<floating about head>a LARGE green ioun stone[202h 35m 14s]
<worn as a badge> an emblem of the dragonslayer of regeneration (magic)
<worn on head> the eladrin-bone crown of the obyriths of greater strength (magic) (humming)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[204h 15m 34s]
<worn in ear> a multi-phased fish bone earring of damage (magic) (humming)
<worn in ear> the earring of the Dragon Lords of health [63%]
<worn on face> a stalkers mask of endurance
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming) [76%]
<worn around neck> the bloody eyeballs on a sinew of damage
<worn on body> the legendary platemail of defense of endurance (magic) [85%]
<worn about body> the cloak of the stalker (magic)[184h 1m 26s]
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist> a vortex of air forming a sash of damage [66%]
<worn on belt buckle>a glowing white pearl of regeneration (glowing) [76%]
<attached to belt> a metal flask marked "teleport" (glowing) [83%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [57%]
<worn on arms> some blue dragonscale shoulder guards of health (magic)
<worn around wrist> a bracer bearing the seal of Bozk of dexterity with a strange dark bloodstone (magic) [77%]
<worn around wrist> the bloody eyeballs on a sinew of constitution [59%]
<worn on hands> a pair of hazy green gloves of constitution (magic) (glowing) [69%]
<worn on finger> a ring of regeneration of health (magic) (glowing)
<worn on finger> a ring of regeneration of health (magic) (glowing)
<primary weapon> sunblade, longsword of Justice (magic)[136h 36m 44s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic)[184h 34m 1s]
<worn on legs> the legplates of the Storm (magic)
<worn on feet> some enchanted boots of endurance (magic) [87%]
< 1007h/975H 328v/328V Pos: standing >
Edward says 'invisible' to the staff of blue flames.
Edward's staff of blue flames turns pitch black!
A HUGE stone golem slowly fades out of existence.
A HUGE stone golem slowly fades out of existence.
A large xorn slowly fades out of existence.
Zikl slowly fades out of existence.
Edward slowly fades out of existence.
Draego slowly fades out of existence.
Yustro slowly fades out of existence.
You vanish.
< 1007h/975H 328v/328V Pos: standing >
Saving Ayla.
< 1007h/975H 328v/328V Pos: standing >
Edward starts casting an offensive spell.
Edward snaps into visibility.
< 1007h/975H 328v/328V Pos: standing >
Yustro's form shimmers and then fades from sight..
< 1007h/975H 328v/328V Pos: standing >
Someone sings a song to protect him from the world.
Edward snaps into visibility.
< 1007h/975H 328v/328V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.
Edward completes his spell...
Edward utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 1007h/975H 328v/328V Pos: standing >
The Bar of the Eleventh Hour lies just south of this house.
You extend your sights southward.
The Bar of Dancing Flame
Obvious exits: -N -D
The corpse of ixie is lying here.
The corpse of an orcish merchant is lying here.
The corpse of a dancing elven girl is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1007h/975H 328v/328V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 1007h/975H 328v/328V Pos: standing >
Edward says 'invisible' to the staff of blue flames.
Edward's staff of blue flames turns pitch black!
Edward slowly fades out of existence.
< 1007h/975H 328v/328V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 1007h/975H 328v/328V Pos: standing >
Zikl gets a sparkling speckled perch from his bottomless bag of the illithids.
< 1007h/975H 328v/328V Pos: standing >
Zikl eats a sparkling speckled perch.
< 1007h/975H 328v/328V Pos: standing >
Saving Ayla.
< 1007h/975H 328v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
The corpse of ixie is lying here.
The corpse of an orcish merchant is lying here.
The corpse of a dancing elven girl is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
Yustro enters from the north.
Draego enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Aikc sneaks in from the north.
Jaiu enters from the north.
A silver dracolich enters from the north.
Kraith enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
< 1007h/975H 327v/328V Pos: standing >
< 1007h/975H 327v/328V Pos: standing >
You get a sparkling impressive lobster from a net of endless currents.
