The death of [56 Elementalist] Omm < The Commonwealth > (Centaur)

in The Hall of Emissaries

from the perspective of [53 Earth Magus] Zis Brewed in Blood (Vampire)

<worn as a badge>    an emblem of Shanatar royalty of strength (magic) [61%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the blindfold of sight (magic) [88%]
<worn in ear>        a brightly flaming earring [76%]
<worn in ear>        a glowing jade earring (glowing) [67%]
<worn on face>       the petrified visage of Lord Nymav K'haar of health
<worn around neck>   a cloak of dragons of health (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a utility belt of poisoning agents [poor] [74%]
<worn on belt buckle>a spell tome of putrified zombie skin (magic)
<attached to belt>   a white leather-bound tome of spirit domination (magic) [80%]
<worn on arms>       the pauldrons of the tide of endurance (glowing) [86%]
<held as shield>     the shield of the battle dragon (magic) [78%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a ring of the Neogi Lords of intelligence (glowing)
<primary weapon>     a dagger called 'Stealth' [superior] (magic)
<worn on legs>       some bright blue leg plates [84%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [68%]

   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (extremely evil)
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (pure evil)     
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Swivel staggers in from the east.

< 592h/809H 199v/199V Pos: standing >

		Score information for Zis

Level: 53   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 592(809)  Moves: 199(199)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 72%
Status:  Standing.
Frags:   +0.20   Deaths:   21
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Reduced Size Sneaking Lightfooted
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  626 
Paladin auras:   Spell Protection

Active Spells:
--------------
lionrage (57 minutes)
roar of heroes (2 minutes)
bless (18 minutes)
inertial barrier (22 minutes)
reduce (45 minutes)
vitality (12 minutes)
spirit armor (64 minutes)
ravenflight (57 minutes)
hawkvision (27 minutes)
pantherspeed (58 minutes)
elephantstrength (22 minutes)
detect invisibility (45 minutes)


< 592h/809H 199v/199V Pos: standing >
Pardon?
A Centaur trots in from the east.

< 592h/809H 199v/199V Pos: standing >
You start chanting...
Nizz suddenly attacks a Centaur!
Nizz's feeble crush grazes a Centaur.

< 592h/809H 199v/199V Pos: standing >
Swivel starts casting a spell.

< 592h/809H 199v/199V Pos: standing >
Naj starts casting an offensive spell.

< 593h/809H 199v/199V Pos: standing >
Casting: wall of stone **

< 593h/809H 199v/199V Pos: standing >
Casting: wall of stone *
Swivel completes his spell...
Swivel utters the word 'candusghafahuai'
Swivel takes on a much healthier countenance as Swivel completes his incantation.
Naj completes his spell...
Naj utters the words 'solbeeps missile barrage'
A Centaur snaps into visibility.
A bolt of force sent by Naj hits a Centaur soundly.
A Centaur snaps into visibility.
A bolt of force sent by Naj hits a Centaur soundly.
A Centaur snaps into visibility.
A bolt of force sent by Naj hits a Centaur soundly.
Orclife enters from the east.

< 594h/809H 199v/199V Pos: standing >
A Centaur attempts to flee.
A Centaur trots east.

< 594h/809H 199v/199V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Swivel.

< 595h/809H 199v/199V Pos: standing >
Casting: wall of stone 

< 595h/809H 199v/199V Pos: standing >
You complete your spell...

< 596h/809H 199v/199V Pos: standing >
Oof! Naj bumps into a greyish stone wall...

< 596h/809H 199v/199V Pos: standing >
Oof! Orclife bumps into a greyish stone wall...

< 597h/809H 199v/199V Pos: standing >
You are surrounded by a blood-red glow.

< 598h/809H 199v/199V Pos: standing >
Before the Hall of Emissaries
Obvious exits: -East  -West #
A greyish stone wall is here to the east. (Illusion) (magic)
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A vial of a dark green liquid floats here. (magic)
[2] The corpse of a sahaugin emissary is lying here.
[3] The corpse of a Titan Emissary is lying here.
*Orclife Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Swivel Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
Nizz Caskling Brewed in Blood (Duergar)(large) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)

< 599h/809H 199v/199V Pos: standing >
You start chanting...
You snap into visibility.

