The death of [47 Thief] Grief Brewed in Blood (Shade)

in A Bedrock Passage

from the perspective of [56 Holyman] Aikc < The Commonwealth > (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone of health (magic) [85%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [85%]
<worn on eyes>       devil eyes of the ghargatula [poor] (magic) [54%]
<worn in ear>        a sapphire earring (illuminating) [81%]
<worn in ear>        a brightly flaming earring
<worn on face>       a stalkers mask [superior]
<worn around neck>   the amulet named "Flow" (humming) [87%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [85%]
<worn on body>       the platemail of the DragonLord (magic)[215h 23m 41s]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[211h 39m 16s]
<worn on back>       a crested shield of Melkivar (magic) [81%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [81%]
<worn about waist>   a belt of iron solidarity (magic)[215h 54m 2s]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [86%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of dexterity (magic) [52%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[202h 23m 46s]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [85%]
<worn on hands>      the gloves of placation [60%]
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis) [70%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[211h 39m 5s]
<worn on legs>       some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [88%]


Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3080 
Paladin auras:   Spell Protection

Active Spells:
--------------
biofeedback (5 minutes)
sanctuary (11 minutes)
roar of heroes (less than a minute remaining)
bless (22 minutes)
accelerated healing (27 minutes)
armor (17 minutes)
vitality (11 minutes)
true seeing (41 minutes)
well-rested bonus (113 minutes)


< 1167h/1167H 208v/208V Pos: sitting >
A deranged ghoul scoundrel completes his spell...
A deranged ghoul scoundrel tries to dispel Grahk's magic!
And fails miserably...

< 1167h/1167H 208v/208V Pos: sitting >
You have finished praying for full harm.
Zikl dodges a cruel wight savage's attack.

< 1167h/1167H 208v/208V Pos: sitting >
Grahk dodges a deranged ghoul scoundrel's attack.
Grahk dodges a deranged ghoul scoundrel's attack.

< 1167h/1167H 208v/208V Pos: sitting >
You have finished praying for full harm.

< 1167h/1167H 208v/208V Pos: sitting >
Grahk completes his spell...
A plague of insects and arachnids flow like an ocean.

< 1167h/1167H 208v/208V Pos: sitting >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a deranged ghoul scoundrel!
A sea of arachnids and insects consume and overwhelm a cruel wight savage!
You have finished praying for full heal.

< 1167h/1167H 208v/208V Pos: sitting >
You have finished praying for silence.
Your prayers are complete.

< 1167h/1167H 208v/208V Pos: sitting >
You clamber to your feet.

< 1167h/1167H 208v/208V Pos: standing >
Xan puts a bunch of stuff into a bottomless bag of the shield dwarves.
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here.(Gold Aura)
A deranged ghoul scoundrel stands in mid-air here, fighting Grahk.(Red Aura)
A cruel wight savage stands here, fighting Grahk.(Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a cruel wight savage.

< 1167h/1167H 208v/208V Pos: standing >
Grahk's fine bludgeon wounds a cruel wight savage.
Grahk's decent bludgeon wounds a cruel wight savage.
Grahk's bludgeon wounds a cruel wight savage.
Xan gets a deep hooded cloak of sorrow from the corpse of Nizz.
Xan gets a slab of obsidian [poor] from the corpse of Nizz.
Xan gets some blue dragonscale shoulder guards from the corpse of Nizz.
Xan gets a pair of vampiric dragonscale gauntlets from the corpse of Nizz.
Xan gets the boots of speed [superior] from the corpse of Nizz.
Xan gets some mithril-plated gnomish leg enhancers from the corpse of Nizz.
Xan gets the crown of might [poor] from the corpse of Nizz.
Xan gets a nearly imperceptible death shroud [superior] from the corpse of Nizz.
Xan gets the cloak of shadow dragons [superior] from the corpse of Nizz.
Xan gets a magical glowing sphere from the corpse of Nizz.
Xan gets a bunch of stuff from the corpse of Nizz.

< 1167h/1167H 208v/208V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here.(Gold Aura)
A deranged ghoul scoundrel stands in mid-air here, fighting Grahk.(Red Aura)
A cruel wight savage stands here, fighting Grahk.(Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a cruel wight savage.

