The death of [56 Wildmage] Gibbs (Shade)

in A Small Tunnel

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [88%]
<worn on eyes>       the black eyepiece of Menzellon [superior]
<worn in ear>        an enchanted earring of constitution
<worn in ear>        an enchanted earring of constitution [78%]
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   an oathstone pendant [superior] (magic) (humming) [81%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the cloak of woven time (magic) (glowing) [88%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of woven dreams [superior] (magic) (humming)
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [72%]
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  the bracelet of emeralds of regeneration [87%]
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     the signet ring of Frenbar (magic)
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (magic) (glowing)
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [56%]
<worn on feet>       a pair of clawed demon-hide moccasins

You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 848h/848H 182v/182V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 848h/848H 182v/182V Pos: standing >
An earth elemental is now a member of your group.

< 848h/848H 182v/182V Pos: standing >
An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
An earth elemental enters from the west.

< 848h/848H 181v/182V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your north.
An undead dragon who is close by to your south.
An undead dragon who is close by to your south.
An undead dragon who is a brief walk away to your south.
(Illusion) Zloin who is rather far off to your west.
The undead wizard who is rather far off to your west.

< 848h/848H 181v/182V Pos: standing >
Ok.
An earth elemental leaves south.

< 848h/848H 181v/182V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your north.
An earth elemental who is close by to your south.
An undead dragon who is close by to your south.
An undead dragon who is close by to your south.
An undead dragon who is a brief walk away to your south.
(Illusion) Zloin who is rather far off to your west.
The undead wizard who is rather far off to your west.

< 848h/848H 181v/182V Pos: standing >
A Small Tunnel
   You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East  -West 

< 848h/848H 180v/182V Pos: standing >
You sit down and relax.

< 848h/848H 182v/182V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               3 - group stone skin
               1 - stornogs shimmering starshell
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  1 - detect invisibility
               5 - disintegrate
( 7th circle)  1 - haste
               1 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               4 - wall of stone
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 848h/848H 182v/182V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 848h/848H 182v/182V Pos: sitting >
You clamber to your feet.

< 848h/848H 182v/182V Pos: standing >
You start chanting...

< 848h/848H 182v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.

< 848h/848H 182v/182V Pos: standing >
Casting: conjure elemental *

< 848h/848H 182v/182V Pos: standing >
Casting: conjure elemental 

< 848h/848H 182v/182V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 848h/848H 182v/182V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 848h/848H 182v/182V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.

< 848h/848H 182v/182V Pos: standing >
An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
An earth elemental enters from the west.

< 848h/848H 181v/182V Pos: standing >
You quickly scan the area.
An undead dragon who is not far off to your north.
An earth elemental who is close by to your south.
An undead dragon who is close by to your south.
An undead dragon who is close by to your south.
An undead dragon who is a brief walk away to your south.
(Illusion) Zloin who is rather far off to your west.
The undead wizard who is rather far off to your west.

< 848h/848H 181v/182V Pos: standing >
Ok.
An earth elemental leaves north.

< 848h/848H 181v/182V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your north.
An undead dragon who is not far off to your north.
An earth elemental who is close by to your south.
An undead dragon who is close by to your south.
An undead dragon who is close by to your south.
An undead dragon who is a brief walk away to your south.
(Illusion) Zloin who is rather far off to your west.
The undead wizard who is rather far off to your west.

< 848h/848H 181v/182V Pos: standing >
A Small Tunnel
   You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East  -West 

< 848h/848H 180v/182V Pos: standing >
You sit down and relax.

< 848h/848H 182v/182V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               3 - group stone skin
               1 - stornogs shimmering starshell
( 9th circle)  1 - gate
               4 - acidimmolate
( 8th circle)  1 - detect invisibility
               5 - disintegrate
( 7th circle)  1 - haste
               1 - dimension door
               4 - earthen maul
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               4 - wall of stone
( 4th circle)  3 - lightning bolt
               1 - levitate
               1 - infravision
               4 - wall of force
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               4 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 848h/848H 182v/182V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 848h/848H 182v/182V Pos: sitting >
You clamber to your feet.

< 848h/848H 182v/182V Pos: standing >
An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 848h/848H 181v/182V Pos: standing >
The Caverns of Death
   The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall.  Your body shakes as you move deeper
underground.
Obvious exits: -North -South
An earth elemental stands here, looking like a living rock. (minion) 

< 848h/848H 180v/182V Pos: standing >
Ok.
An earth elemental leaves north.

