<floating about head>a bright green ioun stone[171h 10m 48s]
<worn as a badge> the all-empowering emblem of health
<worn on head> the shadowy crown of damnation of greater constitution (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring of health
<worn in ear> a strip of Tiamat's flesh of health (magic) (glowing) [88%]
<worn on face> a splintered dragon scale of health
<worn around neck> a holy symbol of the Ravenkind of health (magic) (glowing)
<worn around neck> the holy symbol of sanctity [superior] (magic) (glowing) (humming)
<worn on body> an embroidered tunic of the Knights of the Raven of health (magic)
<worn about body> a cloak of Elvenkind (glowing) (humming)[168h 49m 46s]
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a vortex of air forming a sash of health
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing)
<attached to belt> a map of the cosmos (magic) [50%]
<attached to belt> the skull of Tolm [70%]
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> 'Einjar' the titan shield of purity (magic) (glowing)[170h 59m 2s]
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist> a silver charm bracelet of endurance (magic) (glowing)
<worn on hands> the sacred stone claws of Aan of greater agility (magic)
<worn on finger> a blue ring shooting sparks of health [49%]
<worn on finger> a blue ring shooting sparks of health
<primary weapon> the holy mace of the efreeti (magic) (glowing)[169h 48m 18s]
<worn on legs> some stitched leggings of the Knights of the Raven of health (magic)
<worn on feet> the boots of speed of health (magic)
Drados skitters in from the west.
Nizz sneaks in from the west.
< 982h/982H 254v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
Inside the Looking Glass
Obvious exits: -Down
A magical looking glass sits upon a pedestal in the center of this room. (glowing)
Gell sneaks in from below.
Ojoo sneaks in from below.
Trikx enters from below.
Schlam sneaks in from below.
Drados skitters in from below.
Nizz floats in from below.
Beltorin sneaks in from below.
< 982h/982H 256v/257V Pos: standing >
< 982h/982H 256v/257V Pos: standing >
You look out the window...
MMMMM^
MMM^^^^^
MMMM^.^...^
.MMM^^^^.....
^MMM^^G^..M**
MMM^......***
MMM^^..******
M^^********
*^*******
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East -South -West
The guildhall of < The Commonwealth > is here.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Up
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Ojoo sneaks in from above.
Trikx enters from above.
Schlam sneaks in from above.
Jov sneaks in from above.
Drados skitters in from above.
Beltorin sneaks in from above.
Phist sneaks in from above.
< 982h/982H 255v/257V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Pane.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
Zurag sneaks in from the west.
Gell sneaks in from the west.
Pane sneaks in from the west.
Trikx enters from the west.
Jov sneaks in from the west.
Drados skitters in from the west.
Beltorin sneaks in from the west.
Phist sneaks in from the west.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Up
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Zurag sneaks in from the east.
Gell sneaks in from the east.
Ojoo sneaks in from the east.
Trikx enters from the east.
Schlam sneaks in from the east.
Jov sneaks in from the east.
Drados skitters in from the east.
Beltorin sneaks in from the east.
Phist sneaks in from the east.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Down -Northwest -Northeast
Puddles of fresh blood cover the ground.
The corpse of a colossal djinn statue is lying here.
Shattered bits of ice are scattered about the area.
a fragment of a soul lies here. (humming) (illuminating)
Zurag sneaks in from the north.
Gell sneaks in from the north.
Ojoo sneaks in from the north.
Pane sneaks in from the north.
Trikx enters from the north.
Jov sneaks in from the north.
Drados skitters in from the north.
< 982h/982H 254v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -West
Zurag sneaks in from the west.
Ojoo sneaks in from the west.
Pane sneaks in from the west.
Trikx enters from the west.
Jov sneaks in from the west.
Drados skitters in from the west.
Nizz sneaks in from the west.
Beltorin sneaks in from the west.
< 982h/982H 256v/257V Pos: standing >
You boggle at that concept.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Down -Northwest -Northeast
Puddles of fresh blood cover the ground.
The corpse of a colossal djinn statue is lying here.
Shattered bits of ice are scattered about the area.
a fragment of a soul lies here. (humming) (illuminating)
Zurag sneaks in from the east.
