<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming)
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[225h 37m 53s]
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [82%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [poor]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> the bracelet of emeralds of regeneration
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> the ring of the Netherworld (glowing)
<worn on finger> a ring of elemental control [poor] (glowing) [82%]
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
A militia guard's death cry reverberates in your head as he falls to the ground.
< 1065h/910H 182v/182V Pos: standing >
You failed.
< 1065h/910H 182v/182V Pos: standing >
You failed.
< 1065h/910H 182v/182V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the north.
Bis sneaks in from the north.
A LARGE earth elemental enters from the north.
< 1065h/910H 181v/182V Pos: standing >
You quickly scan the area.
The shady youth who is a brief walk away to your north.
The shady youth who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is close by to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray cat who is rather far off to your south.
< 1065h/910H 181v/182V Pos: standing >
< 1065h/910H 181v/182V Pos: standing >
< 1064h/910H 181v/182V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
A large xorn enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Bis sneaks in from the south.
A LARGE earth elemental enters from the south.
< 1064h/910H 180v/182V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is in the distance to your south.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A large rat who is rather far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 1064h/910H 180v/182V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large xorn enters from the south.
Bis sneaks in from the south.
A LARGE earth elemental enters from the south.
< 1064h/910H 181v/182V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 1064h/910H 181v/182V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking youth is standing here, eyeing you with a devious glance.
A street sweeper is cleaning here, singing songs of labor.
A large xorn enters from the south.
Bis sneaks in from the south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
< 1064h/910H 180v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1064h/910H 180v/182V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
< 1063h/910H 181v/182V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
The shady youth who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
< 1063h/910H 181v/182V Pos: standing >
A militia guard suddenly attacks YOU!
-=[A militia guard's feeble punch grazes you.]=-
< 1062h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
You start chanting...
< 1062h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
Bis starts casting an offensive spell.
Bis snaps into visibility.
< 1062h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
Casting: disintegrate
< 1062h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a militia guard!
[Damage: 229 ] -=[You smile happily as your disintegration ray hits a militia guard!]=-
< 1138h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
Bis snaps into visibility.
Bis completes his spell...
Bis utters the words 'unsozfol efaui'
Bis drains a militia guard - what a waste of energy!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 1137h/910H 181v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
You failed.
< 1137h/910H 181v/182V Pos: standing >
< 1136h/910H 181v/182V Pos: standing >
Pardon?
< 1136h/910H 181v/182V Pos: standing >
The northern wall road continues west.
You extend your sights westward.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A tharnadian thief-hunter watches over the town streets intently.
< 1136h/910H 181v/182V Pos: standing >
The northern wall road continues west.
You extend your sights westward.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A tharnadian thief-hunter watches over the town streets intently.
< 1136h/910H 181v/182V Pos: standing >
Ok.
A LARGE earth elemental leaves west.
A large xorn leaves west.
< 1136h/910H 181v/182V Pos: standing >
The northern wall road continues west.
You extend your sights westward.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
*A large Xorn stands here, three arms flailing. (minion)
*A LARGE earth elemental stands here, looking like a living rock. (minion)
A tharnadian thief-hunter watches over the town streets intently.
< 1135h/910H 181v/182V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
*A large Xorn stands here, three arms flailing. (minion)
*A LARGE earth elemental stands here, looking like a living rock. (minion)
A tharnadian thief-hunter watches over the town streets intently.
Bis sneaks in from the east.
< 1135h/910H 180v/182V Pos: standing >
You start chanting...
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
< 1134h/910H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
A militia guard enters from the west.
< 1134h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
Casting: acidimmolate
A militia guard suddenly attacks Bis!
A militia guard's feeble punch grazes Bis.
< 1134h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 39 ]
< 1146h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
< 1146h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1146h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
Bis starts casting an offensive spell.
< 1146h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
Your lifeforce is assimilated into a tharnadian thief-hunter's body!
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 26 ]
< 1129h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
You snap into visibility.
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
Bis snaps into visibility.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 7 ] -=[Your bludgeon wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 2 ] -=[Your crude bludgeon grazes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter dodges your futile attack.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter starts casting an offensive spell.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1134h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few scratches >
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 35 ]
< 1144h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: small wounds >
Bis snaps into visibility.
Bis completes his spell...
Bis utters the words 'unsozfol efaui'
Bis drains a tharnadian thief-hunter - what a waste of energy!
< 1144h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
Bis misses a militia guard.
A militia guard dodges Bis's attack.
A militia guard dodges Bis's attack.
A militia guard's punch grazes Bis.
< 1144h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
You start chanting...
< 1144h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
Bis starts casting an offensive spell called 'energy drain'.
