The death of [11 Bard] Vhock (Vampire)

in A well-kept barnyard

from the perspective of [56 Forest Druid] Quee < The Commonwealth > (Halfling)

<worn as a badge>    a wisp of shimmering faerie light with a strange dark bloodstone (illuminating)
<worn on head>       the helm of light (illuminating)
<worn on eyes>       devil eyes of the ghargatula [superior] (magic)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        an earring of hope and enlightenment [poor] (magic) (glowing)
<worn on face>       a mask of autumn leaves [40%]
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    a long shadowy mane [poor]
<worn about waist>   the braid of the windtalkers [poor]
<worn on belt buckle>the tome of Strahd of health (magic) (glowing) [66%]
<worn on arms>       a pair of sleeves set with flaming demonic runes [poor] (magic) (humming) [81%]
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of twisted gray mist [84%]
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on legs>       some shin-guards of subterfuge [superior] [83%]
<worn on feet>       some enchanted boots [poor] (magic)

A black-winged falcon who is close by to your north.
The shopkeeper Anguinel who is not far off to your north.
A black raven who is close by to your south.
A little blue snake who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A red-tailed hawk who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.
A little blue snake who is rather far off to your south.
A tiny bony chipmunk who is close by to your west.
A small black mouse who is close by to your west.

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A black-winged falcon who is close by to your north.
The shopkeeper Anguinel who is not far off to your north.
A black raven who is close by to your south.
A little blue snake who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A red-tailed hawk who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.
A little blue snake who is rather far off to your south.
A tiny bony chipmunk who is close by to your west.
A small black mouse who is close by to your west.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Tumbledown Shack
Obvious exits: -E
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)

< 939h/939H 267v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Bend in the Village Path
</map>

<map>
Zone: Village of Refugees.
Room: A Bend in the Village Path
</map>
A Bend in the Village Path
Obvious exits: -N -E -S
A black-winged falcon flaps his skeletal wings as he soars overhead.(Red Aura)

< 939h/939H 266v/267V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
You quickly scan the area.
The shopkeeper Anguinel who is close by to your north.
A tiny bony chipmunk who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A zombified squirrel who is a brief walk away to your east.
A tiny bony chipmunk who is rather far off to your east.
A black raven who is not far off to your south.
A little blue snake who is not far off to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A red-tailed hawk who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A little blue snake who is in the distance to your south.

< 939h/939H 266v/267V Pos: standing >
A tiny bony chipmunk enters from the east.
You quickly scan the area.
The shopkeeper Anguinel who is close by to your north.
A tiny bony chipmunk who is close by to your east.
A zombified squirrel who is a brief walk away to your east.
A tiny bony chipmunk who is rather far off to your east.
A black raven who is not far off to your south.
A little blue snake who is not far off to your south.
A zombified squirrel who is a brief walk away to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A red-tailed hawk who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A little blue snake who is in the distance to your south.

< 939h/939H 266v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Dusty Path
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 939h/939H 266v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Path
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Path
</map>
A Dusty Path
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your north.
A zombified squirrel who is not far off to your east.
A tiny bony chipmunk who is a brief walk away to your east.
A little black spider who is close by to your south.
A little black spider who is close by to your south.
A tiny bony chipmunk who is close by to your west.
A black-winged falcon who is close by to your west.

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your north.
A zombified squirrel who is not far off to your east.
A tiny bony chipmunk who is a brief walk away to your east.
A little black spider who is close by to your south.
A little black spider who is close by to your south.
A tiny bony chipmunk who is close by to your west.
A black-winged falcon who is close by to your west.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Empty House
Obvious exits: -S
A ragged black squirrel shuffles slowly through the grass.(Red Aura)

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Empty House
Obvious exits: -N
A little black spider dances on its web.
A little black spider dances on its web.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Through the Center of the Village
Obvious exits: -N -E -S -W

< 939h/939H 267v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Through the Center of the Village
</map>
Through the Center of the Village
Obvious exits: -N -E -S -W

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your east.
A tiny bony chipmunk who is not far off to your east.
A tiny bony chipmunk who is close by to your west.
A tiny bony chipmunk who is not far off to your west.
A black-winged falcon who is not far off to your west.