Gell sneaks in from the east.
Pane sneaks in from the east.
Trikx enters from the east.
Jov sneaks in from the east.
Drados skitters in from the east.
Nizz sneaks in from the east.
Beltorin sneaks in from the east.
Phist sneaks in from the east.
< 982h/982H 255v/257V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -Southeast
Gell sneaks in from the southeast.
Ojoo sneaks in from the southeast.
Pane sneaks in from the southeast.
Trikx enters from the southeast.
Drados skitters in from the southeast.
Nizz sneaks in from the southeast.
Beltorin sneaks in from the southeast.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Down -Northwest -Northeast
Puddles of fresh blood cover the ground.
The corpse of a colossal djinn statue is lying here.
Shattered bits of ice are scattered about the area.
a fragment of a soul lies here. (humming) (illuminating)
Gell sneaks in from the northwest.
Pane sneaks in from the northwest.
Trikx enters from the northwest.
Drados skitters in from the northwest.
Nizz sneaks in from the northwest.
Beltorin sneaks in from the northwest.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -Southwest
Ojoo sneaks in from the southwest.
Trikx enters from the southwest.
Jov sneaks in from the southwest.
Drados skitters in from the southwest.
Nizz sneaks in from the southwest.
Phist sneaks in from the southwest.
< 982h/982H 254v/257V Pos: standing >
< 982h/982H 257v/257V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Pane.
< 982h/982H 257v/257V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Pane.
< 982h/982H 257v/257V Pos: standing >
Schlam seems to have overcome his battle madness.
< 982h/982H 257v/257V Pos: standing >
< 982h/982H 257v/257V Pos: standing >
Schlam fills with BloodLust
< 982h/982H 257v/257V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.
< 982h/982H 257v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Down -Northwest -Northeast
Puddles of fresh blood cover the ground.
The corpse of a colossal djinn statue is lying here.
a fragment of a soul lies here. (humming) (illuminating)
Gell sneaks in from the northeast.
Pane sneaks in from the northeast.
Trikx enters from the northeast.
Drados skitters in from the northeast.
Nizz sneaks in from the northeast.
Phist sneaks in from the northeast.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -East
Gell sneaks in from the east.
Ojoo sneaks in from the east.
Pane sneaks in from the east.
Trikx enters from the east.
Schlam sneaks in from the east.
Jov sneaks in from the east.
Drados skitters in from the east.
Nizz sneaks in from the east.
Beltorin sneaks in from the east.
Phist sneaks in from the east.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Down -Northwest -Northeast
Puddles of fresh blood cover the ground.
The corpse of a colossal djinn statue is lying here.
a fragment of a soul lies here. (humming) (illuminating)
Zurag sneaks in from the west.
Gell sneaks in from the west.
Ojoo sneaks in from the west.
Trikx enters from the west.
Schlam sneaks in from the west.
Jov sneaks in from the west.
Drados skitters in from the west.
Beltorin sneaks in from the west.
Phist sneaks in from the west.
< 982h/982H 256v/257V Pos: standing >
Alas, you cannot go that way. . . .
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
PANIC! You couldn't escape!
Obvious exits: -North -East -South -West -Up
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Zurag sneaks in from the south.
Ojoo sneaks in from the south.
Pane sneaks in from the south.
Trikx enters from the south.
Schlam sneaks in from the south.
Jov sneaks in from the south.
Drados skitters in from the south.
Beltorin sneaks in from the south.
Phist sneaks in from the south.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -North -East -West -Up -Down
A bulletin board stands here.
Zurag sneaks in from the east.
Gell sneaks in from the east.
Ojoo sneaks in from the east.
Pane sneaks in from the east.
Trikx enters from the east.
Jov sneaks in from the east.
Drados skitters in from the east.
Beltorin sneaks in from the east.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -East -Down
Zurag sneaks in from the east.
Gell sneaks in from the east.
Trikx enters from the east.
Schlam sneaks in from the east.
Drados skitters in from the east.
Nizz sneaks in from the east.
Phist sneaks in from the east.
< 982h/982H 255v/257V Pos: standing >
Alas, you cannot go that way. . . .
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -East -Up
Gell sneaks in from above.
Ojoo sneaks in from above.