< 1144h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
< 1149h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
Casting: acidimmolate
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
The sphere circling you darts in front of a tharnadian thief-hunter's assault, absorbing its magic and leaving you unharmed!
< 1149h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 28 ]
< 1163h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
A faint hum can be heard from the gauntlets of a Living Legend carried by Bis.
< 1163h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
< 1167h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: few wounds >
Bis completes his spell...
Bis utters the words 'unsozfol efaui'
Bis drains a tharnadian thief-hunter - what a waste of energy!
< 1167h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] -=[Your fine bludgeon wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] -=[Your bludgeon wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 3 ] -=[Your decent bludgeon wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
-=[A tharnadian thief-hunter's punch grazes you.]=-
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter starts casting an offensive spell.
You start chanting...
< 1170h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: nasty wounds >
Bis starts casting an offensive spell.
< 1170h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: nasty wounds >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
< 1175h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: nasty wounds >
A militia guard misses Bis.
< 1175h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: nasty wounds >
Casting: acidimmolate
Bis completes his spell...
Bis utters the words 'unsozfol efaui'
Bis drains a tharnadian thief-hunter - what a waste of energy!
< 1175h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: pretty hurt >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a tharnadian thief-hunter full on!
[Damage: 27 ]
< 1194h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: awful >
[Damage: 17 ] -=[Green slime eats away at a tharnadian thief-hunter's skin!]=-
< 1198h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: awful >
Bis starts casting an offensive spell.
< 1198h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: awful >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
The sphere circling you darts in front of a tharnadian thief-hunter's assault, absorbing its magic and leaving you unharmed!
< 1198h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: awful >
You start chanting...
< 1198h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: awful >
Bis completes his spell...
Bis utters the words 'unsozfol efaui'
Bis drains a tharnadian thief-hunter - what a waste of energy!
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 170.
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
You abort your spell before it's done!
< 1198h/910H 181v/182V Pos: standing >
A stray dog enters from the west.
< 1198h/910H 181v/182V Pos: standing >
Bis misses a militia guard.
Bis misses a militia guard.
Bis misses a militia guard.
Bis dodges a militia guard's attack.
< 1197h/910H 181v/182V Pos: standing >
You sit down and relax.
< 1197h/910H 181v/182V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 3 of 6 ( 3 seconds)
9th circle: 0 of 5 ( 5 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1197h/910H 181v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1197h/910H 182v/182V Pos: sitting >
Bis starts casting an offensive spell called 'negative concussion blast'.
< 1197h/910H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1197h/910H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1196h/910H 182v/182V Pos: sitting >
Bis's skin seems to turn to stone.
You feel infused by 9th circle DARK powers!
< 1196h/910H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1196h/910H 182v/182V Pos: sitting >
Bis snaps into visibility.
Bis completes his spell...
Bis's concussion blast rips into a militia guard, shattering his soul!
You feel infused by 9th circle DARK powers!
< 1196h/910H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1196h/910H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
A militia guard dodges Bis's attack.
A militia guard dodges Bis's attack.
A militia guard dodges Bis's attack.
A militia guard dodges Bis's attack.
A militia guard misses Bis.
Bis starts casting an offensive spell called 'negative concussion blast'.
< 1195h/910H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1195h/910H 182v/182V Pos: sitting >
Bis completes his spell...
Bis's concussion blast rips into a militia guard, shattering his soul!
< 1195h/910H 182v/182V Pos: sitting >
You clamber to your feet.
< 1195h/910H 182v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1195h/910H 182v/182V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin you are carrying.
< 1195h/910H 182v/182V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Bis.
Casting: disintegrate
< 1194h/910H 182v/182V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a militia guard!
This being a hometown, you receive fewer exps...
[Damage: 82 ] -=[You smile happily as your disintegration ray hits a militia guard!]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 1221h/910H 182v/182V Pos: standing >
Bis sits down in a comfortable spot.
< 1221h/910H 182v/182V Pos: standing >
A stray dog leaves north.
< 1220h/910H 182v/182V Pos: standing >
A Githzerai enters from the east.
< 1219h/910H 182v/182V Pos: standing >
A Githzerai leaves north.
< 1219h/910H 182v/182V Pos: standing >
The town crier shouts 'Bars are open all night boys!'
< 1219h/910H 182v/182V Pos: standing >
Bis clambers to his feet.
< 1219h/910H 182v/182V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North# -South
A Githzerai (medium) stands here. (Non-Fraggable)
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A large xorn enters from the south.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
A LARGE earth elemental enters from the south.
An elite guard suddenly attacks YOU!
-=[An elite guard's feeble punch grazes you.]=-
< 1216h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
Ok.
A LARGE earth elemental snaps into visibility.
[Damage: 4 ] A Githzerai is knocked to the ground by a LARGE earth elemental's mighty bash!
