The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in A Cozy Sleeping Chamber

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<floating about head>a bright green ioun stone[216h 49m 24s]
<worn as a badge>    the all-empowering emblem of health
<worn on head>       the shadowy crown of damnation of endurance (magic) [72%]
<worn on eyes>       the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear>        a multi-phased fish bone earring [poor] (magic) (humming)
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing) [86%]
<worn on face>       a splintered dragon scale [superior] [81%]
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       an embroidered tunic of the Knights of the Raven of constitution (magic)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a double-buckled Alatorin backpack [52%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [48%]
<worn about waist>   a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [79%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [54%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [85%]
<worn on hands>      the gloves of placation
<worn on finger>     the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger>     a blue ring shooting sparks of health
<primary weapon>     Tsunami, the trident of storms (magic)[219h 0m 2s]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing)
<worn on feet>       the boots of speed [superior] (magic) [86%]

    .**.*****.  
 M  .**M*****.  
    ..*@*****.  
     .*P****..  
     .*.****..  
     .*.***..   
     .*.***M    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 285v/287V Pos: standing >
 
   .**.....*    
   .***.*****   
   ..**.******  
    .**.*****.  
 M  .**@*****.  
    ..*P*****.  
     .*.****..  
     .*.****.   
     .*.***.    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
A spiritwood treant explores the vast wilderness here.
Mis sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
   **..***..    
   .**.....**   
   .***.******  
   ..**.******  
    .**@*****.  
 M  .**P*****.  
    ..*.*****.  
     .*.****.   
     .*.****    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
Zloin sneaks in from the south.
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 281v/287V Pos: standing >
 
   *..******    
  .**..***...   
   .**.....***  
   .***.******  
   ..**@******  
    .**P*****.  
 M  .**M*****.  
    ..*.*****   
     .*.****    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
   ..****..M    
  **..******.   
 ..**..***...*  
   .**.....***  
   .***@******  
   ..**P******  
    .**.*****.  
    .**M*****   
    ..*.****    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 285v/287V Pos: standing >
 
   .***...^^    
  *..****..M*   
 ***..******..  
 ..**..***...*  
   .**.@...***  
   .***P******  
   ..**.******  
    .**.*****   
    .**M****    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
Zloin sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
 .****  
 ..@M*  
 *.P..  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Gulz enters from the south.

< 909h/909H 281v/287V Pos: standing >
 
 ****.  
 .*@**  
 ..PM*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
 **...  
 **@*.  
 .*P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 285v/287V Pos: standing >
 
   MMMM^^M.*    
  ..^MMMM^..*   
 **...^^MM...*  
 .***...^^^M.*  
 ...***@..^^.*  
 **..****..M**  
 ***..******..  
  .**..***...   
   .**.....*    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
Zloin sneaks in from the south.
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
   MMM^^M.**    
  .^MMMM^..**   
 *...^^MM...**  
 ***...^^^M.**  
 ..***P@.^^.*.  
 *..****..M**.  
 **..******...  
  **..***...*   
   **.....**    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
Zloin sneaks in from the west.
Gulz enters from the west.

< 909h/909H 281v/287V Pos: standing >
 
   MM^^M.***    
  ^MMMM^..***   
 ...^^MM...**.  
 **...^^^M.**.  
 .***.P@^^.*..  
 ..****..M**.*  
 *..******...*  
  *..***...**   
   *.....***    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 
Ras sneaks in from the west.
Gulz enters from the west.

< 909h/909H 283v/287V Pos: standing >
Your group consists of ( 6/30):
( Head)  1271/888   hit,  181/182  move Zloin
(Front)   909/909   hit,  287/287  move Even
(Front)  1055/1055  hit,   61/161  move Gulz
(Front)   926/851   hit,  108/138  move Ras
(Front)  1986/1048  hit,  112/171  move Mis
(Front)                                an earth elemental

< 909h/909H 287v/287V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 909h/909H 287v/287V Pos: standing >
You start chanting...

< 909h/909H 287v/287V Pos: standing >
Casting: invigorate 

< 909h/909H 287v/287V Pos: standing >
You complete your spell...
You invigorate Gulz with renewed energy.

< 909h/909H 287v/287V Pos: standing >
Gulz gets a sparkling impressive lobster from his bottomless bag of the illithids.

