<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> a foggy visor [poor]
<worn in ear> a mithril stud carved like a fist [poor] (magic)
<worn in ear> an earring of hope and enlightenment [superior] (magic) (glowing)
<worn on face> the grim visage of a MaDWoMaN of greater strength (magic) (humming)
<worn around neck> a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck> the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn on body> a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body> the cloak of woven time (magic) (glowing) [74%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [71%]
<worn about waist> the ceinture of giant strength [poor] (magic)
<worn on belt buckle>a spiked dragonscale belt buckle from The Jade Empire [57%]
<worn on arms> a shoulder drape of emerald dragonscale (magic)
<held as shield> a large gold-rimmed church door (magic)[239h 56m 15s]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> a pair of stone gauntlets [poor] (glowing)
<worn on finger> a blue ring shooting sparks [poor]
<worn on finger> a shiny crimson ring [superior] (magic) [84%]
<primary weapon> Tsunami, the trident of storms (magic)[239h 56m 15s]
<worn on legs> a pair of vapor leggings [superior]
<worn on feet> the boots of a MaDMaN (glowing)
Zloin stops using the shadowy staff of damnation bearing the soul of Zloin.
< 1155h/1375H 234v/234V Pos: standing >
Zloin gets the spiked mace of the Death Seekers from his portable hole.
< 1156h/1375H 234v/234V Pos: standing >
Zloin wields the spiked mace of the Death Seekers.
< 1156h/1375H 234v/234V Pos: standing >
Zloin says 'death'
Zloin grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles!
< 1156h/1375H 234v/234V Pos: standing >
Zloin stops using the spiked mace of the Death Seekers.
< 1156h/1375H 234v/234V Pos: standing >
Zloin puts the spiked mace of the Death Seekers into a portable hole.
< 1156h/1375H 234v/234V Pos: standing >
Zloin gets the shadowy staff of damnation bearing the soul of Zloin.
You tap and tap and tap but no water's comin outta this shaft.
< 1156h/1375H 234v/234V Pos: standing >
Zloin wields the shadowy staff of damnation bearing the soul of Zloin.
< 1156h/1375H 234v/234V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a dwarf miner.
< 1158h/1375H 234v/234V Pos: standing >
You start chanting...
< 1158h/1375H 234v/234V Pos: standing >
Casting: vitality *
< 1159h/1375H 234v/234V Pos: standing >
You complete your spell...
< 1160h/1375H 234v/234V Pos: standing >
A dwarf miner nogs.
< 1161h/1375H 234v/234V Pos: standing >
You start chanting...
< 1161h/1375H 234v/234V Pos: standing >
Casting: miracle *
< 1162h/1375H 234v/234V Pos: standing >
Luthic's grace flows down on you restoring the power of miracle.
You complete your spell...
Zloin briefly glows.
You feel a slight magical surge that reinforces and refreshes your vitality.
The bands of magic armor glow as new!
You briefly glow.
A dwarf miner briefly glows.
A LARGE earth elemental briefly glows.
A large xorn briefly glows.
You vitalize a large xorn.
A large xorn briefly glows.
< 1162h/1375H 234v/234V Pos: standing >
You feel less like a lion and more like your normal self.
< 1163h/1375H 234v/234V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 1163h/1375H 234v/234V Pos: standing >
You sit down and relax.
< 1163h/1375H 234v/234V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - miracle
(11th circle) 1 - true seeing
2 - group recall
1 - mass preserve
(10th circle) 4 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
2 - plane shift
1 - silence
1 - divine fury
( 8th circle) 2 - dispel magic
4 - mass heal
( 7th circle) 5 - full heal
1 - water breathing
( 6th circle) 5 - flame strike
2 - darkness
( 5th circle) 2 - vitality
5 - destroy undead
( 4th circle) 2 - remove curse
1 - summon
1 - cure disease
5 - invigorate
( 3rd circle) 1 - earthquake
2 - remove poison
1 - sense life
( 2nd circle) 4 - blindness
4 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
2 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 5th) vitality
You can pray 2 1st, 1 2nd and 6 3rd circle spell(s).
You continue your praying.
< 1164h/1375H 234v/234V Pos: sitting >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1165(1375) Moves: 234(234)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Sitting around, resting.