< 1167h/1167H 208v/208V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a deranged ghoul scoundrel!
A sea of arachnids and insects consume and overwhelm a cruel wight savage!
Grahk dodges a deranged ghoul scoundrel's attack.
A deranged ghoul scoundrel licks his mouth and smiles.
A deranged ghoul scoundrel savagely bites into Grahk's flesh!
A deranged ghoul scoundrel starts casting a spell.

< 1167h/1167H 208v/208V Pos: standing >
Grahk dodges a cruel wight savage's attack.
Grahk dodges a cruel wight savage's attack.

< 1167h/1167H 208v/208V Pos: standing >
Grahk's decent bludgeon wounds a cruel wight savage.
Grahk's decent bludgeon wounds a cruel wight savage.
Grahk's decent bludgeon wounds a cruel wight savage.

< 1167h/1167H 208v/208V Pos: standing >
Xan puts a bunch of stuff into a bottomless bag of the shield dwarves.

< 1167h/1167H 208v/208V Pos: standing >
Xan sits down in a comfortable spot.

< 1167h/1167H 208v/208V Pos: standing >
Xan stares off into space, entering a meditative trance.
You quickly scan the area.
A villianous duergar creep who is close by to your north.
A valiant archon soldier who is rather far off to your north.
A villianous duergar creep who is close by to your south.
A stonescale pyrolisk who is a brief walk away to your south.

< 1167h/1167H 208v/208V Pos: standing >
Their skin is already hard as a rock!

< 1167h/1167H 208v/208V Pos: standing >
A deranged ghoul scoundrel completes his spell...
A deranged ghoul scoundrel utters the words 'diesilla barh'
Grahk wavers under the impact of the lightning bolt sent by a deranged ghoul scoundrel.

< 1167h/1167H 208v/208V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*Xan  < The Commonwealth > (Shade)(tiny) sits resting.(Gold Aura)
A deranged ghoul scoundrel stands in mid-air here, fighting Grahk.(Red Aura)
A cruel wight savage stands here, fighting Grahk.(Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a cruel wight savage.

< 1167h/1167H 208v/208V Pos: standing >
Zikl heroically dives at Grahk and pulls him out of combat.

< 1167h/1167H 208v/208V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a deranged ghoul scoundrel!
A sea of arachnids and insects consume and overwhelm a cruel wight savage!

< 1167h/1167H 208v/208V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
A cruel wight savage misses Zikl.
A cruel wight savage's punch grazes Zikl.
Zikl parries a deranged ghoul scoundrel's lunge at him.
Zikl dodges a deranged ghoul scoundrel's attack.
A deranged ghoul scoundrel groans loudly.
A deranged ghoul scoundrel starts casting an offensive spell.

< 1167h/1167H 208v/208V Pos: standing >
Grahk's bludgeon strikes a cruel wight savage.
Grahk's decent bludgeon strikes a cruel wight savage.

< 1167h/1167H 208v/208V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*Xan  < The Commonwealth > (Shade)(tiny) sits resting.(Gold Aura)
A deranged ghoul scoundrel stands in mid-air here, fighting Zikl. (Casting) (Red Aura)
A cruel wight savage stands here, fighting Grahk.(Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here, fighting a deranged ghoul scoundrel.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a cruel wight savage.

< 1167h/1167H 208v/208V Pos: standing >
Xan snaps out of his meditative trance, smiling placidly.

< 1167h/1167H 208v/208V Pos: standing >
Xan clambers to his feet.
You are using:
<worn as a badge>    a spherical chunk of the swamp fane runestone of health (magic) [85%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [85%]
<worn on eyes>       devil eyes of the ghargatula [poor] (magic) [54%]
<worn in ear>        a sapphire earring (illuminating) [81%]
<worn in ear>        a brightly flaming earring
<worn on face>       a stalkers mask [superior]
<worn around neck>   the amulet named "Flow" (humming) [87%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [85%]
<worn on body>       the platemail of the DragonLord (magic)[215h 16m 27s]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[211h 32m 2s]
<worn on back>       a crested shield of Melkivar (magic) [81%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing) [81%]
<worn about waist>   a belt of iron solidarity (magic)[215h 46m 48s]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [86%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of dexterity (magic) [52%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[202h 16m 32s]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [85%]
<worn on hands>      the gloves of placation [60%]
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis) [70%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[211h 31m 51s]
<worn on legs>       some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [88%]

< 1167h/1167H 208v/208V Pos: standing >
Xan starts casting an offensive spell.
Xan snaps into visibility.

