The death of [47 Thief] Grief Brewed in Blood (Shade)

in A Bedrock Passage

from the perspective of [47 Thief] Grief Brewed in Blood (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the crown of Lords [superior] [68%]
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        a brightly flaming earring
<worn in ear>        a delicate enchanted snowflake [superior] with a strange green stone [80%]
<worn on face>       the mask of Avernus [superior] (glowing)
<worn around neck>   a studded dragonscale neckguard [poor]
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone
<worn about waist>   the spiked circles of bloodletting (humming)
<worn on belt buckle>a petrified fanged snake [64%]
<worn on arms>       some wolf hide sleeves [poor]
<worn around wrist>  a shimmering bracelet emblazoned with a golden falcon [superior] (glowing)
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn on finger>     a titanium ring [superior] (glowing)
<primary weapon>     a darksteel rapier [poor] with a strange black stone (glowing)
<secondary weapon>   a tricksters dagger of deception and illusions [poor]
<worn on legs>       some shin-guards of subterfuge

Zikl                a mystical warhammer
Aikc                the holy mace of the efreeti
Ras                 the ketoh of the Serpentine chindi
Xen                 the mace of light and darkness
Orclife             the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Gibbs               the Living Necroplasm
Even                the sphere of wind
Ayla                sunblade, longsword of Justice

       ------Summary------
         Goodies:      8
         Evils:        14
         Total:        22

< 622h/622H 214v/294V Pos: standing >
Owner               Unique

Bones               a wispy astral-twined mindstone ring
Dingle              the orb of the sea
Kuin                the mace of the earth
Bis                 the staff of blue flames
Min                 the stone mace 'Godsfury'
Bis                 the Crown of Aktosh
Bars                the totem of Mox
Mis                 a blood red sword named 'Death Rider'
Sgan                the platemail of the Dragon Horde
Sgan                the three-pronged totem of the Naga Queen
Sway                the orb of elemental fire
Zikl                some platemail of colorless salamander scales
Gulz                the robe of Lost Souls
Bones               a large gold-rimmed church door
Zlo                 Utgard-Loki's crystal ball
Vren                the band of emerald flames
Sail                the wondrous mace of the Sea
Swivel              a sword of the whirlwinds
Beltorin            the mask of wildmagic
Dragolath           the twisted spine and skull of the Lich Lord
Bones               some platinum linked sleeves of life
Orclife             a haze of swirling green vapor
Greaver             the wicked-looking scimitar of Demogorgon
Swivel              Tsunami, the trident of storms
Even                'Einjar' the titan shield of purity
Ayla                the eyes of the mindflayer
Schlam              a death ring of Tezcatlipoca
Schlam              an obsidian buckle named "Rage"
Vren                a swirling staff of air conjuration
Semat               the unholy avenger named 'Bloodlust'
Schlam              the terrifying visage of the great wraith Dranum
Ayla                the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Even                the mace of mentality
Zurag               the bracer of the whirlwinds
Ayla                the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      10
         Evils:        27
         Total:        37

< 622h/622H 215v/294V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
Owner               Ioun

Spinach             a bright purple ioun stone
Skellen             a dark purple ioun stone
Ayla                a LARGE green ioun stone
Semat               a dark ioun stone
Schlam              a dark yellow ioun stone
Even                a mirrored ioun stone
Orclife             a LARGE blue ioun stone
Zurag               a bright green ioun stone

       ------Summary------
         Goodies:      1
         Evils:        7
         Total:        8

< 622h/622H 216v/294V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (very good)     
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (evil)          
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (extremely evil)
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (extremely evil)
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 622h/622H 218v/294V Pos: standing >

		Score information for Grief

Level: 47   Race: Shade   Class: Rogue / Thief Sex: Male
Hit points: 622(622)  Moves: 219(294)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
Frags:   -0.16   Deaths:   4
Detecting:      Illusions Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  454 

Active Spells:
--------------
accelerated healing (32 minutes)
pantherspeed (24 minutes)
detect invisibility (12 minutes)
vitality (6 minutes)
rested bonus (108 minutes)


< 622h/622H 219v/294V Pos: standing >

		Score information for Grief

Level: 47   Race: Shade   Class: Rogue / Thief Sex: Male
Hit points: 622(622)  Moves: 220(294)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 69%
Status:  Standing.
Frags:   -0.16   Deaths:   4
Detecting:      Illusions Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  454 

Active Spells:
--------------
accelerated healing (32 minutes)
pantherspeed (24 minutes)
detect invisibility (12 minutes)
vitality (6 minutes)
rested bonus (108 minutes)


< 622h/622H 220v/294V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 622h/622H 223v/294V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 622h/622H 229v/294V Pos: standing >
You get a disguise kit from a bottomless bag of the illithids.