< 909h/909H 287v/287V Pos: standing >
 
   M^^.M****    
  MMMM^..****   
 ..^^MM...**..  
 *...^^^M.**.*  
 ***..P@^.*..*  
 .****..M**.**  
 ..******...*.  
  ..***...**.   
   .....****    
Rolling Foothills Covered With Grass and Plantlife
Obvious exits: -North -South -West 
Mis sneaks in from the west.
Ras sneaks in from the west.
Gulz enters from the west.

< 909h/909H 285v/287V Pos: standing >
 
   ^..******    
  MM^^.M*****   
 ^MMMM^..****.  
 ..^^MM...**..  
 *...^^@M.**.*  
 ***...P^.*..*  
 .****..M**.**  
  .******...*   
   .***...**    
Rolling Foothills Covered With Grass and Plantlife
Obvious exits: -North -East  -South -West 
Mis sneaks in from the south.
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
   .********    
  ^^..*******   
 MMM^^.M*****.  
 ^MMMM^..****.  
 ..^^MM@..**..  
 *...^^PM.**.*  
 ***...^^.*..*  
  ****..M**.*   
   ******...    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
Zloin sneaks in from the south.
Gulz enters from the south.

< 909h/909H 281v/287V Pos: standing >
 
   *********    
  ^..*******.   
 MM^^.M*****.*  
 MMMM^..****.*  
 .^^MMP@.**..*  
 ...^^^M.**.**  
 **...^^.*..*.  
  ***..M**.**   
   *****...*    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
Mis sneaks in from the west.
Zloin sneaks in from the west.
Gulz enters from the west.

< 909h/909H 285v/287V Pos: standing >
 
   *********    
  .*********.   
 ^^..*******.*  
 MM^^.M*****.*  
 MMMM^.@****.*  
 .^^MM.P.**..*  
 ...^^^M.**.**  
  *...^^.*..*   
   **..M**.*    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
Mis sneaks in from the south.
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
 *****  
 .M@**  
 ^.P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Mis sneaks in from the south.
Gulz enters from the south.

< 909h/909H 281v/287V Pos: standing >
Gulz eats a sparkling impressive lobster.
 
 *****  
 **@**  
 .MP**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Mis sneaks in from the south.
Zloin sneaks in from the south.
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
 *****  
 **@**  
 **P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 285v/287V Pos: standing >
 
 ****M  
 **@**  
 **P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Zloin sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
Gulz plays a song to lift his spirit off the ground.
 
 *****  
 **@*M  
 **P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 281v/287V Pos: standing >
 
 M****  
 **@**  
 **P*M  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Mis sneaks in from the south.
Zloin sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
 *****  
 M*@**  
 **P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Zloin sneaks in from the south.
Gulz enters from the south.

< 909h/909H 285v/287V Pos: standing >
 
 ...**  
 **@**  
 M*P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
Mis sneaks in from the south.
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
   MM^^^^^..    
  MM^.^...^..   
 M^^^^.......*  
 M^^G^...*****  
 ^.....@******  
 ^^..********.  
 ^*********.*^  
  *********.^   
   *********    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
Gulz enters from the south.

< 909h/909H 281v/287V Pos: standing >
 
   MMMMM^^^.    
  MMM^^^^^...   
 MMM^.^...^...  
 M^^^^.......*  
 M^^G^.@.*****  
 ^.....P******  
 ^^..********.  
  *********.*   
   ********.    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
Mis sneaks in from the south.
Ras sneaks in from the south.
Gulz enters from the south.

< 909h/909H 283v/287V Pos: standing >
 
    MMMMM^^^    
   MMM^^^^^..   
 MMMM^.^...^..  
 MM^^^^.......  
 MM^^G^@P.****  
 M^......*****  
 M^^..********  
  ^*********.   
   *********    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
Mis sneaks in from the east.
Zloin sneaks in from the east.
Gulz enters from the east.

< 909h/909H 285v/287V Pos: standing >
 
     MMMMM^^    
    MMM^^^^^.   
  MMMM^.^...^.  
 MMM^^^^......  
 MMM^^G@P..***  
 MM^......****  
 MM^^..*******  
  ^^*********   
   ^********    
Along the Ragged Sylvan Bluffs
Obvious exits: -North -East  -South -West 
Mis sneaks in from the east.
Zloin sneaks in from the east.
Ras sneaks in from the east.
Gulz enters from the east.