< 848h/848H 180v/182V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your north.
An undead dragon who is close by to your north.
An earth elemental who is not far off to your south.
An undead dragon who is not far off to your south.
An undead dragon who is not far off to your south.
An undead dragon who is rather far off to your south.

< 848h/848H 182v/182V Pos: standing >
An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 848h/848H 181v/182V Pos: standing >
A Small Tunnel
   You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East  -West 

< 848h/848H 180v/182V Pos: standing >
A Small Tunnel
   You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 848h/848H 179v/182V Pos: standing >
Oof! You bump into a greyish stone wall...

< 848h/848H 180v/182V Pos: standing >
You say 'hide'
Your armor of a MaDMaN hums briefly.

< 848h/848H 182v/182V Pos: standing >
A Small Tunnel
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 848h/848H 182v/182V Pos: standing >
You are surrounded by a blood-red glow.

< 848h/848H 182v/182V Pos: standing >
A Small Tunnel
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
An earth elemental stops following you.
an earth elemental is no longer in your group.
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.
A Small Tunnel
Obvious exits: -East  -West 
A greyish stone wall is here to the west. (Illusion) (magic)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 848h/848H 182v/182V Pos: standing >

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
A Shade who is not far off to your east.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >
You quickly scan the area.
A Shade who is close by to your east.
(Illusion) Zloin who is not far off to your west.
The undead wizard who is not far off to your west.

< 848h/848H 182v/182V Pos: standing >

< 848h/848H 182v/182V Pos: standing >
A Shade sneaks in from the east.

< 848h/848H 182v/182V Pos: standing >
Oof! a Shade bumps into a greyish stone wall...

< 848h/848H 182v/182V Pos: standing >
Oof! a Shade bumps into a greyish stone wall...

< 848h/848H 182v/182V Pos: standing >
You start chanting...

< 848h/848H 182v/182V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
Semat snaps into visibility.
Semat tackles a Shade square in the chest knocking the wind out of him!

< 848h/848H 182v/182V Pos: standing >
Semat snaps into visibility.
A Shade snaps into visibility.
Semat's decent slash grazes a Shade.
Semat's decent pierce grazes a Shade.
Semat's crude pierce grazes a Shade.
Semat's slash grazes a Shade.
Semat's decent slash grazes a Shade.
Semat's slash grazes a Shade.

< 848h/848H 182v/182V Pos: standing >
Casting: wall of stone **

< 848h/848H 182v/182V Pos: standing >
A Shade stops invoking abruptly!

< 848h/848H 182v/182V Pos: standing >
Casting: wall of stone *
Skuld starts casting an offensive spell.
Skuld snaps into visibility.

< 848h/848H 182v/182V Pos: standing >
Casting: wall of stone 

< 848h/848H 182v/182V Pos: standing >
You complete your spell...

< 848h/848H 182v/182V Pos: standing >
Skuld completes his spell...
Skuld utters the words 'aque ghcandusaw'
A translucent field flashes around a Shade's body upon contact with Skuld's assault, deflecting it back at him!
A Shade snaps into visibility.
A Shade sends a stream of acid into Skuld, vaporizing fragile carbon compounds and creating a horrible stench.

< 848h/848H 182v/182V Pos: standing >
Semat snaps into visibility.
A Shade snaps into visibility.
Semat's decent slash grazes a Shade.
Semat's slash grazes a Shade.
Semat's crude pierce grazes a Shade.
Semat's weak pierce grazes a Shade.
A Shade snaps into visibility.
Semat's slash grazes a Shade.
Semat's slash wounds a Shade.
Semat's slash wounds a Shade.

< 848h/848H 182v/182V Pos: standing >
Mis suddenly attacks a Shade!
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A Shade snaps into visibility.
Mis's impressive slash strikes a Shade.

< 848h/848H 182v/182V Pos: standing >
Semat's Tiamat's poison tail stinger flashes into the path of a Shade's attack, then Semat delivers a graceful counter-attack!
Semat snaps into visibility.
A Shade snaps into visibility.
Semat's slash wounds a Shade.
Semat's impressive slash wounds a Shade.
Semat's Tiamat's poison tail stinger flashes into the path of a Shade's attack, then Semat delivers a graceful counter-attack!
Semat's impressive slash wounds a Shade.
Semat's powerful slash strikes a Shade.
A Shade misses Semat.
Skuld starts casting an offensive spell.

