<worn as a badge> a symbol of Malch'hor Ganl [superior]
<worn on head> a blood hawk headdress [superior] [56%]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming)
<worn in ear> a blood-colored crystal tear [superior]
<worn on face> a mask of charred flesh [superior] [61%]
<worn around neck> the wooden amulet of the ancient tree spirit [66%]
<worn around neck> a scarf of the historical society
<worn on body> an imperceptable shroud of stars [superior] (invis) (glowing) (humming)
<worn on horse body> a blood-stained obsidian saddle
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone [33%]
<worn about waist> a belt of woven dreams [poor] (humming)
<worn on belt buckle>a petrified bone shard [superior] (humming)
<worn on arms> the sleeves of the swamp troll
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a golden band of the ogre-magis [poor] (glowing) [83%]
<worn on hands> a pair of gladiator combat gauntlets [poor] [89%]
<worn on finger> a heavy spike-edged ring [poor]
<worn on finger> a ring called 'Soulcatcher' (invis) [85%]
A Shade's iceball shatters upon impacting Elli, rending flesh and sending blood flying.
< 921h/1078H 272v/272V Pos: standing >
Casting: natures touch
An Orc dodges Elli's attack.
An Orc snaps into visibility.
< 921h/1078H 272v/272V Pos: standing >
You complete your spell...
You gently touch Elli's body, and her wounds begin to heal!
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 921h/1078H 272v/272V Pos: standing >
An Orc snaps into visibility.
An Orc's fine slash wounds Elli.
An Orc's pierce wounds Elli.
An Orc's pierce wounds Elli.
An Orc's fine slash wounds Elli.
An Orc's slash wounds Elli.
An Orc's impressive slash strikes Elli.
< 921h/1078H 272v/272V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Elli.
A Shade snaps into visibility.
A Shade's iceball shatters upon impacting Elli, rending flesh and sending blood flying.
< 921h/1078H 272v/272V Pos: standing >
The snow has let up a little.
You start chanting...
< 921h/1078H 272v/272V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 921h/1078H 272v/272V Pos: standing >
Powerful sparks of magic seem to flow out from a Shade's mask.
< 922h/1078H 272v/272V Pos: standing >
Casting: natures touch
< 922h/1078H 272v/272V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Elli.
A Shade's spell flows around Elli, leaving her unharmed!
An Orc snaps into visibility.
< 922h/1078H 272v/272V Pos: standing >
You complete your spell...
You gently touch Elli's body, and her wounds begin to heal!
Elli clambers to her feet.
< 922h/1078H 272v/272V Pos: standing >
Elli's face turns pale as an Orc slams his head into her face.
< 922h/1078H 272v/272V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 922h/1078H 272v/272V Pos: standing >
An Orc snaps into visibility.
An Orc's impressive slash strikes Elli.
An Orc's pierce strikes Elli.
Elli dodges an Orc's attack.
An Orc's impressive slash strikes Elli.
An Orc's unholy avenger named 'Bloodlust' turns blood red as it slashes into Elli!
An Orc snaps into visibility.
Blood red energy travels into an Orc's hand and up his arm, apparently strengthening him.
An Orc's powerful slash strikes Elli hard.
< 922h/1078H 272v/272V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Elli.
A Shade snaps into visibility.
A Shade's iceball shatters upon impacting Elli, rending flesh and sending blood flying.
Elli misses an Orc.
An Orc snaps into visibility.
< 922h/1078H 272v/272V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 922h/1078H 272v/272V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 922h/1078H 272v/272V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gsufuh aiojugp'
A Shade points at Elli.
Elli SCREAMS in utter anguish, caused by a Shade's spiritual assault!
A Shade snaps into visibility.
Elli's halo of the maelstrom was destroyed by the blast!
Elli's carnelian and ruby inlaid gorget [superior] was destroyed by the blast!
Elli's glowing white-gold ring was destroyed by the blast!
Elli's transparent ectoplasmatic belt [superior] was destroyed by the blast!
Elli is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Elli dies in agony.
You stop following Elli.
