The death of [ 1 Cleric] Githers (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [ 1 Cleric] Githers (Human)

<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    a set of brilliant white clerical robes
<worn about waist>   a thin leather belt
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of wormskin boots


   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A stray tomcat is darting after rodents, here.

< 22h/22H 109v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 

< 22h/22H 110v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 

< 22h/22H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 109v/112V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 22h/22H 111v/112V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 22h/22H 110v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 

< 22h/22H 110v/112V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
[2] The corpse of a militia guard is lying here.

< 22h/22H 110v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
The corpse of a Grey Elf is lying here.
A peasant farmer is here from his farmstead, probably on business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 110v/112V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
[2] The corpse of a militia guard is lying here.

< 22h/22H 111v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
The corpse of a Grey Elf is lying here.
A peasant farmer is here from his farmstead, probably on business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 110v/112V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Xanan is made of flesh and appears to be of average quality.
The corpse of Xanan has an item value of 1.
It appears to be the corpse of Xanan.
Nothing.

< 22h/22H 112v/112V Pos: standing >
You may not use this command until level two.

< 22h/22H 112v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 111v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 22h/22H 109v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 22h/22H 107v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.

< 22h/22H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 105v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 22h/22H 104v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.

< 22h/22H 103v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 22h/22H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 101v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 22h/22H 98v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Sizinn (Githzerai)(medium) stands here.
A young man in leather armor seems to be patrolling outside the gates.

< 22h/22H 98v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 22h/22H 96v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
Xanan  < The Commonwealth > (Grey Elf)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.

< 22h/22H 95v/112V Pos: standing >
Xanan leaves west.

< 22h/22H 98v/112V Pos: standing >
You snicker softly.

< 22h/22H 101v/112V Pos: standing >
 
   MM^***.D^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 22h/22H 102v/112V Pos: standing >
 
   M^***.D^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 101v/112V Pos: standing >
 
   ^***.D^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^P+@+++++M  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 102v/112V Pos: standing >
 
   ***.D^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^P++@++++M+  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 101v/112V Pos: standing >
 
   **^.^MMW.    
  ^***.D^M^..   
 ^**^*.^^.M^..  
 *******....M.  
  *M+**@**.^.^  
   ^P+++++++M+  
  *M+*^*.****.  
  ^******....   
   ^***^..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 105v/112V Pos: standing >
 
 *.^^.  
 **@..  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 22h/22H 103v/112V Pos: standing >
 
   ^..M^....    
  M^*..M^....   
 M^**^.^MMW...  
 M^***.D^M^...  
 ^**^*.@^.M^..  
 *******....M.  
  *M+**^**.^.^  
   ^P+++++++M   
   M+*^*.***    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 102v/112V Pos: standing >
 
   M......^.    
  M^..M^.....   
 MM^*..M^.....  
 M^**^.^MMW...  
 M^***.@^M^...  
 ^**^*.^^.M^..  
 *******....M.  
  *M+**^**.^.   
   ^P+++++++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 101v/112V Pos: standing >
 
   ^..M^....    
  M^*..M^....   
 M^**^.^MMW...  
 M^***.D^M^...  
 ^**^*.@^.M^..  
 *******....M.  
  *M+**^**.^.^  
   ^PP++++++M   
   M+*^*.***    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 100v/112V Pos: standing >
 
 *.^^.  
 **@..  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 22h/22H 98v/112V Pos: standing >
 
   *..M^....    
  **^.^MMW...   
 ^***.D^M^...+  
 **^*.^^.M^..+  
 ******@...M.+  
 *M+**^**.^.^+  
  ^P++P++++M++  
  M+*^*.****.   
   *****....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 96v/112V Pos: standing >
 
   ..M^.....    
  *^.^MMW...+   
 ***.D^M^...+.  
 *^*.^^.M^..+.  
 *****.@..M.+.  
 M+**P**.^.^+.  
 ^P+++++++M++.  
  +*^*.****.+   
   ****....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 94v/112V Pos: standing >
 
   .M^.....+    
  ^.^MMW...+.   
 **.D^M^...+..  
 ^*.^^.M^..+..  
 ****..@.M.+..  
 +**^**.^.^+..  
 P+++++++M++..  
  *^*.****.+.   
   ***....^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 93v/112V Pos: standing >
 
   M^.....+.    
  .^MMW...+..   
 *.D^M^...+...  
 *.P^.M^..+...  
 ***...@M.+..^  
 **^**.^.^+..^  
 +++++++M++...  
  ^*.****.+..   
   **....^+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 91v/112V Pos: standing >
 
