The death of [28 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Grand Tharnadian Way

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       a foggy visor [superior] [89%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of wildmagic[120h 38m 24s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of health (humming)
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [80%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [51%]
<attached to belt>   the bag of impossibilities
<worn on arms>       a magical pair of remorhaz hide vambraces (magic)
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [85%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [85%]
<worn on hands>      the gloves of placation
<worn on finger>     a ring called 'Soulcatcher' [87%]
<worn on finger>     the ring of the void [poor] (magic)
<held>               the totem of Mox (magic) (humming)[119h 19m 18s]
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       the slippers of rot and decay


< 927h/927H 193v/193V Pos: standing >
Ok.

< 927h/927H 193v/193V Pos: standing >
A militia guard suddenly attacks Mis!
A militia guard suddenly appears a bit confused!
A dark shroud encases Mis as he charges into battle.

< 927h/927H 193v/193V Pos: standing >
The door is open.
A commoner's dwelling lies to the west.
You extend your sights westward.
A Commoner's Dwelling
Obvious exits: -E
[2] An ancient plank of blessed hard wood has been dropped here. (magic)
[4] A small wooden shield is lying on the ground.
[4] A pair of blacksteel boots stand here.
[4] Some leather leggings were left here.
[20] A pair of vorhide fingers are lying on the ground.
[22] A soft leather jacket has been discarded here.
[19] A small sword was abandoned here.
Some small, glowing reeds have been left here. (glowing)
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)

< 927h/927H 193v/193V Pos: standing >
You sit down and relax.

< 927h/927H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               3 - nivards wicked firebrand
(10th circle)  1 - etherportal
               4 - gaseous cloud
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               2 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - elemental affinity
( 6th circle)  6 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               3 - mousestrength
               3 - summon beast
               1 - hawkvision
( 3rd circle)  2 - scalding blast
               3 - snailspeed
               3 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) arieks shattering iceball
    2 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    4 seconds:  ( 9th) arieks shattering iceball
    4 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 927h/927H 193v/193V Pos: sitting >
Niz snaps into visibility.

< 927h/927H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 927h/927H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 927h/927H 193v/193V Pos: sitting >
A militia guard suddenly clutches their head, as if trying to shrug off some unknown malady.
A militia guard's eyes briefly cloud over as his body is painfully ripped apart from within.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 927h/927H 193v/193V Pos: sitting >
A militia guard is mortally wounded, and will die soon, if not aided.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 927h/927H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a few coins

< 927h/927H 193v/193V Pos: sitting >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a few coins

< 927h/927H 193v/193V Pos: sitting >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
You have finished memorizing arieks shattering iceball.

< 927h/927H 193v/193V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 927h/927H 193v/193V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 927h/927H 193v/193V Pos: sitting >
You clamber to your feet.

< 927h/927H 193v/193V Pos: standing >
You failed.

< 927h/927H 193v/193V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A stray dog who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray dog who is not far off to your south.
A working commoner who is close by to your west.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 927h/927H 193v/193V Pos: standing >
Niz says 'invisible'
Niz's black pearl earring [superior] hums briefly.
Niz slowly fades out of existence.

< 927h/927H 193v/193V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
*Niz Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 927h/927H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Mis enters from the south.
Niz enters from the south.

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A peasant farmer who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A stray cat who is close by to your west.

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.
Mis enters from the east.
Niz enters from the east.

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 927h/927H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
Mis enters from the east.
Niz enters from the east.

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is close by to your east.

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A large rat is scurrying about here.
Mis enters from the south.
Niz enters from the south.

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A large rat who is a brief walk away to your west.
The shady youth who is rather far off to your west.

< 927h/927H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
Shattered bits of ice are scattered about the area.
A large wandering dog is here, growling at you.
Mis enters from the east.
Niz enters from the east.

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A large rat who is not far off to your west.
The shady youth who is a brief walk away to your west.
A stray cat who is in the distance to your west.
A shady mercenary who is in the distance to your west.

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Mis enters from the east.
Niz enters from the east.

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A large rat who is not far off to your east.
A large rat who is close by to your west.
The shady youth who is not far off to your west.
A stray cat who is rather far off to your west.
A shady mercenary who is rather far off to your west.