Your group has been disbanded.
< 922h/1078H 272v/272V Pos: standing >
Gates of Appollyon Fortress
Obvious exits: -East -West
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a sunstone knight is lying here.
*An Orc (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.
< 923h/1078H 272v/272V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -South -West
A sunstone greatsword has been left here.
A decorative sunstone lightpost softly illuminates the road. (illuminating)
< 923h/1078H 271v/272V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
< 923h/1078H 270v/272V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
< 923h/1078H 269v/272V Pos: standing >
Apollo's Trail and Scholar's Road
Apollo's Trail meets with Scholar's Road here, which runs south of
here past the city library, a few residential dwellings, and a few
decorative crystal spires. The Appollyon Fortress is quite close and
the massive gates are clearly visible if one gazes directly east. The
mountain peaks rise up all around the busy roads, forming a strange
symbiotic relationship between the harsh natural enviroment and the
advanced civilization here.
Obvious exits: -East -South -West
< 923h/1078H 268v/272V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
< 923h/1078H 267v/272V Pos: standing >
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -North# -East -West
< 923h/1078H 266v/272V Pos: standing >
Alas, you cannot go that way. . . .
< 923h/1078H 267v/272V Pos: standing >
Mielikki's blessing fades.
< 752h/907H 217v/222V Pos: standing >
Saturn's Way and Apollo's Trail
Arguably the two most important roads in the entire city intersect
here, with Saturn's Way continuing its north to south route while
Apollo's Trail leads off towards the Fortress in the east. Like every-
where else around Ultarium, the roads are flanked by towering mountain
peaks and awe-inspiring towers.
Obvious exits: -North -East -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
< 752h/907H 216v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/907H 216v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/907H 217v/222V Pos: standing >
Alas, you cannot go that way. . . .
An Orc drops some platinum coins.
< 752h/907H 217v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/907H 217v/222V Pos: standing >
Pardon?
< 753h/907H 217v/222V Pos: standing >
Pardon?
< 753h/907H 218v/222V Pos: standing >
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West #
< 753h/907H 217v/222V Pos: standing >
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West #
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*A Harpy ethermancer travels the city in search of knowledge.
< 753h/907H 216v/222V Pos: standing >
The moonstone seems to be closed.
< 753h/907H 217v/222V Pos: standing >
The moonstone seems to be closed.
< 753h/907H 217v/222V Pos: standing >
The moonstone seems to be closed.
An Orc drops some platinum coins.
< 753h/907H 217v/222V Pos: standing >
Starwatcher Plaza
This is one of the most popular plaza's in the city, situated directly
north of the Lunar Gates. A huge display of the planets and stars has been
set up here, a miracle of modern workmanship, it even moves in a scaled-
down but accurate formation. There are a few benches and planted flower
beds to keep the plaza beautiful. Scholar's Tower lies just to the west,
while Saturn's Way leads north, and Scholar's Road east.
Obvious exits: -North -East -South# -West #
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A local minstrel is here, singing softly and playing her instruments.
An Orc drops some platinum coins.
< 753h/907H 217v/222V Pos: standing >
The door seems to be closed.
< 753h/907H 217v/222V Pos: standing >
The door seems to be closed.
< 753h/907H 217v/222V Pos: standing >
The door seems to be closed.
< 753h/907H 217v/222V Pos: standing >
The door seems to be closed.
< 753h/907H 218v/222V Pos: standing >
The gates seems to be closed.
< 753h/907H 218v/222V Pos: standing >
The gates seems to be closed.
< 753h/907H 218v/222V Pos: standing >
The gates seems to be closed.
< 753h/907H 218v/222V Pos: standing >
The door seems to be closed.
< 753h/907H 219v/222V Pos: standing >
Scholar's Road
Scholar's Road was named after the sheer ammount of students and
scholars that visit the city of Ultarium. Every year an exodus of every
possible race come to live and study in the city, knowing the spired,
cloud city to be one of the very few locations on the planet that offers
indepth knowledge of the cosmic arts. Like most of the city roads, small
dwellings are can be seen built into the mountainside, and the Appollyon
Fortress is clearly seen to the east. The prominent Scholar's Tower and
city gates lie to the west of the well-used moonstone street tiles.
