<floating about head>a LARGE blue ioun stone[220h 41m 59s]
<worn as a badge> an emblem of the dragonslayer (magic)
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing) [63%]
<worn in ear> a wyrmskin scale of agility (magic) [77%]
<worn in ear> a multi-phased fish bone earring of intelligence (magic) (humming)
<worn on face> mask of the flayed mind [superior] (invis) (magic)
<worn around neck> a necklace of dangling bones and relics of intelligence (magic) (humming)
<worn around neck> the fangs of the balor [superior] (magic)
<worn on body> the chameleon suit of transformation of damage
<worn about body> a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a thin black belt of accuracy [superior] (magic) [89%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt> a gleaming skull of a Minotaur [superior]
<attached to belt> a hollowed neberi tongue (humming)
<worn on arms> some scintillating sleeves [superior] (magic)
<held as shield> the buckler of the Saints (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> a bracelet of dracolich hide of agility (magic) (humming)
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> Zorobabi's circular stone ring [superior]
<worn on finger> a shiny crimson ring of greater dexterity (magic)
<primary weapon> the sword of fire and flame (magic) (glowing)[220h 41m 58s]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[220h 41m 59s]
<worn on feet> the boots of speed of endurance (magic)
< 1305h/1305H 279v/279V Pos: standing >
Zis completes his spell...
Zis utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 1305h/1305H 279v/279V Pos: standing >
Naj sits down in a comfortable spot.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
< 1305h/1305H 278v/279V Pos: standing >
You quickly scan the area.
Construct of Ny'Neth who is rather far off to your east.
Azuzaal the executioner who is rather far off to your east.
Ravelloth who is rather far off to your east.
Naj who is close by to your west.
Swivel who is close by to your west.
Nizz who is close by to your west.
Zis who is close by to your west.
Even who is close by to your west.
< 1305h/1305H 278v/279V Pos: standing >
The magenta glow surrounding you fades away.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sahaugin emissary is lying here.
The corpse of a Titan Emissary is lying here.
< 1305h/1305H 277v/279V Pos: standing >
Slay whom?
< 1305h/1305H 279v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a Halfling is lying here.
[2] The corpse of a Grey Elf is lying here.
< 1305h/1305H 278v/279V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
Construct of Ny'Neth who is not far off to your east.
Azuzaal the executioner who is not far off to your east.
Ravelloth who is not far off to your east.
Sgan who is not far off to your west.
Xen who is not far off to your west.
Naj who is a brief walk away to your west.
Swivel who is a brief walk away to your west.
Nizz who is a brief walk away to your west.
Zis who is a brief walk away to your west.
Even who is a brief walk away to your west.
< 1305h/1305H 278v/279V Pos: standing >
A Centaur trots in from the east.
< 1305h/1305H 278v/279V Pos: standing >
A Centaur trots west.
< 1305h/1305H 278v/279V Pos: standing >
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Ravelloth, ancient tunnel wyrm, lies curled throught the entire chamber.(Red Aura)
Azuzaal, high demon exectutioner, awaits his opportunity to slay.(Red Aura)
< 1305h/1305H 277v/279V Pos: standing >
< 1305h/1305H 277v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a Halfling is lying here.
[2] The corpse of a Grey Elf is lying here.
< 1305h/1305H 278v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sahaugin emissary is lying here.
The corpse of a Titan Emissary is lying here.
< 1305h/1305H 277v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Zis Caskling Brewed in Blood (Vampire)(small) stands in mid-air here.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
< 1305h/1305H 277v/279V Pos: standing >
Before the Hall of Emissaries
This extended archway like tunnel marks the end of lava rock beach, and
the beginning of a wide magnificent hall to the east. Although the floor
is constructed of giant smooth blocks of stone, it is beginning to show signs
of wear from the constant grinding of stray pebbles tracked in from the beach.
The eastern end of this connecting hallway is bracketed by two thin yet
majestic pillars, covered by arcane runes glowing with a blue light.
Obvious exits: -East -West #
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A vial of a dark green liquid floats here. (magic)
[2] The corpse of a sahaugin emissary is lying here.
