<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[239h 56m 44s]
<worn in ear> a brightly flaming earring
<worn in ear> a shimmering crystal dragon scale (magic) (glowing) [60%]
<worn on face> the mask of stone form of greater wisdom (humming)
<worn around neck> an oathstone pendant [superior] (magic) (humming) [82%]
<worn around neck> the amulet named "Flow" (humming)
<worn on body> an embroidered tunic of the Knights of the Raven [poor] (magic) [86%]
<worn about body> the robes of the maelstrom
<worn as quiver> a silken backsheath of flight of health with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] (magic) [86%]
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a crested shield of Melkivar (magic)
<worn around wrist> a silver charm bracelet [poor] (magic) (glowing)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [63%]
<worn on hands> a pair of woven golden gloves (magic)
<worn on finger> an ancient ring of liquid rock
<worn on finger> a ring called 'Soulcatcher' (invis)
<primary weapon> a mace of cleansing [superior] (magic)
<worn on legs> some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet> the boots of speed [superior] (magic)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (very evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (very evil)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly evil)
Jotunheim (neutral)
The Transparent Tower (pure evil)
Krethik Keep (pure evil)
Temple of the Earth (good)
Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (extremely evil)
The Keep of Evil (evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (extremely evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (pure evil)
The Great Shaboath (pure evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (evil)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (evil)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
You feel your skin soften and return to normal.
< 926h/926H 256v/256V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Sainth.
< 926h/926H 256v/256V Pos: standing >
Senta gets a green potion with black chunks from his bottomless bag of the shield dwarves.
Juts starts casting a spell.
< 926h/926H 256v/256V Pos: standing >
Senta quaffs a green potion with black chunks.
Senta appears to grow tougher and more powerful.
< 926h/926H 256v/256V Pos: standing >
You feel your skin harden to stone.
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
Juts completes his spell...
Juts utters the words 'parl gaqfuyuqz'
A feeling of peace emanates from Juts!
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Juts sits down in a comfortable spot.
< 926h/926H 256v/256V Pos: standing >
Juts takes out his holy symbol and begins praying intently.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
Juts raises his holy symbol and smiles broadly.
< 926h/926H 256v/256V Pos: standing >
Juts clambers to his feet.
< 926h/926H 256v/256V Pos: standing >
Score information for Aikc
Level: 56 Race: Grey Elf Class: Cleric / Holyman Sex: Male
Hit points: 926(926) Moves: 256(256)
Coins carried: 0 platinum 3 gold 5 silver 1 copper
Compression ratio: 88%
Status: Standing.
Sanctuary Soulshielded
Frags: +5.96 Deaths: 53
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 3127
Paladin auras: Protection Battle Lust Spell Protection
Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (2 minutes)
minor globe of invulnerability (1 minute)
globe of invulnerability (3 minutes)
sanctuary (6 minutes)
accelerated healing (26 minutes)
bless (18 minutes)
armor (13 minutes)
vitality (7 minutes)
true seeing (20 minutes)
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Grahk starts casting a spell.
< 926h/926H 256v/256V Pos: standing >
The wormhole crumbles to dust and blows away.
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
Grahk completes his spell...
Grahk utters the words 'qfzahz gsfuio'
< 926h/926H 256v/256V Pos: standing >
Javok drinks from a tiny bubbling spring.
Javok gently touches Javok's body, and his wounds begin to heal!
Javok appears invigorated.
< 926h/926H 256v/256V Pos: standing >
Gukkz drinks from a tiny bubbling spring.
Gukkz gently touches Gukkz's body, and his wounds begin to heal!
Gukkz appears invigorated.
Sadash drinks from a tiny bubbling spring.
Sadash gently touches Sadash's body, and his wounds begin to heal!
Sadash appears invigorated.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Grahk drinks from a tiny bubbling spring.
Grahk gently touches Grahk's body, and his wounds begin to heal!
Grahk appears invigorated.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Sainth drinks from a tiny bubbling spring.
Sainth gently touches Sainth's body, and his wounds begin to heal!