Obvious exits: -East -South -West
An elegant moonstone lightpost softly illuminates the road. (illuminating)
*A stern moonstone knight patrols the city streets here.
< 753h/907H 218v/222V Pos: standing >
Scholar's Road
Scholar's Road was named after the sheer ammount of students and
scholars that visit the city of Ultarium. Every year an exodus of every
possible race come to live and study in the city, knowing the spired,
cloud city to be one of the very few locations on the planet that offers
indepth knowledge of the cosmic arts. Like most of the city roads, small
dwellings are can be seen built into the mountainside, and the Appollyon
Fortress is clearly seen to the east. The prominent Scholar's Tower and
city gates lie to the west of the well-used moonstone street tiles.
Obvious exits: -East -South# -West
< 753h/907H 218v/222V Pos: standing >
Scholar's Road
Scholar's Road was named after the sheer ammount of students and
scholars that visit the city of Ultarium. Every year an exodus of every
possible race come to live and study in the city, knowing the spired,
cloud city to be one of the very few locations on the planet that offers
indepth knowledge of the cosmic arts. Like most of the city roads, small
dwellings are can be seen built into the mountainside, and the Appollyon
Fortress is clearly seen to the east. The prominent Scholar's Tower and
city gates lie to the west of the well-used moonstone street tiles.
Obvious exits: -East -South -West
An elegant moonstone lightpost softly illuminates the road. (illuminating)
*A stern moonstone knight patrols the city streets here.
An Orc drops some platinum coins.
< 754h/907H 218v/222V Pos: standing >
An Alley Between the Towers
This is just a short alley, seperating two of the most well-used
streets in the city, Scholar's Road to the north and Comet's Course up
a series of moonstone steps that are as broad as the alley itself. On
either side and all around, towers, windmills, and spires rise up from
the mountain avenues.
Obvious exits: -North -Up
< 754h/907H 217v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 754h/907H 217v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 754h/907H 217v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 754h/907H 218v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 754h/907H 218v/222V Pos: standing >
Alas, you cannot go that way. . . .
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 754h/907H 218v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -South -Down
< 754h/907H 217v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 754h/907H 218v/222V Pos: standing >
A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
Alas, you cannot go that way. . . .
< 536h/907H 218v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 536h/907H 218v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -North -South
< 536h/907H 218v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -North -South
< 536h/907H 217v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well place guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop. A well-worn trails leads to a mountain spring
in the east.
Obvious exits: -North -East -South
< 536h/907H 217v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -North -South
< 536h/907H 216v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -North -South
< 537h/907H 215v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well place guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop. A trail south leads up to the griffon avairy.
Obvious exits: -North -South -West
< 537h/907H 214v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -East -West
< 537h/907H 214v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -North# -East -West
*A stern moonstone knight patrols the city streets here.
A visitor to the city stands here in awe of the splendor.
< 537h/907H 213v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 213v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 213v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well place guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop. A mountain peak named the Circle of Stars
is just above.
Obvious exits: -East -Up
< 537h/907H 213v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 213v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 214v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 214v/222V Pos: standing >
Edge of the Circle of Stars
The main road that is Comet's Course lies just to the down the steps here,
while the spiritual Circle of Stars begins to the north, traversing its way
around the mountain peak that many believe to be blessed by the gods of
the stars themselves.
Obvious exits: -North -Down
< 537h/907H 213v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 213v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 214v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 214v/222V Pos: standing >
Pardon?
< 537h/907H 214v/222V Pos: standing >
Circle of Stars
The Circle of Stars is a spiritual location here within the city,
but to those unaware it appears simple as a circular, tile pathway that
winds itself around a frosty mountain peak. To several sects of cosmocy
as well as a variety of monks, this is a holy place, representing the
planet's ability to reach the heavens naturally. The pathway itself is
heavily decorated and the mountainside has many carving and runes etched
into it. At any givin time here, one can easily spot half a dozen monks
or students slowing wandering around.