< 599h/809H 199v/199V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Nizz.

< 599h/809H 199v/199V Pos: standing >
Casting: dispel magic 

< 600h/809H 199v/199V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 601h/809H 199v/199V Pos: standing >
Naj sits down in a comfortable spot.

< 602h/809H 199v/199V Pos: standing >
Naj opens a white leather-bound tome of spirit domination and begins studying it intently.
Swivel sits down in a comfortable spot.

< 602h/809H 199v/199V Pos: standing >
It's already closed!
Swivel stares off into space, entering a meditative trance.

< 602h/809H 199v/199V Pos: standing >
It's already closed!

< 602h/809H 199v/199V Pos: standing >
It's already closed!

< 603h/809H 199v/199V Pos: standing >
It's already closed!

< 603h/809H 199v/199V Pos: standing >
The blood-red glow surrounding you fades away.

< 603h/809H 199v/199V Pos: standing >
It's already closed!

< 604h/809H 199v/199V Pos: standing >
You quickly scan the area.
Sgan who is close by to your east.
Xen who is close by to your east.
Orclife who is not far off to your east.
A Centaur who is rather far off to your east.
Construct of Ny'Neth who is in the distance to your east.
Azuzaal the executioner who is in the distance to your east.
Ravelloth who is in the distance to your east.

< 604h/809H 199v/199V Pos: standing >

< 604h/809H 199v/199V Pos: standing >
Naj closes his book and grins malevolently.

< 605h/809H 199v/199V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
Naj clambers to his feet.

< 606h/809H 199v/199V Pos: standing >
Xen sneaks in from the east.

< 606h/809H 199v/199V Pos: standing >
Swivel snaps out of his meditative trance, grinning widely.

< 607h/809H 199v/199V Pos: standing >
Swivel clambers to his feet.

< 607h/809H 199v/199V Pos: standing >

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.

< 607h/809H 198v/199V Pos: standing >
You don't have that spell memorized.

< 607h/809H 198v/199V Pos: standing >
Orclife sneaks in from the east.

< 608h/809H 198v/199V Pos: standing >
Orclife sneaks west.

< 608h/809H 198v/199V Pos: standing >
You sit down and relax.
Xen sneaks south.

< 609h/809H 198v/199V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  3 - group stone skin
               1 - transmute rock to mud
( 9th circle)  1 - gate
               2 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved invisibility
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
( 4th circle)  3 - lightning bolt
               5 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) wall of stone
    2 seconds:  ( 5th) wall of stone
    3 seconds:  ( 9th) acidimmolate
    4 seconds:  ( 9th) acidimmolate
    5 seconds:  ( 5th) wall of stone
    6 seconds:  ( 3rd) dispel magic
    7 seconds:  ( 5th) wall of stone
    8 seconds:  ( 3rd) dispel magic

You can memorize no more spells.
You continue your study.

< 609h/809H 198v/199V Pos: sitting >
Xen sneaks north.

< 610h/809H 199v/199V Pos: sitting >

< 610h/809H 199v/199V Pos: sitting >
A Centaur points at you.
The flames cause your skin to smoke!
You snap into visibility.
-=[A Centaur fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
Xen sneaks south.

< 465h/809H 199v/199V Pos: sitting >
You have finished memorizing wall of stone.

< 465h/809H 199v/199V Pos: sitting >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 466h/809H 199v/199V Pos: sitting >

< 466h/809H 199v/199V Pos: sitting >
You have finished memorizing wall of stone.

< 466h/809H 199v/199V Pos: sitting >
You are surrounded by a blood-red glow.
Orclife sneaks south.

< 467h/809H 199v/199V Pos: sitting >
You have finished memorizing acidimmolate.

< 468h/809H 199v/199V Pos: sitting >
Xen sneaks in from the south.

< 468h/809H 199v/199V Pos: sitting >
The blood-red glow surrounding you fades away.

< 468h/809H 199v/199V Pos: sitting >
You have finished memorizing acidimmolate.

< 469h/809H 199v/199V Pos: sitting >
You have finished memorizing wall of stone.