A large xorn snaps into visibility.
A Githzerai avoids being bashed by a large xorn, who loses its balance and falls.
< 1216h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
An elite guard suddenly attacks Bis!
An elite guard's attack glances off of Bis's stone hide!
Bis snaps into visibility.
An elite guard's feeble punch grazes Bis.
A LARGE earth elemental dodges a Githzerai's attack.
[Damage: 11 ] A LARGE earth elemental's fine crush enshrouds a Githzerai in a mist of blood.
< 1216h/910H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: excellent >
A LARGE earth elemental dodges a Githzerai's attack.
You dodge an elite guard's vicious attack.
Your shadowy staff of damnation bearing the soul of Zloin flares brilliantly as it intercepts an elite guard's attack and savagely strikes back!
An elite guard briefly reveals a red aura!
An elite guard turns to focus his attack on Bis!
An elite guard dodges your futile attack.
[Damage: 5 ] -=[Your fine bludgeon grazes an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive bludgeon wounds an elite guard.]=-
Your shield of the earthwyrm [poor] blocks an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
An elite guard turns to focus his attack on Bis!
You start chanting...
The magic gathers, then fades away.
< 1218h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
An elite guard dodges Bis's attack.
An elite guard dodges Bis's attack.
Bis misses an elite guard.
Bis misses an elite guard.
An elite guard's feeble punch grazes Bis.
An elite guard turns to focus his attack on you!
< 1218h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
[Damage: 12 ] A LARGE earth elemental's fine crush causes a Githzerai to grimace in pain.
Inside the Northern Gates
Obvious exits: -North# -South
A LARGE earth elemental stands in mid-air here, fighting a Githzerai. (Minion)
Bis FoAm-WaTcHeR Brewed in Blood (Drow Elf)(large) stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near Bis's head.
A large xorn sits in mid-air here. (Minion)
A Githzerai (medium) sits here, fighting a LARGE earth elemental. (Non-Fraggable)
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting Bis.
An elite guard stands here, fighting Bis.
< 1218h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
You do not see that here.
< 1217h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
A large xorn clambers to its feet.
A LARGE earth elemental dodges a Githzerai's attack.
A Githzerai clambers to his feet.
< 1217h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
A Githzerai attempts to flee.
A Githzerai leaves south.
< 1217h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
An elite guard's punch grazes Bis.
An elite guard's punch grazes Bis.
An elite guard dodges your futile attack.
[Damage: 5 ] -=[Your fine bludgeon grazes an elite guard.]=-
[Damage: 4 ] -=[Your decent bludgeon grazes an elite guard.]=-
< 1219h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
You dodge an elite guard's vicious attack.
-=[An elite guard's punch grazes you.]=-
An elite guard turns to focus his attack on Bis!
Bis misses an elite guard.
Bis misses an elite guard.
An elite guard dodges Bis's attack.
An elite guard dodges Bis's attack.
< 1218h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
You do not see that here.
< 1217h/910H 181v/182V Pos: standing >
< T: Bis TP: sta TC:excellent E: elite sta EP: few scratches >
You attempt to flee...
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A Githzerai (medium) stands here. (Non-Fraggable)
A large xorn enters from the north.
A LARGE earth elemental enters from the north.
You flee southward!
< 1217h/910H 154v/182V Pos: standing >
You see nothing special about him.
This Githzerai looks pretty hurt.
He's medium in size.
< 1217h/910H 157v/182V Pos: standing >
A Githzerai leaves north.
< 1217h/910H 161v/182V Pos: standing >
Bis enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1216h/910H 166v/182V Pos: standing >
You shrug helplessly.
< 1215h/910H 181v/182V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Bis.
< 1215h/910H 182v/182V Pos: standing >
< 1215h/910H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North# -South
Fresh blood splatters cover the area.
A Githzerai (medium) crouches here. (Non-Fraggable)
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1215h/910H 182v/182V Pos: standing >
Bis starts casting an offensive spell called 'slashing darkness'.
Bis snaps into visibility.
< 1214h/910H 182v/182V Pos: standing >
Bis completes his spell...
Bis utters the words 'gragpuio eabratizgg'
Bis utters a word of dark speech, and a shadowy hand coalesces near a Githzerai!
Bis snaps into visibility.
< 1214h/910H 182v/182V Pos: standing >
Bis starts casting an offensive spell called 'slashing darkness'.
Bis snaps into visibility.
< 1213h/910H 182v/182V Pos: standing >
Bis completes his spell...
Bis utters the words 'gragpuio eabratizgg'
Bis utters a word of dark speech, and a shadowy hand coalesces near a Githzerai!
Bis snaps into visibility.
You receive your share of experience.