Stornogs Lesser Spheres Negative Shielded Praying
Frags: +1.70 Deaths: 59
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse: 17 Spell Pulse: 0.93
Leaderboard Points: 1319
Active Spells:
--------------
dexterity (49 minutes)
strength (49 minutes)
stone skin (2 minutes)
roar of heroes (1 minute)
bless (24 minutes)
armor (19 minutes)
vitality (13 minutes)
fly (66 minutes)
sense spirit (11 minutes)
ravenflight (6 minutes)
greater spirit ward (6 minutes)
pantherspeed (7 minutes)
elephantstrength (less than a minute remaining)
true seeing (63 minutes)
< 1165h/1375H 234v/234V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 1165h/1375H 234v/234V Pos: sitting >
You clamber to your feet.
< 1165h/1375H 234v/234V Pos: standing >
A dwarf miner's skin seems to turn to stone.
< 1166h/1375H 234v/234V Pos: standing >
< 1166h/1375H 234v/234V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (neutral)
*Orrak (extremely evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (pure good)
*Bloodstone Keep (very evil)
The Temple of the Sun (slightly good)
*The Elemental Groves (evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (extremely good)
The Githyanki Fortress (very good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (very evil)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
*The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
*Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (pure evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (slightly good)
The Ethereal Plane (neutral)
The Caverns of Armageddon (very evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
*The Transparent Tower (slightly evil)
*Krethik Keep (very evil)
Temple of the Earth (good)
Sea Kingdom (slightly evil)
*Plane of Earth (very evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (evil)
*The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
*Dragonnia (slightly evil)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1167h/1375H 234v/234V Pos: standing >
< 1170h/1375H 234v/234V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a dwarf miner.
< 1171h/1375H 234v/234V Pos: standing >
< 1172h/1375H 234v/234V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
< 1176h/1375H 234v/234V Pos: standing >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1176(1375) Moves: 234(234)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.70 Deaths: 59
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse: 17 Spell Pulse: 0.93
Leaderboard Points: 1319
Active Spells:
--------------
dexterity (49 minutes)
strength (49 minutes)
stone skin (2 minutes)
roar of heroes (1 minute)
bless (24 minutes)
armor (19 minutes)
vitality (13 minutes)
fly (66 minutes)
sense spirit (11 minutes)
ravenflight (6 minutes)
greater spirit ward (6 minutes)
pantherspeed (7 minutes)
elephantstrength (less than a minute remaining)
true seeing (63 minutes)
< 1176h/1375H 234v/234V Pos: standing >
Zloin starts casting a spell.
< 1177h/1375H 234v/234V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'
< 1179h/1375H 234v/234V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1181h/1375H 234v/234V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 1182h/1375H 234v/234V Pos: standing >
A large xorn leaves south.
A large xorn leaves south.
A LARGE earth elemental leaves south.
You follow Zloin.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
*A dwarf miner is standing here, busy with his own matters.(Illusion)(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 1183h/1375H 233v/234V Pos: standing >
< 1183h/1375H 233v/234V Pos: standing >
Zloin sneaks north.
A large xorn leaves north.
A dwarf miner sneaks north.
A large xorn leaves north.
A LARGE earth elemental leaves north.
You follow Zloin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A greyish stone wall is here to the north. (Illusion) (magic)
The corpse of a Githzerai is lying here.
The corpse of a street sweeper is lying here.
[2] The corpse of a militia guard is lying here.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
*A dwarf miner is standing here, busy with his own matters.(Illusion)(Red Aura)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 1183h/1375H 232v/234V Pos: standing >
< 1183h/1375H 232v/234V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a dwarf miner.
Zloin starts casting a spell.