[3] The corpse of a Titan Emissary is lying here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Swivel Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
Nizz Caskling Brewed in Blood (Duergar)(large) stands in mid-air here.(Red Aura)
*Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
< 1305h/1305H 277v/279V Pos: standing >
Swivel starts casting a spell.
Slay whom?
< 1305h/1305H 279v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a Barbarian is lying here.
*Zis Caskling Brewed in Blood (Vampire)(small) sits resting.(Red Aura)
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
< 1305h/1305H 278v/279V Pos: standing >
The intense flames cause Zis's skin to smolder and burn!
Zis snaps into visibility.
A blast of molten spray sent by a Centaur coats Zis with searing agony.
Xen sneaks south.
< 1305h/1305H 278v/279V Pos: standing >
Slay whom?
< 1305h/1305H 278v/279V Pos: standing >
The Hall of Emissaries
This is the south side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
< 1305h/1305H 278v/279V Pos: standing >
Alas, you cannot go that way. . . .
< 1305h/1305H 278v/279V Pos: standing >
The Hall of Emissaries
This is the south side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
< 1305h/1305H 277v/279V Pos: standing >
The Hall of Emissaries
This is the south side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
Ravelloth stands in mid-air here, fighting a Centaur.(Red Aura)
Azuzaal the executioner is lying in mid-air here.(Red Aura)
A Centaur (large) < The Commonwealth > sits in mid-air here, fighting Ravelloth.(Gold Aura)
< 1305h/1305H 277v/279V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] -=[Your weak punch grazes a Centaur.]=-
< 1305h/1305H 279v/279V Pos: standing >
< T: ravelloth TP: sta TC:few scratches E: A Centaur sit EP: few wounds >
Ravelloth nimbly swivels out of the path of a Centaur's attack.
A Centaur misses Ravelloth.
A Centaur snaps into visibility.
Ravelloth pokes a Centaur really hard, making you wince.
Ravelloth pokes a Centaur really hard, making you wince.
Ravelloth's feeble claw grazes a Centaur.
Ravelloth's weak claw grazes a Centaur.
Ravelloth misses a Centaur.
Ravelloth pokes a Centaur really hard, making you wince.
Ravelloth's claw grazes a Centaur.
Ravelloth's claw grazes a Centaur.
Ravelloth starts to chant in a deep voice.
< 1305h/1305H 279v/279V Pos: standing >
< T: ravelloth TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A Centaur snaps into visibility.
[Damage: 1 ] -=[Your weak punch grazes a Centaur.]=-
Your attack glances off of a Centaur's stone hide!
[Damage: 1 ] -=[Your weak punch grazes a Centaur.]=-
[Damage: 1 ] -=[Your punch grazes a Centaur.]=-
[Damage: 1 ] -=[Your weak punch grazes a Centaur.]=-
< 1305h/1305H 279v/279V Pos: standing >
< T: ravelloth TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
A Centaur clambers to his feet.
< 1305h/1305H 279v/279V Pos: standing >
< T: ravelloth TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A Centaur attempts to flee.
A Centaur trots north.
< 1305h/1305H 279v/279V Pos: standing >
Azuzaal the executioner clambers to his feet.
Azuzaal the executioner leaves north.
< 1305h/1305H 279v/279V Pos: standing >
Ravelloth ROARS, filling your heart with sheer terror!
You are simply fearless!
Ravelloth breathes gas!
You snap into visibility.
-=[Ravelloth gases you.]=-
You feel unholy power coursing through your limbs!
< 1263h/1305H 279v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: ravelloth sta EP: excellent >
Ravelloth suddenly appears a bit confused!
You watch in glee as Ravelloth looks dazzled.
-=[Ravelloth's claw grazes you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
You snap into visibility.
-=[Ravelloth's feeble claw grazes you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
-=[Ravelloth's finger drives deep inside you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
-=[Ravelloth's finger drives deep inside you.]=-
The globe around Ravelloth's body flares as it bears the brunt of your assault!