   ^.....*+.    
  .M^.....+..   
 ^.^MMW...+...  
 *.D^M^...+...  
 *.P^.M@..+...  
 ***....M.+..^  
 **^**.^.^+..^  
  ++++++M++..   
   *.****.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 90v/112V Pos: standing >
 
   ...^..*+.    
  M^.....*+..   
 ..M^.....+...  
 ^.^MMW...+...  
 *.D^M^@..+...  
 *.P^.M^..+...  
 ***....M.+..^  
  *^**.^.^+..   
   +++++M++.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 88v/112V Pos: standing >
 
   .^...**+*    
  ....^..*+.*   
 .M^.....*+...  
 ..M^.....+...  
 ^.^MMW@..+...  
 *.D^M^...+...  
 *.^^.M^..+...  
  **....M.+..   
   ^**.^.^+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 86v/112V Pos: standing >
 
   ^.^...**+    
  .....^..*+.   
 ..M^.....*+..  
 *..M^.....+..  
 *^.^MM@...+..  
 **.D^M^...+..  
 ^*.^^.M^..+..  
  ***....M.+.   
   *^**.^.^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The avatar of Lohrr, the World Builder is standing here, offering assistance to all.

< 22h/22H 85v/112V Pos: standing >
 
   .^...**+*    
  ....^..*+.*   
 .M^.....*+...  
 ..M^.....+...  
 ^.^MMW@..+...  
 *.D^M^...+...  
 *.^^.M^..+...  
  **....M.+..   
   ^**.^.^+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 85v/112V Pos: standing >
 
   ...^..*+.    
  M^.....*+..   
 ..M^.....+...  
 ^.^MMW...+...  
 *.D^M^@..+...  
 *.^^.M^..+...  
 ***....M.+..^  
  *^**.^.^+..   
   +++++M++.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 84v/112V Pos: standing >
 
   ..^..*+.*    
  ^.....*+...   
 .M^.....+...   
 .^MMW...+...   
 .D^M^.@.+...   
 .^^.M^..+....  
 **....M.+..^.  
  ^**.^.^+..^   
   ++++M++..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 82v/112V Pos: standing >
 
   .....*+..    
  M^.....+...   
 .^MMW...+...   
 .D^M^...+...   
 .^^.M^@.+....  
 **....M.+..^.  
 *^**.^.^+..^.  
  +++++M++...   
   .****.+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 81v/112V Pos: standing >
 
   ^.....*+.    
  .M^.....+..   
 ^.^MMW...+...  
 *.D^M^...+...  
 *.^^.M@..+...  
 ***....M.+..^  
 **^**.^.^+..^  
  ++++++M++..   
   *.****.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 79v/112V Pos: standing >
 
   M^.....+.    
  .PMMW...+..   
 *.D^M^...+...  
 *.^^.M^..+...  
 ***...@M.+..^  
 **^**.^.^+..^  
 +++++++M++...  
  ^*.****.+..   
   **....^+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 78v/112V Pos: standing >
 
   PMMW...+.    
  .D^M^...+..   
 *.^^.M^..+...  
 ***....M.+..^  
 **^**.@.^+..^  
 +++++++M++...  
 *^*.****.+...  
  ***....^+..   
   ^..^MM.+.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 22h/22H 76v/112V Pos: standing >
 
   D^M^...+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.^+..^  
 ++++++@M++...  
 *^*.****.+...  
 ****....^+...  
  *^..^MM.+.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 76v/112V Pos: standing >
 
   .D^M^...+    
  *.^^.M^..+.   
 ****....M.+..  
 +**^**.^.^+..  
 M+++++@+M++..  
 +*^*.****.+..  
 *****....^+..  
  **^..^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 76v/112V Pos: standing >
 
   *.D^M^...    
  ^*.^^.M^..+   
 *****....M.+.  
 M+**^**.^.^+.  
 ^M++++@++M++.  
 M+*^*.****.+.  
 ******....^+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 75v/112V Pos: standing >
 
   **.D^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^+  
  ^M+++@+++M++  
 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 74v/112V Pos: standing >
 
   ***.D^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^M++@++++M+  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 73v/112V Pos: standing >
 
   ^***.D^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^M+@+++++M  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 22h/22H 73v/112V Pos: standing >
Xanan enters from the east.

< 22h/22H 75v/112V Pos: standing >
Xanan leaves west.

< 22h/22H 76v/112V Pos: standing >

< 22h/22H 77v/112V Pos: standing >
A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
Your some holy beads melted from the intense heat!