< 1167h/1167H 208v/208V Pos: standing >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a deranged ghoul scoundrel!
A sea of arachnids and insects consume and overwhelm a cruel wight savage!

< 1167h/1167H 208v/208V Pos: standing >
Zikl's impressive crush strikes a deranged ghoul scoundrel.
Zikl's impressive crush strikes a deranged ghoul scoundrel.
Zikl's impressive crush strikes a deranged ghoul scoundrel.
Zikl's crush strikes a deranged ghoul scoundrel.
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here. (Casting) (Gold Aura)
A deranged ghoul scoundrel stands in mid-air here, fighting Zikl. (Casting) (Red Aura)
A cruel wight savage stands here, fighting Grahk.(Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here, fighting a deranged ghoul scoundrel.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a cruel wight savage.

< 1167h/1167H 208v/208V Pos: standing >
A deranged ghoul scoundrel completes his spell...
A deranged ghoul scoundrel utters the words 'eugszr waouq'
A deranged ghoul scoundrel tries to dispel Zikl's magic!
And fails miserably...

< 1167h/1167H 208v/208V Pos: standing >
Xan completes his spell...
Xan utters the words 'abrauztg gpahhzfuio uqzbarr'
Xan points at a cruel wight savage.
Xan's iceball shatters upon impacting a cruel wight savage, rending flesh and sending blood flying.
A cruel wight savage is dead! R.I.P.
You receive your share of experience.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
A cruel wight savage's death cry reverberates in your head as he falls to the ground.

< 1167h/1167H 208v/208V Pos: standing >
Zikl dodges a deranged ghoul scoundrel's attack.
the corpse of a cruel wight savage does not contain the essence.

< 1167h/1167H 208v/208V Pos: standing >
You do not see a essence here.

< 1167h/1167H 208v/208V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a cruel wight savage is made of flesh and appears to be of average quality.
The corpse of a cruel wight savage has an item value of 1.
It appears to be the corpse of a cruel wight savage.
Nothing.

< 1167h/1167H 208v/208V Pos: standing >
Saving Aikc.

< 1167h/1167H 208v/208V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a cruel wight savage is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here.(Gold Aura)
A deranged ghoul scoundrel stands in mid-air here, fighting Zikl.(Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here, fighting a deranged ghoul scoundrel.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.

< 1167h/1167H 208v/208V Pos: standing >
The sea of insects and arachnids fades away...

< 1167h/1167H 208v/208V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 1167h/1167H 208v/208V Pos: standing >
Zikl's impressive crush strikes a deranged ghoul scoundrel hard.
A deranged ghoul scoundrel dodges Zikl's attack.
Zikl's crush strikes a deranged ghoul scoundrel.
Zikl's impressive crush strikes a deranged ghoul scoundrel.

< 1167h/1167H 208v/208V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1167(1167)  Moves: 208(208)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Stornogs Lesser Spheres Sanctuary Soulshielded
Frags:   +5.48   Deaths:   50
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3080 
Paladin auras:   Spell Protection

Active Spells:
--------------
biofeedback (5 minutes)
sanctuary (11 minutes)
roar of heroes (less than a minute remaining)
bless (22 minutes)
accelerated healing (27 minutes)
armor (17 minutes)
vitality (11 minutes)
true seeing (41 minutes)
well-rested bonus (113 minutes)


< 1167h/1167H 208v/208V Pos: standing >
Zikl parries a deranged ghoul scoundrel's lunge at him.
A deranged ghoul scoundrel licks his mouth and smiles.
A deranged ghoul scoundrel savagely bites into Zikl's flesh!
A deranged ghoul scoundrel starts casting a spell.