< 1007h/975H 327v/328V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Aikc.
You eat the sparkling impressive lobster.
< 1007h/975H 327v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
The corpse of an orcish shaman is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
A large warhorse stands here with its head high.
Horns begin to bellow and drums thunder to the call to arms!
Yustro floats in from above.
Draego floats in from above.
Edward floats in from above.
A HUGE stone golem floats in from above.
Horns begin to bellow and drums thunder to the call to arms!
A HUGE stone golem floats in from above.
A large xorn floats in from above.
Zikl floats in from above.
Jaiu floats in from above.
A silver dracolich floats in from above.
Kraith floats in from above.
Horns begin to bellow and drums thunder to the call to arms!
Jelli floats in from above.
< 1007h/975H 327v/328V Pos: standing >
< 1007h/975H 327v/328V Pos: standing >
Kraith sings a song to protect him from the world.
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
An orcish shaman is here practicing a new spell.(Red Aura)
Yustro enters from the west.
Draego enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A large xorn enters from the west.
Zikl sneaks in from the west.
Jaiu enters from the west.
A silver dracolich enters from the west.
Kraith enters from the west.
Jelli sneaks in from the west.
< 1007h/975H 326v/328V Pos: standing >
< 1007h/975H 326v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
A grave-robbing orc sifts through the remains here.(Red Aura)
Yustro enters from the west.
Draego enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A large xorn enters from the west.
Zikl sneaks in from the west.
Jaiu enters from the west.
A silver dracolich enters from the west.
Kraith enters from the west.
< 1007h/975H 327v/328V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.
< 1007h/975H 327v/328V Pos: standing >
A grave-robbing orc suddenly attacks Yustro!
A grave-robbing orc misses Yustro.
Yustro snaps into visibility.
< 1007h/975H 327v/328V Pos: standing >
Kraith starts playing the horn of the dragonslayer and singing aloud.
< 1007h/975H 327v/328V Pos: standing >
Zikl snaps into visibility.
< 1007h/975H 327v/328V Pos: standing >
Zikl heroically dives at Yustro and pulls him out of combat.
< 1007h/975H 328v/328V Pos: standing >
Jaiu gives an order to his followers.
Jaiu snaps into visibility.
A silver dracolich snaps into visibility.
< 1007h/975H 328v/328V Pos: standing >
That person is not fighting anyone.
< 1007h/975H 328v/328V Pos: standing >
A grave-robbing orc suddenly clutches their head, as if trying to shrug off some unknown malady.
A grave-robbing orc's eyes briefly cloud over as his body is painfully ripped apart from within.
A grave-robbing orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a grave-robbing orc dies in agony.
< 1007h/975H 328v/328V Pos: standing >
An Orc enters from the west.
< 1006h/975H 328v/328V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.
< 1006h/975H 328v/328V Pos: standing >
An Orc leaves south.
You muster up your lungpower and scream "MOVING!!!".
< 1006h/975H 328v/328V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Zikl.
< 1006h/975H 328v/328V Pos: standing >
You quickly scan the area.
An orcish assassin who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
A thick-haired buffalo who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
An orcish shaman who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A drunken orc who is in the distance to your north.
A wandering soul who is close by to your east.
Meinar, the old baker who is close by to your east.
An Orc who is not far off to your south.
A stray dog who is not far off to your south.
A baby orc who is not far off to your south.
An orcish merchant who is rather far off to your south.
An orcish guard who is in the distance to your south.
An orcish shaman who is close by to your west.
A large warhorse who is not far off to your west.
< 1006h/975H 328v/328V Pos: standing >
< 1006h/975H 328v/328V Pos: standing >
< 1006h/975H 328v/328V Pos: standing >
< 1006h/975H 328v/328V Pos: standing >
Edward says 'invisible' to the staff of blue flames.
Edward's staff of blue flames turns pitch black!
A silver dracolich slowly fades out of existence.
Jaiu slowly fades out of existence.
Zikl slowly fades out of existence.
Yustro slowly fades out of existence.