< 470h/809H 199v/199V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 471h/809H 199v/199V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 471h/809H 199v/199V Pos: standing >

< 471h/809H 199v/199V Pos: standing >
Casting: wall of stone *

< 472h/809H 199v/199V Pos: standing >

< 472h/809H 199v/199V Pos: standing >
You complete your spell...
Sgan grasps his totem tightly, and begins communing with the spirits.
Sgan starts casting a spell called 'greater mending'.

< 473h/809H 199v/199V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'ofzahzf wunsoeuio'
Sgan points at you.
You shudder as an immense rush of life flows into your body!

< 616h/809H 199v/199V Pos: standing >

< 617h/809H 199v/199V Pos: standing >

		Score information for Zis

Level: 53   Race: Vampire   Class: Conjurer / Earth Magus Sex: Male
Hit points: 617(809)  Moves: 199(199)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +0.20   Deaths:   21
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Reduced Size Sneaking Lightfooted
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  626 
Paladin auras:   Spell Protection

Active Spells:
--------------
lionrage (56 minutes)
roar of heroes (1 minute)
bless (17 minutes)
inertial barrier (21 minutes)
reduce (44 minutes)
vitality (11 minutes)
spirit armor (63 minutes)
ravenflight (56 minutes)
hawkvision (26 minutes)
pantherspeed (57 minutes)
elephantstrength (21 minutes)
detect invisibility (44 minutes)


< 617h/809H 199v/199V Pos: standing >
The Hall of Emissaries
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the west. (Illusion) (magic)
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
Oof! Xen bumps into a greyish stone wall...

< 618h/809H 199v/199V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sahaugin emissary is lying here.
The corpse of a Titan Emissary is lying here.

< 618h/809H 199v/199V Pos: standing >
You quickly scan the area.
Azuzaal the executioner who is not far off to your east.
A Centaur who is not far off to your east.
Naj who is close by to your west.
Swivel who is close by to your west.
Nizz who is close by to your west.
Even who is close by to your west.

< 619h/809H 199v/199V Pos: standing >

< 619h/809H 199v/199V Pos: standing >
You sit down and relax.

< 620h/809H 199v/199V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
(10th circle)  3 - group stone skin
               1 - transmute rock to mud
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  3 - disintegrate
               1 - improved invisibility
               1 - improved globe of darkness
( 7th circle)  2 - dimension door
               4 - earthen maul
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
( 4th circle)  3 - lightning bolt
               5 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) dispel magic
    1 seconds:  ( 5th) wall of stone
    2 seconds:  ( 3rd) dispel magic
    3 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 620h/809H 199v/199V Pos: sitting >
You start meditating...
Xen sneaks east.

< 621h/809H 199v/199V Pos: sitting >
You have finished memorizing dispel magic.

< 621h/809H 199v/199V Pos: sitting >

< 621h/809H 199v/199V Pos: sitting >
You have finished memorizing wall of stone.

< 622h/809H 199v/199V Pos: sitting >
You have finished memorizing dispel magic.

< 622h/809H 199v/199V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 623h/809H 199v/199V Pos: sitting >
Sgan sneaks in from the east.

< 625h/809H 199v/199V Pos: sitting >

< 626h/809H 199v/199V Pos: sitting >
You clamber to your feet.

< 626h/809H 199v/199V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 627h/809H 199v/199V Pos: standing >
Sgan sneaks east.

< 627h/809H 199v/199V Pos: standing >
You complete your spell...
Spheres begin rotating around you.

< 627h/809H 199v/199V Pos: standing >
You start chanting...

< 629h/809H 199v/199V Pos: standing >

< 629h/809H 199v/199V Pos: standing >

< 629h/809H 199v/199V Pos: standing >
Casting: conjure greater elemental **

< 630h/809H 199v/199V Pos: standing >
Casting: conjure greater elemental *

< 631h/809H 199v/199V Pos: standing >
You complete your spell...
A HUGE stone golem forms from a HUGE chunk of earth!
A HUGE stone golem starts following you.
A HUGE stone golem says 'I shall serve you for a short time Zis!'

< 631h/809H 199v/199V Pos: standing >
A HUGE stone golem's skin seems to turn to stone.