Sainth appears invigorated.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Juts's eyes glow briefly for a few seconds, then return to normal.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Senta puts some stuff into a bottomless bag of the shield dwarves.
Juts drinks from a tiny bubbling spring.
Juts gently touches Juts's body, and his wounds begin to heal!
Juts appears invigorated.
< 926h/926H 256v/256V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
Senta drinks from a tiny bubbling spring.
Senta gently touches Senta's body, and his wounds begin to heal!
Senta appears invigorated.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Quep drinks from a tiny bubbling spring.
Quep gently touches Quep's body, and his wounds begin to heal!
Quep appears invigorated.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Javok gets a sparkling piranha from his portable hole.
< 926h/926H 256v/256V Pos: standing >
Javok eats a sparkling piranha.
< 926h/926H 256v/256V Pos: standing >
Grahk has begun to sing.. Hrmmm.
Trevok drinks from a tiny bubbling spring.
Trevok gently touches Trevok's body, and his wounds begin to heal!
Trevok appears invigorated.
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
The Village Well of Barovia
Obvious exits: -E#
A tiny spring bubbles here from the ground.
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Quep < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Javok < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Javok's head. (Illuminating)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Trevok < The Commonwealth > (ShadowBeast)(large) stands in mid-air here.
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Score information for Aikc
Level: 56 Race: Grey Elf Class: Cleric / Holyman Sex: Male
Hit points: 926(926) Moves: 256(256)
Coins carried: 0 platinum 3 gold 5 silver 1 copper
Compression ratio: 88%
Status: Standing.
Sanctuary Soulshielded
Frags: +5.96 Deaths: 53
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 3127
Paladin auras: Protection Battle Lust Spell Protection
Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (2 minutes)
minor globe of invulnerability (1 minute)
globe of invulnerability (3 minutes)
sanctuary (6 minutes)
accelerated healing (26 minutes)
bless (18 minutes)
armor (13 minutes)
vitality (7 minutes)
true seeing (20 minutes)
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Juts opens the fence.
< 926h/926H 256v/256V Pos: standing >
Juts sneaks east.
Sizan leaves east.
Sainth sneaks east.
Grahk sneaks east.
Gukkz leaves east.
You follow Juts.
<map>
Zone: The Realm of Barovia.
Room: Bogdan Road
</map>
<map>
Zone: The Realm of Barovia.
Room: Bogdan Road
</map>
You feel uneasy with so many Good players in The Realm of Barovia.
Bogdan Road
Obvious exits: -N -S -W
Blood splatters and chunks of flesh litter the area.
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
You sense a lifeform nearby.
Jelli enters from the west.
Trevok sneaks in from the west.
< 926h/926H 255v/256V Pos: standing >
< 926h/926H 255v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 255v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Juts starts casting an offensive spell called 'holy word'.
Juts snaps into visibility.
< 926h/926H 256v/256V Pos: standing >
Juts completes his spell...
Juts utters the words 'parl xafe'
Juts sends a Goblin reeling with a holy word.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
Bogdan Road
Obvious exits: -N -S -W
Blood splatters and chunks of flesh litter the area.
Quep < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Javok < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Javok's head. (Illuminating)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Trevok < The Commonwealth > (ShadowBeast)(large) stands in mid-air here.
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(large) stands in mid-air here.(Holy)(Gold Aura)
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Juts stops using the pitch black ring of bloodlust.
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
Juts sneaks south.
Sizan leaves south.
Grahk sneaks south.
Gukkz leaves south.
Senta sneaks south.
You follow Juts.
<map>
Zone: The Realm of Barovia.
Room: Bogdan Road
</map>
<map>
Zone: The Realm of Barovia.
Room: Bogdan Road
</map>
You feel uneasy with so many Good players in The Realm of Barovia.
Bogdan Road
Obvious exits: -N -SW
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Jelli enters from the north.
Javok sneaks in from the north.
< 926h/926H 255v/256V Pos: standing >
< 926h/926H 255v/256V Pos: standing >
The sun vanishes behind the southern horizon.