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your east.
A tiny bony chipmunk who is not far off to your east.
A tiny bony chipmunk who is close by to your west.
A tiny bony chipmunk who is not far off to your west.
A black-winged falcon who is not far off to your west.

< 939h/939H 266v/267V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Formerly Luxurious Home
Obvious exits: -S -U
a fragment of a soul lies here. (humming) (illuminating)
A severed head lies on the ground here.
[23] A mandrake root has been left here.
[2] A huge ebon six-chambered heart lies here in a pool of blood.
[3] A brown jar has been dropped here.
Someone has left some faerie dust here.
A wooden harp etched with star-shaped carvings has been dropped here.
A small fishing pole lies here on a rock.
A luminous organic sac sheds a pool of light on the ground here.
A large book lies here forgotten.
An Alatorin spellbook bound by hide has been left here. (magic) (glowing)
A broken mithral lance has been tossed here.
A quill lies here, discarded.
An iron shovel lies here.
A glowing pendant, made of glass, is laying on the ground. (glowing)
An earthen hammer lies here, forgotten. (magic) (glowing) (humming) (illuminating)

< 939h/939H 266v/267V Pos: standing >
A tiny bony chipmunk enters from the west.
Looks like an exit.
You extend your sights southward.
A Devastated Mansion
Obvious exits: -N -D#

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your east.
A tiny bony chipmunk who is not far off to your east.
A tiny bony chipmunk who is not far off to your west.
A black-winged falcon who is not far off to your west.

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your east.
A tiny bony chipmunk who is not far off to your east.
A tiny bony chipmunk who is not far off to your west.
A black-winged falcon who is not far off to your west.

< 939h/939H 266v/267V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Formerly Luxurious Home
Obvious exits: -S -U
a fragment of a soul lies here. (humming) (illuminating)
A severed head lies on the ground here.
[23] A mandrake root has been left here.
[2] A huge ebon six-chambered heart lies here in a pool of blood.
[3] A brown jar has been dropped here.
Someone has left some faerie dust here.
A wooden harp etched with star-shaped carvings has been dropped here.
A small fishing pole lies here on a rock.
A luminous organic sac sheds a pool of light on the ground here.
A large book lies here forgotten.
An Alatorin spellbook bound by hide has been left here. (magic) (glowing)
A broken mithral lance has been tossed here.
A quill lies here, discarded.
An iron shovel lies here.
A glowing pendant, made of glass, is laying on the ground. (glowing)
An earthen hammer lies here, forgotten. (magic) (glowing) (humming) (illuminating)

< 939h/939H 266v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Formerly Luxurious Home
</map>
A Formerly Luxurious Home
Obvious exits: -S -U
a fragment of a soul lies here. (humming) (illuminating)
A severed head lies on the ground here.
[23] A mandrake root has been left here.
[2] A huge ebon six-chambered heart lies here in a pool of blood.
[3] A brown jar has been dropped here.
Someone has left some faerie dust here.
A wooden harp etched with star-shaped carvings has been dropped here.
A small fishing pole lies here on a rock.
A luminous organic sac sheds a pool of light on the ground here.
A large book lies here forgotten.
An Alatorin spellbook bound by hide has been left here. (magic) (glowing)
A broken mithral lance has been tossed here.
A quill lies here, discarded.
An iron shovel lies here.
A glowing pendant, made of glass, is laying on the ground. (glowing)
An earthen hammer lies here, forgotten. (magic) (glowing) (humming) (illuminating)

< 939h/939H 265v/267V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Disheveled Attic
Obvious exits: -E# -D
piles of bat guano lay scattered on the floor.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.

< 939h/939H 267v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Disheveled Attic
</map>

<map>
Zone: Village of Refugees.
Room: A Disheveled Attic
</map>
A Disheveled Attic
Obvious exits: -E# -D
piles of bat guano lay scattered on the floor.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.
A small brown bat is stretched out, sound asleep.

< 939h/939H 266v/267V Pos: standing >
It seems to be locked.

