The death of [26 Reaver] Nuz (Duergar)

in A Dense Patch of Spruce Trees

from the perspective of [56 Holyman] Aikc < The Commonwealth > (Grey Elf)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming) [73%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [68%]
<worn on face>       the mask of stone form of greater wisdom (humming)
<worn around neck>   an oathstone pendant [superior] (magic) (humming)
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       an embroidered tunic of the Knights of the Raven [poor] (magic)
<worn about body>    the robes of the maelstrom
<worn as quiver>     a silken backsheath of flight of health with a strange dark bloodstone (magic)
<worn about waist>   a waistband of rock and stone [superior] (magic) [86%]
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a crested shield of Melkivar (magic)
<worn around wrist>  a silver charm bracelet [poor] (magic) (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     a mace of cleansing [superior] (magic)
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet>       the boots of speed [superior] (magic)


Enchantments:   Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3121 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
virtue (26 minutes)
sanctuary (13 minutes)
bless (22 minutes)
armor (17 minutes)
roar of heroes (less than a minute remaining)
rested bonus (61 minutes)
vitality (11 minutes)
true seeing (less than a minute remaining)
accelerated healing (13 minutes)


< 904h/904H 256v/256V Pos: standing >
            
 ...        
 .*..@      
 .***.M     
 ..***..    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*Kiria  < The Commonwealth > (Barbarian)(medium) stands in mid-air here.(Gold Aura)
*Xan  < The Commonwealth > (Shade)(small) stands in mid-air here.(Gold Aura)
*Omm  < The Commonwealth > (Centaur)(large) stands in mid-air here.(Gold Aura)
*Jai  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)

< 904h/904H 256v/256V Pos: standing >

< 904h/904H 256v/256V Pos: standing >
Juts starts casting an offensive spell.
Juts snaps into visibility.

< 904h/904H 256v/256V Pos: standing >
Juts snaps into visibility.

< 904h/904H 256v/256V Pos: standing >
You start chanting...

< 904h/904H 256v/256V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 904h/904H 256v/256V Pos: standing >
Casting: true seeing 
Juts snaps into visibility.

< 904h/904H 256v/256V Pos: standing >
You complete your spell...

< 904h/904H 256v/256V Pos: standing >
Juts completes his spell...
Juts utters the word 'yjeozwunsoh'
Juts snaps into visibility.
Juts calls upon the forces of Light!

< 904h/904H 256v/256V Pos: standing >
But you aren't fighting anything!

< 904h/904H 256v/256V Pos: standing >
You sit down and relax.

< 904h/904H 256v/256V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               3 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  2 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  3 - vitality
               4 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               2 - self comprehension
               3 - invigorate
( 3rd circle)  1 - remove poison
               1 - sense life
               7 - cause critical
( 2nd circle)  7 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic

And you are currently praying for the following spells:
    1 seconds:  (11th) true seeing

You can pray 6 1st, 1 2nd and 1 3rd circle spell(s).
You continue your praying.

< 904h/904H 256v/256V Pos: sitting >
You have finished praying for true seeing.
Your prayers are complete.

< 904h/904H 256v/256V Pos: sitting >
You clamber to your feet.

< 904h/904H 256v/256V Pos: standing >
Grahk starts casting a spell.

< 904h/904H 256v/256V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy.  A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.
Grahk completes his spell...
Grahk utters the word 'babratgtui'

< 904h/904H 256v/256V Pos: standing >
A faint silhouette of a dragon briefly surrounds Juts, then quickly dissipates.

< 904h/904H 256v/256V Pos: standing >
Grahk starts casting a spell.

< 904h/904H 256v/256V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'ufaixaae'
Grahk's barkskin seems to take on the texture of iron.

< 904h/904H 256v/256V Pos: standing >
Juts sits down in a comfortable spot.

< 904h/904H 256v/256V Pos: standing >
Juts takes out his holy symbol and begins praying intently.

< 904h/904H 256v/256V Pos: standing >
Juts raises his holy symbol and smiles broadly.

< 904h/904H 256v/256V Pos: standing >
BOOOOOOOOOM! Divine power sweeps through the room slamming into the ranks of
the foul-hearted creatures, who writhe in agony.

