<worn as a badge> an emblem of Shanatar royalty [superior]
<worn on head> a prismatic halo of light (glowing) (humming) [87%]
<worn on eyes> the eye of the ogre of endurance (glowing) (humming)
<worn in ear> the earring of the gods
<worn on face> the mask of the plague [superior]
<worn around neck> the wooden amulet of the ancient tree spirit [superior]
<worn on body> a 'Misty Vale #1 Hunter' shirt
<worn about body> a griffon feather cloak [superior] (illuminating)
<worn about waist> a waistband of rock and stone [superior]
<worn on belt buckle>a leafy mask of Silvanos [79%]
<attached to belt> a kalian crafted from a gourd [89%]
<attached to belt> a potion of bubbling goo (glowing) [43%]
<worn on arms> some polished sleeves of Dagon [89%]
<worn around wrist> the bracer of archery of dexterity
<worn around wrist> a bracelet of influence of wisdom
<worn on hands> the hands of justice (glowing) [84%]
<worn on finger> a shiny ring of the faeries (glowing) [76%]
<worn on finger> a glowing black ring [48%]
<primary weapon> a rune-covered svalich wood quarterstaff [poor]
<held> Utgard-Loki's crystal ball[113h 4m 25s]
<worn on legs> a pair of brown breeches [60%]
<worn on feet> a pair of clawed demon-hide moccasins
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 906h/906H 245v/245V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
Gulz begins to shimmer.
Zloin begins to shimmer.
Beltorin begins to shimmer.
< 906h/906H 245v/245V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Nizz stops following you.
Nizz now follows Zloin.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
...++++++M+
^^...........
M.^.M........
M^.......M...
M......@....
..^........ .
........... ..
......... .
........ .
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An earthen wall blocks the exit to the east.
An earthen wall blocks the exit to the south.
An earthen wall blocks the exit to the west.
The corpse of a ShadowBeast is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Shade is lying here.
The corpse of a Githzerai is lying here.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
< 906h/906H 245v/245V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Draego is made of flesh and appears to be of average quality.
The corpse of Draego has an item value of 1.
It appears to be the corpse of Draego.
Nothing.
< 906h/906H 245v/245V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Zikl is made of flesh and appears to be of average quality.
The corpse of Zikl has an item value of 1.
It appears to be the corpse of Zikl.
Nothing.
< 906h/906H 245v/245V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Xan is made of flesh and appears to be of slightly above average quality.
The corpse of Xan has an item value of 1.
It appears to be the corpse of Xan.
Nothing.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You do not see that here.
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Beltorin's mask sparkles for a moment, and reality seems to twist and bend.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Gulz.
< 906h/906H 245v/245V Pos: standing >
Beltorin sneaks north.
< 906h/906H 245v/245V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Gulz.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Nizz sneaks north.
You follow Zloin.
..+......
...++++++++
^^..M........
.^..........
^.....@.....
......D....
.^........
.........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A well trained barbarian mercenary has been hired to guard the countryside from evil.
< 906h/906H 243v/245V Pos: standing >
A barbarian mercenary suddenly attacks Beltorin!
A barbarian mercenary misses Beltorin.
Beltorin snaps into visibility.
< 906h/906H 243v/245V Pos: standing >
Nizz sneaks north.
You follow Zloin.
M.+.^^...
^..+.......
M...+++++++++
^^..M........
.^....@.....
^.....D.....
......D....
^........
........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Gulz sneaks in from the south.
< 906h/906H 241v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 241v/245V Pos: standing >
< 906h/906H 241v/245V Pos: standing >
Zloin sneaks south.
Nizz sneaks south.
You follow Zloin.
..+......
...++++++++
^^..M........
.^....D.....
^.....@.....
......D....
.^........
.........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting a barbarian mercenary.
A barbarian mercenary stands in mid-air here, fighting Beltorin.
< 906h/906H 239v/245V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
You draw a 3rd circle of energy from your surroundings.
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 906h/906H 242v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 242v/245V Pos: standing >
Beltorin starts casting an offensive spell.
< 906h/906H 242v/245V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a barbarian mercenary!
Zloin cackles as his disintegration ray strikes a barbarian mercenary hard!
You start chanting...
You snap into visibility.
< 906h/906H 243v/245V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.
< 906h/906H 243v/245V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gsufuh aiojugp'
Beltorin points at a barbarian mercenary.
A barbarian mercenary SCREAMS in utter anguish, caused by Beltorin's spiritual assault!
< 906h/906H 244v/245V Pos: standing >
Beltorin misses a barbarian mercenary.
Beltorin misses a barbarian mercenary.
< 906h/906H 244v/245V Pos: standing >
You snap into visibility.
Casting: horrid wilting
A barbarian mercenary's punch grazes Beltorin.
A barbarian mercenary's feeble punch grazes Beltorin.
< 906h/906H 245v/245V Pos: standing >
Zloin starts casting an offensive spell.
Nizz heroically rescues Beltorin.
< 906h/906H 245v/245V Pos: standing >
You complete your spell...
A barbarian mercenary seems to be blinded!
[Damage: 179 ] -=[A barbarian mercenary begins to dry and wilt.]=-
Gulz starts casting a spell.
Gulz snaps into visibility.
< 906h/906H 245v/245V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 906h/906H 245v/245V Pos: standing >
Zloin snaps into visibility.
< 906h/906H 245v/245V Pos: standing >
Gulz snaps into visibility.
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a barbarian mercenary!
Zloin cackles as his disintegration ray strikes a barbarian mercenary hard!
< 906h/906H 245v/245V Pos: standing >
Gulz completes his spell...
Gulz utters the words 'buoblg qrunsoqpze yugh'
Gulz's fist beats the life out of a barbarian mercenary, blood pours from his body!