< 939h/939H 266v/267V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 939h/939H 266v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Formerly Luxurious Home
</map>
A Formerly Luxurious Home
Obvious exits: -S -U
a fragment of a soul lies here. (humming) (illuminating)
A severed head lies on the ground here.
[23] A mandrake root has been left here.
[2] A huge ebon six-chambered heart lies here in a pool of blood.
[3] A brown jar has been dropped here.
Someone has left some faerie dust here.
A wooden harp etched with star-shaped carvings has been dropped here.
A small fishing pole lies here on a rock.
A luminous organic sac sheds a pool of light on the ground here.
A large book lies here forgotten.
An Alatorin spellbook bound by hide has been left here. (magic) (glowing)
A broken mithral lance has been tossed here.
A quill lies here, discarded.
An iron shovel lies here.
A glowing pendant, made of glass, is laying on the ground. (glowing)
An earthen hammer lies here, forgotten. (magic) (glowing) (humming) (illuminating)

< 939h/939H 265v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Through the Center of the Village
</map>

<map>
Zone: Village of Refugees.
Room: Through the Center of the Village
</map>
Through the Center of the Village
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 939h/939H 264v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your east.
A tiny bony chipmunk who is not far off to your east.
A tiny bony chipmunk who is not far off to your west.
A black-winged falcon who is not far off to your west.

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your east.
A tiny bony chipmunk who is not far off to your east.
A tiny bony chipmunk who is not far off to your west.
A black-winged falcon who is not far off to your west.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Path Covered With Grass
Obvious exits: -N -E -S -W
A ragged black squirrel shuffles slowly through the grass.(Red Aura)

< 939h/939H 267v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Path Covered With Grass
</map>

<map>
Zone: Village of Refugees.
Room: A Path Covered With Grass
</map>
A Path Covered With Grass
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A small black mouse who is close by to your north.
A small black mouse who is close by to your north.
A tiny bony chipmunk who is close by to your west.
A tiny bony chipmunk who is a brief walk away to your west.
A black-winged falcon who is a brief walk away to your west.

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A small black mouse who is close by to your north.
A small black mouse who is close by to your north.
A tiny bony chipmunk who is close by to your west.
A tiny bony chipmunk who is a brief walk away to your west.
A black-winged falcon who is a brief walk away to your west.

< 939h/939H 266v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Path Continues..
Obvious exits: -N -E -S -W

< 939h/939H 266v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: The Path Continues..
</map>
The Path Continues..
Obvious exits: -N -E -S -W

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your south.
A tiny bony chipmunk who is close by to your west.
A zombified squirrel who is close by to your west.
A black-winged falcon who is rather far off to your west.

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your south.
A tiny bony chipmunk who is close by to your west.
A zombified squirrel who is close by to your west.
A black-winged falcon who is rather far off to your west.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Turn in the Path
Obvious exits: -S -W
The corpse of a little blue snake is lying here.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Abandoned Home
Obvious exits: -S

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Farmer's Home
Obvious exits: -N
The corpse of a little blue snake is lying here.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 939h/939H 267v/267V Pos: standing >
A tiny bony chipmunk enters from the west.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Turn in the Path
Obvious exits: -S -W
The corpse of a little blue snake is lying here.

< 939h/939H 267v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Turn in the Path
</map>
A Turn in the Path
Obvious exits: -S -W
The corpse of a little blue snake is lying here.

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. Who is rather far off to your south.
A tiny bony chipmunk who is close by to your west.
A black-winged falcon who is in the distance to your west.

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. Who is rather far off to your south.
A tiny bony chipmunk who is close by to your west.
A black-winged falcon who is in the distance to your west.

< 939h/939H 266v/267V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Long Straight Trail
Obvious exits: -N -S
The corpse of a tiny bony chipmunk is lying here.

< 939h/939H 266v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Long Straight Trail
</map>
A Long Straight Trail
Obvious exits: -N -S
The corpse of a tiny bony chipmunk is lying here.

< 939h/939H 265v/267V Pos: standing >
Looks like an exit.
You extend your sights southward.
Approaching a Farm's Gate..
Obvious exits: -N -S
a wooden gate leans half-opened across the pathway.

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. Who is a brief walk away to your south.

< 939h/939H 267v/267V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. Who is a brief walk away to your south.

< 939h/939H 267v/267V Pos: standing >
Looks like an exit.
You extend your sights southward.
Approaching a Farm's Gate..
Obvious exits: -N -S
a wooden gate leans half-opened across the pathway.