< 926h/926H 255v/256V Pos: standing >
Juts sneaks southwest.
Sizan leaves southwest.
Grahk sneaks southwest.
Gukkz leaves southwest.
You follow Juts.
<map>
Zone: The Realm of Barovia.
Room: Intersection of Markovia Street and Bogdan Road
</map>
<map>
Zone: The Realm of Barovia.
Room: Intersection of Markovia Street and Bogdan Road
</map>
You feel uneasy with so many Good players in The Realm of Barovia.
Intersection of Markovia Street and Bogdan Road
Obvious exits: -N -S -NW -NE
The rotting remains of a corpse lies in a crumbled heap under a swarm of flies.
A dilapidated wooden sign is posted here.
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
Grahk < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
You sense a lifeform nearby.
A mindless zombie, infected with disease lumbers here.(Red Aura)
Jelli enters from the northeast.
Trevok sneaks in from the northeast.
Sadash sneaks in from the northeast.
Javok sneaks in from the northeast.
< 926h/926H 254v/256V Pos: standing >
Grahk suddenly attacks an infectious zombie!
Grahk misses an infectious zombie.
Juts sneaks south.
Sizan leaves south.
Gukkz leaves south.
Senta sneaks south.
You follow Juts.
<map>
Zone: The Realm of Barovia.
Room: A Muddy and Trampled Street
</map>
<map>
Zone: The Realm of Barovia.
Room: A Muddy and Trampled Street
</map>
You feel uneasy with so many Good players in The Realm of Barovia.
A Muddy and Trampled Street
Obvious exits: -N -S
[3] A staff of watery command has been left here. (magic)
[5] A long blackened staff has been left here. (magic) (glowing)
The corpse of chugthergunaxl, the abomination is lying here.
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Gukkz < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Jelli enters from the north.
< 926h/926H 253v/256V Pos: standing >
< 926h/926H 253v/256V Pos: standing >
A Goblin sneaks in from the north.
Trevok misses a kick at a Goblin due to his small size.
Trevok snaps into visibility.
< 926h/926H 254v/256V Pos: standing >
You start chanting...
You snap into visibility.
Gukkz misses a kick at a Goblin due to his small size.
Gukkz snaps into visibility.
< 926h/926H 255v/256V Pos: standing >
Juts sneaks north.
Sizan leaves north.
Sainth sneaks north.
Jelli leaves north.
Sadash sneaks north.
Quep sneaks north.
< 926h/926H 255v/256V Pos: standing >
You complete your spell...
[Damage: 52 ] -=[You send a Goblin reeling with your word of power.]=-
< 926h/926H 256v/256V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves south.
Sizan enters from the north.
Sainth sneaks in from the north.
Senta sneaks in from the north.
Jelli enters from the north.
Sadash sneaks in from the north.
Quep sneaks in from the north.
< 926h/926H 256v/256V Pos: standing >
Score information for Aikc
Level: 56 Race: Grey Elf Class: Cleric / Holyman Sex: Male
Hit points: 926(926) Moves: 256(256)
Coins carried: 0 platinum 3 gold 5 silver 1 copper
Compression ratio: 88%
Status: Standing.
Sanctuary Soulshielded
Frags: +5.96 Deaths: 53
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 3127
Paladin auras: Protection Battle Lust Spell Protection
Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (2 minutes)
minor globe of invulnerability (1 minute)
globe of invulnerability (3 minutes)
sanctuary (6 minutes)
accelerated healing (26 minutes)
bless (18 minutes)
armor (13 minutes)
vitality (7 minutes)
true seeing (20 minutes)
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
< 926h/926H 256v/256V Pos: standing >
You start chanting...
You snap into visibility.
< 926h/926H 256v/256V Pos: standing >
You complete your spell...
Sainth starts casting an offensive spell called 'holy word'.
Sainth snaps into visibility.
Juts sneaks south.
Sizan leaves south.
Senta sneaks south.
Jelli leaves south.