Obvious exits: -South -Northwest -Northeast
A robed Rakshasa chants while walking the circle.
< 537h/907H 213v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 214v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 214v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 537h/907H 214v/222V Pos: standing >
Circle of Stars
The Circle of Stars is a spiritual location here within the city,
but to those unaware it appears simple as a circular, tile pathway that
winds itself around a frosty mountain peak. To several sects of cosmocy
as well as a variety of monks, this is a holy place, representing the
planet's ability to reach the heavens naturally. The pathway itself is
heavily decorated and the mountainside has many carving and runes etched
into it. At any givin time here, one can easily spot half a dozen monks
or students slowing wandering around.
Obvious exits: -Northwest -Southwest
< 538h/907H 211v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 538h/907H 211v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 538h/907H 211v/222V Pos: standing >
Circle of Stars
The Circle of Stars is a spiritual location here within the city,
but to those unaware it appears simple as a circular, tile pathway that
winds itself around a frosty mountain peak. To several sects of cosmocy
as well as a variety of monks, this is a holy place, representing the
planet's ability to reach the heavens naturally. The pathway itself is
heavily decorated and the mountainside has many carving and runes etched
into it. At any givin time here, one can easily spot half a dozen monks
or students slowing wandering around.
Obvious exits: -West -Southeast
A robed Rakshasa chants while walking the circle.
< 538h/907H 208v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 538h/907H 209v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 538h/907H 209v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 538h/907H 210v/222V Pos: standing >
Circle of Stars
The Circle of Stars is a spiritual location here within the city,
but to those unaware it appears simple as a circular, tile pathway that
winds itself around a frosty mountain peak. To several sects of cosmocy
as well as a variety of monks, this is a holy place, representing the
planet's ability to reach the heavens naturally. The pathway itself is
heavily decorated and the mountainside has many carving and runes etched
into it. At any givin time here, one can easily spot half a dozen monks
or students slowing wandering around.
Obvious exits: -East -West
*A powerful cosmic templar performs his daily prayers at the circle.
A robed Rakshasa chants while walking the circle.
*A powerful cosmic templar performs his daily prayers at the circle.
< 538h/907H 206v/222V Pos: standing >
Circle of Stars
The Circle of Stars is a spiritual location here within the city,
but to those unaware it appears simple as a circular, tile pathway that
winds itself around a frosty mountain peak. To several sects of cosmocy
as well as a variety of monks, this is a holy place, representing the
planet's ability to reach the heavens naturally. The pathway itself is
heavily decorated and the mountainside has many carving and runes etched
into it. At any givin time here, one can easily spot half a dozen monks
or students slowing wandering around.
Obvious exits: -East -Southwest
< 538h/907H 202v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 538h/907H 202v/222V Pos: standing >
Circle of Stars
The Circle of Stars is a spiritual location here within the city,
but to those unaware it appears simple as a circular, tile pathway that
winds itself around a frosty mountain peak. To several sects of cosmocy
as well as a variety of monks, this is a holy place, representing the
planet's ability to reach the heavens naturally. The pathway itself is
heavily decorated and the mountainside has many carving and runes etched
into it. At any givin time here, one can easily spot half a dozen monks
or students slowing wandering around.
Obvious exits: -Northeast -Southeast
< 539h/907H 200v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 539h/907H 200v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 539h/907H 201v/222V Pos: standing >
Circle of Stars
The Circle of Stars is a spiritual location here within the city,
but to those unaware it appears simple as a circular, tile pathway that
winds itself around a frosty mountain peak. To several sects of cosmocy
as well as a variety of monks, this is a holy place, representing the
planet's ability to reach the heavens naturally. The pathway itself is
heavily decorated and the mountainside has many carving and runes etched
into it. At any givin time here, one can easily spot half a dozen monks
or students slowing wandering around.
Obvious exits: -South -Northwest -Northeast
*An Orc (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.
A robed Rakshasa chants while walking the circle.
