<worn on head> the helm of light [81%]
<worn in ear> a pulsating gemstone earring
<worn in ear> an enchanted earring of wisdom
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn around neck> a spectral holy symbol of Berronar Truesilver of agility [74%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] (magic) [71%]
<worn on arms> some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield> the shield of flames with a strange dark bloodstone (magic) (glowing) (illuminating)
<worn around wrist> a bracelet of finger bones
<worn on finger> a ring of wisdom [superior]
<held> the writhing spirit cord of Assud [superior] (magic) (glowing)
Obvious exits: -East -South -West
A small piece of gold has been left here.
A timber wolf stands here.
A little chipmunk stands here.
A timber wolf stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
< 519h/519H 121v/121V Pos: standing >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -East -South -West
< 519h/519H 119v/121V Pos: standing >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
< 519h/519H 117v/121V Pos: standing >
South End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
< 519h/519H 115v/121V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 519h/519H 114v/121V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A stray dog spends his days chasing rats through the back alleys.
< 519h/519H 113v/121V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc city guard who is not far off to your north.
An orc merchant who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
A young orc soldier who is close by to your south.
A young orc soldier who is close by above you.
A duergar foreman who is close by above you.
< 519h/519H 114v/121V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 519h/519H 114v/121V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is not far off to your north.
A young orc soldier who is not far off to your north.
A stray dog who is close by to your south.
A young orc soldier who is not far off to your south.
A black crow who is close by to your west.
A young orc soldier who is rather far off to your west.
An orc city guard who is rather far off to your west.
< 519h/519H 115v/121V Pos: standing >
An orc female leaves west.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 519h/519H 115v/121V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is close by to your north.
An orc sailor who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
The harbour master who is rather far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A stray dog who is not far off to your south.
An orc female who is a brief walk away to your south.
A young orc soldier who is a brief walk away to your south.
< 519h/519H 116v/121V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
An Orc merchant wanders the city, selling his wares.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 519h/519H 118v/121V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
A stray dog who is a brief walk away to your south.
An orc female who is rather far off to your south.
A young orc soldier who is rather far off to your south.
An orc city guard who is not far off to your west.
A duergar foreman who is close by above you.
< 519h/519H 118v/121V Pos: standing >
You start chanting...
< 519h/519H 121v/121V Pos: standing >
Casting: spirit jump *
< 519h/519H 121v/121V Pos: standing >
Casting: spirit jump
< 519h/519H 121v/121V Pos: standing >
You complete your spell...
You failed.
< 519h/519H 121v/121V Pos: standing >
A young orc soldier leaves south.
< 519h/519H 121v/121V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
An orc city guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A young orc soldier who is rather far off to your south.
An orc female who is rather far off to your south.
An orc city guard who is not far off to your west.
A duergar foreman who is close by above you.
< 519h/519H 121v/121V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -North -South -West -Up
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 519h/519H 121v/121V Pos: standing >
An orc merchant leaves north.
< 519h/519H 121v/121V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your south.
An orc female who is a brief walk away to your south.
An orc city guard who is a brief walk away to your south.
An orc female who is rather far off to your south.
A stray dog who is rather far off to your south.
A young orc soldier who is in the distance to your south.
< 519h/519H 120v/121V Pos: standing >
Ok.
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your north.
A young orc soldier who is not far off to your south.
An orc female who is a brief walk away to your south.
An orc city guard who is a brief walk away to your south.
An orc female who is rather far off to your south.
A stray dog who is rather far off to your south.
A young orc soldier who is in the distance to your south.
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your north.
A young orc soldier who is not far off to your south.
An orc female who is a brief walk away to your south.
An orc city guard who is a brief walk away to your south.
A young orc soldier who is rather far off to your south.
An orc female who is rather far off to your south.
A stray dog who is rather far off to your south.
A young orc soldier who is in the distance to your south.
< 519h/519H 120v/121V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East # -South
< 519h/519H 119v/121V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc merchant who is close by to your south.
A young orc soldier who is a brief walk away to your south.
An orc female who is rather far off to your south.
An orc city guard who is rather far off to your south.
A young orc soldier who is in the distance to your south.
An orc female who is in the distance to your south.
A stray dog who is in the distance to your south.
< 519h/519H 119v/121V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East # -South -Up
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc merchant who is not far off to your south.
A young orc soldier who is rather far off to your south.
A black crow who is in the distance to your south.
An orc female who is in the distance to your south.
An orc city guard who is in the distance to your south.
The brothel madam who is close by above you.
< 519h/519H 120v/121V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room.
Obvious exits: -East # -South
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 519h/519H 119v/121V Pos: standing >
You quickly scan the area.
An orc merchant who is a brief walk away to your south.
A young orc soldier who is in the distance to your south.
< 519h/519H 119v/121V Pos: standing >
Ok.
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
An orc whore who is close by to your east.
An orc merchant who is a brief walk away to your south.
A young orc soldier who is in the distance to your south.
< 519h/519H 121v/121V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East # -South -Up
< 519h/519H 120v/121V Pos: standing >
Ok.