< 1006h/975H 328v/328V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish assassin who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
A thick-haired buffalo who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
An orcish shaman who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A drunken orc who is in the distance to your north.
A wandering soul who is close by to your east.
Meinar, the old baker who is close by to your east.
An Orc who is not far off to your south.
A stray dog who is not far off to your south.
A baby orc who is not far off to your south.
An orcish warrior who is rather far off to your south.
An orcish merchant who is rather far off to your south.
An orcish guard who is in the distance to your south.
An orcish shaman who is not far off to your west.
A large warhorse who is not far off to your west.
< 1006h/975H 328v/328V Pos: standing >
Zikl snaps into visibility.
< 1006h/975H 328v/328V Pos: standing >
Kraith plays a song to lift his spirit off the ground.
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a grave-robbing orc is lying here.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
*Jelli < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kraith |--The Council of MaDMeN--| (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Jaiu < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
Zikl < The Commonwealth > (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
*A large Xorn stands here, three arms flailing. (minion)
*A HUGE stone golem stands solemnly here. (minion)
*A HUGE stone golem stands solemnly here. (minion)
*Edward < The Commonwealth > (Vampire)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Edward's head.
*Draego |--The Council of MaDMeN--| (ShadowBeast)(large) stands in mid-air here.(Gold Aura)
*Yustro < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
< 1006h/975H 328v/328V Pos: standing >
< 1006h/975H 328v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
Yustro enters from the north.
Draego enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A large xorn enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Zikl sneaks in from the north.
Aikc sneaks in from the north.
Jaiu enters from the north.
A silver dracolich enters from the north.
Kraith enters from the north.
Jelli sneaks in from the north.
Horns begin to bellow and drums thunder to the call to arms!
< 1006h/975H 327v/328V Pos: standing >
< 1006h/975H 327v/328V Pos: standing >
< 1006h/975H 327v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of ghizyon is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A baby orc sits atop a stray dog.
Yustro enters from the north.
Draego enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.
Zikl sneaks in from the north.
Jaiu enters from the north.
A silver dracolich enters from the north.
Kraith enters from the north.
< 1006h/975H 326v/328V Pos: standing >
< 1006h/975H 326v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish merchant is lying here.
Yustro enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Draego enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.
Zikl sneaks in from the north.
Jaiu enters from the north.
A silver dracolich enters from the north.
Kraith enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Jelli sneaks in from the north.
< 1006h/975H 327v/328V Pos: standing >
< 1006h/975H 327v/328V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.
< 1006h/975H 327v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an orcish assassin is lying here.
[2] A small collar collects among the rubble on the ground.
An orcish warrior is here preparing for the next invasion.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
Yustro enters from the north.
Draego enters from the north.
Edward sneaks in from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.
Jaiu enters from the north.
A silver dracolich enters from the north.
Kraith enters from the north.
Kraith avoids being bashed by an orcish warrior, who loses his balance and falls.
Kraith snaps into visibility.
Jelli sneaks in from the north.
< 1006h/975H 326v/328V Pos: standing >
Kraith dodges an orcish warrior's attack.
< 1006h/975H 326v/328V Pos: standing >
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Puddles of fresh blood cover the ground.
The corpse of an umber hulk is lying here.
[3] The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
An orc guard of the Black Order is here watching your every action.(Red Aura)
Yustro enters from the north.
Draego enters from the north.
Edward sneaks in from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A large xorn enters from the north.
Zikl sneaks in from the north.
Aikc sneaks in from the north.
Jaiu enters from the north.
A silver dracolich enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Jelli sneaks in from the north.
< 1006h/975H 327v/328V Pos: standing >
< 1006h/975H 327v/328V Pos: standing >
An orcish guard suddenly attacks Zikl!
An orcish guard's slash grazes Zikl.
< 1006h/975H 327v/328V Pos: standing >
An orcish merchant enters from the north.
An orcish merchant leaves north.
You assist Zikl heroically.
You snap into visibility.
You slip beneath an orcish guard's guard dealing a vicious attack!