< 632h/809H 199v/199V Pos: standing >

< 633h/809H 199v/199V Pos: standing >
Sgan gets the ring of the overfiend from the corpse of Gukkz.
Sgan gets the ring of the masters [superior] from the corpse of Gukkz.
Sgan gets a dark misty potion from the corpse of Gukkz.
Sgan gets an ermineskin backpack from the corpse of Gukkz.
Sgan gets a human-made stone badge from the corpse of Gukkz.
Sgan gets a flowing white cape from the corpse of Gukkz.
Sgan gets a bunch of stuff from the corpse of Gukkz.
The magenta glow surrounding you fades away.

< 634h/809H 199v/199V Pos: standing >
Ok.

< 634h/809H 199v/199V Pos: standing >
You quickly scan the area.
Orclife who is not far off to your east.
Xen who is not far off to your east.
Azuzaal the executioner who is not far off to your east.
Construct of Ny'Neth who is rather far off to your east.

< 635h/809H 199v/199V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your east.
Orclife who is not far off to your east.
Xen who is not far off to your east.
Azuzaal the executioner who is not far off to your east.
Construct of Ny'Neth who is rather far off to your east.

< 636h/809H 199v/199V Pos: standing >

< 636h/809H 199v/199V Pos: standing >

< 637h/809H 199v/199V Pos: standing >

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sahaugin emissary is lying here.
The corpse of a Titan Emissary is lying here.
A HUGE stone golem enters from the west.

< 638h/809H 198v/199V Pos: standing >

< 638h/809H 198v/199V Pos: standing >

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Halfling is lying here.
[2] The corpse of a Grey Elf is lying here.
*A Centaur (large)  < The Commonwealth > stands in mid-air here, fighting Orclife.(Gold Aura)
Orclife Caskling Brewed in Blood (Orc)(small) stands in mid-air here, fighting a Centaur.(Red Aura)
Azuzaal, high demon exectutioner, awaits his opportunity to slay.(Red Aura)
A HUGE stone golem enters from the west.

< 639h/809H 197v/199V Pos: standing >

< 639h/809H 197v/199V Pos: standing >
Azuzaal the executioner suddenly attacks a Centaur!
A Centaur snaps into visibility.
Azuzaal the executioner's feeble crush grazes a Centaur.
Ok.
You snap into visibility.
A spectre of something long gone rises over a Centaur in a foreboding mist.
[Damage:  1 ] A Centaur is knocked to the ground by a HUGE stone golem's mighty bash!

< 639h/809H 198v/199V Pos: standing >
A Centaur snaps into visibility.
[Damage:  1 ] A HUGE stone golem's feeble crush grazes a Centaur.
[Damage:  1 ] A HUGE stone golem's feeble crush grazes a Centaur.

< 640h/809H 199v/199V Pos: standing >
Orclife's attack glances off of a Centaur's stone hide!
Orclife snaps into visibility.
A Centaur snaps into visibility.
Orclife's feeble slash grazes a Centaur.
Orclife's attack glances off of a Centaur's stone hide!
Orclife's feeble slash grazes a Centaur.
Orclife's feeble slash grazes a Centaur.
Orclife's sword of fire and flame summons the power of fire and flames at a Centaur.
A scathing gust of wind bursts from Orclife's fingertips!
The scathing gust of wind hits a HUGE stone golem, burning flesh from its body.
Orclife snaps into visibility.
A Centaur snaps into visibility.
The scathing gust of wind hits a Centaur, burning flesh from his body.
Orclife's spell flows around Azuzaal the executioner, leaving him unharmed!
Orclife's sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Centaur!
Orclife snaps into visibility.
A Centaur snaps into visibility.

< 640h/809H 199v/199V Pos: standing >
Orclife blocks a Centaur's lunge at him.
A Centaur snaps into visibility.
Orclife snaps into visibility.

< 641h/809H 199v/199V Pos: standing >
You are surrounded by a blood-red glow.

< 643h/809H 199v/199V Pos: standing >
A Centaur snaps into visibility.
Azuzaal the executioner's feeble crush grazes a Centaur.
Azuzaal the executioner's decent crush wounds a Centaur.
Azuzaal the executioner's crush grazes a Centaur.
Azuzaal the executioner's feeble crush grazes a Centaur.
Azuzaal the executioner's weak crush grazes a Centaur.
Azuzaal the executioner's weak crush grazes a Centaur.
Azuzaal the executioner whacks a Centaur in the side with a sound kick.
You start chanting...