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc whore who is close by to your east.
An orc merchant who is not far off to your south.
A young orc soldier who is rather far off to your south.
A black crow who is in the distance to your south.
An orc female who is in the distance to your south.
The brothel madam who is close by above you.
< 519h/519H 120v/121V Pos: standing >
Reception Room of the Brothel
This is the reception area of the local brothel. The building is
used profusely by the sailors coming in and out of the harbour, on shore
leave and just need some immediate satisfaction before setting sail again.
The patrons come here to pay the madam of the brothel, then get assigned
which of the few rooms they will using, as well as how long the wait
will be, as there is usually quite a line up.
Obvious exits: -Down
A long counter divides the room here.
The brothel madam stands here, collecting money for her girls.(Red Aura)
< 519h/519H 119v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 519h/519H 119v/121V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East -South -Up
< 519h/519H 119v/121V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc whore who is close by to your east.
An orc merchant who is not far off to your south.
A young orc soldier who is rather far off to your south.
A black crow who is in the distance to your south.
An orc female who is in the distance to your south.
The brothel madam who is close by above you.
< 519h/519H 119v/121V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East # -South
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc merchant who is close by to your south.
A young orc soldier who is a brief walk away to your south.
A black crow who is rather far off to your south.
An orc female who is rather far off to your south.
An orc city guard who is in the distance to your south.
A young orc soldier who is in the distance to your south.
An orc female who is in the distance to your south.
A stray dog who is in the distance to your south.
< 519h/519H 120v/121V Pos: standing >
Ok.
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc whore who is close by to your east.
An orc merchant who is close by to your south.
An orc female who is a brief walk away to your south.
A young orc soldier who is a brief walk away to your south.
A black crow who is rather far off to your south.
An orc city guard who is in the distance to your south.
A young orc soldier who is in the distance to your south.
An orc female who is in the distance to your south.
A stray dog who is in the distance to your south.
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc whore who is close by to your east.
An orc merchant who is close by to your south.
An orc female who is a brief walk away to your south.
A young orc soldier who is a brief walk away to your south.
A black crow who is rather far off to your south.
An orc city guard who is in the distance to your south.
A young orc soldier who is in the distance to your south.
An orc female who is in the distance to your south.
A stray dog who is in the distance to your south.
< 519h/519H 121v/121V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your north.
A young orc soldier who is close by to your south.
An orc female who is not far off to your south.
A black crow who is a brief walk away to your south.
An orc city guard who is rather far off to your south.
A young orc soldier who is rather far off to your south.
An orc female who is rather far off to your south.
A stray dog who is rather far off to your south.
A young orc soldier who is in the distance to your south.
< 519h/519H 120v/121V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 519h/519H 119v/121V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc female who is rather far off to your north.
An orc female who is close by to your south.
A black crow who is not far off to your south.
An orc city guard who is a brief walk away to your south.
A young orc soldier who is a brief walk away to your south.
An orc female who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A young orc soldier who is rather far off to your south.
An orc city guard who is not far off to your west.
An orc merchant who is rather far off to your west.
An orc commoner who is close by above you.
A duergar foreman who is close by above you.
< 519h/519H 119v/121V Pos: standing >
An orc commoner enters from above.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your south.
A duergar foreman who is a brief walk away to your south.
A kingfish who is in the distance to your south.
A kingfish who is in the distance to your south.
A kingfish who is in the distance to your south.
An orc commoner who is close by below you.
A young orc soldier who is close by below you.
< 519h/519H 120v/121V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
An Orc commoner wanders the city here.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 519h/519H 119v/121V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc female who is rather far off to your north.
An orc female who is close by to your south.
An orc city guard who is not far off to your south.
A black crow who is not far off to your south.
A young orc soldier who is a brief walk away to your south.
An orc female who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A young orc soldier who is rather far off to your south.
An orc city guard who is not far off to your west.
An orc merchant who is rather far off to your west.
A duergar foreman who is close by above you.
< 519h/519H 119v/121V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 519h/519H 119v/121V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is in the distance to your north.
A harbour worker who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
An orc sailor who is rather far off to your east.
An orc dock guard who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
An orc dock guard who is in the distance to your east.
The harbour master who is in the distance to your east.
An orc city guard who is close by to your south.
A black crow who is close by to your south.
A young orc soldier who is not far off to your south.
An orc female who is not far off to your south.
A stray dog who is not far off to your south.
A young orc soldier who is a brief walk away to your south.
< 519h/519H 119v/121V Pos: standing >
You want to snuggle.
< 519h/519H 120v/121V Pos: standing >
A young orc soldier enters from the north.
< 519h/519H 121v/121V Pos: standing >
An orc female leaves south.
< 519h/519H 121v/121V Pos: standing >
Gale Road
Obvious exits: -North -East -South
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 519h/519H 121v/121V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 519h/519H 120v/121V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc commoner who is a brief walk away to your north.
A young orc soldier who is close by to your south.
A young orc soldier who is not far off to your south.
An orc female who is not far off to your south.
A black crow who is close by to your west.
An orc city guard who is close by to your west.