[Damage: 14 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage: 11 ] -=[Your impressive slash wounds an orcish guard.]=-
< 1006h/975H 328v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc sta EP: few scratches >
An orcish merchant enters from the north.
An orcish merchant leaves north.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your impressive slash wounds an orcish guard.]=-
An orcish guard dodges your futile attack.
[Damage: 15 ] -=[Your impressive slash wounds an orcish guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your powerful slash strikes an orcish guard.]=-
[Damage: 11 ] -=[Your impressive slash wounds an orcish guard.]=-
An orcish guard parries your futile lunge at him.
[Damage: 14 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage: 14 ] -=[Your slash wounds an orcish guard.]=-
[Damage: 11 ] -=[Your impressive slash wounds an orcish guard.]=-
< 1006h/975H 328v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc sta EP: small wounds >
Zikl's crush wounds an orcish guard.
Zikl's impressive crush wounds an orcish guard.
Zikl's fine crush wounds an orcish guard.
Zikl's impressive crush strikes an orcish guard.
An orcish guard suddenly appears a bit confused!
An orcish guard's weak slash grazes Zikl.
Zikl dodges an orcish guard's attack.
You dodge a bash from an orcish guard, who loses his balance and falls.
< 1006h/975H 328v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: few wounds >
Yustro snaps into visibility.
< 1006h/975H 328v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: few wounds >
Your mind goes blank and the world slows down as you become one with the fight.
< 1006h/975H 328v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage: 11 ] -=[Your impressive slash wounds an orcish guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your slash strikes an orcish guard.]=-
You score a CRITICAL HIT!!!!!
You strike viciously at an orcish guard's wrist causing him to swing about madly.
[Damage: 36 ] -=[Your powerful slash strikes an orcish guard.]=-
[Damage: 16 ] -=[Your slash strikes an orcish guard.]=-
[Damage: 13 ] -=[Your slash wounds an orcish guard.]=-
[Damage: 13 ] -=[Your slash strikes an orcish guard.]=-
[Damage: 14 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 15 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 15 ] -=[Your impressive slash strikes an orcish guard.]=-
An Orc enters from below.
< 1006h/975H 320v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: few wounds >
< 1006h/975H 320v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: few wounds >
An Orc leaves north.
< 1006h/975H 320v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: few wounds >
An orcish guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An orcish guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1006h/975H 320v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 16 ] -=[Your slash strikes an orcish guard.]=-
[Damage: 13 ] -=[Your slash strikes an orcish guard.]=-
[Damage: 15 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 16 ] -=[Your slash strikes an orcish guard hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your slash seriously wounds an orcish guard.]=-
[Damage: 15 ] -=[Your impressive slash strikes an orcish guard hard.]=-
[Damage: 11 ] -=[Your impressive slash strikes an orcish guard hard.]=-
[Damage: 17 ] -=[Your impressive slash strikes an orcish guard very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your powerful slash enshrouds an orcish guard in a mist of blood.]=-
< 1006h/975H 312v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: awful >
< 1006h/975H 312v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: awful >
An Orc enters from the north.
< 1006h/975H 312v/328V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: orc kne EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your impressive slash seriously wounds an orcish guard.]=-
[Damage: 12 ] -=[Your impressive slash seriously wounds an orcish guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your slash grievously wounds an orcish guard.]=-
[Damage: 15 ] -=[Your slash critically injures an orcish guard.]=-
An orcish guard is incapacitated and will slowly die, if not aided.
[Damage: 6 ] -=[Your fine slash hits an orcish guard.]=-
An orcish guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orcish guard dies in agony.
Yustro's face flushes white for a moment.
< 1006h/975H 304v/328V Pos: standing >
Aikc starts casting an offensive spell called 'holy word'.
Aikc snaps into visibility.
< 1006h/975H 304v/328V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'parl xafe'
Aikc snaps into visibility.
Aikc sends an Orc reeling with a holy word.
An Orc is dead! R.I.P.
You receive your share of experience.