< 927h/927H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a militia guard is lying here.
A large rat is scurrying about here.
Mis enters from the east.
Niz enters from the east.

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your east.
A large rat who is a brief walk away to your east.
A street sweeper who is close by to your south.
A stray cat who is not far off to your south.
A stray cat who is not far off to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
The shady youth who is close by to your west.
A stray cat who is a brief walk away to your west.
A shady mercenary who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 927h/927H 192v/193V Pos: standing >
A large rat leaves west.

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.
Mis enters from the east.
Niz enters from the east.

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray cat who is not far off to your west.
A shady mercenary who is not far off to your west.

< 927h/927H 191v/193V Pos: standing >
The shady youth looks around as if he's lost something.
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.

< 927h/927H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Mis enters from the east.
Niz enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A woman who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A large rat who is close by to your east.
The shady youth who is close by to your east.
A street sweeper who is not far off to your east.
A stray dog who is rather far off to your east.
A large rat who is in the distance to your east.
A stray cat who is close by to your west.
A shady mercenary who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 927h/927H 192v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Northern Gates
Obvious exits: -N# -S
A large wandering dog is here, growling at you.
A woman is standing here, shopping about the town.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A woman who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A large rat who is close by to your east.
The shady youth who is close by to your east.
A street sweeper who is not far off to your east.
A stray dog who is rather far off to your east.
A large rat who is in the distance to your east.
A stray cat who is close by to your west.
A shady mercenary who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.
Mis enters from the west.
Niz enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 927h/927H 191v/193V Pos: standing >
The shady youth stares at you in scorn.
Alas, you cannot go that way. . . .

< 927h/927H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 927h/927H 193v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A stray dog who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray cat who is not far off to your west.
A shady mercenary who is not far off to your west.

< 927h/927H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Alarm bells sound, signalling an invasion!
Mis enters from the west.
Niz enters from the west.

< 927h/927H 192v/193V Pos: standing >

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
Mis enters from the north.
Niz enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your south.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 927h/927H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
Mis enters from the north.
Niz enters from the north.

< 927h/927H 192v/193V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A street sweeper who is not far off to your north.
Kieta who is close by to your east.
A Grey Elf who is close by to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is in the distance to your south.
A stray cat who is close by to your west.
A young cleric who is close by to your west.
The shady youth who is not far off to your west.
A stray cat who is a brief walk away to your west.
A deer who is rather far off to your west.
The doctor who is in the distance to your west.

< 927h/927H 192v/193V Pos: standing >

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
Shattered bits of ice are scattered about the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Mis enters from the east.
Niz enters from the east.

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
Kieta who is not far off to your east.
The shady youth who is close by to your west.
A stray cat who is not far off to your west.
A deer who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 927h/927H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
Mis enters from the west.
Niz enters from the west.

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Mis enters from the north.
Niz enters from the north.

< 927h/927H 191v/193V Pos: standing >

< 927h/927H 191v/193V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A Grey Elf who is in the distance to your east.
A peasant farmer who is in the distance to your east.
A stray dog who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A street sweeper who is rather far off to your south.

< 927h/927H 193v/193V Pos: standing >

< 927h/927H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
Mis enters from the west.
Niz enters from the west.
Alarm bells sound, signalling an invasion!

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Mis enters from the west.
Niz enters from the west.

< 927h/927H 191v/193V Pos: standing >

< 927h/927H 191v/193V Pos: standing >
A street sweeper leaves east.

< 927h/927H 193v/193V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
A street sweeper who is close by to your east.
A Grey Elf who is a brief walk away to your east.
A peasant farmer who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A stray dog who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.

< 927h/927H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Mis enters from the west.
Niz enters from the west.

< 927h/927H 192v/193V Pos: standing >

< 927h/927H 192v/193V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 927h/927H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
Mis enters from the west.
Niz enters from the west.

< 927h/927H 191v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 927h/927H 191v/193V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 155 ] You throw a fireball at a Grey Elf and have the satisfaction of seeing him enveloped in flames.
You receive your share of experience.