You dodge Ravelloth's vicious attack.
< 1180h/1305H 279v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: ravelloth sta EP: excellent >
You wield the sword of fire and flame.
< 1180h/1305H 279v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: ravelloth sta EP: excellent >
Pardon?
< 1180h/1305H 279v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: ravelloth sta EP: excellent >
Pardon?
< 1180h/1305H 279v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: ravelloth sta EP: excellent >
Pardon?
< 1180h/1305H 279v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: ravelloth sta EP: excellent >
You attempt to flee...
The Hall of Emissaries
This is the south side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -East -West
You flee westward!
< 1180h/1305H 258v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sahaugin emissary is lying here.
The corpse of a Titan Emissary is lying here.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
< 1180h/1305H 260v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a Halfling is lying here.
[2] The corpse of a Grey Elf is lying here.
Azuzaal, high demon exectutioner, awaits his opportunity to slay.(Red Aura)
< 1180h/1305H 260v/279V Pos: standing >
Azuzaal the executioner suddenly attacks YOU!
You are briefly surrounded by a red aura!
Azuzaal the executioner suddenly appears a bit confused!
You watch in glee as Azuzaal the executioner looks dazzled.
You snap into visibility.
-=[Azuzaal the executioner's fine crush wounds you.]=-
The globe around Azuzaal the executioner's body flares as it bears the brunt of your assault!
The globe around Azuzaal the executioner's body flares as it bears the brunt of your assault!
You feel unholy power coursing through your limbs!
< 1149h/1305H 260v/279V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: azuzaal sta EP: nasty wounds >
You feel your skin harden to stone.
< 1149h/1305H 261v/279V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: azuzaal sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1149h/1305H 261v/279V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: azuzaal sta EP: nasty wounds >
You attempt to flee...
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
*Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*A Centaur (large) < The Commonwealth > stands in mid-air here.(Gold Aura)
You flee eastward!
< 1149h/1305H 234v/279V Pos: standing >
Alas, you cannot go that way. . . .
< 1149h/1305H 234v/279V Pos: standing >
The red aura around you flashes blue and is gone.
< 1149h/1305H 235v/279V Pos: standing >
A Centaur trots west.
< 1149h/1305H 236v/279V Pos: standing >
Xen sneaks east.
< 1149h/1305H 238v/279V Pos: standing >
Slay whom?
< 1151h/1305H 240v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a Halfling is lying here.
[2] The corpse of a Grey Elf is lying here.
Azuzaal, high demon exectutioner, awaits his opportunity to slay.(Red Aura)
< 1151h/1305H 240v/279V Pos: standing >
Slay whom?
< 1153h/1305H 243v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a sahaugin emissary is lying here.
The corpse of a Titan Emissary is lying here.
*Sgan Distilled and Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
< 1154h/1305H 243v/279V Pos: standing >
Sgan sneaks west.
< 1155h/1305H 245v/279V Pos: standing >
Pardon?
< 1155h/1305H 246v/279V Pos: standing >
You quickly scan the area.
Xen who is close by to your east.
Azuzaal the executioner who is close by to your east.
Construct of Ny'Neth who is a brief walk away to your east.
Sgan who is close by to your west.
Zis who is close by to your west.
Naj who is not far off to your west.
Swivel who is not far off to your west.
Nizz who is not far off to your west.
Even who is not far off to your west.
< 1156h/1305H 248v/279V Pos: standing >
The Hall of Emissaries
This is the north side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -East -South -West
< 1159h/1305H 252v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 1160h/1305H 253v/279V Pos: standing >
The Hall of Emissaries
This is the north side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -South -West
< 1162h/1305H 256v/279V Pos: standing >
You quickly scan the area.
Xen who is close by to your south.
Azuzaal the executioner who is close by to your south.
A Centaur who is not far off to your south.
Ravelloth who is not far off to your south.
< 1162h/1305H 256v/279V Pos: standing >
The Hall of Emissaries
This is the north side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -East -South -West
< 1164h/1305H 259v/279V Pos: standing >
The Hall of Emissaries
This is the north side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -South -West
< 1165h/1305H 259v/279V Pos: standing >
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Halfling is lying here.