< 909h/909H 283v/287V Pos: standing >
 
      MMMMM^    
     MMM^^^^^   
   MMMM^.^...^  
 MMMM^^^^.....  
 ^MMM^^@P...**  
 MMM^......***  
 MMM^^..******  
  M^^********   
   *^*******    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
The guildhall of < The Commonwealth > is here.
Zloin sneaks in from the east.
Gulz enters from the east.

< 909h/909H 281v/287V Pos: standing >

< 909h/909H 287v/287V Pos: standing >
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -North -South

< 909h/909H 287v/287V Pos: standing >
 
      MMMMM^    
     MMM^^^^^   
   MMMM^.^...^  
 MMMM^^^^.....  
 ^MMM^^@^...**  
 MMM^......***  
 MMM^^..******  
  M^^********   
   *^*******    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 
The guildhall of < The Commonwealth > is here.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Holy)(Red Aura)
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.

< 909h/909H 286v/287V Pos: standing >
A pitch-black sphere suddenly appears over Zloin's head!

< 909h/909H 286v/287V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 909h/909H 286v/287V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 909h/909H 286v/287V Pos: standing >

< 909h/909H 286v/287V Pos: standing >

< 909h/909H 286v/287V Pos: standing >
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -North -South

< 909h/909H 286v/287V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up   
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 909h/909H 286v/287V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up   
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 909h/909H 286v/287V Pos: standing >
Zloin slowly fades into existence.
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -North -South
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 909h/909H 286v/287V Pos: standing >
Ras slowly fades into existence.

< 909h/909H 286v/287V Pos: standing >
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -North -South
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 909h/909H 286v/287V Pos: standing >
Your group consists of ( 6/30):
( Head)  1248/888   hit,  182/182  move Zloin
(Front)   909/909   hit,  286/287  move Even
(Front)                                Gulz
(Front)   924/851   hit,  138/138  move Ras
(Front)                                Mis
(Front)                                an earth elemental

< 909h/909H 286v/287V Pos: standing >
Mis slowly fades into existence.

< 909h/909H 286v/287V Pos: standing >
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -North -South
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 909h/909H 286v/287V Pos: standing >
Your group consists of ( 6/30):
( Head)  1247/888   hit,  182/182  move Zloin
(Front)   909/909   hit,  287/287  move Even
(Front)                                Gulz
(Front)   924/851   hit,  138/138  move Ras
(Front)  1960/1048  hit,  146/171  move Mis
(Front)                                an earth elemental

< 909h/909H 287v/287V Pos: standing >
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -North -South
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 909h/909H 287v/287V Pos: standing >
Gulz slowly fades into existence.

< 909h/909H 287v/287V Pos: standing >
Your group consists of ( 6/30):
( Head)  1247/888   hit,  182/182  move Zloin
(Front)   909/909   hit,  287/287  move Even
(Front)  1055/1055  hit,  161/161  move Gulz
(Front)   924/851   hit,  138/138  move Ras
(Front)  1958/1048  hit,  149/171  move Mis
(Front)                                an earth elemental

< 909h/909H 287v/287V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up   
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Mis sneaks in from the south.
Zloin sneaks in from the south.
Gulz enters from the south.

< 909h/909H 286v/287V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -West  -Up    -Down 
A bulletin board stands here.
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here. (Non-Fraggable)
Ras sneaks in from the east.
Gulz enters from the east.

< 909h/909H 285v/287V Pos: standing >
Ras suddenly attacks a Grey Elf!

< 909h/909H 287v/287V Pos: standing >
You see nothing special about him.
This Grey Elf has some small wounds and bruises.
He's medium in size.
He's surrounded by a diffuse globe of light!


< 909h/909H 287v/287V Pos: standing >
Gulz plays a song to lift his spirit off the ground.

< 909h/909H 287v/287V Pos: standing >
Zloin looks at a Grey Elf.

< 909h/909H 287v/287V Pos: standing >
Gulz suddenly attacks a Grey Elf!
Gulz snaps into visibility.

< 909h/909H 287v/287V Pos: standing >
Zloin snickers softly.

< 909h/909H 287v/287V Pos: standing >
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A Grey Elf is knocked to the ground by Mis's mighty bash!
You start chanting...
You snap into visibility.

< 909h/909H 287v/287V Pos: standing >
A Grey Elf is dead! R.I.P.
You receive your share of experience.