The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [56 Reaper] Bis Brewed in Blood (Drow Elf)

<worn as a badge>    an ever-watching eye [poor] (glowing) (humming)
<worn on head>       the Crown of Aktosh (magic) (glowing) (humming)[84h 7m 3s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [89%]
<worn in ear>        a tiny seashell [poor] (magic)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   an amulet of the Neogi Lords of health (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the robes of the maelstrom of intelligence
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution (magic) (glowing) [80%]
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     the shield of the earthwyrm of constitution (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the staff of blue flames (magic) (glowing)[84h 7m 21s]
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins

   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 936h/936H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 936h/936H 244v/244V Pos: standing >
Someone is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 936h/936H 244v/244V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 936h/936H 244v/244V Pos: standing >

		Score information for Bis

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 936(936)  Moves: 244(244)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -3.41   Deaths:   206
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2151 

Active Spells:
--------------
stone skin (3 minutes)
bless (22 minutes)
roar of heroes (less than a minute remaining)
sense spirit (60 minutes)
ravenflight (55 minutes)
greater spirit ward (55 minutes)
spirit armor (55 minutes)
pantherspeed (56 minutes)
elephantstrength (56 minutes)
lionrage (55 minutes)
hawkvision (25 minutes)
globe of invulnerability (1 minute)
vampiric trance (2 minutes)
barkskin (48 minutes)
improved invisibility (24 minutes)
rested bonus (140 minutes)
fly (119 minutes)
enlarge (55 minutes)
detect invisibility (36 minutes)
vitality (11 minutes)


< 936h/936H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 936h/936H 244v/244V Pos: standing >
Your heroic urges slowly fade away.

< 918h/918H 244v/244V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 918h/918H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by someone.

< 918h/918H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 918h/918H 244v/244V Pos: standing >

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 918h/918H 244v/244V Pos: standing >

		Score information for Bis

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 918(918)  Moves: 244(244)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -3.41   Deaths:   206
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2151 

Active Spells:
--------------
stone skin (2 minutes)
bless (21 minutes)
sense spirit (59 minutes)
ravenflight (54 minutes)
greater spirit ward (54 minutes)
spirit armor (54 minutes)
pantherspeed (55 minutes)
elephantstrength (55 minutes)
lionrage (54 minutes)
hawkvision (24 minutes)
globe of invulnerability (less than a minute remaining)
vampiric trance (1 minute)
barkskin (47 minutes)
improved invisibility (23 minutes)
rested bonus (139 minutes)
fly (118 minutes)
enlarge (54 minutes)
detect invisibility (35 minutes)
vitality (10 minutes)


< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by someone.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 918h/918H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 918h/918H 244v/244V Pos: standing >

< 918h/918H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 918h/918H 244v/244V Pos: standing >
Powerful sparks of magic seem to flow out from someone's mask.

< 918h/918H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by someone.

< 918h/918H 244v/244V Pos: standing >
Someone's mask sparkles for a moment, and reality seems to twist and bend.

< 918h/918H 244v/244V Pos: standing >
Your globe shimmers and fades into thin air.

< 918h/918H 244v/244V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by someone.

< 918h/918H 244v/244V Pos: standing >
Someone is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 918h/918H 244v/244V Pos: standing >

		Score information for Bis

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 918(918)  Moves: 244(244)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -3.41   Deaths:   206
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2151 

Active Spells:
--------------
stone skin (1 minute)
bless (20 minutes)
sense spirit (58 minutes)
ravenflight (53 minutes)
greater spirit ward (53 minutes)
spirit armor (53 minutes)
pantherspeed (54 minutes)
elephantstrength (54 minutes)
lionrage (53 minutes)
hawkvision (23 minutes)
vampiric trance (less than a minute remaining)
barkskin (46 minutes)
improved invisibility (22 minutes)
rested bonus (138 minutes)
fly (117 minutes)
enlarge (53 minutes)
detect invisibility (34 minutes)
vitality (9 minutes)


< 918h/918H 244v/244V Pos: standing >
Someone's mask sparkles for a moment, and reality seems to twist and bend.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by someone.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by someone.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (extremely good)
   The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (very evil)     
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 918h/918H 244v/244V Pos: standing >
Autosaving...

< 918h/918H 244v/244V Pos: standing >

		Score information for Bis

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 918(918)  Moves: 244(244)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -3.41   Deaths:   206
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2151 

Active Spells:
--------------
stone skin (1 minute)
bless (20 minutes)
sense spirit (58 minutes)
ravenflight (53 minutes)
greater spirit ward (53 minutes)
spirit armor (53 minutes)
pantherspeed (54 minutes)
elephantstrength (54 minutes)
lionrage (53 minutes)
hawkvision (23 minutes)
vampiric trance (less than a minute remaining)
barkskin (46 minutes)
improved invisibility (22 minutes)
rested bonus (138 minutes)
fly (117 minutes)
enlarge (53 minutes)
detect invisibility (34 minutes)
vitality (9 minutes)


< 918h/918H 244v/244V Pos: standing >
Color fades slowly into your face.

< 918h/918H 244v/244V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 918h/918H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 918h/918H 244v/244V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by someone.