[2] The corpse of a Grey Elf is lying here.
Xen FeRMEntaTIOn-OvERLord Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting Azuzaal the executioner.(Red Aura)
Azuzaal the executioner stands in mid-air here, fighting Xen.(Red Aura)
< 1166h/1305H 259v/279V Pos: standing >
A HUGE stone golem has just given you its consent.
< 1166h/1305H 260v/279V Pos: standing >
No one here by that name.
< 1166h/1305H 261v/279V Pos: standing >
Slay whom?
< 1167h/1305H 262v/279V Pos: standing >
A Centaur trots in from the south.
< 1169h/1305H 265v/279V Pos: standing >
A Centaur grasps his totem tightly, and begins communing with the spirits.
A Centaur starts casting a spell called 'greater mending'.
< 1170h/1305H 267v/279V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
A Centaur snaps into visibility.
[Damage: 1 ] -=[Your slash grazes a Centaur.]=-
< 1171h/1305H 268v/279V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: A Centaur sta EP: nasty wounds >
Azuzaal the executioner dodges Xen's attack.
Azuzaal the executioner dodges Xen's attack.
Xen snaps into visibility.
Xen's fine bludgeon grazes Azuzaal the executioner.
Azuzaal the executioner dodges Xen's attack.
Azuzaal the executioner dodges Xen's attack.
Xen's bludgeon grazes Azuzaal the executioner.
Azuzaal the executioner dodges Xen's attack.
A sense of WiLD HAtE surrounds Xen as his impressive bludgeon wounds Azuzaal the executioner.
Azuzaal the executioner suddenly appears a bit confused!
Azuzaal the executioner's fine crush wounds Xen.
Xen parries Azuzaal the executioner's lunge at him.
Azuzaal the executioner's crush wounds Xen.
Xen attempts to flee.
Xen tries to flee, but can't make it out of here!
< 1178h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf wunsoeuio'
A Centaur shudders as an immense rush of life flows into his body!
< 1178h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
Xen attempts to flee.
Xen leaves north.
< 1178h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A HUGE stone golem enters from the west.
< 1178h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
Azuzaal the executioner suddenly attacks a Centaur!
A Centaur snaps into visibility.
Azuzaal the executioner's feeble crush grazes a Centaur.
Zis gives an order to his followers.
Zis snaps into visibility.
A spectre of something long gone rises over a Centaur in a foreboding mist.
A Centaur is knocked to the ground by a HUGE stone golem's mighty bash!
< 1178h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
A Centaur snaps into visibility.
A HUGE stone golem's feeble crush grazes a Centaur.
A HUGE stone golem's feeble crush grazes a Centaur.
< 1178h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
Your attack glances off of a Centaur's stone hide!
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 1 ] -=[Your feeble slash grazes a Centaur.]=-
You score a CRITICAL HIT!!!!!
Your attack glances off of a Centaur's stone hide!
[Damage: 1 ] -=[Your feeble slash grazes a Centaur.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Centaur.]=-
Your sword of fire and flame summons the power of fire and flames at at a Centaur.
A scathing gust of wind is released from your fingertips.
[Damage: 147 ] -=[A HUGE stone golem gasps in pain as your scathing wind burns flesh from its body.]=-
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 116 ] -=[A Centaur gasps in pain as your scathing wind burns flesh from his body.]=-
Your spell flows around Azuzaal the executioner, leaving him unharmed!
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Centaur!
The globe around a Centaur's body flares as it bears the brunt of your assault!
You snap into visibility.
A Centaur snaps into visibility.
< 1217h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
You block a Centaur's lunge at you.
A Centaur snaps into visibility.
You snap into visibility.
< 1217h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
A Centaur snaps into visibility.
Azuzaal the executioner's feeble crush grazes a Centaur.
Azuzaal the executioner's decent crush wounds a Centaur.
Azuzaal the executioner's crush grazes a Centaur.
