<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<held> a small leather-bound book
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 24h/24H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 111v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 110v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 110v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
< 24h/24H 108v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 24h/24H 106v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 24h/24H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 106v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 24h/24H 104v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 24h/24H 103v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 24h/24H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 101v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 102v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 102v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.
< 24h/24H 99v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 24h/24H 98v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 24h/24H 96v/112V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 24h/24H 95v/112V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@+++++M
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 24h/24H 95v/112V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++M+
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 94v/112V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@+++M++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 93v/112V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M++@++M+++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 93v/112V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^M+++@+M++++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 92v/112V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^M++++@M++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 91v/112V Pos: standing >
..^M^...+
*.^^.M^..+.
****....M.+..
+**^**.^.^+..
M+++++@++++..
+*^*.****.+..
*****....^+..
**^..^MM.+.
*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
< 24h/24H 91v/112V Pos: standing >
A highwayman leaves west.
.^M^...+.
.^^.M^..+..
***....M.+..^
**^**.^.^+..^
++++M+@+++...
*^*.****.+...
****....^+...
*^..^MM.+.^
..^M^..+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 90v/112V Pos: standing >
^M^...+..
^^.M^..+...
**....M.+..^.
*^**.^.^+..^.
+++M++@++....
^*.****.+....
***....^+....
^..^MM.+.^^
.^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A green iguana walks across the ground here, slowly peering about.
< 24h/24H 89v/112V Pos: standing >
M^...+...
^.M^..+....
*....M.+..^..
^**.^.^+..^.M
++M+++@+.....
*.****.+.....
**....^+....^
..^MM.+.^^.
^M^..+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 88v/112V Pos: standing >
^...+...
.M^..+.....
....M.+..^...
**.^.^+..^.M.
+M++++@.....^
.****.+......
*....^+....^.
.^MM.+.^^..
M^..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 88v/112V Pos: standing >
...+...
M^..+......
...M.+..^...^
*.^.^+..^.M..
M+++++@....^.
****.+......^
....^+....^..
^MM.+.^^...
^..+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 87v/112V Pos: standing >
...+... M
^...+...
.M^..+.......
...M.+..^.M.^
*.^.^+@.^....
++++++.....^.
****.+......^
...^+....^.
MM.+.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 86v/112V Pos: standing >
..+... M
...+... .
M^..+........
..M.+..^.M.^^
.^.^+.@^.....
+++++.....^..
***.+......^.
..^+....^..
M.+.^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 84v/112V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
.+... M .
..+... ..
^..+........^
.M.+..^.M.^^.
^.^+..@.....^
++++.....^..M
**.+......^..
.^+....^...
.+.^^....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 83v/112V Pos: standing >
.+... .
..+........
.M.+..^.M.^^.
^.^+..^.....^
++++..@..^..M
**.+......^..
..^+....^....
M.+.^^.....
.+.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 81v/112V Pos: standing >
+... ..
.+........^
M.+..^.M.^^.^
.^+..^.....^^
+++...@.^..M.
*.+......^...
.^+....^....
.+.^^......
+........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 80v/112V Pos: standing >
+........
.+..^.M.^^.
.^+..^.....^^
+++.....^..M.
*.+...@..^...
.^+....^....
M.+.^^......
.+.........
+++++++++
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 78v/112V Pos: standing >
+..^.M.^^
^+..^.....^
+++.....^..M.
*.+......^...
.^+...@^....
M.+.^^......
..+.........
.++++++++++
M........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 76v/112V Pos: standing >
+..^.....
++.....^..M
*.+......^...
.^+....^....
M.+.^^@.....
..+.........
..+++++++++++
.M........
........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 75v/112V Pos: standing >
+.....^..
.+......^..
.^+....^....
M.+.^^......
..+...@.....
..+++++++++++
..M........
.........
..P.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 73v/112V Pos: standing >
+......^.
^+....^....
M.+.^^......