Trikx enters from above.
Drados skitters in from above.
Nizz floats in from above.
Beltorin sneaks in from above.
Phist sneaks in from above.
< 982h/982H 256v/257V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -North -East -South -West -Northeast
Zurag sneaks in from the west.
Gell sneaks in from the west.
Pane sneaks in from the west.
Trikx enters from the west.
Jov sneaks in from the west.
Drados skitters in from the west.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -East -South
Zurag sneaks in from the south.
Ojoo sneaks in from the south.
Trikx enters from the south.
Schlam sneaks in from the south.
Jov sneaks in from the south.
Drados skitters in from the south.
Beltorin sneaks in from the south.
Phist sneaks in from the south.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -South -West
Zurag sneaks in from the west.
Gell sneaks in from the west.
Ojoo sneaks in from the west.
Pane sneaks in from the west.
Trikx enters from the west.
Schlam sneaks in from the west.
Drados skitters in from the west.
Nizz sneaks in from the west.
Beltorin sneaks in from the west.
Phist sneaks in from the west.
< 982h/982H 255v/257V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -North
Zurag sneaks in from the north.
Trikx enters from the north.
Drados skitters in from the north.
Nizz sneaks in from the north.
Beltorin sneaks in from the north.
Phist sneaks in from the north.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -South -West
Zurag sneaks in from the south.
Gell sneaks in from the south.
Trikx enters from the south.
Jov sneaks in from the south.
Drados skitters in from the south.
Nizz sneaks in from the south.
Beltorin sneaks in from the south.
Phist sneaks in from the south.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -East -South
Zurag sneaks in from the east.
Gell sneaks in from the east.
Ojoo sneaks in from the east.
Pane sneaks in from the east.
Trikx enters from the east.
Schlam sneaks in from the east.
Drados skitters in from the east.
Nizz sneaks in from the east.
Beltorin sneaks in from the east.
Phist sneaks in from the east.
< 982h/982H 254v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -North -East -South -West -Northeast
Zurag sneaks in from the north.
Gell sneaks in from the north.
Trikx enters from the north.
Schlam sneaks in from the north.
Drados skitters in from the north.
Nizz sneaks in from the north.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -West -Southwest
Zurag sneaks in from the southwest.
Trikx enters from the southwest.
Jov sneaks in from the southwest.
Drados skitters in from the southwest.
Beltorin sneaks in from the southwest.
Phist sneaks in from the southwest.
< 982h/982H 255v/257V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Pane.
< 982h/982H 257v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -East
Gell sneaks in from the east.
Ojoo sneaks in from the east.
Pane sneaks in from the east.
Trikx enters from the east.
Drados skitters in from the east.
Nizz sneaks in from the east.
Beltorin sneaks in from the east.
< 982h/982H 256v/257V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -West -Southwest
Ojoo sneaks in from the west.
Pane sneaks in from the west.
Trikx enters from the west.
Schlam sneaks in from the west.
Jov sneaks in from the west.
Drados skitters in from the west.
Nizz sneaks in from the west.
Phist sneaks in from the west.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -North -East -South -West -Northeast
Gell sneaks in from the northeast.
Trikx enters from the northeast.
Schlam sneaks in from the northeast.
Jov sneaks in from the northeast.
Drados skitters in from the northeast.
Nizz sneaks in from the northeast.
Phist sneaks in from the northeast.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -North
Zurag sneaks in from the north.
Ojoo sneaks in from the north.
Pane sneaks in from the north.
Trikx enters from the north.
Drados skitters in from the north.
Beltorin sneaks in from the north.
Phist sneaks in from the north.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -North -East -South -West -Northeast
Gell sneaks in from the south.
Ojoo sneaks in from the south.
Pane sneaks in from the south.
Trikx enters from the south.
Schlam sneaks in from the south.
Drados skitters in from the south.
Nizz sneaks in from the south.
Phist sneaks in from the south.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -East -Up
Zurag sneaks in from the east.
Gell sneaks in from the east.
Ojoo sneaks in from the east.
Trikx enters from the east.
Schlam sneaks in from the east.
Jov sneaks in from the east.
Drados skitters in from the east.
