<floating about head>a bright green ioun stone[197h 5m 23s]
<worn as a badge> the all-empowering emblem of health [87%]
<worn on head> the shadowy crown of damnation of greater constitution
<worn on eyes> devil eyes of the ghargatula of health
<worn in ear> a strip of Tiamat's flesh of health (glowing) [88%]
<worn in ear> a brightly flaming earring of health
<worn on face> a splintered dragon scale [superior]
<worn around neck> a grim blood soaked necklace of health
<worn around neck> a necklace of dangling bones and relics of health (humming) [87%]
<worn on body> an embroidered tunic of the Knights of the Raven of health
<worn about body> a cloak of Elvenkind (glowing) (humming)[197h 5m 26s]
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>a soul sceptre of endurance (glowing)
<attached to belt> a potion of bubbling goo (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance
<held as shield> 'Einjar' the titan shield of purity (glowing)[197h 5m 19s]
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance
<worn around wrist> a silver charm bracelet of endurance (glowing)
<worn on hands> the sacred stone claws of Aan of greater agility
<worn on finger> a blue ring shooting sparks of health
<worn on finger> a blue ring shooting sparks of health
<primary weapon> the holy mace of the efreeti (glowing)[197h 5m 24s]
<worn on legs> some stitched leggings of the Knights of the Raven of constitution
<worn on feet> the boots of speed of health
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Fearless Lightfooted GlobeOfDarkness
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 4053
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (4 minutes)
biofeedback (4 minutes)
globe of darkness (12 minutes)
soulshield (29 minutes)
vitality (11 minutes)
virtue (21 minutes)
bless (22 minutes)
armor (17 minutes)
rested bonus (141 minutes)
climb (1 minute)
< 962h/962H 284v/284V Pos: sitting >
You have finished praying for miracle.
< 962h/962H 284v/284V Pos: sitting >
You have finished praying for darkness.
< 962h/962H 284v/284V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.
< 962h/962H 284v/284V Pos: sitting >
You clamber to your feet.
< 962h/962H 284v/284V Pos: standing >
You are carrying: (2/12)
a net of endless currents
the mace of mentality
< 962h/962H 284v/284V Pos: standing >
A net of endless currents contains:
a mithril and silver neckguard [superior] (glowing)
the grim visage of a MaDWoMaN (humming)
a few coins
a blazing suit of devil platemail [poor] (glowing)
a hoop of twisting obsidian (humming)
a magical essence of Strength
a magical essence of Move Regen
the rod of summoning [poor] (glowing) (humming)
a large sack of stitched nebree skin (glowing)
a well-crafted dragonscale visor from The Realm of Barovia
a strange dark bloodstone
[3] a strange black stone
a large leather backpack [28%]
[4] a wand of fiery power (glowing)
[2] the rod of the pyre lord [superior]
the wand of the Plane of Earth (glowing)
the wand of the Plane of Fire (glowing)
the lost staff of Astar [superior] (glowing)
the lost staff of Astar [poor] (glowing)
a staff of watery command [superior]
[13] a dragon scale
[128] a scroll of identify
a runic wardstone
[2] the staff of the slaadi [superior]
the staff of the slaadi
the insignia of the maelstrom
a sooty ball [superior]
a sooty ball
[4] a sooty ball [poor]
[13] a scared kitty cat
[175] a bowl of seafood bisque
[10] a potion of bubbling goo (glowing)
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Zurag.
< 962h/962H 284v/284V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
< 962h/962H 284v/284V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -North -West
< 962h/962H 284v/284V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
< 962h/962H 284v/284V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
You have memorized the following spells:
(12th circle) 1 - miracle
(11th circle) 1 - true seeing
1 - group recall
2 - lesser sanctuary
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
3 - unholy word
( 8th circle) 4 - dispel magic
1 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 6 - flame strike
1 - darkness
( 5th circle) 4 - heal
1 - vitality
2 - destroy undead
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 4 - cure blind
4 - earthquake
2 - remove poison
( 2nd circle) 7 - blindness
4 - preserve
( 1st circle) 4 - armor
4 - bless
1 - detect magic
3 - turn undead
You can pray no more spells.
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 962h/962H 284v/284V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
Score information for Even
Level: 56 Race: Drow Elf Class: Cleric / Holyman Sex: Male
Hit points: 962(962) Moves: 284(284)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Sanctuary Soulshielded
Frags: +8.67 Deaths: 90
Detecting: Illusions Invisible Life
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Fearless Lightfooted GlobeOfDarkness
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 4053
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (4 minutes)
biofeedback (4 minutes)
globe of darkness (12 minutes)
soulshield (29 minutes)
vitality (11 minutes)
virtue (21 minutes)
bless (22 minutes)
armor (17 minutes)
rested bonus (141 minutes)
climb (1 minute)
< 962h/962H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -North -West
< 962h/962H 284v/284V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater constitution you are carrying.