< 939h/939H 267v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Approaching a Farm's Gate..
</map>
Approaching a Farm's Gate..
Obvious exits: -N -S
a wooden gate leans half-opened across the pathway.

< 939h/939H 266v/267V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Fetid Overgrown Field
Obvious exits: -N -E -S

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. Who is not far off to your south.
An Ettin scout who is a brief walk away to your south.

< 939h/939H 266v/267V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. Who is not far off to your south.
An Ettin scout who is a brief walk away to your south.

< 939h/939H 266v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Fetid Overgrown Field
</map>
A Fetid Overgrown Field
Obvious exits: -N -E -S

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A Vampire who is not far off to your east.
A speckled hen zombie who is not far off to your east.
A speckled hen zombie who is not far off to your east.
A skeletal banty rooster who is not far off to your east.
A little dead calf who is not far off to your east.
A well-fed cow zombie who is not far off to your east.
A large skeletal draft-horse who is a brief walk away to your east.
A large skeletal draft-horse who is a brief walk away to your east.
A little skeletal brown mouse. Who is close by to your south.
An Ettin scout who is not far off to your south.

< 939h/939H 265v/267V Pos: standing >
You quickly scan the area.
A Vampire who is not far off to your east.
A speckled hen zombie who is not far off to your east.
A speckled hen zombie who is not far off to your east.
A skeletal banty rooster who is not far off to your east.
A little dead calf who is not far off to your east.
A well-fed cow zombie who is not far off to your east.
A large skeletal draft-horse who is a brief walk away to your east.
A large skeletal draft-horse who is a brief walk away to your east.
A little skeletal brown mouse. Who is close by to your south.
An Ettin scout who is not far off to your south.

< 939h/939H 267v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Fetid Overgrown Field
</map>
A Fetid Overgrown Field
Obvious exits: -N -E -S -W

< 939h/939H 265v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A well-kept barnyard
Obvious exits: -E -W
A Vampire (medium) stands here. (Non-Fraggable)(Red Aura)
A rather dead speckled hen follows the rooster devotedly.(Red Aura)
A rather dead speckled hen follows the rooster devotedly.(Red Aura)
A skeletal banty rooster struts his stuff in the barnyard.(Red Aura)
A little dead calf stands nervously on spindly legs.(Red Aura)
A well-fed cow zombie stands here protectively by her dead calf(Red Aura)

< 939h/939H 265v/267V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A well-kept barnyard
Obvious exits: -E -W
A Vampire (medium) stands here. (Non-Fraggable)(Red Aura)
A rather dead speckled hen follows the rooster devotedly.(Red Aura)
A rather dead speckled hen follows the rooster devotedly.(Red Aura)
A skeletal banty rooster struts his stuff in the barnyard.(Red Aura)
A little dead calf stands nervously on spindly legs.(Red Aura)
A well-fed cow zombie stands here protectively by her dead calf(Red Aura)

< 939h/939H 265v/267V Pos: standing >
The night has begun.

< 939h/939H 265v/267V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A well-kept barnyard
</map>

<map>
Zone: Village of Refugees.
Room: A well-kept barnyard
</map>
A well-kept barnyard
Obvious exits: -E -W
A Vampire (medium) stands here. (Non-Fraggable)(Red Aura)
A rather dead speckled hen follows the rooster devotedly.(Red Aura)
A rather dead speckled hen follows the rooster devotedly.(Red Aura)
A skeletal banty rooster struts his stuff in the barnyard.(Red Aura)
A little dead calf stands nervously on spindly legs.(Red Aura)
A well-fed cow zombie stands here protectively by her dead calf(Red Aura)

< 939h/939H 263v/267V Pos: standing >
You start chanting...

< 939h/939H 263v/267V Pos: standing >
Casting: sunray 

< 939h/939H 267v/267V Pos: standing >
You complete your spell...
A Vampire seems to be blinded!
The intense flames cause a Vampire's skin to smolder and burn!
[Damage: 112 ] -=[You unleash light in a focused, searing ray at a Vampire!]=-
A Vampire's pair of tight black pants melted from the intense heat!
A Vampire is dead! R.I.P.
You receive your share of experience.