Azuzaal the executioner's feeble crush grazes a Centaur.
Azuzaal the executioner's weak crush grazes a Centaur.
Azuzaal the executioner's weak crush grazes a Centaur.
Azuzaal the executioner whacks a Centaur in the side with a sound kick.
Zis starts casting a spell.
< 1217h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 1 ] -=[Your feeble slash grazes a Centaur.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Centaur.]=-
[Damage: 1 ] -=[Your slash grazes a Centaur.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Centaur.]=-
[Damage: 1 ] -=[Your slash grazes a Centaur.]=-
< 1217h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
A Centaur snaps into visibility.
A HUGE stone golem's feeble crush grazes a Centaur.
A HUGE stone golem misses a Centaur.
< 1217h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
Sgan sneaks in from the west.
< 1217h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
You block a Centaur's lunge at you.
A Centaur snaps into visibility.
You snap into visibility.
You start chanting...
< 1217h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: nasty wounds >
You complete your spell...
You snap into visibility.
[Damage: 124 ] -=[You send a HUGE stone golem reeling with your word of power.]=-
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 85 ] -=[You send a Centaur reeling with your word of power.]=-
A Centaur's saddle of Xalandro's nightmare is burned by the light!
Azuzaal the executioner is not good enough to be affected!
< 1247h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: pretty hurt >
Zis completes his spell...
Zis utters the words 'sfugwahuq judibz'
Sgan grasps his totem tightly, and begins communing with the spirits.
Sgan starts casting a spell.
Sgan snaps into visibility.
< 1247h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sit EP: pretty hurt >
You start chanting...
You snap into visibility.
Looking panicked, a Centaur scrambles madly to his feet!
< 1247h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
Sgan completes his spell...
Sgan utters the words 'abrauztg gpahhzfuio uqzbarr'
Sgan points at a Centaur.
A Centaur snaps into visibility.
Sgan's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
You complete your spell...
[Damage: 118 ] -=[You send a HUGE stone golem reeling with your word of power.]=-
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 85 ] -=[You send a Centaur reeling with your word of power.]=-
Azuzaal the executioner is not good enough to be affected!
A Centaur snaps into visibility.
Azuzaal the executioner's feeble crush wounds a Centaur.
Azuzaal the executioner's crush grazes a Centaur.
Azuzaal the executioner's feeble crush wounds a Centaur.
Azuzaal the executioner's crude crush strikes a Centaur hard.
Azuzaal the executioner's attack glances off of a Centaur's stone hide!
Azuzaal the executioner's crush grazes a Centaur.
Azuzaal the executioner's crush wounds a Centaur.
< 1318h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Centaur sta EP: awful >
A Centaur attempts to flee.
Oof! a Centaur bumps into a prismatic wall...
A Centaur snaps into visibility.
...And is enveloped by a orange field as he tries to pass through it.
A Centaur tries to flee, but can't make it out of here!
< 1318h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Centaur sta EP: awful >
A Centaur dodges your futile attack.
A Centaur dodges your futile attack.
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 1 ] -=[Your slash wounds a Centaur.]=-
[Damage: 1 ] -=[Your slash wounds a Centaur.]=-
< 1318h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Centaur sta EP: awful >
You start chanting...
You snap into visibility.
< 1318h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Centaur sta EP: awful >
Sgan starts casting an offensive spell called 'arieks shattering iceball'.
Sgan snaps into visibility.
< 1318h/1305H 269v/279V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Centaur sta EP: awful >
You complete your spell...
[Damage: 122 ] -=[You send a HUGE stone golem reeling with your word of power.]=-
You snap into visibility.
A Centaur snaps into visibility.
[Damage: 87 ] -=[You send a Centaur reeling with your word of power.]=-
A Centaur's blazing suit of devil platemail [superior] shattered into a million pieces by the divine fury!
A Centaur's amulet named "Flow" shattered into a million pieces by the divine fury!
A Centaur's mask of stone form shattered into a million pieces by the divine fury!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orclife by 13333333.
The smell of fresh blood enters your body, infusing you with power!