A young orc soldier who is a brief walk away to your west.
An orc city guard who is rather far off to your west.
< 519h/519H 120v/121V Pos: standing >
A black crow enters from the west.
< 519h/519H 121v/121V Pos: standing >
An orc city guard enters from the west.
< 519h/519H 121v/121V Pos: standing >
A young orc soldier enters from the north.
< 519h/519H 121v/121V Pos: standing >
You don't have that spell memorized.
< 519h/519H 121v/121V Pos: standing >
You sit down and relax.
< 519h/519H 121v/121V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - resurrect
1 - greater spirit sight
1 - greater earthen grasp
1 - guardian spirits
(10th circle) 4 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 3 - corrosive blast
1 - tormenting spirits
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - indomitability
( 6th circle) 6 - wellness
1 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - hawkvision
8 - mending
( 3rd circle) 2 - scalding blast
6 - purify spirit
2 - fire ward
( 2nd circle) 4 - flameburst
7 - lesser mending
( 1st circle) 10 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
3 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 519h/519H 121v/121V Pos: sitting >
You have finished memorizing spirit jump.
< 519h/519H 121v/121V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 519h/519H 121v/121V Pos: sitting >
You clamber to your feet.
< 519h/519H 121v/121V Pos: standing >
But you are a member of no group?!
< 519h/519H 121v/121V Pos: standing >
You start chanting...
< 519h/519H 121v/121V Pos: standing >
A black crow leaves north.
Casting: spirit jump *
< 519h/519H 121v/121V Pos: standing >
Casting: spirit jump
< 519h/519H 121v/121V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
Prayer Room of the Dark Knights
This room serves as an altar chamber for the Anti-Paladins of Storm
Port and the surrounding area. The elite knights of darkness spawned
from this room will be valuable assets to the war against the forces
of light. Paintings of black armored knights riding blue dragons
cover the three walls displaying a perfect kingdom of killing, suffering,
and pain. There is a small basin built into the east wall where an
abundant source of unholy water flows.
Obvious exits: -West #
An opaque basin has been built into the east wall here.
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar.(holy)(Red Aura)
An emissary from the Pits of Cerberus talks with Daagar(Red Aura)
Daagar, lord of the anti-paladins, stands here speaking with the emissary.(holy)(Red Aura)
< 519h/519H 121v/121V Pos: standing >
Ok.
< 519h/519H 121v/121V Pos: standing >
In the Halls of the Dark Knights
These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins. This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts. The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate. The rooms are all bare of any
sort of distraction.
Obvious exits: -East -South
< 519h/519H 120v/121V Pos: standing >
You start chanting...
< 519h/519H 120v/121V Pos: standing >
Casting: etherportal ****
< 519h/519H 120v/121V Pos: standing >
Casting: etherportal ***
< 519h/519H 120v/121V Pos: standing >
Casting: etherportal **
< 519h/519H 120v/121V Pos: standing >
Casting: etherportal *
< 519h/519H 120v/121V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 519h/519H 120v/121V Pos: standing >
You sit down and relax.
< 519h/519H 120v/121V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - resurrect
1 - greater spirit sight
1 - greater earthen grasp
1 - guardian spirits
(10th circle) 4 - restoration
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 3 - corrosive blast
1 - spirit jump
1 - tormenting spirits
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - indomitability
( 6th circle) 6 - wellness
1 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - hawkvision
8 - mending
( 3rd circle) 2 - scalding blast
6 - purify spirit
2 - fire ward
( 2nd circle) 4 - flameburst
7 - lesser mending
( 1st circle) 10 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
3 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 519h/519H 120v/121V Pos: sitting >
You have finished memorizing spirit jump.
< 519h/519H 121v/121V Pos: sitting >
Redoo steps out of the etherportal.
< 519h/519H 121v/121V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 519h/519H 121v/121V Pos: sitting >
You clamber to your feet.
< 519h/519H 121v/121V Pos: standing >
But you are a member of no group?!
< 519h/519H 121v/121V Pos: standing >
Redoo leaves east.
< 519h/519H 121v/121V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 519h/519H 121v/121V Pos: sitting >
Redoo enters from the east.
< 519h/519H 121v/121V Pos: sitting >
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
You snap into visibility.
A Barbarian's twisted longsword shrieks in rage at the sight of you!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
-=[A Barbarian's slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful pierce strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful pierce strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian's twisted longsword shrieks in rage at the sight of you!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
-=[A Barbarian's slash strikes you very hard.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
< 121h/519H 121v/121V Pos: sitting >
< T: Swivel TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
Redoo steps into the etherportal and disappears among the light.
< 121h/519H 121v/121V Pos: sitting >
< T: Swivel TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful slash strikes you very hard.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful slash seriously wounds you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's powerful slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's impressive slash hits you.]=-
Your suit of flame-wreathed platemail [superior] was completely destroyed by the massive blow!
Your visor of divine vision [superior] was completely destroyed by the massive blow!
Your emblem of Shanatar royalty of strength was completely destroyed by the massive blow!