< 622h/622H 248v/294V Pos: standing >
You disguise yourself into a vampire.

< 622h/622H 253v/294V Pos: standing >

< 622h/622H 260v/294V Pos: standing >

< 622h/622H 283v/294V Pos: standing >
The insects of the area seem to be called away...

< 622h/622H 287v/294V Pos: standing >
Lava Springs Forgotten Inn
Obvious exits: -North -South -Up   
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.

< 622h/622H 294v/294V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (very good)     
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (evil)          
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (extremely evil)
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (extremely evil)
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 622h/622H 294v/294V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>
A Bedrock Intersection
   This is a cavern intersection.  The passage is made of solid rock
that is slightly bumpy.  This is the main passage through the cavern.
Various dwellings and shops lead off this passage.  Several types of
monsters roam around here.  Horde smells are bellowing from deep
within the cavern.  Incredible amounts of heat from the distant lava
springs warm the entire cavern.  There are many eerie sounds of
unknown creatures in the distance.  To the north is a forgotten inn.
Obvious exits: -North -East  -South -West 
A cruel wight savage stands here staring you down.

< 622h/622H 292v/294V Pos: standing >

<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>

<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>
The Main Cavern Entrance
   The oval entrance widens to a large iron gate.  Solid rock walls are
jagged and harsh to the touch.  Across each way are waiting foyers.  To
the corners are lookout guard posts.  Ahead, is a grim town with hostile
conditions.  The area is guarded when possible, to keep trouble out.
Horde smells are bellowing from deep within the cavern.  Incredible
amounts of heat from the distant lava springs warm the entire cavern.
There are many eerie sounds of unknown creatures in the distance.
Obvious exits: -North -East  -South -West 
A valiant archon soldier stands here scanning the area.
A valiant archon soldier stands here scanning the area.
A valiant archon commander stands here searching for more soldiers.

< 622h/622H 290v/294V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -South

< 622h/622H 288v/294V Pos: standing >
You quickly scan the area.
You see nothing.

< 622h/622H 289v/294V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 622h/622H 290v/294V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -East  -South

< 622h/622H 292v/294V Pos: standing >
You quickly scan the area.
A valiant archon soldier who is not far off to your north.

< 622h/622H 292v/294V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -South -West 
A villianous duergar creep is here lingering around.

< 622h/622H 290v/294V Pos: standing >
You quickly scan the area.
You see nothing.

< 622h/622H 290v/294V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
   The oval hollowed out passage is made of solid rock which is jagged
and harsh to the touch.  This is the main passage through the cavern.
Various dwellings lead off this tunnel.  Several types of monsters file
out from within.  Horrid smells are billowing out from deep within the
cavern.  Incredible amounts of heat from the distant lava springs warm
the entire space.  There are many eerie sounds of unknown creatures in
the distance.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a cruel wight savage is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*A Shade (tiny)  < The Commonwealth > stands in mid-air here.
A deranged ghoul scoundrel stands in mid-air here, fighting a Dwarf. (Casting) 
A Dwarf (medium)  |--The Council of MaDMeN--| stands in mid-air here, fighting a deranged ghoul scoundrel.
A brightly glowing torch floats near a Dwarf's head. (Illuminating)
A Halfling (small)  < The Commonwealth > stands in mid-air here.
*A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.

< 622h/622H 292v/294V Pos: standing >
You quickly scan the area.
You see nothing.
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 622h/622H 292v/294V Pos: standing >

< 622h/622H 292v/294V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at a deranged ghoul scoundrel.
A blast of molten spray sent by a Shade coats a deranged ghoul scoundrel with searing agony.