A barbarian mercenary is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ojoo by 3099.
A look of horror and a silent scream are a barbarian mercenary's last actions in this world.
< 906h/906H 245v/245V Pos: standing >
You failed.
< 906h/906H 245v/245V Pos: standing >
You failed.
< 906h/906H 245v/245V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Zloin.
< 906h/906H 245v/245V Pos: standing >
..+......
...++++++++
^^..M...P....
.^..........
^.....@.....
......D....
.^........
.........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a barbarian mercenary is lying here.
Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
< 906h/906H 245v/245V Pos: standing >
Gulz sings a song to protect him from the world.
Bands of AMAZINGLY strong armor wrap around you.
< 906h/906H 245v/245V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 906h/906H 245v/245V Pos: standing >
Zloin sneaks north.
Nizz sneaks north.
You follow Zloin.
M.+.^^...
^..+.......
M...+++++++++
^^..M........
.^....@.....
^.....D.....
......D.P..
^........
........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
< 906h/906H 243v/245V Pos: standing >
You follow Zloin.
.^+....^.
MM.+.^^....
M^..+........
M...+++++++++
^^..M.@......
.^....D.....
^...........
.....DP...
........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
< 906h/906H 241v/245V Pos: standing >
Zloin sneaks east.
Nizz sneaks east.
You follow Zloin.
^+....^..
M.+.^^.....
^..+.........
...++++++++++
^..M.D@.....
^..........
...........
....DP...
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The corpse of a Gnome is lying here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Gulz sneaks in from the west.
Beltorin sneaks in from the west.
< 906h/906H 239v/245V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Nizz sneaks south.
You follow Zloin.
.+.^^....
..+........
...++++++++++
^..M..D.....
^.....@....
...........
.....DP...
........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
< 906h/906H 237v/245V Pos: standing >
Zloin sneaks south.
Nizz sneaks south.
You follow Zloin.
.+.......
..+++++++++
^..M........
^.....D....
......@....
.....D....
^........ .
........ .
......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A Human (medium) stands here. (Non-Fraggable)
You quickly scan the area.
You see nothing.
< 906h/906H 235v/245V Pos: standing >
Nizz sneaks south.
You follow Zloin.
.++++++++
..M........
^..........
......D....
.....D@...
^........ .
......... ..
....... .
...... .
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An earthen wall blocks the exit to the west.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
You quickly scan the area.
A Human who is close by to your north.
< 906h/906H 234v/245V Pos: standing >
Nizz sneaks north.
You follow Zloin.
.+.......
..+++++++++
^..M........
^..........
......@....
.....DD...
^........ .
........ .
......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
A Human (medium) stands here. (Non-Fraggable)
You quickly scan the area.
You see nothing.
< 906h/906H 232v/245V Pos: standing >
A Human leaves north.
< 906h/906H 233v/245V Pos: standing >
You failed.
< 906h/906H 234v/245V Pos: standing >
Zloin sneaks west.
Nizz sneaks west.
You follow Zloin.
..+......
...++++++++
^^..M........
.^.....P....
^.....@D....
......D....
.^........
.........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a barbarian mercenary is lying here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Gulz sneaks in from the east.
You failed.
< 906h/906H 232v/245V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Zloin sneaks south.
You follow Zloin.
..+++++++
^..M.......
.^..........
^.....DP....
......@....
.^........
.......... .
........
.......
Fertile Grasslands of the Hearth Valley
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
An earthen wall blocks the exit to the east.
An earthen wall blocks the exit to the south.
An earthen wall blocks the exit to the west.
The corpse of a ShadowBeast is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Shade is lying here.
The corpse of a Githzerai is lying here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Gulz sneaks in from the north.
< 906h/906H 230v/245V Pos: standing >
You failed.
< 906h/906H 231v/245V Pos: standing >
You failed.
< 906h/906H 231v/245V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
You failed.
< 906h/906H 233v/245V Pos: standing >
You failed.
< 906h/906H 233v/245V Pos: standing >
Gulz sings a song to protect him from the world.
< 906h/906H 234v/245V Pos: standing >
You failed.
< 906h/906H 234v/245V Pos: standing >
You failed.
< 906h/906H 235v/245V Pos: standing >
A Human enters from the north.
< 906h/906H 235v/245V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
A halo of white light settles over a Human as he charges into battle.
A Human is knocked to the ground by Nizz's skillful bash!
< 906h/906H 235v/245V Pos: standing >
Nizz parries a Human's lunge at him.
..+++++++
^..M.......
.^..........
^...........
......@....
.^........
.......... .
........
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An earthen wall blocks the exit to the east.
An earthen wall blocks the exit to the south.
An earthen wall blocks the exit to the west.
The corpse of a ShadowBeast is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Shade is lying here.
The corpse of a Githzerai is lying here.
A Human (medium) sits here, fighting Nizz. (Non-Fraggable)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
Nizz Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a Human.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
< 906h/906H 236v/245V Pos: standing >
< 906h/906H 237v/245V Pos: standing >
You start chanting...
You snap into visibility.
< 906h/906H 237v/245V Pos: standing >
Gulz starts casting an offensive spell.
Gulz snaps into visibility.
< 906h/906H 238v/245V Pos: standing >
Casting: horrid wilting
Zloin looks at a Human.
< 906h/906H 239v/245V Pos: standing >
Nizz's powerful crush seriously wounds a Human.
Nizz's fine crush strikes a Human very hard.
Nizz's impressive crush seriously wounds a Human.
Nizz's crush strikes a Human very hard.
< 906h/906H 239v/245V Pos: standing >
You complete your spell...
A Human seems to be blinded!
[Damage: 66 ] -=[A Human begins to dry and wilt.]=-
A Human's small round wooden shield melted corroded by the acid.
A Human's bronze skull cap melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.