< 1184h/1375H 234v/234V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'
< 1186h/1375H 234v/234V Pos: standing >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1188(1375) Moves: 234(234)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.70 Deaths: 59
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse: 17 Spell Pulse: 0.93
Leaderboard Points: 1319
Active Spells:
--------------
dexterity (49 minutes)
strength (49 minutes)
stone skin (2 minutes)
roar of heroes (1 minute)
bless (24 minutes)
armor (19 minutes)
vitality (13 minutes)
fly (66 minutes)
sense spirit (11 minutes)
ravenflight (6 minutes)
greater spirit ward (6 minutes)
pantherspeed (7 minutes)
elephantstrength (less than a minute remaining)
true seeing (63 minutes)
< 1188h/1375H 234v/234V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 1190h/1375H 234v/234V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1192h/1375H 234v/234V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1193h/1375H 234v/234V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1193h/1375H 234v/234V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1193h/1375H 234v/234V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A peasant farmer who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1193h/1375H 234v/234V Pos: standing >
Zloin gets a bottomless bag of the illithids from his portable hole.
You are using:
<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> a foggy visor [poor]
<worn in ear> a mithril stud carved like a fist [poor] (magic)
<worn in ear> an earring of hope and enlightenment [superior] (magic) (glowing)
<worn on face> the grim visage of a MaDWoMaN of greater strength (magic) (humming)
<worn around neck> a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck> the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn on body> a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body> the cloak of woven time (magic) (glowing) [74%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [71%]
<worn about waist> the ceinture of giant strength [poor] (magic)
<worn on belt buckle>a spiked dragonscale belt buckle from The Jade Empire [57%]
<worn on arms> a shoulder drape of emerald dragonscale (magic)
<held as shield> a large gold-rimmed church door (magic)[239h 57m 2s]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> a pair of stone gauntlets [poor] (glowing)
<worn on finger> a blue ring shooting sparks [poor]
<worn on finger> a shiny crimson ring [superior] (magic) [84%]
<primary weapon> Tsunami, the trident of storms (magic)[239h 57m 2s]
<worn on legs> a pair of vapor leggings [superior]
<worn on feet> the boots of a MaDMaN (glowing)
< 1194h/1375H 234v/234V Pos: standing >
Zloin gets a small pile of coins from his bottomless bag of the illithids.
< 1196h/1375H 234v/234V Pos: standing >
Zloin splits some money with his group.
Zloin gives you your share: 80 platinum coins.
< 1197h/1375H 234v/234V Pos: standing >
Zloin puts a pile of coins into a portable hole.
< 1198h/1375H 234v/234V Pos: standing >
A dwarf miner puts a pile of coins into a rugged adventurers satchel.
< 1199h/1375H 234v/234V Pos: standing >
You chuckle politely.
< 1200h/1375H 234v/234V Pos: standing >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1200(1375) Moves: 234(234)
Coins carried: 80 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.70 Deaths: 59
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse: 17 Spell Pulse: 0.93
Leaderboard Points: 1319
Active Spells:
--------------
dexterity (49 minutes)
strength (49 minutes)
stone skin (2 minutes)
roar of heroes (1 minute)
bless (24 minutes)
armor (19 minutes)
vitality (13 minutes)
fly (66 minutes)
sense spirit (11 minutes)
ravenflight (6 minutes)
greater spirit ward (6 minutes)
pantherspeed (7 minutes)
elephantstrength (less than a minute remaining)
true seeing (63 minutes)
< 1200h/1375H 234v/234V Pos: standing >
Character attributes for Broc
Level: 56 Race: Orc Class: Cleric Warrior
Age: 38 yrs / 8 mths Height: 72 inches Weight: 215 lbs Size: medium
Actual (Base) Actual (Base)
Str: 159 (127) Pow: 90 ( 90)
Dex: 118 (118) Int: 90 (100)
Agi: 102 (107) Wis: 118 (131)
Con: 171 (137) Cha: 80 ( 94) Luk: 76 ( 84)
Equipped Items: 23 Carried weight: 32
Armor Points: -500 Reduces melee damage taken by 50.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 4%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 120%
Bloodlust Damage Bonus(vs mob only): 5%
Hitroll: 17 Damroll: 32
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[4] FEA[-6]
BRE[13] SPE[-37]
Load carried: No Sweat
< 1203h/1375H 234v/234V Pos: standing >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1204(1375) Moves: 234(234)
Coins carried: 80 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.70 Deaths: 59
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse: 17 Spell Pulse: 0.93
Leaderboard Points: 1319
Active Spells:
--------------
dexterity (49 minutes)
strength (49 minutes)
stone skin (2 minutes)
roar of heroes (1 minute)
bless (24 minutes)
armor (19 minutes)
vitality (13 minutes)
fly (66 minutes)
sense spirit (11 minutes)
ravenflight (6 minutes)
greater spirit ward (6 minutes)
pantherspeed (7 minutes)
elephantstrength (less than a minute remaining)
true seeing (63 minutes)
< 1204h/1375H 234v/234V Pos: standing >
< 1205h/1375H 234v/234V Pos: standing >
You feel less like an elephant and more like your normal self.
