937h/659H 170v/173V Pos: standing >

< 937h/659H 170v/173V Pos: standing >
A Vampire sneaks in from the south.

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   The trail narrows a bit as it heads north along a thick patch of
brush, but is still as easy to travel as the gentle slope that heads
upward.  Walls of stone rise up on every side, making it difficult to
see anything other than the trail.  Protection provided by the rocks
doesn't really outweight the beauty of the view they conceal, but there
is little choice but to continue and hope that the trail opens up a bit
more.
Obvious exits: -North -Up   
*A regal man stands, apparently asleep.(Illusion)(Illusion)(Red Aura)
A large mother hawk hunts here.

< 937h/659H 168v/173V Pos: standing >

< 937h/659H 168v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   Heading both south and down here, the trail is lined with several
small bushes with sharp thorny needles.  Several of the bushes have
beautiful yellow flowers that add color to the othwerwise drab gray of
the surrounding stones.  Down below this point the high tops of several
ancient pine trees can be seen waving slowly in a gentle breeze.  A
flash of some sort of blue quartz can be seen running through one of
the rocks high above but nothing else here seems terribly interesting.
Obvious exits: -South -Down 
An elderly man walks here, pondering the intricacies of the world.(Gold Aura)

< 937h/659H 170v/173V Pos: standing >

< 937h/659H 170v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   The trail narrows a bit as it heads north along a thick patch of
brush, but is still as easy to travel as the gentle slope that heads
upward.  Walls of stone rise up on every side, making it difficult to
see anything other than the trail.  Protection provided by the rocks
doesn't really outweight the beauty of the view they conceal, but there
is little choice but to continue and hope that the trail opens up a bit
more.
Obvious exits: -North -Up   
*Ripp Caskling Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
A large mother hawk hunts here.

< 936h/659H 168v/173V Pos: standing >

< 936h/659H 168v/173V Pos: standing >
A regal man sneaks up.

< 935h/659H 173v/173V Pos: standing >

< 935h/659H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.

< 935h/659H 173v/173V Pos: standing >
Ripp stops following you.
Ripp starts following you.

< 935h/659H 173v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   Gradually sloping up and down here, the trail is still easy to
travel, though a bit hard on the feet.  Everything here is barren
stone, and many of the edges are quite sharp, an unwary traveler could
easily stumble and injure themselves on the sharp rocks.  This trail
must have been created at some time by running water, but whatever
water ran through here has found another route.  The rocks have been
cracked by the constant exposure to harsh sunlight and the chill of the
dark nights.
Obvious exits: -Up    -Down 

< 934h/659H 169v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>

<map>
Zone: Pine Hollow.
Room: On a Mountain Trail
</map>
On a Mountain Trail
   The trail continues downward to the north and makes a gradual rise
to a small open area to the south.  There is a single large bush here,
looking forlorn and lonely.  All of its berries have been stripped away
by passersby and several of its branches have been torn off.  It has no
choice but to remain here until someone or something decides that its
time is up.
Obvious exits: -South -Down 
*A regal man is standing here, judging your merit.(Illusion)(Illusion)(Red Aura)
Ripp floats in from below.

< 934h/659H 165v/173V Pos: standing >

< 934h/659H 165v/173V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 934h/659H 170v/173V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your south.
A small mountain goat who is not far off to your south.
A halfling sentinel who is not far off to your south.
The mother hawk who is not far off below you.

< 934h/659H 172v/173V Pos: standing >

< 934h/659H 173v/173V Pos: standing >

<map>
Zone: Pine Hollow.
Room: A Small Clearing in the Mountains
</map>

<map>
Zone: Pine Hollow.
Room: A Small Clearing in the Mountains
</map>
A Small Clearing in the Mountains
   This small clearing has clearly seen frequent use as a rest stop.  A
sign stands here near the trail that heads off to the south, and
several small bushes do their best to cling to the barren stone.  A
small ring of stones in the center of the clearing shows where several
people have camped in the past, but the dirt in the center is cool,
nobody has set a fire here for a long time.  Small mountain trails head
off to the north and south.
Obvious exits: -North -South
A black rift of swirling mass is here, tearing itself apart.
[17] Some thin lockpicks lie here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A warhammer with a sturdy-looking steel head lies here.
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A Vampire (medium)  < The Commonwealth > sits in mid-air here. (Non-Fraggable)(Gold Aura)
Ripp sneaks in from the north.

< 933h/659H 171v/173V Pos: standing >

< 933h/659H 171v/173V Pos: standing >
You kneel.

< 933h/659H 171v/173V Pos: kneeling >
You snap into visibility.
You fly right over your target and land on your head!

< 927h/659H 171v/173V Pos: sitting >

< 927h/659H 171v/173V Pos: sitting >
A regal man starts casting an offensive spell.
A regal man snaps into visibility.

< 927h/659H 171v/173V Pos: sitting >
Ripp starts casting an offensive spell.
Ripp snaps into visibility.

< 927h/659H 171v/173V Pos: sitting >
A regal man completes his spell...
A regal man utters the word 'pawwzf'
A regal man creates a hammer out of thin air that smashes into a Vampire, bits of flesh and bone fly everywhere!
A Vampire's well-polished mithril body shield [poor] was completely destroyed by the massive blow!
A Vampire's pauldrons of the tide [superior] was completely destroyed by the massive blow!
A Vampire's ring of the berserker lord [poor] was completely destroyed by the massive blow!
A Vampire's miner's belt encrusted with a diamond was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.