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
Your group consists of ( 6/30):
( Head) 962/962 hit, 284/284 move Even
(Front) 690/690 hit, 198/198 move Phist
(Front) 1235/1235 hit, 118/118 move Greaver
(Front) 936/936 hit, 291/291 move Tarok
(Front) Zloin
(Front) 2370/2370 hit, 212/212 move Zurag
< 962h/962H 284v/284V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -North -West
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -North -West
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
< 962h/962H 284v/284V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
*Phist Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*A lich wizard is standing here, busy with his own matters.(Illusion)
*Tarok FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tarok's head.
*Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zurag's head.
< 962h/962H 284v/284V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Zurag sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 962h/962H 282v/284V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
Zurag sneaks in from the east.
A lich wizard sneaks in from the east.
Phist sneaks in from the east.
< 962h/962H 280v/284V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Zurag sneaks in from the east.
Tarok sneaks in from the east.
A lich wizard sneaks in from the east.
Phist sneaks in from the east.
< 962h/962H 278v/284V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large xorn stands in mid-air here, fighting a controller. (Minion)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands in mid-air here, fighting a large xorn.
A tough looking warrior is scanning the landscape beyond the walls.
Tarok sneaks in from the east.
A lich wizard sneaks in from the east.
< 962h/962H 280v/284V Pos: standing >
An elite guard suddenly attacks Phist!
Phist snaps into visibility.
< 962h/962H 284v/284V Pos: standing >
An elite guard suddenly attacks Zurag!
An elite guard suddenly appears a bit confused!
Zurag snaps into visibility.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A Shade (small) < The Commonwealth > stands in mid-air here. (Casting)
A Vampire (medium) < The Commonwealth > stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
You sense a lifeform nearby.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A lich wizard sneaks in from the east.
< 962h/962H 282v/284V Pos: standing >
< 962h/962H 282v/284V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard moves in the shadows, suddenly reappearing behind a Vampire!
< 962h/962H 282v/284V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Zloin.
An elite guard suddenly attacks YOU!
You snap into visibility.
A lich wizard snaps into visibility.
A Vampire screams in pain as a lich wizard's pierce tears into his flesh.
A lich wizard snaps into visibility.
A lich wizard attacks a Vampire. [1 Hits]
< 961h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
Zloin sneaks in from the north.
< 961h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
The mordant substance oozes off of a tharnadian illusionist.
Your group consists of ( 6/30):
( Head) 961/962 hit, 282/284 move Even
(Front) Phist
(Front) 1235/1235 hit, 117/118 move Greaver
(Front) Tarok
(Front) Zloin
(Front) Zurag
< 961h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 961h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
You dodge a bash from an elite guard, who loses his balance and falls.
< 961h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
A Shade fires a blast of molten spray at you, causing unbearable pain.
A Vampire attempts to flee.
A Vampire leaves north.
< 916h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
< 916h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
You snap into visibility.
-=[An elite guard attacks you.]=- [0 Hits]
< 916h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 916h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
Zloin sneaks in from the east.
You are already standing.
< 916h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
Someone says 'This seems like a very good trading town.'
A Vampire sneaks in from the north.
< 916h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
Your the holy mace of the efreeti glows brilliantly, and a healing eldritch fire surrounds you!
< 958h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
A militia guard leaves south.
A tharnadian illusionist enters from the north.
< 958h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: excellent >
You snap into visibility.
[Damage: 7 ] -=[You attack an elite guard.]=- [1 Hits]
A Vampire attempts to stab a lich wizard in the back, but a lich wizard's biofeedback quickly absorbs the impact before fading away!
A lich wizard snaps into visibility.
A Vampire places an astral forged kris [superior] with a strange black stone in the back of a lich wizard, resulting in some strange noises and some blood.
Your group consists of ( 6/30):
( Head) 958/962 hit, 282/284 move Even
(Front) Phist
(Front) 1234/1235 hit, 117/118 move Greaver
(Front) Tarok
(Front) 444/899 hit, 27/183 move Zloin
(Front) Zurag
< 958h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A tharnadian illusionist suddenly attacks Zloin!
Zloin snaps into visibility.
An elite guard's kick hits you in your side.
-=[An elite guard attacks you.]=- [0 Hits]
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
An elite guard suddenly attacks Zloin!
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Zloin.
A Shade snaps into visibility.
Zloin snaps into visibility.
A blast of molten spray sent by a Shade coats Zloin with searing agony.
A lich wizard snaps into visibility.
A Vampire attacks a lich wizard. [1 Hits]
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Tarok enters from the east.
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
This being a hometown, you receive fewer exps...
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A young cleric starts casting a spell.
A lich wizard snaps into visibility.
A Vampire screams in pain as a lich wizard's slash tears into his flesh.
A lich wizard snaps into visibility.
A Vampire screams in pain as a lich wizard's pierce tears into his flesh.
A lich wizard snaps into visibility.
A Vampire screams in pain as a lich wizard's slash tears into his flesh.
A lich wizard snaps into visibility.
A Vampire screams in pain as a lich wizard's pierce tears into his flesh.