Phist sneaks in from the east.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Modest Alcove
Obvious exits: -East -Down
Zurag sneaks in from below.
Ojoo sneaks in from below.
Trikx enters from below.
Jov sneaks in from below.
Drados skitters in from below.
Phist sneaks in from below.
< 982h/982H 254v/257V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Schlam.
< 982h/982H 257v/257V Pos: standing >
< 982h/982H 257v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -North -East -West -Up -Down
A bulletin board stands here.
Zurag sneaks in from the west.
Gell sneaks in from the west.
Ojoo sneaks in from the west.
Trikx enters from the west.
Schlam sneaks in from the west.
Jov sneaks in from the west.
Drados skitters in from the west.
Phist sneaks in from the west.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
An Apex of Knowledge
Obvious exits: -South
A magical tome sits open on a stand here.
Gell sneaks in from the south.
Pane sneaks in from the south.
Trikx enters from the south.
Schlam sneaks in from the south.
Drados skitters in from the south.
Phist sneaks in from the south.
< 982h/982H 255v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -North -East -West -Up -Down
A bulletin board stands here.
Zurag sneaks in from the north.
Ojoo sneaks in from the north.
Pane sneaks in from the north.
Trikx enters from the north.
Drados skitters in from the north.
Nizz sneaks in from the north.
Beltorin sneaks in from the north.
< 982h/982H 256v/257V Pos: standing >
You feel uneasy with so many Evil players in Guildhalls.
A Portal Room
Obvious exits: -Up
A large, spacious void displays views of Tharnadia here. (glowing)
Trikx enters from above.
Schlam sneaks in from above.
Jov sneaks in from above.
Drados skitters in from above.
Nizz floats in from above.
Beltorin sneaks in from above.
Phist sneaks in from above.
< 982h/982H 255v/257V Pos: standing >
< 982h/982H 257v/257V Pos: standing >
Zurag enters the egress.
< 982h/982H 257v/257V Pos: standing >
Phist enters the egress.
< 982h/982H 257v/257V Pos: standing >
Pane enters the egress.
< 982h/982H 257v/257V Pos: standing >
Nizz enters the egress.
Jov enters the egress.
< 982h/982H 257v/257V Pos: standing >
Gell enters the egress.
< 982h/982H 257v/257V Pos: standing >
Drados enters the egress.
Ojoo enters the egress.
Trikx enters the egress.
< 982h/982H 257v/257V Pos: standing >
You enter the egress.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Trikx Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Ojoo Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Drados Caskling Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
*Jov Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Pane Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Phist FeRMEntaTIOn-OvERLord Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Zurag Caskling Brewed in Blood (Ogre)(giant) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zurag's head.
A Githzerai (medium) stands here. (Non-Fraggable)(Gold Aura)
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 982h/982H 257v/257V Pos: standing >
Zurag suddenly attacks a Githzerai!
Zurag snaps into visibility.
A Githzerai snaps into visibility.
< 982h/982H 257v/257V Pos: standing >
Your group consists of (11/30):
( Head) 960/960 hit, 202/202 move Gell
(Front) 2449/2449 hit, 189/189 move Zurag
(Front) 754/754 hit, 142/142 move Jov
(Front) Schlam
(Front) 1662/985 hit, 174/174 move Phist
(Front) 668/668 hit, 140/140 move Trikx
(Front) 880/880 hit, 250/250 move Drados
(Front) 847/847 hit, 175/175 move Pane
(Front) 1089/1089 hit, 207/207 move Ojoo
(Front) 982/982 hit, 257/257 move Even
(Front) 1798/1798 hit, 188/188 move Nizz
A tharnadian illusionist suddenly attacks Jov!
Jov snaps into visibility.
An elite guard suddenly attacks Jov!
The receptionist suddenly attacks Jov!
< 982h/982H 257v/257V Pos: standing >
Nizz heroically rescues Jov.
Schlam slowly fades into existence.
Jov starts casting an offensive spell.
< 982h/982H 257v/257V Pos: standing >
You start chanting...
You snap into visibility.
< 982h/982H 257v/257V Pos: standing >
You complete your spell...
[Damage: 56 ] You send a Githzerai reeling with your word of power.
A Githzerai is dead! R.I.P.
You receive your share of experience.