The death of [ 2 Warrior] Nraht (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an oathstone pendant [superior] (humming)
<worn around neck>   the fang of inhabitation [superior]
<worn on body>       the Living Necroplasm[229h 49m 49s]
<worn about body>    the robes of the maelstrom
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [82%]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     the ring of the Netherworld (glowing)
<worn on finger>     a ring of elemental control [poor] (glowing) [82%]
<primary weapon>     the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins

A controller misses you.

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 -=[An elite guard's weak slash grazes you.]=-
An elite guard's attack glances off of your stone hide!
-=[An elite guard's weak slash grazes you.]=-

< 1262h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: stone skin 

< 1262h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
Living stone sprouts up and covers your flesh.

< 1261h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You snap into visibility.
[Damage:  4 ] -=[Your decent bludgeon wounds a controller.]=-
[Damage:  6 ] -=[Your fine bludgeon wounds a controller.]=-
A controller dodges your futile attack.
A controller parries your futile lunge at him.

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You start chanting...

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
Their skin is already hard as a rock!

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You dodge a controller's vicious attack.
You dodge a controller's vicious attack.
You dodge a controller's vicious attack.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 98 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.

< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You start chanting...

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: disintegrate *

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 This being a hometown, you receive fewer exps...

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: disintegrate 

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 99 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 A controller misses you.
Your shield of the earthwyrm [poor] blocks a controller's vicious attack.
-=[A controller's feeble punch grazes you.]=-

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 -=[An elite guard's weak slash grazes you.]=-
-=[An elite guard's slash grazes you.]=-

< 1261h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You start chanting...

< 1261h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: disintegrate *

< 1260h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: disintegrate 

< 1260h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 103 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 A controller misses you.
-=[A controller's feeble punch grazes you.]=-
A controller misses you.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 -=[An elite guard's weak slash grazes you.]=-
-=[An elite guard's slash grazes you.]=-
You start chanting...

< 1253h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: disintegrate *

< 1252h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: disintegrate 

< 1252h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 101 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Your power reserves are not sufficient to cast that spell!

< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 A controller misses you.
You dodge a controller's vicious attack.
Your power reserves are not sufficient to cast that spell!

< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You dodge an elite guard's vicious attack.
-=[An elite guard's weak slash grazes you.]=-
An elite guard appears to be Human and looks pretty hurt.
He's medium in size.


< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You start chanting...

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: earthen maul 

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
[Damage: 159 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You start chanting...

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You dodge a controller's vicious attack.
You dodge a controller's vicious attack.
You dodge a controller's vicious attack.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: earthen maul 
You dodge an elite guard's vicious attack.
-=[An elite guard's impressive slash grazes you.]=-

< 1253h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
[Damage: 12 ] -=[You cause the earth to reach up and maul your opponent!]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 643.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 1257h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive bludgeon strikes a controller.]=-
A controller parries your futile lunge at him.
[Damage:  6 ] -=[Your fine bludgeon wounds a controller.]=-
[Damage:  7 ] -=[Your fine bludgeon wounds a controller.]=-

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You failed.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You failed.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You failed.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You start chanting...

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 Casting: acidimmolate 

< 1262h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  small wounds >
 You complete your spell...
Your bubbling spray of goo strikes a controller full on!
[Damage: 48 ] 
< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  few wounds >
 A controller misses you.
-=[A controller's feeble punch grazes you.]=-
You dodge a controller's vicious attack.

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  few wounds >
 You start chanting...

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  few wounds >
 Casting: acidimmolate 

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  few wounds >
 [Damage: 26 ] -=[Green slime eats away at a controller's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a controller full on!
[Damage: 62 ] 
< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  nasty wounds >
 You start chanting...

< 1264h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  nasty wounds >
 -=[A controller's feeble punch grazes you.]=-
You dodge a controller's vicious attack.
A controller misses you.