..+.........
..++++@++++++
..M........
..........
...P.....
..D....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/24H 72v/112V Pos: standing >
+....^...
.+.^^......
..+.........
..+++++++++++
..M...@....
..........
....P..... .
...D....
......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 71v/112V Pos: standing >
+.^^.....
.+.........
..+++++++++++
..M........
......@...
....P..... .
....D.... .
....... .
...... .
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 70v/112V Pos: standing >
+........
.++++++++++
..M........
..........
....P.@... .
....D.... .
........ ..
....... ..
..... .
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 69v/112V Pos: standing >
+++++++++
.M........
..........
....P..... .
....D.@.. .
........ ..
........ ...
...... ..
..... ..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 67v/112V Pos: standing >
.++++++++
..M........
^....P.....
...........
.....D@...
^........ .
......... ..
....... .
...... .
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An earthen wall blocks the exit to the west.
< 24h/24H 65v/112V Pos: standing >
You hear the sounds of movement in the distance.
< 24h/24H 65v/112V Pos: standing >
Oof! You bump into an earthen wall...
You hear the sounds of movement in the distance.
< 24h/24H 66v/112V Pos: standing >
.+.......
..+++++++++
^..M........
^.....P....
......@....
.....D....
^........ .
........ .
......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 64v/112V Pos: standing >
.+.^^....
..+........
...++++++++++
^..M........
^.....@....
......P....
.....D....
........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 63v/112V Pos: standing >
.+.......
..+++++++++
^..M........
^..........
.....P@....
.....D....
^........ .
........ .
......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 24h/24H 62v/112V Pos: standing >
..+......
...++++++++
^^..M........
.^..........
^.....@.....
......D....
.^........
.........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a barbarian mercenary is lying here.
< 24h/24H 61v/112V Pos: standing >
..+++++++
^..M.......
.^..........
^...........
......@....
.^........
.......... .
........
.......
Fertile Grasslands of the Hearth Valley
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
An earthen wall blocks the exit to the east.
An earthen wall blocks the exit to the south.
An earthen wall blocks the exit to the west.
The corpse of a ShadowBeast is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Shade is lying here.
The corpse of a Githzerai is lying here.
A Duergar (medium) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
..+++++++
^..M.......
.^..........
^...........
......@....
.^........
.......... .
........
.......
Fertile Grasslands of the Hearth Valley
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
An earthen wall blocks the exit to the east.
An earthen wall blocks the exit to the south.
An earthen wall blocks the exit to the west.
The corpse of a ShadowBeast is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Shade is lying here.
The corpse of a Githzerai is lying here.
OUCH! That really did HURT!
Divine power encases you as you turn to battle evil.
You are knocked to the ground by a Duergar's skillful bash!
< 16h/24H 62v/112V Pos: sitting >
< T: Clochat TP: sit TC: few wounds E: A Duergar sta EP: excellent >
A Duergar parries your futile lunge at him.
< 124h/132H 62v/112V Pos: sitting >
< T: Clochat TP: sit TC:few scratches E: A Duergar sta EP: excellent >
An Orc snaps into visibility.
< 124h/132H 62v/112V Pos: sitting >
< T: Clochat TP: sit TC:few scratches E: A Duergar sta EP: excellent >
An Orc snaps into visibility.
< 124h/132H 62v/112V Pos: sitting >
< T: Clochat TP: sit TC:few scratches E: A Duergar sta EP: excellent >
-=[A Duergar's powerful crush seriously wounds you.]=-
OUCH! That really did HURT!
-=[A Duergar's fine crush strikes you very hard.]=-
-=[A Duergar's impressive crush seriously wounds you.]=-
OUCH! That really did HURT!
-=[A Duergar's crush strikes you very hard.]=-
< 55h/132H 62v/112V Pos: sitting >
< T: Clochat TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
Your something melted corroded by the acid.
Your something melted corroded by the acid.