<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<held> a small leather-bound book
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a small leather-bound book.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.
< 25h/25H 112v/112V Pos: standing >
Pardon?
< 25h/25H 112v/112V Pos: standing >
Brief mode on.
< 25h/25H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
< 25h/25H 112v/112V Pos: standing >
< 25h/25H 112v/112V Pos: standing >
You will not load with newbie EQ when you die.
< 25h/25H 112v/112V Pos: standing >
You have now turned Paging mode off.
< 25h/25H 112v/112V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 25h/25H 112v/112V Pos: standing >
Screen length set to 95 lines.
< 25h/25H 112v/112V Pos: standing >
You can't carry that many items.
< 25h/25H 112v/112V Pos: standing >
You drop a small leather bag.
You drop a great flail.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.
You drop a black leather whip.
You drop a footman's flail.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 25h/25H 112v/112V Pos: standing >
A small leather bag crumbles to dust and blows away.
< 25h/25H 112v/112V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 25h/25H 112v/112V Pos: standing >
Hints are now turned OFF.
< 25h/25H 112v/112V Pos: standing >
You will no longer get notification from saving.
< 25h/25H 112v/112V Pos: standing >
You turn your battle alert status off.
< 25h/25H 112v/112V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 25h/25H 111v/112V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 25h/25H 111v/112V Pos: standing >
Ok.
< 25h/25H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 25h/25H 110v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A LARGE earth elemental who is close by to your east.
A large xorn who is close by to your east.
A large xorn who is close by to your east.
A peasant farmer who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 25h/25H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
The corpse of a Githzerai is lying here.
The corpse of a street sweeper is lying here.
[2] The corpse of a militia guard is lying here.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
A large Xorn stands here, three arms flailing. (minion)
< 25h/25H 111v/112V Pos: standing >
It appears to be the corpse of Sizen.
Nothing.
< 25h/25H 111v/112V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
OUCH! That really did HURT!
You are knocked to the ground by a LARGE earth elemental's mighty bash!
You dodge a bash from a large xorn, who loses its balance and falls.
You dodge a bash from a large xorn, who loses its balance and falls.
< 21h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: small wounds E: large sta EP: few scratches >
A LARGE earth elemental dodges your futile attack.
< 21h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: small wounds E: large sta EP: few scratches >
An Orc snaps into visibility.
You dodge a bash from an Orc, who loses his balance and falls.
< 21h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: small wounds E: large sta EP: few scratches >
A LARGE earth elemental's fine crush enshrouds you in a mist of blood.
OUCH! That really did HURT!
A LARGE earth elemental's decent crush enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
< 3h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: awful E: large sta EP: few scratches >
A militia guard enters from the west.
< 3h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: awful E: large sta EP: few scratches >
A militia guard suddenly attacks a Drow Elf!
A militia guard's punch grazes a Drow Elf.
< 3h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: awful E: large sta EP: few scratches >
A Drow Elf looks at you.
< 3h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: awful E: large sta EP: few scratches >
A LARGE earth elemental dodges your futile attack.
A Drow Elf tips his hat.
< 3h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: awful E: large sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 3h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: awful E: large sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
A Drow Elf throws a magic missile at a militia guard, who staggers under the blow.
A Drow Elf throws a magic missile at a militia guard, who staggers under the blow.
A Drow Elf throws a magic missile at a militia guard, who staggers under the blow.
A Drow Elf throws a magic missile at a militia guard, who staggers under the blow.
A Drow Elf throws a magic missile at a militia guard, who staggers under the blow.
< 3h/25H 111v/112V Pos: sitting >
< T: Urkl TP: sit TC: awful E: large sta EP: few scratches >
A LARGE earth elemental's fine crush hits you.
Your some thick leather gloves was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!