< 1167h/1167H 208v/208V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a cruel wight savage is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here.(Gold Aura)
A deranged ghoul scoundrel stands in mid-air here, fighting Zikl. (Casting) (Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here, fighting a deranged ghoul scoundrel.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.

< 1167h/1167H 208v/208V Pos: standing >
Xan grasps his totem tightly, and begins communing with the spirits.
Xan starts casting an offensive spell.
Xan snaps into visibility.

< 1167h/1167H 208v/208V Pos: standing >
Xan completes his spell...
Xan utters the words 'warhunso gsfal'
Xan points at a deranged ghoul scoundrel.
A blast of molten spray sent by Xan coats a deranged ghoul scoundrel with searing agony.

< 1167h/1167H 208v/208V Pos: standing >
You quickly scan the area.
A valiant archon commander who is rather far off to your north.
A cruel wight savage who is in the distance to your north.

< 1167h/1167H 208v/208V Pos: standing >
Xan starts casting an offensive spell.

< 1167h/1167H 208v/208V Pos: standing >
Grahk stops using a rucksack of plane-walking.

< 1167h/1167H 208v/208V Pos: standing >
Zikl's impressive crush enshrouds a deranged ghoul scoundrel in a mist of blood.
Zikl's crush enshrouds a deranged ghoul scoundrel in a mist of blood.
Zikl's impressive crush causes a deranged ghoul scoundrel to grimace in pain.
Zikl's impressive crush critically injures a deranged ghoul scoundrel.
A deranged ghoul scoundrel is mortally wounded, and will die soon, if not aided.
Grahk puts a pile of coins into a rucksack of plane-walking.
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a cruel wight savage is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*A vampire necromancer is standing here, busy with his own matters.(Illusion)(Red Aura)
Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here. (Casting) (Gold Aura)
A deranged ghoul scoundrel is lying here, mortally wounded. (Casting) (Red Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here, fighting a deranged ghoul scoundrel.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.

< 1167h/1167H 208v/208V Pos: standing >
A deranged ghoul scoundrel stops invoking abruptly!
Xan completes his spell...
Xan utters the words 'warhunso gsfal'
Xan points at a deranged ghoul scoundrel.
A blast of molten spray sent by Xan coats a deranged ghoul scoundrel with searing agony.
A deranged ghoul scoundrel is dead! R.I.P.
You receive your share of experience.
A deranged ghoul scoundrel's death cry reverberates in your head as he falls to the ground.
A deranged ghoul scoundrel shambles for a moment, and falls to pieces.
Grahk attaches a rucksack of plane-walking to his belt.

< 1167h/1167H 208v/208V Pos: standing >
the corpse of a cruel wight savage does not contain the essence.

< 1167h/1167H 208v/208V Pos: standing >
You do not see a essence here.

< 1167h/1167H 208v/208V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 18 hours.
The corpse of a cruel wight savage is made of flesh and appears to be of average quality.
The corpse of a cruel wight savage has an item value of 1.
It appears to be the corpse of a cruel wight savage.
Nothing.

< 1167h/1167H 208v/208V Pos: standing >
Saving Aikc.

< 1167h/1167H 208v/208V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (very good)     
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (evil)          
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (pure evil)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely evil)
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (extremely evil)
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (extremely evil)
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1167h/1167H 208v/208V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer snaps into visibility.
A vampire necromancer is knocked to the ground by Zikl's skillful bash!
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a cruel wight savage is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
A vampire necromancer sits in mid-air here, fighting Zikl.(Illusion)(Red Aura)
*Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here.(Gold Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here, fighting a vampire necromancer.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.

< 1167h/1167H 208v/208V Pos: standing >
Zikl parries a vampire necromancer's lunge at him.
A vampire necromancer misses Zikl.
Zikl dodges a vampire necromancer's attack.
Zikl blocks a vampire necromancer's lunge at him.
Zikl parries a vampire necromancer's lunge at him.
A vampire necromancer snaps into visibility.