< 539h/907H 199v/222V Pos: standing >
Alas, you cannot go that way. . . .
A Shade sneaks south.
< 539h/907H 200v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 539h/907H 200v/222V Pos: standing >
Edge of the Circle of Stars
The main road that is Comet's Course lies just to the down the steps here,
while the spiritual Circle of Stars begins to the north, traversing its way
around the mountain peak that many believe to be blessed by the gods of
the stars themselves.
Obvious exits: -North -Down
*An Orc (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.
< 539h/907H 198v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 539h/907H 199v/222V Pos: standing >
A Shade sneaks north.
< 539h/907H 199v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well place guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop. A mountain peak named the Circle of Stars
is just above.
Obvious exits: -East -Up
< 540h/907H 198v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 199v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 199v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -North# -East -West
*A stern moonstone knight patrols the city streets here.
A visitor to the city stands here in awe of the splendor.
< 540h/907H 198v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well placed guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop.
Obvious exits: -East -West
< 540h/907H 197v/222V Pos: standing >
Comet's Course
Comet's Course is one of the many roads that circle around the
outside of the city proper. It twists and weaves its way around the
mountain peaks, a dangerous trek if not for the well place guardrails.
From along this road, the city itself has an amazing view to the north
with so many towers and spires built solidly on the mountainside, that
stretch upwards to rival the highest peaks in the world. Very little
lies to the south of Comet's Course, a few dwellings, the odd windmill,
and an extremely long drop. A trail south leads up to the griffon avairy.
Obvious exits: -North -South -West
< 540h/907H 197v/222V Pos: standing >
A Shade sneaks in from the west.
< 540h/907H 197v/222V Pos: standing >
A Side Trail
The trail here breaks off from the busy road of Comet's Course and
leads to a worn mountain passage. Though not one of the main sectors of
the city itself, the trail looks to be used frequently, and steps have
been carved into the mountain rock itself, leading upwards to a plateau.
Obvious exits: -North -Up
A local astronomer walks through town briskly while watching the sky.
< 540h/907H 197v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 197v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 197v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 197v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 198v/222V Pos: standing >
A Mountain Plateau
The mountain levels off here for quite a distance, allowing the
construction of a fortified guardhouse whose gate is directly to the
east of here and the local griffon avairy stretching out on the flat
mountain land. The imposing Appollyon Fortress can be seen to the north
admist the drifting clouds.
Obvious exits: -East # -Down
A large mountain cat scampers through the city, looking for scraps.
< 540h/907H 192v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 192v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/907H 192v/222V Pos: standing >
The gate seems to be closed.
< 540h/907H 193v/222V Pos: standing >
The gate seems to be closed.
< 540h/907H 193v/222V Pos: standing >
Autosaving...
Ok.
< 541h/907H 193v/222V Pos: standing >
A Moonstone Guardhouse
Within clear view of the mountain peaks, the city just off to the
north, and the entire surrounding area, sits this guardhouse. The guards
here keep a viligant lookout for anything that approaches from the skies
as well as protecting one of the most valuable resources known around
these parts, the griffons, and the griffon aviary, that lies just outside
the guardhouse to the east. A ladder built into the wall leads up to the
second floor.
Obvious exits: -East -West -Up
*A vigilant moonstone knight stands watch in the guardhouse.
< 541h/907H 192v/222V Pos: standing >
A Griffon Avairy
As a vital part of the community of Ultarium, the griffons here are
treated as equals as well as an important means of transportion for those
residents that don't have the innate ability to fly. The avairy itself
is just a small outcropped plataeu built on an eastern mountainside, and
protected by a guardhouse just to the west. Many griffons are raised and
trained here, and when not in use, usually roost here as well, though they
are all allowed to come and go as they wish.
Obvious exits: -East -South -West
< 541h/907H 191v/222V Pos: standing >
A Griffon Avairy
As a vital part of the community of Ultarium, the griffons here are
treated as equals as well as an important means of transportion for those
residents that don't have the innate ability to fly. The avairy itself
is just a small outcropped plataeu built on an eastern mountainside, and
protected by a guardhouse just to the west. Many griffons are raised and
trained here, and when not in use, usually roost here as well, though they
are all allowed to come and go as they wish.
