The death of [ 5 Monk] Rapha (Orc)

in The South Gates of the Shady Grove

from the perspective of [ 5 Monk] Rapha (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
A greyish stone wall is here to the east.
[2] The corpse of an Orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.

< 1h/66H 116v/116V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
The corpse of ixie is lying here.
The corpse of an orcish merchant is lying here.
The corpse of a dancing elven girl is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1h/66H 115v/116V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Fresh blood covers everything in the area.
The corpse of an orcish shaman is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
A large warhorse stands here with its head high.

< 1h/66H 114v/116V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
An orcish shaman is here practicing a new spell.

< 1h/66H 113v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a grave-robbing orc is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.
A Dwarf (medium)  < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.

< 1h/66H 112v/116V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by someone.

< 1h/66H 113v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South

< 1h/66H 112v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an orcish guard is lying here.
The corpse of ghizyon is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A baby orc sits atop a stray dog.

< 1h/66H 111v/116V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.

< 1h/66H 112v/116V Pos: standing >
< T: Rapha TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/66H 112v/116V Pos: standing >
< T: Rapha TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/66H 112v/116V Pos: standing >
< T: Rapha TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/66H 112v/116V Pos: standing >
< T: Rapha TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/66H 112v/116V Pos: standing >
< T: Rapha TP: sta TC: awful E: stray sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1h/66H 112v/116V Pos: standing >
< T: Rapha TP: sta TC: awful E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/66H 112v/116V Pos: standing >
< T: Rapha TP: sta TC: awful E: stray sta EP: excellent >
 You attempt to flee...
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish merchant is lying here.
You flee southward!

< 1h/66H 88v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish assassin is lying here.
[2] A small collar collects among the rubble on the ground.
An orcish warrior is here preparing for the next invasion.
An orcish merchant is standing here completing his next transaction.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 1h/66H 87v/116V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
[3] The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
An orc guard of the Black Order is here watching your every action.

< 1h/66H 86v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/66H 86v/116V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East  -West 

< 1h/66H 86v/116V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
Fresh blood covers everything in the area.
The corpse of an umber hulk is lying here.
[3] The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
An orc guard of the Black Order is here watching your every action.

< 1h/66H 86v/116V Pos: standing >
The black seems to be closed.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 1h/66H 87v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/66H 87v/116V Pos: standing >
Ok.

< 1h/66H 89v/116V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 2h/66H 88v/116V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Horns begin to bellow and drums thunder to the call to arms!

< 2h/66H 87v/116V Pos: standing >

< 2h/66H 89v/116V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 2h/66H 89v/116V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 ....M+...**  
  M^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 2h/66H 88v/116V Pos: standing >

< 3h/66H 90v/116V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.

< 3h/66H 90v/116V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 3h/66H 89v/116V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
Puddles of fresh blood cover the ground.

< 3h/66H 88v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/66H 89v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/66H 89v/116V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Fresh blood covers everything in the area.
The corpse of an umber hulk is lying here.
[3] The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
A Dwarf (medium)  < The Commonwealth > stands in mid-air here, fighting an orcish guard.
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
A Githzerai (medium)  < The Commonwealth > stands in mid-air here. (Casting) 
A Grey Elf (small)  < The Commonwealth > stands in mid-air here, fighting an orcish guard.
An orcish guard crouches in mid-air here, fighting a Dwarf.

< 3h/66H 88v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of an orcish assassin is lying here.
[2] A small collar collects among the rubble on the ground.
An orcish merchant stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium)  |--The Council of MaDMeN--| stands in mid-air here, fighting an orcish warrior.
An orcish warrior crouches in mid-air here, fighting a Grey Elf.

< 3h/66H 88v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish merchant is lying here.

< 3h/66H 87v/116V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of an orcish assassin is lying here.
[2] A small collar collects among the rubble on the ground.
An orcish merchant stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium)  |--The Council of MaDMeN--| stands in mid-air here, fighting an orcish warrior.
An orcish warrior crouches in mid-air here, fighting a Grey Elf.

< 3h/66H 87v/116V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
[3] The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
A Dwarf (medium)  < The Commonwealth > stands in mid-air here, fighting an orcish guard.
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
A Githzerai (medium)  < The Commonwealth > stands in mid-air here. (Casting) 
A Grey Elf (small)  < The Commonwealth > stands in mid-air here, fighting an orcish guard.
An orcish guard crouches in mid-air here, fighting a Dwarf.

< 3h/66H 86v/116V Pos: standing >
A Grey Elf's impressive slash seriously wounds an orcish guard.
A Grey Elf's impressive slash seriously wounds an orcish guard.
A Grey Elf's slash grievously wounds an orcish guard.
A Grey Elf's slash critically injures an orcish guard.
An orcish guard is incapacitated and will slowly die, if not aided.
A Grey Elf's fine slash hits an orcish guard.
An orcish guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an orcish guard dies in agony.
A Githzerai's face flushes white for a moment.
Alas, you cannot go that way. . . .

< 3h/66H 87v/116V Pos: standing >
A Grey Elf snaps into visibility.

< 3h/66H 87v/116V Pos: standing >
Someone completes his spell...
Someone utters the words 'parl xafe'
A Grey Elf snaps into visibility.
-=[You are sent reeling by a Grey Elf's holy word.]=-