The death of [56 Wildmage] Gibbs (Shade)

in A Small Tunnel

from the perspective of [56 Demonic Rider] Mis Brewed in Blood (Githyanki)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the crown of the ageless [superior] (magic) (glowing)
<worn on eyes>       a slimy aboleth eye of damage (magic) (glowing) (humming)
<worn in ear>        a silver tooth earring [poor]
<worn in ear>        an earring of bone [poor] [86%]
<worn on face>       a splintered dragon scale of constitution
<worn around neck>   an amulet of petrified dragon eyes [78%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of skulls [poor] (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a lightbringer bracelet of Pelor (magic)
<worn around wrist>  a bracelet of purple mist of damage [82%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a shiny crimson ring of power (magic) [79%]
<worn on finger>     a shiny crimson ring [superior] (invis) (magic) [75%]
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[36h 46m 50s]
<worn on legs>       greaves of cracked bluestone [poor] (glowing)
<worn on feet>       the boots of a MaDMaN (glowing)

  *Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (neutral)       
  *The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
  *Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (extremely evil)
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (extremely evil)
  *Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

		Score information for Mis

Level: 56   Race: Githyanki   Class: Anti-Paladin / Demonic Rider Sex: Male
Hit points: 934(934)  Moves: 198(198)
Coins carried:   10 platinum     6 gold     8 silver     6 copper
Compression ratio: 83%
Status:  Standing.
         Stornogs Lesser Spheres Hellfire Soulshielded
Frags:   +5.86   Deaths:   80
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Cold Lightning Gas Acid Animals All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Fearless Sparkling
Combat Pulse:   17 Spell Pulse:  0.86 
Leaderboard Points: 1612 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (1 minute)
improved invisibility (16 minutes)
hellfire (1 minute)
battle ecstasy (1 minute)
soulshield (1 minute)
dexterity (7 minutes)
strength (7 minutes)
armor (6 minutes)
reduce (39 minutes)
vitality (10 minutes)


< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
Zloin sneaks in from the east.

< 934h/934H 198v/198V Pos: standing >
Oof! Zloin bumps into a greyish stone wall...

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
Zloin says 'hide'
Zloin's armor of a MaDMaN hums briefly.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by someone.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.
You quickly scan the area.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
A Shade who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
A Shade who is close by to your east.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
Oof! a Shade bumps into a greyish stone wall...

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
Oof! a Shade bumps into a greyish stone wall...

< 934h/934H 198v/198V Pos: standing >
Zloin starts casting a spell.

< 934h/934H 198v/198V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
Semat snaps into visibility.
Semat tackles a Shade square in the chest knocking the wind out of him!

< 934h/934H 198v/198V Pos: standing >
Semat snaps into visibility.
A Shade snaps into visibility.
Semat's decent slash grazes a Shade.
Semat's decent pierce grazes a Shade.
Semat's crude pierce grazes a Shade.
Semat's slash grazes a Shade.
Semat's decent slash grazes a Shade.
Semat's slash grazes a Shade.
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
A Shade stops invoking abruptly!
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
Skuld starts casting an offensive spell.
Skuld snaps into visibility.

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >

< 934h/934H 198v/198V Pos: standing >
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 934h/934H 198v/198V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 934h/934H 198v/198V Pos: standing >
Skuld completes his spell...
Skuld utters the words 'aque ghcandusaw'
A translucent field flashes around a Shade's body upon contact with Skuld's assault, deflecting it back at him!
A Shade snaps into visibility.
A Shade sends a stream of acid into Skuld, vaporizing fragile carbon compounds and creating a horrible stench.

< 934h/934H 198v/198V Pos: standing >
Semat snaps into visibility.
A Shade snaps into visibility.
Semat's decent slash grazes a Shade.
Semat's slash grazes a Shade.
Semat's crude pierce grazes a Shade.
Semat's weak pierce grazes a Shade.
A Shade snaps into visibility.
Semat's slash grazes a Shade.
Semat's slash wounds a Shade.
Semat's slash wounds a Shade.
You quickly scan the area.
Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 942h/934H 198v/198V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
You score a CRITICAL HIT!!!!!
A Shade snaps into visibility.
[Damage: 31 ] -=[Your impressive slash strikes a Shade.]=-

< 946h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 
< 946h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 Semat's Tiamat's poison tail stinger flashes into the path of a Shade's attack, then Semat delivers a graceful counter-attack!
Semat snaps into visibility.
A Shade snaps into visibility.
Semat's slash wounds a Shade.
Semat's impressive slash wounds a Shade.
Semat's Tiamat's poison tail stinger flashes into the path of a Shade's attack, then Semat delivers a graceful counter-attack!
Semat's impressive slash wounds a Shade.
Semat's powerful slash strikes a Shade.
A Shade misses Semat.
Skuld starts casting an offensive spell.