< 848h/848H 182v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 848h/848H 182v/182V Pos: standing >
An earth elemental stops following you.
an earth elemental is no longer in your group.

< 848h/848H 182v/182V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Semat.
Skuld completes his spell...
Skuld utters the words 'aque ghcandusaw'
Skuld utters the words 'aque ghcandusaw'
A Shade snaps into visibility.
Skuld sends a stream of acid into a Shade, vaporizing fragile carbon compounds and creating a horrible stench.

< 848h/848H 182v/182V Pos: standing >
Casting: acidimmolate 
Semat snaps into visibility.
A Shade snaps into visibility.
Semat's impressive slash wounds a Shade.
Semat's impressive slash strikes a Shade.
Semat's pierce wounds a Shade.
Semat's pierce strikes a Shade.
Semat's impressive slash wounds a Shade.
Semat's impressive slash strikes a Shade.
Semat's slash strikes a Shade.
A Shade clambers to his feet.

< 848h/848H 182v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Shade full on!
A Shade snaps into visibility.
[Damage: 48 ] You miss a Shade.
A Shade dodges your futile attack.
You snap into visibility.
A Shade snaps into visibility.
Semat snaps into visibility.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade snaps into visibility.
A Shade's face turns pale as Semat slams his head into his face.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting a spell called 'teleport'.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'hzrzsafh'

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade dodges Mis's attack.
A Shade dodges Mis's attack.
Mis snaps into visibility.
A Shade snaps into visibility.
Mis's impressive slash strikes a Shade.
Mis's fine slash strikes a Shade.
A Shade dodges Mis's attack.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.
Skuld starts casting an offensive spell.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 Casting: acidimmolate 

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 You snap into visibility.
A Shade snaps into visibility.
[Damage: 24 ] -=[Green slime eats away at a Shade's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Shade full on!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 40 ] Semat dodges a Shade's attack.
Semat dodges a Shade's attack.
A Shade snaps into visibility.
Semat snaps into visibility.
A Shade's weak pierce grazes Semat.
A Shade's weak pierce grazes Semat.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sta EP:  nasty wounds >
 Skuld completes his spell...
Skuld utters the words 'aque ghcandusaw'
Skuld utters the words 'aque ghcandusaw'
A Shade snaps into visibility.
Skuld sends a stream of acid into a Shade, vaporizing fragile carbon compounds and creating a horrible stench.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 Semat snaps into visibility.
A Shade snaps into visibility.
Semat's impressive slash strikes a Shade.
Semat's fine pierce strikes a Shade.
A Shade dodges Semat's attack.
A Shade dodges Semat's attack.
Semat's impressive slash hits a Shade on the torso making him grimace in pain.
A Shade dodges Semat's attack.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 A Shade falls down, laughing hysterically.
Mis snaps into visibility.
A Shade snaps into visibility.
A Shade is knocked to the ground by Mis's mighty bash!

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
 You miss a Shade.
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Shade snaps into visibility.
[Damage:  6 ] -=[Your fine bludgeon strikes a Shade.]=-
You start chanting...

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
 Skuld starts casting an offensive spell.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP: pretty hurt >
 You snap into visibility.
Casting: acidimmolate 
Mis snaps into visibility.
A Shade snaps into visibility.
Mis's powerful slash seriously wounds a Shade.
Mis's slash strikes a Shade very hard.
Mis's fine slash strikes a Shade very hard.
Mis's impressive slash enshrouds a Shade in a mist of blood.

< 848h/848H 182v/182V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Shade sit EP:  awful >
 You snap into visibility.
A Shade snaps into visibility.
[Damage: 24 ] -=[Green slime eats away at a Shade's skin!]=-
You snap into visibility.
A Shade snaps into visibility.
[Damage: 24 ] -=[Green slime eats away at a Shade's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Shade full on!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 28 ] A Shade's cloak of woven time melted corroded by the acid.
A Shade's troll brewer's fez of clarity melted corroded by the acid.
A Shade's a white hot mask of living flame melted corroded by the acid.
A Shade's glowing jade earring melted corroded by the acid.
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!