< 1167h/1167H 208v/208V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 1167h/1167H 208v/208V Pos: standing >
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a cruel wight savage is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a drunk flind vagabond is lying here.
Shattered bits of ice are scattered about the area.
*A vampire necromancer sits in mid-air here, fighting Zikl.(Illusion)(Red Aura)
*Xan  < The Commonwealth > (Shade)(tiny) stands in mid-air here.(Gold Aura)
Zikl  |--The Council of MaDMeN--| (Dwarf)(medium) stands in mid-air here, fighting a vampire necromancer.(Gold Aura)
A brightly glowing torch floats near Zikl's head. (Illuminating)
Grahk  < The Commonwealth > (Halfling)(small) stands in mid-air here.

< 1167h/1167H 208v/208V Pos: standing >
Xan sits down in a comfortable spot.

< 1167h/1167H 208v/208V Pos: standing >
Xan stares off into space, entering a meditative trance.

< 1167h/1167H 208v/208V Pos: standing >
You start chanting...
You snap into visibility.

< 1167h/1167H 208v/208V Pos: standing >
Casting: destroy undead 
Zikl blocks a vampire necromancer's lunge at him.
Zikl blocks a vampire necromancer's lunge at him.
Zikl parries a vampire necromancer's lunge at him.
A vampire necromancer snaps into visibility.
A vampire necromancer's weak slash grazes Zikl.
Zikl parries a vampire necromancer's lunge at him.

< 1167h/1167H 208v/208V Pos: standing >
Xan snaps out of his meditative trance, smiling placidly.
A vampire necromancer snaps into visibility.
Zikl's impressive crush wounds a vampire necromancer.
Zikl's impressive crush wounds a vampire necromancer.
Zikl's crush wounds a vampire necromancer.
Zikl's impressive crush strikes a vampire necromancer.

< 1167h/1167H 208v/208V Pos: standing >
You complete your spell...
A vampire necromancer wavers in agony, as the positive energies purge your undead essence!
You snap into visibility.
A vampire necromancer snaps into visibility.
[Damage: 118 ] -=[A vampire necromancer wavers under your deity's power!]=-

< 1167h/1167H 208v/208V Pos: standing >
Grahk starts casting an offensive spell.
You start chanting...
You snap into visibility.

< 1167h/1167H 208v/208V Pos: standing >
Xan clambers to his feet.

< 1167h/1167H 208v/208V Pos: standing >
Casting: destroy undead 

< 1167h/1167H 208v/208V Pos: standing >
Grahk completes his spell...
Grahk utters the word 'gjifal'
A vampire necromancer seems to be blinded!
The intense flames cause a vampire necromancer's skin to smolder and burn!
A vampire necromancer snaps into visibility.
Grahk unleashes light in a focused, searing ray at a vampire necromancer!
A Shade's disguise falls apart!

< 1167h/1167H 208v/208V Pos: standing >
You complete your spell...
A Shade wavers in agony, as the positive energies purge your undead essence!
You snap into visibility.
A Shade snaps into visibility.
[Damage: 104 ] -=[A Shade wavers under your deity's power!]=-

< 1167h/1167H 208v/208V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Zikl.

< 1167h/1167H 208v/208V Pos: standing >
Zikl parries a Shade's lunge at him.
Zikl parries a Shade's lunge at him.
Zikl parries a Shade's lunge at him.
Zikl parries a Shade's lunge at him.
Zikl blocks a Shade's lunge at him.
A Shade snaps into visibility.

< 1167h/1167H 208v/208V Pos: standing >
A Shade snaps into visibility.
Zikl's impressive crush strikes a Shade very hard.
Zikl's crush enshrouds a Shade in a mist of blood.
Zikl's crush seriously wounds a Shade.
Zikl's crush seriously wounds a Shade.

< 1167h/1167H 208v/208V Pos: standing >
You failed.

< 1167h/1167H 208v/208V Pos: standing >
You failed.

< 1167h/1167H 208v/208V Pos: standing >
A Shade clambers to his feet.
Xan starts casting an offensive spell.
Xan snaps into visibility.

< 1167h/1167H 208v/208V Pos: standing >
A Shade attempts to flee.
A Shade leaves east.
You start chanting...
You snap into visibility.

< 1167h/1167H 208v/208V Pos: standing >
Xan completes his spell...
Xan utters the words 'warhunso gsfal'
Xan points at a Shade.
Xan snaps into visibility.
You receive your share of experience.