Obvious exits: -North -East
A tame and saddled griffon waits for his rider.
< 541h/907H 189v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 189v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 190v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 190v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 190v/222V Pos: standing >
A Griffon Avairy
As a vital part of the community of Ultarium, the griffons here are
treated as equals as well as an important means of transportion for those
residents that don't have the innate ability to fly. The avairy itself
is just a small outcropped plataeu built on an eastern mountainside, and
protected by a guardhouse just to the west. Many griffons are raised and
trained here, and when not in use, usually roost here as well, though they
are all allowed to come and go as they wish.
Obvious exits: -North -West
A tame and saddled griffon waits for his rider.
< 541h/907H 186v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 187v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 187v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 187v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 541h/907H 188v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 542h/907H 188v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 542h/907H 188v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 542h/907H 188v/222V Pos: standing >
A Griffon Avairy
As a vital part of the community of Ultarium, the griffons here are
treated as equals as well as an important means of transportion for those
residents that don't have the innate ability to fly. The avairy itself
is just a small outcropped plataeu built on an eastern mountainside, and
protected by a guardhouse just to the west. Many griffons are raised and
trained here, and when not in use, usually roost here as well, though they
are all allowed to come and go as they wish.
Obvious exits: -East -South -West
A tame and saddled griffon waits for his rider.
< 542h/907H 185v/222V Pos: standing >
Alas, you cannot go that way. . . .
A Shade sneaks east.
< 542h/907H 185v/222V Pos: standing >
A Griffon Aviary
As a vital part of the community of Ultarium, the griffons here are
treated as equals as well as an important means of transportion for those
residents that don't have the innate ability to fly. The avairy itself
is just a small outcropped plataeu built on an eastern mountainside, and
protected by a guardhouse just to the west. Many griffons are raised and
trained here, and when not in use, usually roost here as well, though they
are all allowed to come and go as they wish.
Obvious exits: -West
*An Orc (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
*A Shade (small) Caskling Brewed in Blood stands in mid-air here.
Anaeus, local griffon handler, tends to his flock here.
A Shade sneaks west.
< 542h/907H 182v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 542h/907H 182v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 542h/907H 183v/222V Pos: standing >
A Shade sneaks in from the west.
< 543h/907H 186v/222V Pos: standing >
An Orc snaps into visibility.
-=[Out of nowhere, an Orc stabs you in the back.]=-
OUCH! That really did HURT!
The globe around an Orc's body flares as it bears the brunt of your assault!
< 434h/907H 186v/222V Pos: standing >
< T: Ossis TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You miss an Orc.
An Orc dodges your futile attack.
You miss an Orc.
An Orc snaps into visibility.
< 434h/907H 187v/222V Pos: standing >
< T: Ossis TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 434h/907H 187v/222V Pos: standing >
< T: Ossis TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade snaps into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
< 206h/907H 187v/222V Pos: standing >
< T: Ossis TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
An Orc snaps into visibility.
-=[An Orc's slash strikes you hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's pierce strikes you hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's impressive pierce strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's impressive slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
-=[An Orc's slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc snaps into visibility.
< 97h/907H 187v/222V Pos: standing >
< T: Ossis TP: sta TC: awful E: An Orc sta EP: excellent >
An Orc snaps into visibility.
[Damage: 1 ] -=[You get the best of an Orc as he headbutts you.]=-
< 97h/907H 187v/222V Pos: standing >
< T: Ossis TP: sta TC: awful E: An Orc sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 97h/907H 187v/222V Pos: standing >
< T: Ossis TP: sta TC: awful E: An Orc sta EP: excellent >
< 97h/907H 187v/222V Pos: standing >
< T: Ossis TP: sta TC: awful E: An Orc sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
A Shade snaps into visibility.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
Your living oceanic cloak [superior] melted from the intense heat!
Your spiral woven of smoke [superior] melted from the intense heat!