The death of [28 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Grand Tharnadian Way

from the perspective of [28 Conjurer] Xanan < The Commonwealth > (Grey Elf)

<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn on back>       a large leather backpack
<worn about waist>   an elfskin belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a spellbook
<attached to belt>   a spellbook
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 144h/144H 121v/121V Pos: standing >
Your Terminal mode is now: MSP .

< 144h/144H 121v/121V Pos: standing >
You have not yet earned the right to use that ability.

< 144h/144H 121v/121V Pos: standing >
Owner               Artifact

Ras                 tendrils of shadowy mist
Swivel              the Totem of Mastery
Gelcro              the globe of shadows
Gelcro              the blackened staff of Netheril
Mis                 Illesarus, the Sword of Sharpness
Gulz                the dagger of Wind
Greaver             a gladius called 'Backstabber'
Xen                 the rod of Dispator
Aikc                a cloak of Elvenkind
Juts                the holy flamberge of the efreeti
Kuin                Avernus the life stealer
Zurag               Doombringer, the sword of chaos
Semat               Tiamat's poison tail stinger
Aikc                the platemail of the DragonLord
Nizz                a mystical warhammer
Aikc                the holy mace of the efreeti
Ras                 the ketoh of the Serpentine chindi
Broc                the mace of light and darkness
Orclife             the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Zloin               the Living Necroplasm
Even                the sphere of wind
Ayla                sunblade, longsword of Justice

       ------Summary------
         Goodies:      6
         Evils:        17
         Total:        23

< 144h/144H 121v/121V Pos: standing >
Owner               Unique

Mis                 a wispy astral-twined mindstone ring
Bis                 the orb of the sea
Kuin                the mace of the earth
Edward              the staff of blue flames
Min                 the stone mace 'Godsfury'
Gelcro              the Crown of Aktosh
Beltorin            the totem of Mox
Asher               a blood red sword named 'Death Rider'
Sgan                the platemail of the Dragon Horde
Sgan                the three-pronged totem of the Naga Queen
Greaver             a carved dragonbone longbow called "Eternity"
Asher               some platemail of colorless salamander scales
Gulz                the robe of Lost Souls
Broc                a large gold-rimmed church door
Ojoo                Utgard-Loki's crystal ball
Cull                the band of emerald flames
Skuld               the instrument of lyrical mastery
Dradosh             a cold saber called 'icicle'
Skuld               the mask of wildmagic
Ojo                 some platinum linked sleeves of life
Orclife             a haze of swirling green vapor
Greaver             the wicked-looking scimitar of Demogorgon
Swivel              Tsunami, the trident of storms
Even                'Einjar' the titan shield of purity
Ayla                the eyes of the mindflayer
Greaver             a death ring of Tezcatlipoca
Greaver             an obsidian buckle named "Rage"
Asher               a swirling staff of air conjuration
Semat               the unholy avenger named 'Bloodlust'
Greaver             the terrifying visage of the great wraith Dranum
Ayla                the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Even                the mace of mentality
Zurag               the bracer of the whirlwinds
Kiria               the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      6
         Evils:        30
         Total:        36

< 144h/144H 121v/121V Pos: standing >
Owner               Ioun

Gelcro              a bright purple ioun stone
Skellen             a dark purple ioun stone
Ayla                a LARGE green ioun stone
Semat               a dark ioun stone
Greaver             a dark yellow ioun stone
Even                a mirrored ioun stone
Orclife             a LARGE blue ioun stone
Kuin                a bright green ioun stone

       ------Summary------
         Goodies:      1
         Evils:        7
         Total:        8

< 144h/144H 121v/121V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly evil) 
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely evil)
  *The Ruins of Tharnadia's Old Quarter          (pure evil)     
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (extremely evil)
  *The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (pure evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (pure evil)     
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (very evil)     
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 144h/144H 121v/121V Pos: standing >

		Score information for Xanan

Level: 28   Race: Grey Elf   Class: Conjurer Sex: Male
Hit points: 144(144)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +0.00   Deaths:   16
Detecting:      Heat
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  277 


< 144h/144H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 144h/144H 121v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
The corpse of a tharnadian illusionist is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 144h/144H 120v/121V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 144h/144H 120v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 144h/144H 120v/121V Pos: standing >

< 144h/144H 120v/121V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
The corpse of a tharnadian illusionist is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 144h/144H 120v/121V Pos: standing >

< 144h/144H 120v/121V Pos: standing >
Ok.

< 144h/144H 120v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
Shattered bits of ice are scattered about the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 144h/144H 119v/121V Pos: standing >
A stray cat enters from the east.

< 144h/144H 119v/121V Pos: standing >
Ok.

< 144h/144H 119v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 144h/144H 120v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 144h/144H 120v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.

< 144h/144H 120v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 144h/144H 119v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 144h/144H 118v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 144h/144H 117v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 144h/144H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A brightly glowing torch floats near a stray dog's head. (Illuminating)

< 144h/144H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A peasant farmer is here from his farmstead, probably on business.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 144h/144H 115v/121V Pos: standing >
A stray dog enters from the west.

< 144h/144H 116v/121V Pos: standing >
A stray dog leaves east.

< 144h/144H 116v/121V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is a brief walk away to your east.
A homeless peasant who is a brief walk away to your east.
A stray dog who is close by to your south.
A street sweeper who is a brief walk away to your west.
A Githyanki who is in the distance to your west.

< 144h/144H 117v/121V Pos: standing >

< 144h/144H 117v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 144h/144H 119v/121V Pos: standing >
A stray dog enters from the east.

< 144h/144H 121v/121V Pos: standing >
A stray dog leaves south.

< 144h/144H 121v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 144h/144H 120v/121V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 144h/144H 120v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A peasant farmer is here from his farmstead, probably on business.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 144h/144H 119v/121V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
Your light blue scarf melted from the intense heat!
Your patched iron visor melted from the intense heat!