Sadash sneaks south.
Javok sneaks south.
Quep sneaks south.
< 926h/926H 256v/256V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'parl xafe'
< 926h/926H 256v/256V Pos: standing >
< 926h/926H 256v/256V Pos: standing >
<map>
Zone: The Realm of Barovia.
Room: A Guard Post at the Iron Gates of Barovia
</map>
<map>
Zone: The Realm of Barovia.
Room: A Guard Post at the Iron Gates of Barovia
</map>
You feel uneasy with so many Good players in The Realm of Barovia.
A Guard Post at the Iron Gates of Barovia
Obvious exits: -N -E# -S# -W
Quep < The Commonwealth > (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Javok < The Commonwealth > (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Javok's head. (Illuminating)
Sadash < The Commonwealth > (Vampire)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Sadash's head.
Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
< 926h/926H 255v/256V Pos: standing >
Quep's face flushes white for a moment.
< 926h/926H 255v/256V Pos: standing >
< 926h/926H 255v/256V Pos: standing >
Juts sneaks west.
Sizan leaves west.
Sainth sneaks west.
You follow Juts.
<map>
Zone: The Realm of Barovia.
Room: A Vacated Guard House at the Gates of Barovia
</map>
<map>
Zone: The Realm of Barovia.
Room: A Vacated Guard House at the Gates of Barovia
</map>
You feel uneasy with so many Good players in The Realm of Barovia.
A Vacated Guard House at the Gates of Barovia
Obvious exits: -E
Blood splatters and chunks of flesh litter the area.
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
You sense a lifeform nearby.
Crawling towards you, this bloodied and nearly-defeated zombie rages on.(Red Aura)
Jelli enters from the east.
Sadash sneaks in from the east.
Quep sneaks in from the east.
< 926h/926H 253v/256V Pos: standing >
< 926h/926H 253v/256V Pos: standing >
Sizan leaves east.
Sainth sneaks east.
Senta sneaks east.
You follow Juts.
<map>
Zone: The Realm of Barovia.
Room: A Guard Post at the Iron Gates of Barovia
</map>
<map>
Zone: The Realm of Barovia.
Room: A Guard Post at the Iron Gates of Barovia
</map>
You feel uneasy with so many Good players in The Realm of Barovia.
A Guard Post at the Iron Gates of Barovia
Obvious exits: -N -E# -S# -W
Senta < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sizan < The Commonwealth > (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Sadash sneaks in from the west.
< 926h/926H 254v/256V Pos: standing >
< 926h/926H 254v/256V Pos: standing >
Gukkz enters from the north.
Sadash's pierce strikes a Goblin.
Javok snaps into visibility.
Javok suddenly looks a bit dumb, and madly slams at a Goblin!
A Goblin is stunned!
< 926h/926H 256v/256V Pos: standing >
Gukkz snaps into visibility.
Gukkz kicks a Goblin in the stomach, rendering him breathless.
< 926h/926H 256v/256V Pos: standing >
Juts closes the smashed.
< 926h/926H 256v/256V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
Gukkz parries a Goblin's lunge at him.
Gukkz parries a Goblin's lunge at him.
Gukkz snaps into visibility.
You don't have that spell memorized.
< 926h/926H 256v/256V Pos: standing >
Quep wills the flames of the abyss to overwhelm and consume thier foe...
A Goblin screams and doubles over in agony as searing heat ignites within his body.
A Goblin suddenly looks in pain as he moves.
Juts snaps into visibility.
Juts brings down the holy flamberge of the efreeti in a mighty slash, cleaving a Goblin from his target!
Juts heroically rescues Gukkz.
A halo of white light settles over Juts as he charges into battle.
Jelli starts casting an offensive spell.
< 926h/926H 256v/256V Pos: standing >
Sizan snaps into visibility.
Sizan completes his spell...
Sizan utters the words 'aihu-waouq grul'
Sizan points at a Goblin, and a powerful ray of anti-magic lances forth from his fingertip!
A Goblin's pair of tight black gloves was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.