< 1263h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  nasty wounds >
 Casting: acidimmolate 

< 1262h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  nasty wounds >
 [Damage: 26 ] -=[Green slime eats away at a controller's skin!]=-
[Damage: 26 ] -=[Green slime eats away at a controller's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a controller full on!
[Damage: 36 ] 
< 1265h/863H 180v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: controller sta EP:  awful >
 A controller parries your futile lunge at him.
[Damage:  6 ] -=[Your fine bludgeon critically injures a controller.]=-
A controller is mortally wounded, and will die soon, if not aided.

< 1265h/863H 180v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1264h/863H 180v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1264h/863H 180v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1264h/863H 180v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1264h/863H 180v/182V Pos: standing >
You sit down and relax.

< 1264h/863H 180v/182V Pos: sitting >
It's cool out here.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  5 of  7   (   2 seconds)
  7th circle:  4 of  6   (   2 seconds)
  8th circle:  0 of  6   (   6 seconds)
  9th circle:  2 of  5   (   3 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1263h/863H 180v/182V Pos: sitting >
[Damage:  3 ] -=[Green slime eats away at a controller's skin!]=-
A controller is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 4.
The unmistakable scent of fresh blood can be smelled as a controller dies in agony.
You feel completely aligned with your spirit as you sink in meditation...

< 1264h/863H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1264h/863H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1264h/863H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1263h/863H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1263h/863H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1263h/863H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1263h/863H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1262h/863H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1262h/863H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1262h/863H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1262h/863H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1261h/863H 182v/182V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 1261h/863H 182v/182V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1261h/863H 182v/182V Pos: sitting >
You clamber to your feet.

< 1260h/863H 182v/182V Pos: standing >

< 1260h/863H 182v/182V Pos: standing >
Ok.

< 1260h/863H 182v/182V Pos: standing >
Saving Zloin.

< 1260h/863H 182v/182V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 1259h/863H 182v/182V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 1259h/863H 182v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1259h/863H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 1259h/863H 179v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 1259h/863H 178v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.

< 1258h/863H 178v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 1258h/863H 179v/182V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A peddler who is close by to your south.

< 1258h/863H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
south and east.
Obvious exits: -East  -South
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 1258h/863H 181v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1258h/863H 181v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 1258h/863H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 1257h/863H 179v/182V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is not far off to your north.
A stray dog who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
A street sweeper who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 1257h/863H 180v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A tharnadian thief-hunter watches over the town streets intently.

< 1257h/863H 181v/182V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A commoner who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 1257h/863H 181v/182V Pos: standing >
A street sweeper enters from the north.

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 1256h/863H 180v/182V Pos: standing >
Ok.

< 1256h/863H 180v/182V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster's attack glances off of your stone hide!
You snap into visibility.
-=[The Tharnadian Quartermaster's punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 1255h/863H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1255h/863H 182v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: tharnadian sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.
You flee northward!

< 1254h/863H 159v/182V Pos: standing >
Saving Zloin.

< 1254h/863H 160v/182V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 1254h/863H 162v/182V Pos: standing >
A tharnadian thief-hunter enters from the east.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1254h/863H 163v/182V Pos: standing >
A tharnadian thief-hunter enters from the north.
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-

< 1253h/863H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 1253h/863H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1252h/863H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
An undead horse stands here stern.
A Human (medium) stands here. (Non-Fraggable)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1252h/863H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
An undead horse stands here stern.
A Human (medium) stands here. (Non-Fraggable)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 1252h/863H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 You start chanting...

< 1251h/863H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 Casting: sleep 
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's punch grazes you.]=-
-=[A tharnadian thief-hunter's punch grazes you.]=-
A tharnadian thief-hunter starts casting an offensive spell.

< 1249h/863H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: thief sta EP: excellent >
 You complete your spell...
A tharnadian thief-hunter goes to sleep.

< 1248h/863H 164v/182V Pos: standing >
A tharnadian thief-hunter stops chanting abruptly!

< 1248h/863H 164v/182V Pos: standing >
You start chanting...

< 1248h/863H 164v/182V Pos: standing >
You complete your spell...
[Damage: 17 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 17 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 17 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You receive your share of experience.