< 904h/904H 256v/256V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 904(904)  Moves: 256(256)
Coins carried:    0 platinum     3 gold     5 silver     1 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.96   Deaths:   53
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3121 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
virtue (26 minutes)
sanctuary (13 minutes)
bless (22 minutes)
armor (17 minutes)
roar of heroes (less than a minute remaining)
rested bonus (61 minutes)
vitality (11 minutes)
true seeing (72 minutes)
accelerated healing (13 minutes)


< 904h/904H 256v/256V Pos: standing >
Juts clambers to his feet.

< 904h/904H 256v/256V Pos: standing >

< 904h/904H 256v/256V Pos: standing >

< 904h/904H 256v/256V Pos: standing >
Juts starts casting an offensive spell called 'judgement'.
Juts snaps into visibility.

< 904h/904H 256v/256V Pos: standing >
            
 ...        
 .*..@      
 .***.M     
 ..***..    

< 904h/904H 256v/256V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 904h/904H 256v/256V Pos: standing >
Juts completes his spell...
Juts utters the word 'yjeozwunsoh'
Juts calls upon the forces of Light!

< 904h/904H 256v/256V Pos: standing >
Juts lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 904h/904H 256v/256V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy.  A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.

< 904h/904H 256v/256V Pos: standing >
Juts sits down in a comfortable spot.

< 904h/904H 256v/256V Pos: standing >
Juts takes out his holy symbol and begins praying intently.

< 904h/904H 256v/256V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Juts.
Juts raises his holy symbol and smiles broadly.

< 904h/904H 256v/256V Pos: standing >
Juts clambers to his feet.

< 904h/904H 256v/256V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 904(904)  Moves: 256(256)
Coins carried:    0 platinum     3 gold     5 silver     1 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.96   Deaths:   53
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3121 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
virtue (26 minutes)
sanctuary (13 minutes)
bless (22 minutes)
armor (17 minutes)
roar of heroes (less than a minute remaining)
rested bonus (61 minutes)
vitality (11 minutes)
true seeing (72 minutes)
accelerated healing (13 minutes)


< 904h/904H 256v/256V Pos: standing >

< 904h/904H 256v/256V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 904h/904H 256v/256V Pos: standing >

< 904h/904H 256v/256V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 904(904)  Moves: 256(256)
Coins carried:    0 platinum     3 gold     5 silver     1 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.96   Deaths:   53
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3121 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
virtue (26 minutes)
sanctuary (13 minutes)
bless (22 minutes)
armor (17 minutes)
roar of heroes (less than a minute remaining)
rested bonus (61 minutes)
vitality (11 minutes)
true seeing (72 minutes)
accelerated healing (13 minutes)


< 904h/904H 256v/256V Pos: standing >

< 904h/904H 256v/256V Pos: standing >
Your heroic urges slowly fade away.

< 879h/879H 256v/256V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 879h/879H 256v/256V Pos: standing >
Juts starts casting a spell.

< 909h/909H 256v/256V Pos: standing >

< 909h/909H 256v/256V Pos: standing >
Juts completes his spell...
Juts utters the words 'fuophzajg kadagru'
Juts is suddenly surrounded by blinding, peaceful light.

< 909h/909H 256v/256V Pos: standing >

< 909h/909H 256v/256V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (extremely evil)
   The Ruins of Tharnadia's Old Quarter          (pure evil)     
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (extremely evil)
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (evil)          
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (extremely evil)
  *The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (very evil)     
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (extremely evil)
  *Krethik Keep                                  (pure evil)     
  *Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (extremely evil)
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (pure evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
  *Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
  *Vecna's Tomb                                  (slightly good) 
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 909h/909H 256v/256V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 909(909)  Moves: 256(256)
Coins carried:    0 platinum     3 gold     5 silver     1 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.96   Deaths:   53
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3121 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (2 minutes)
virtue (25 minutes)
sanctuary (12 minutes)
bless (21 minutes)
armor (16 minutes)
rested bonus (60 minutes)
vitality (10 minutes)
true seeing (71 minutes)
accelerated healing (12 minutes)


< 909h/909H 256v/256V Pos: standing >
            
 ...        
 .*..@      
 .***.M     
 ..***..    

< 909h/909H 256v/256V Pos: standing >
            
 ...        
 .*..@      
 .***.M     
 ..***..    

< 909h/909H 256v/256V Pos: standing >
            
 ...        
 .*..@      
 .***.M     
 ..***..    

< 909h/909H 256v/256V Pos: standing >
            
 ...        
 .*..@      
 .***.M     
 ..***.P    
Juts sneaks south.
Grahk sneaks south.
You follow Juts.