< 1145h/1313H 234v/234V Pos: standing >
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< 1145h/1313H 234v/234V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting a spell.
< 1146h/1313H 234v/234V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'ghaiz gtui'
Living stone sprouts up and covers Zloin's flesh.
< 1147h/1313H 234v/234V Pos: standing >
Ok.
You put 80 platinum, 0 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.
< 1147h/1313H 234v/234V Pos: standing >
Zloin starts casting a spell.
< 1147h/1313H 234v/234V Pos: standing >
A dwarf miner gets a potion of slime from his portable hole.
< 1148h/1313H 234v/234V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'ghaiz gtui'
< 1148h/1313H 234v/234V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Zloin carried by Zloin.
< 1153h/1313H 234v/234V Pos: standing >
Score information for Broc
Level: 56 Race: Orc Class: Cleric Warrior Sex: Male
Hit points: 1153(1313) Moves: 234(234)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.70 Deaths: 59
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Tower of Iron Will Fearless
Combat Pulse: 17 Spell Pulse: 0.93
Leaderboard Points: 1319
Active Spells:
--------------
dexterity (48 minutes)
strength (48 minutes)
stone skin (1 minute)
roar of heroes (less than a minute remaining)
bless (23 minutes)
armor (18 minutes)
vitality (12 minutes)
fly (65 minutes)
sense spirit (10 minutes)
ravenflight (5 minutes)
greater spirit ward (5 minutes)
pantherspeed (6 minutes)
true seeing (62 minutes)
< 1153h/1313H 234v/234V Pos: standing >
A Human enters from the west.
< 1154h/1313H 234v/234V Pos: standing >
A dwarf miner looks at a Human.
< 1156h/1313H 234v/234V Pos: standing >
Zloin gives an order to his followers.
Zloin snaps into visibility.
A Human is knocked to the ground by a LARGE earth elemental's mighty bash!
A Human avoids being bashed by a large xorn, who loses its balance and falls.
A Human avoids being bashed by a large xorn, who loses its balance and falls.
< 1156h/1313H 234v/234V Pos: standing >
A LARGE earth elemental dodges a Human's attack.
< 1156h/1313H 234v/234V Pos: standing >
You snap into visibility.
As a Human avoids your bash, you topple over and fall to the ground.
< 1157h/1313H 234v/234V Pos: sitting >
A LARGE earth elemental's fine crush enshrouds a Human in a mist of blood.
A LARGE earth elemental's decent crush enshrouds a Human in a mist of blood.
< 1157h/1313H 234v/234V Pos: sitting >
A militia guard enters from the west.
< 1157h/1313H 234v/234V Pos: sitting >
A militia guard suddenly attacks Zloin!
A militia guard's punch grazes Zloin.
< 1158h/1313H 234v/234V Pos: sitting >
Zloin looks at a Human.
< 1158h/1313H 234v/234V Pos: sitting >
A LARGE earth elemental dodges a Human's attack.
Zloin tips his hat.
< 1159h/1313H 234v/234V Pos: sitting >
Zloin starts casting an offensive spell called 'magic missile'.
< 1160h/1313H 234v/234V Pos: sitting >
Zloin completes his spell...
Zloin utters the words 'waouq wuggurz'
Zloin throws a magic missile at a militia guard, who staggers under the blow.
Zloin throws a magic missile at a militia guard, who staggers under the blow.
Zloin throws a magic missile at a militia guard, who staggers under the blow.
Zloin throws a magic missile at a militia guard, who staggers under the blow.
Zloin throws a magic missile at a militia guard, who staggers under the blow.
< 1160h/1313H 234v/234V Pos: sitting >
A LARGE earth elemental's fine crush hits a Human.
A Human's some thick leather gloves was completely destroyed by the massive blow!
A Human's pair of studded leather sleeves was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.