< 918h/918H 244v/244V Pos: standing >
You sit down and relax.

< 918h/918H 244v/244V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - cloak of fear
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               5 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  3 - cone of cold
               1 - rejuvenate major
               3 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - darkness
               3 - wither
               4 - life leech
( 3rd circle)  6 - dispel magic
               4 - embalm
( 2nd circle) 11 - sleep
( 1st circle)  3 - minor creation
               9 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  (10th) vampiric trance

You can memorize no more spells.
You continue your study.

< 918h/918H 244v/244V Pos: sitting >
You have finished memorizing vampiric trance.
Your studies are complete.

< 918h/918H 244v/244V Pos: sitting >
You clamber to your feet.

< 918h/918H 244v/244V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 918h/918H 244v/244V Pos: standing >
Beltorin gets a dark misty potion from his net of endless currents.

< 918h/918H 244v/244V Pos: standing >
Beltorin quaffs a dark misty potion.

< 918h/918H 244v/244V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 918h/918H 244v/244V Pos: standing >
Beltorin's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 918h/918H 244v/244V Pos: standing >
You get a dark misty potion from a portable hole.

< 943h/943H 244v/244V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 943h/943H 244v/244V Pos: standing >
Beltorin nods.

< 943h/943H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 943h/943H 244v/244V Pos: standing >
You clap your small hands together.

< 943h/943H 244v/244V Pos: standing >
What's bothering you?

< 943h/943H 244v/244V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.

< 943h/943H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 943h/943H 244v/244V Pos: standing >
Beltorin sniffs sadly.

< 943h/943H 244v/244V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting a spell.

< 943h/943H 244v/244V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'zrzwunsohar ayyuiuhl'

< 943h/943H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 943h/943H 244v/244V Pos: standing >
Beltorin sits down in a comfortable spot.

< 943h/943H 244v/244V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 943h/943H 244v/244V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
You quickly scan the area.
The mailman who is not far off below you.

< 943h/943H 244v/244V Pos: standing >
Beltorin clambers to his feet.

< 943h/943H 244v/244V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 943h/943H 244v/244V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 943h/943H 244v/244V Pos: standing >

		Score information for Bis

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 943(943)  Moves: 244(244)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -3.41   Deaths:   206
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2151 

Active Spells:
--------------
roar of heroes (5 minutes)
vampiric trance (10 minutes)
stone skin (less than a minute remaining)
bless (19 minutes)
sense spirit (57 minutes)
ravenflight (52 minutes)
greater spirit ward (52 minutes)
spirit armor (52 minutes)
pantherspeed (53 minutes)
elephantstrength (53 minutes)
lionrage (52 minutes)
hawkvision (22 minutes)
barkskin (45 minutes)
improved invisibility (21 minutes)
rested bonus (137 minutes)
fly (116 minutes)
enlarge (52 minutes)
detect invisibility (33 minutes)
vitality (14 minutes)


< 943h/943H 244v/244V Pos: standing >
You clap your small hands together.

< 943h/943H 244v/244V Pos: standing >
You snap your fingers.

< 943h/943H 244v/244V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.
You say 'hide'
Your armor of a MaDMaN hums briefly.

< 943h/943H 244v/244V Pos: standing >
Beltorin says 'hide'

< 943h/943H 244v/244V Pos: standing >
Beltorin frowns.

< 943h/943H 244v/244V Pos: standing >
Beltorin gets the pendant of the aboleth [superior] from his net of endless currents.

< 943h/943H 244v/244V Pos: standing >
You feel your skin soften and return to normal.

< 943h/943H 244v/244V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 943h/943H 244v/244V Pos: standing >
Beltorin stops using the amulet named "Flow".

< 943h/943H 244v/244V Pos: standing >
Beltorin places the pendant of the aboleth [superior] around his neck.

< 943h/943H 244v/244V Pos: standing >
Beltorin's pendant of the aboleth [superior] hums briefly.

< 943h/943H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 943h/943H 244v/244V Pos: standing >
You feel your skin harden to stone.

< 943h/943H 244v/244V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West # -Down 
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 943h/943H 244v/244V Pos: standing >
An earth elemental slowly fades into existence.
A Grey Elf slowly fades into existence.
A Grey Elf slowly fades into existence.
A Grey Elf slowly fades into existence.
A Grey Elf slowly fades into existence.

< 943h/943H 244v/244V Pos: standing >
A Grey Elf slowly fades into existence.

< 943h/943H 244v/244V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 943h/943H 244v/244V Pos: standing >
Beltorin snaps into visibility.
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Grey Elf.
A blast of molten spray sent by Beltorin coats a Grey Elf with searing agony.

< 943h/943H 244v/244V Pos: standing >

< 943h/943H 244v/244V Pos: standing >
Beltorin starts casting an offensive spell called 'molten spray'.
Beltorin snaps into visibility.
A Grey Elf leaves down.
A Grey Elf leaves down.
A Grey Elf leaves down.
A Grey Elf leaves down.
A Grey Elf leaves down.
An earth elemental leaves down.

< 943h/943H 244v/244V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
You receive your share of experience.