A lich wizard snaps into visibility.
A Vampire screams in pain as a lich wizard's pierce tears into his flesh.
A lich wizard snaps into visibility.
A lich wizard attacks a Vampire. [5 Hits]
Zloin attempts to flee.
Zloin leaves north.
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
You failed.
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A Vampire starts casting an offensive spell.
< 957h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
Your cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to a tharnadian illusionist!
You snap into visibility.
[Damage: 82 ] Your blast of molten spray slams into a tharnadian illusionist, burning holes into his flesh.
-=[An elite guard attacks you.]=- [2 Hits]
Tarok settles to his knees.
< 955h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
You failed.
< 955h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A lich wizard settles to his knees.
Tarok rises to his feet.
An elite guard suddenly attacks Tarok!
Tarok snaps into visibility.
< 955h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A lich wizard snaps into visibility.
You failed.
< 955h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A militia guard enters from the south.
< 955h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A Shade sneaks west.
You failed.
< 955h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
You snap into visibility.
[Damage: 8 ] You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[You attack an elite guard.]=- [2 Hits]
A Vampire's body appears to recover from the affects of the potion.
Greaver's disguise falls apart!
Tarok attempts to flee.
Tarok tries to flee, but can't make it out of here!
< 955h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A militia guard suddenly attacks Tarok!
A young cleric completes her spell...
A young cleric utters the words 'judicandus gzfuajg'
Greaver snaps into visibility.
A Vampire attacks Greaver. [2 Hits]
Tarok attempts to flee.
Tarok leaves south.
You failed.
An elite guard suddenly attacks YOU!
< 954h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qrunsoqpze yugh'
Greaver snaps into visibility.
A Vampire's fist beats the life out of Greaver, blood pours from his body!
-=[An elite guard attacks you.]=- [1 Hits]
< 953h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
You failed.
< 953h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A tharnadian illusionist's kick hits you directly in the face.
-=[A tharnadian illusionist attacks you.]=- [1 Hits]
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver attacks a Vampire. [2 Hits]
Zurag snaps into visibility.
Zurag suddenly looks a bit dumb, and madly slams at a Vampire!
A Vampire is momentarily dazed...
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Your group consists of ( 6/30):
( Head) 951/962 hit, 282/284 move Even
(Front) Phist
(Front) 1028/1196 hit, 117/118 move Greaver
(Front) Tarok
(Front) Zloin
(Front) 2370/2370 hit, 180/212 move Zurag
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Tarok enters from the south.
A militia guard suddenly attacks Tarok!
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Greaver is suddenly surrounded by a green mist!
-=[An elite guard attacks you.]=- [0 Hits]
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Someone says 'excuse me, do you know where the bazaar is?'
Tarok turns to focus his attack on a Vampire!
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag attacks a Vampire. [5 Hits]
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
A young cleric starts casting a spell.
-=[You attack an elite guard.]=- [0 Hits]
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver snaps into visibility.
Greaver attacks a Vampire. [5 Hits]
< 951h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
An elite guard turns to focus his attack on Greaver!
-=[An elite guard attacks you.]=- [1 Hits]
< 950h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
An elite guard's kick hits you in your side.
-=[An elite guard attacks you.]=- [1 Hits]
< 948h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok snaps into visibility.
Tarok's mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon a Vampire!
Tarok snaps into visibility.
A Vampire screams in utter terror as he is judged before Tarok's God.
Tarok snaps into visibility.
Tarok attacks a Vampire. [8 Hits]
< 948h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
-=[A tharnadian illusionist attacks you.]=- [0 Hits]
< 948h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Zurag snaps into visibility.
A Vampire attacks Zurag. [0 Hits]
Zurag surprises a Vampire with a blow to his back, leaving him momentarily confused.
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag's powerful bludgeon hits a Vampire on the torso making him grimace in pain.
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag snaps into visibility.
Zurag snaps into visibility.
A Vampire is incapacitated and will slowly die, if not aided.
Zurag snaps into visibility.
Zurag attacks a Vampire. [6 Hits]
< 948h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Tarok snaps into visibility.
A militia guard attacks Tarok. [0 Hits]
< 948h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
An elite guard clambers to his feet.
< 948h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
You duck under an elite guard's lame kick.
-=[An elite guard attacks you.]=- [0 Hits]
Greaver clambers to his feet.
< 948h/962H 282v/284V Pos: standing >
< T: Even TP: sta TC:few scratches E: elite sta EP: few scratches >
Tarok snaps into visibility.
A Vampire's robe of a Netheril Battle Mage was completely destroyed by the massive blow!
A Vampire's amulet of the Neogi Lords [superior] was completely destroyed by the massive blow!
A Vampire's shiny ring of the faeries was completely destroyed by the massive blow!
A Vampire's ceinture of giant strength was completely destroyed by the massive blow!
A Vampire's quiver of holding was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 13333333.
The smell of fresh blood enters your body, infusing you with power!