< 643h/809H 199v/199V Pos: standing >
Orclife snaps into visibility.
A Centaur snaps into visibility.
Orclife's feeble slash grazes a Centaur.
Orclife's feeble slash grazes a Centaur.
Orclife's slash grazes a Centaur.
Orclife's feeble slash grazes a Centaur.
Orclife's slash grazes a Centaur.

< 644h/809H 199v/199V Pos: standing >
Casting: prismatic cube **
A Centaur snaps into visibility.
[Damage:  1 ] A HUGE stone golem's feeble crush grazes a Centaur.
A HUGE stone golem misses a Centaur.

< 644h/809H 199v/199V Pos: standing >

< 645h/809H 199v/199V Pos: standing >
Casting: prismatic cube *

< 645h/809H 199v/199V Pos: standing >
Orclife blocks a Centaur's lunge at him.
A Centaur snaps into visibility.
Orclife snaps into visibility.
Orclife starts casting an offensive spell.

< 646h/809H 199v/199V Pos: standing >
Orclife completes his spell...
Orclife utters the words 'jiparl xafe'
Orclife snaps into visibility.
Orclife sends a HUGE stone golem reeling with an unholy word.
Orclife snaps into visibility.
A Centaur snaps into visibility.
Orclife sends a Centaur reeling with an unholy word.
A Centaur's saddle of Xalandro's nightmare is burned by the light!

< 646h/809H 199v/199V Pos: standing >
You complete your spell...
Sgan grasps his totem tightly, and begins communing with the spirits.
Sgan starts casting an offensive spell called 'arieks shattering iceball'.
Sgan snaps into visibility.

< 646h/809H 199v/199V Pos: standing >
Orclife starts casting an offensive spell.
Orclife snaps into visibility.
Looking panicked, a Centaur scrambles madly to his feet!

< 647h/809H 199v/199V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'abrauztg gpahhzfuio uqzbarr'
Sgan points at a Centaur.
A Centaur snaps into visibility.
Sgan's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
Orclife completes his spell...
Orclife utters the words 'jiparl xafe'
Orclife sends a HUGE stone golem reeling with an unholy word.
Orclife snaps into visibility.
A Centaur snaps into visibility.
Orclife sends a Centaur reeling with an unholy word.
A Centaur snaps into visibility.
Azuzaal the executioner's feeble crush wounds a Centaur.
Azuzaal the executioner's crush grazes a Centaur.
Azuzaal the executioner's feeble crush wounds a Centaur.
Azuzaal the executioner's crude crush strikes a Centaur hard.
Azuzaal the executioner's attack glances off of a Centaur's stone hide!
Azuzaal the executioner's crush grazes a Centaur.
Azuzaal the executioner's crush wounds a Centaur.

< 647h/809H 199v/199V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a prismatic wall...
A Centaur snaps into visibility.
...And is enveloped by a orange field as he tries to pass through it.
A Centaur tries to flee, but can't make it out of here!

< 648h/809H 199v/199V Pos: standing >
A Centaur dodges Orclife's attack.
A Centaur dodges Orclife's attack.
Orclife snaps into visibility.
A Centaur snaps into visibility.
Orclife's slash wounds a Centaur.
Orclife's slash wounds a Centaur.

< 648h/809H 199v/199V Pos: standing >
Orclife starts casting an offensive spell.
Orclife snaps into visibility.

< 648h/809H 199v/199V Pos: standing >
Sgan starts casting an offensive spell called 'arieks shattering iceball'.
Sgan snaps into visibility.

< 648h/809H 199v/199V Pos: standing >
Orclife completes his spell...
Orclife utters the words 'jiparl xafe'
Orclife sends a HUGE stone golem reeling with an unholy word.
Orclife snaps into visibility.
A Centaur snaps into visibility.
Orclife sends a Centaur reeling with an unholy word.
A Centaur's blazing suit of devil platemail [superior] shattered into a million pieces by the divine fury!
A Centaur's amulet named "Flow" shattered into a million pieces by the divine fury!
A Centaur's mask of stone form shattered into a million pieces by the divine fury!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zis by 13333333.
The smell of fresh blood enters your body, infusing you with power!