< 967h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.

< 967h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 
< 967h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sit EP:  small wounds >
 A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.
Skuld completes his spell...
Skuld utters the words 'aque ghcandusaw'
A Shade snaps into visibility.
Skuld sends a stream of acid into a Shade, vaporizing fragile carbon compounds and creating a horrible stench.

< 988h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sit EP:  few wounds >
 Semat snaps into visibility.
A Shade snaps into visibility.
Semat's impressive slash wounds a Shade.
Semat's impressive slash strikes a Shade.
Semat's pierce wounds a Shade.
Semat's pierce strikes a Shade.
Semat's impressive slash wounds a Shade.
Semat's impressive slash strikes a Shade.
Semat's slash strikes a Shade.
A Shade clambers to his feet.

< 1016h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Shade full on!
A Shade snaps into visibility.
Zloin misses a Shade.
A Shade dodges Zloin's attack.
Zloin snaps into visibility.
A Shade snaps into visibility.
Semat snaps into visibility.

< 1026h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade snaps into visibility.
A Shade's face turns pale as Semat slams his head into his face.

< 1037h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting a spell called 'teleport'.

< 1037h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'hzrzsafh'

< 1037h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Shade dodges your futile attack.
A Shade dodges your futile attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 30 ] -=[Your impressive slash strikes a Shade.]=-
[Damage: 12 ] -=[Your fine slash strikes a Shade.]=-
A Shade dodges your futile attack.

< 1042h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Zloin starts casting an offensive spell.
Zloin snaps into visibility.
Skuld starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 1042h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1042h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1042h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1042h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1042h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1042h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Zloin snaps into visibility.
A Shade snaps into visibility.
Green slime eats away at a Shade's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Shade full on!
Zloin snaps into visibility.
A Shade snaps into visibility.
Semat dodges a Shade's attack.
Semat dodges a Shade's attack.
A Shade snaps into visibility.
Semat snaps into visibility.
A Shade's weak pierce grazes Semat.
A Shade's weak pierce grazes Semat.
Sorry, you aren't allowed to do that in combat.

< 1055h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sta EP:  nasty wounds >
 Skuld completes his spell...
Skuld utters the words 'aque ghcandusaw'
A Shade snaps into visibility.
Skuld sends a stream of acid into a Shade, vaporizing fragile carbon compounds and creating a horrible stench.

< 1073h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 Semat snaps into visibility.
A Shade snaps into visibility.
Semat's impressive slash strikes a Shade.
Semat's fine pierce strikes a Shade.
A Shade dodges Semat's attack.
A Shade dodges Semat's attack.
Semat's impressive slash hits a Shade on the torso making him grimace in pain.
A Shade dodges Semat's attack.
Sorry, you aren't allowed to do that in combat.

< 1083h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 A Shade falls down, laughing hysterically.
You snap into visibility.
A Shade snaps into visibility.
[Damage:  2 ] Your bash knocks a Shade to the ground!

< 1083h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
 Zloin misses a Shade.
Zloin snaps into visibility.
A Shade snaps into visibility.
Zloin's fine bludgeon strikes a Shade.
Zloin starts casting an offensive spell.

< 1083h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
 Skuld starts casting an offensive spell.

< 1083h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
 Zloin snaps into visibility.
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 40 ] -=[Your powerful slash seriously wounds a Shade.]=-
[Damage: 17 ] -=[Your slash strikes a Shade very hard.]=-
[Damage: 15 ] -=[Your fine slash strikes a Shade very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your impressive slash enshrouds a Shade in a mist of blood.]=-

< 1096h/934H 198v/198V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP:  awful >
 Zloin snaps into visibility.
A Shade snaps into visibility.
Green slime eats away at a Shade's skin!
Zloin snaps into visibility.
A Shade snaps into visibility.
Green slime eats away at a Shade's skin!
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Shade full on!
Zloin snaps into visibility.
A Shade snaps into visibility.
A Shade's cloak of woven time melted corroded by the acid.
A Shade's troll brewer's fez of clarity melted corroded by the acid.
A Shade's a white hot mask of living flame melted corroded by the acid.
A Shade's glowing jade earring melted corroded by the acid.
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 13333333.
The smell of fresh blood enters your body, infusing you with power!