A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U -D
A bulletin board stands here.
< 132h/132H 197v/197V Pos: standing >
Your Terminal mode is now: MSP .
< 132h/132H 197v/197V Pos: standing >
You have not yet earned the right to use that ability.
< 132h/132H 197v/197V Pos: standing >
Owner Artifact
Zephyr tendrils of shadowy mist
Beltorin the Totem of Mastery
Spinach the globe of shadows
Spinach the blackened staff of Netheril
Kuin Illesarus, the Sword of Sharpness
Rhoka a gladius called 'Backstabber'
Zkr the rod of Dispator
Aikc a cloak of Elvenkind
Bryken the holy flamberge of the efreeti
Zurag Avernus the life stealer
Zurag Doombringer, the sword of chaos
Semat Tiamat's poison tail stinger
Aikc the platemail of the DragonLord
Gukkz a mystical warhammer
Aikc the holy mace of the efreeti
Zephyr the ketoh of the Serpentine chindi
Gukkz the mace of light and darkness
Orclife the sword of fire and flame
Kiria the mystical longsword of Volo the Traveler
Zloin the Living Necroplasm
Jelli the sphere of wind
Kiria sunblade, longsword of Justice
------Summary------
Goodies: 11
Evils: 11
Total: 22
< 132h/132H 197v/197V Pos: standing >
Owner Unique
Mis a wispy astral-twined mindstone ring
Mis the mace of the earth
Bis the staff of blue flames
Even the stone mace 'Godsfury'
Bis the Crown of Aktosh
Omm the totem of Mox
Gelcro the platemail of the Dragon Horde
Jai the three-pronged totem of the Naga Queen
Broc a large gold-rimmed church door
Ojoo Utgard-Loki's crystal ball
Vren the band of emerald flames
Zlo a gilded Songbird charm
Jaio the glittering cloak of the sprite queen, Faelarae
Beltorin the mask of wildmagic
Bars some platinum linked sleeves of life
Orclife a haze of swirling green vapor
Gukkz the wicked-looking scimitar of Demogorgon
Broc Tsunami, the trident of storms
Ayla the eyes of the mindflayer
Schlam a death ring of Tezcatlipoca
Schlam an obsidian buckle named "Rage"
Vren a swirling staff of air conjuration
Semat the unholy avenger named 'Bloodlust'
Schlam the terrifying visage of the great wraith Dranum
Kiria the cloak of the stalker
Aikc a belt of iron solidarity
Aikc the dark heart of Dreggan Wood
Even the mace of mentality
Kiria the granite dagger 'BloodFeast'
------Summary------
Goodies: 9
Evils: 20
Total: 29
< 132h/132H 197v/197V Pos: standing >
Owner Ioun
Mis a bright purple ioun stone
Spinach a dark purple ioun stone
Kiria a LARGE green ioun stone
Omm a BRIGHT blue ioun stone
Semat a dark ioun stone
Schlam a dark yellow ioun stone
Aikc a mirrored ioun stone
Orclife a LARGE blue ioun stone
Even a bright green ioun stone
------Summary------
Goodies: 3
Evils: 6
Total: 9
< 132h/132H 197v/197V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (neutral)
Orrak (extremely evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (pure good)
Bloodstone Keep (very evil)
The Temple of the Sun (slightly good)
The Elemental Groves (evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (extremely good)
The Githyanki Fortress (very good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (very evil)
Desolate Under Fire (neutral)
The Citadel (very evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (pure evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly good)
The Ethereal Plane (neutral)
The Caverns of Armageddon (very evil)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (slightly good)
The Transparent Tower (slightly evil)
Krethik Keep (very evil)
Temple of the Earth (slightly good)
Sea Kingdom (neutral)
Plane of Earth (very evil)
Sevenoaks (neutral)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
Dragonnia (slightly evil)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 132h/132H 197v/197V Pos: standing >
Score information for Xanan
Level: 26 Race: Grey Elf Class: Conjurer Sex: Male
Hit points: 132(132) Moves: 197(197)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 70%
Status: Standing.
Frags: +0.00 Deaths: 5
Detecting: Invisible Evil Good Magic Life Heat
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Fly Armor Invisibility
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 259
Active Spells:
--------------
greater spirit sight (27 minutes)
improved invisibility (less than a minute remaining)
fly (90 minutes)
hawkvision (less than a minute remaining)
pantherspeed (31 minutes)
spirit armor (30 minutes)
greater spirit ward (30 minutes)
ravenflight (30 minutes)
sense spirit (35 minutes)
well-rested bonus (88 minutes)
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.
< 132h/132H 197v/197V Pos: standing >
<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -N -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 132h/132H 196v/197V Pos: standing >
You quickly scan the area.
You see nothing.
< 132h/132H 196v/197V Pos: standing >
<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U -D
A bulletin board stands here.
< 132h/132H 195v/197V Pos: standing >
You are carrying: (21/11)
a scroll made from treebark
a spellbook
a quill
a small green cloth sack
an amber-colored rod
an elfskin belt
a soft skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 132h/132H 196v/197V Pos: standing >
You aren't wearing anything!
< 132h/132H 196v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
You have memorized the following spells:
( 6th circle) 1 - stone skin
( 5th circle) 2 - conjure elemental
1 - slowness
2 - wall of stone
( 4th circle) 6 - lightning bolt
( 3rd circle) 7 - shocking grasp
( 2nd circle) 6 - sleep
2 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
You can memorize no more spells.
< 132h/132H 197v/197V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U -D
A bulletin board stands here.
< 132h/132H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.
< 132h/132H 197v/197V Pos: standing >
You slowly fade back into visibility.
You feel less like a hawk and more like your normal self.
< 132h/132H 197v/197V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 132h/132H 197v/197V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.
< 132h/132H 197v/197V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
Autosaving...
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
No-one by that name here...
< 132h/132H 197v/197V Pos: standing >
No-one by that name here...
< 132h/132H 197v/197V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
< 132h/132H 197v/197V Pos: standing >
A Drow Elf sneaks in from the east.
An Orc enters from the east.
< 132h/132H 197v/197V Pos: standing >
An Orc suddenly attacks YOU!
-=[An Orc's fine punch strikes you very hard.]=-
OUCH! That really did HURT!
< 115h/132H 197v/197V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: An Orc sta EP: excellent >
A Drow Elf looks at you.
< 115h/132H 197v/197V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: An Orc sta EP: excellent >
An Orc plays a song to lift his spirit off the ground.
< 115h/132H 197v/197V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: An Orc sta EP: excellent >
A Drow Elf looks at you.
< 115h/132H 197v/197V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: An Orc sta EP: excellent >
An Orc suddenly attacks YOU!
An Orc snaps into visibility.
An Orc misses you.
< 115h/132H 197v/197V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: An Orc sta EP: excellent >
A Drow Elf snickers softly.
< 115h/132H 197v/197V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: An Orc sta EP: excellent >
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 111h/132H 197v/197V Pos: sitting >
< T: Xanan TP: sit TC: small wounds E: An Orc sta EP: excellent >
-=[An Orc's impressive punch seriously wounds you.]=-
OUCH! That really did HURT!
-=[An Orc's impressive punch seriously wounds you.]=-
OUCH! That really did HURT!
-=[An Orc's impressive punch enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[An Orc's impressive punch enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[An Orc's impressive punch grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An Orc's fine punch hits you.]=-