< 622h/622H 292v/294V Pos: standing >

< 622h/622H 292v/294V Pos: standing >
A Shade starts casting an offensive spell.

< 622h/622H 292v/294V Pos: standing >
A Halfling stops using a rucksack of plane-walking.

< 622h/622H 292v/294V Pos: standing >
A Dwarf's impressive crush enshrouds a deranged ghoul scoundrel in a mist of blood.
A Dwarf's crush enshrouds a deranged ghoul scoundrel in a mist of blood.
A Dwarf's impressive crush causes a deranged ghoul scoundrel to grimace in pain.
A Dwarf's impressive crush critically injures a deranged ghoul scoundrel.
A deranged ghoul scoundrel is mortally wounded, and will die soon, if not aided.
A Halfling puts a pile of coins into a rucksack of plane-walking.

< 622h/622H 292v/294V Pos: standing >
A deranged ghoul scoundrel stops invoking abruptly!
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at a deranged ghoul scoundrel.
A blast of molten spray sent by a Shade coats a deranged ghoul scoundrel with searing agony.
A deranged ghoul scoundrel is dead! R.I.P.
A deranged ghoul scoundrel's death cry reverberates in your head as he falls to the ground.
A deranged ghoul scoundrel shambles for a moment, and falls to pieces.
A Halfling attaches a rucksack of plane-walking to his belt.

< 622h/622H 292v/294V Pos: standing >
You snap into visibility.
You snap into visibility.
You are knocked to the ground by a Dwarf's skillful bash!

< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Dwarf parries your futile lunge at him.
You miss a Dwarf.
A Dwarf dodges your futile attack.
A Dwarf blocks your futile lunge at him.
A Dwarf parries your futile lunge at him.
You snap into visibility.

< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 A Grey Elf shouts out loudly.. MOVING!!!!

< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 
< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 A Shade sits down in a comfortable spot.

< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 A Shade stares off into space, entering a meditative trance.

< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.
A Dwarf parries your futile lunge at him.
You snap into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Dwarf.]=-
A Dwarf parries your futile lunge at him.

< 617h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 A Shade snaps out of his meditative trance, smiling placidly.
You snap into visibility.
-=[A Dwarf's impressive crush wounds you.]=-
-=[A Dwarf's impressive crush wounds you.]=-
-=[A Dwarf's crush wounds you.]=-
-=[A Dwarf's impressive crush strikes you.]=-

< 548h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC: small wounds E: A Dwarf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a Grey Elf is almost too much...
A Grey Elf snaps into visibility.
You snap into visibility.
-=[Piercing light from a Grey Elf's holy symbol hurts you!]=-
OUCH!  That really did HURT!

< 430h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A Halfling starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 430h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A Shade clambers to his feet.

< 430h/622H 292v/294V Pos: sitting >
< T: Grief TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You have been blinded!
The flames cause your skin to smoke!
You snap into visibility.
-=[Someone unleashes light in a focused, searing ray at you!]=-
Your disguise falls apart!
OUCH!  That really did HURT!

< 242h/622H 292v/294V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'oculoghfal jioculoae'
Nooo! The holy power of someone is almost too much...
You snap into visibility.
-=[Piercing light from someone's holy symbol hurts you!]=-
OUCH!  That really did HURT!

< 138h/622H 292v/294V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 A faint hum can be heard from something carried by someone.

< 138h/622H 292v/294V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
Someone blocks your futile lunge at him.
You snap into visibility.

< 138h/622H 292v/294V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 You snap into visibility.
-=[Someone's impressive crush strikes you very hard.]=-
-=[Someone's crush enshrouds you in a mist of blood.]=-
-=[Someone's crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!

< 48h/622H 292v/294V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 You clamber to your feet.

< 48h/622H 292v/294V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 You are already standing.

< 48h/622H 292v/294V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Lava Springs.
Room: A Cavern Cavity
</map>
You can't see a damn thing, you're blinded!
You flee eastward!

< 48h/622H 281v/294V Pos: standing >
The flames cause your skin to smoke!
You snap into visibility.
-=[Someone fires a blast of molten spray at you, causing unbearable pain.]=-
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!