 ...        
 .*..L      
 .***@M     
 ..***.P    
 M^..**..   
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Omm trots in from the north.

< 909h/909H 254v/256V Pos: standing >

< 909h/909H 254v/256V Pos: standing >
 ...        
 .*..L      
 .***@M     
 ..***P.    
 M^..**..   

< 909h/909H 254v/256V Pos: standing >
 ...        
 .*..L      
 .***@P     
 ..***..    
 M^..**..   

< 909h/909H 254v/256V Pos: standing >
Juts sneaks north.
You follow Juts.

            
 ...        
 .*..@      
 .***PP     
 ..***..    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Jai sneaks in from the south.
Omm trots in from the south.

< 909h/909H 252v/256V Pos: standing >
You follow Juts.

 M          
 M...       
 ..*.@L     
 ^.***PM    
 M..***..   
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
A steaming pile of horse droppings is here.
*Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Jai sneaks in from the east.
Omm trots in from the east.
Xan sneaks in from the east.

< 909h/909H 250v/256V Pos: standing >
 M          
 M...       
 ..*.@L     
 ^.***PM    
 M..***..   
Juts sneaks west.
Grahk sneaks west.
You follow Juts.

 MM         
 MM...      
 M..*@PL    
 M^.***PM   
 MM..***..  
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Omm trots in from the east.
Kiria sneaks in from the east.

< 909h/909H 248v/256V Pos: standing >

< 909h/909H 249v/256V Pos: standing >
 MM         
 MM...      
 M..*@.L    
 M^.***.M   
 MM..***..  
Grahk sneaks west.
You follow Juts.

 MMM        
 MMM...     
 MM..@P.L   
 MM^.***.M  
 MMM..***.  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
The guildhall of Brewed in Blood is here.
*Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.
*Juts  < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Omm trots in from the east.
Xan sneaks in from the east.

< 909h/909H 248v/256V Pos: standing >

< 909h/909H 248v/256V Pos: standing >
 MMM        
 MMM...     
 MM..@.PL   
 MM^.***.M  
 MMM..***.  

< 909h/909H 251v/256V Pos: standing >
 MMM        
 MMM...     
 MM..@P.L   
 MM^.***.M  
 MMM..***.  
A Duergar enters from the east.

< 909h/909H 252v/256V Pos: standing >
 MMM        
 MMM...     
 MM..@..L   
 MM^.***.M  
 MMM..***.  
Kiria snaps into visibility.
Kiria tackles a Duergar square in the chest knocking the wind out of him!
Juts snaps into visibility.
A Duergar avoids being bashed by Juts, who loses his balance and falls.

< 909h/909H 253v/256V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 909(909)  Moves: 255(256)
Coins carried:    0 platinum     3 gold     5 silver     1 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.96   Deaths:   53
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3121 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (2 minutes)
virtue (25 minutes)
sanctuary (12 minutes)
bless (21 minutes)
armor (16 minutes)
rested bonus (60 minutes)
vitality (10 minutes)
true seeing (71 minutes)
accelerated healing (12 minutes)


< 909h/909H 255v/256V Pos: standing >
Omm grasps his totem tightly, and begins communing with the spirits.
Omm starts casting an offensive spell.
Omm snaps into visibility.

< 909h/909H 256v/256V Pos: standing >
Grahk starts casting an offensive spell.
Grahk snaps into visibility.

< 909h/909H 256v/256V Pos: standing >
Kiria snaps into visibility.
Kiria's slash strikes a Duergar.
Kiria's powerful slash strikes a Duergar.
Kiria's mighty pierce strikes a Duergar hard.
Kiria's pierce strikes a Duergar.
Kiria's powerful slash strikes a Duergar.
Kiria's mighty slash strikes a Duergar hard.
Kiria's slash strikes a Duergar hard.

< 909h/909H 256v/256V Pos: standing >
Kiria's intercepts a Duergar's attack with twisted longsword with eloquent ease.
Kiria snaps into visibility.
Kiria's powerful slash strikes a Duergar very hard.
A twisted longsword slices through the air with incredible ease!
Kiria's mighty slash strikes a Duergar very hard.
Kiria's twisted longsword shrieks in rage at the sight of a Duergar!
Kiria snaps into visibility.
Kiria's fist beats the life out of a Duergar, blood pours from his body!
A Duergar is dead! R.I.P.
You receive your share of experience.