<worn as a badge> a elven rune of restoration of endurance (magic) (glowing) [52%]
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> a brightly flaming earring
<worn on face> the mask of wildmagic[220h 20m 44s]
<worn around neck> the pendant of the aboleth [superior] (magic)
<worn around neck> the amulet named "Flow" of health (humming) [80%]
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the robes of the maelstrom (illuminating) [80%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [55%]
<worn on arms> a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn around wrist> a silver charm bracelet (magic) (glowing) [71%]
<worn on hands> the gloves of placation [77%]
<worn on finger> a ring called 'Soulcatcher' [88%]
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [75%]
<held> the Totem of Mastery (magic) (glowing)[220h 20m 44s]
<worn on legs> some leggings of red flames [poor] (magic) [85%]
<worn on feet> the slippers of rot and decay [80%]
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (very evil)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
*The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
*Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (pure evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (very evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
*The Transparent Tower (slightly evil)
*Krethik Keep (very evil)
Temple of the Earth (good)
Sea Kingdom (slightly evil)
*Plane of Earth (very evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (evil)
*The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
*Dragonnia (slightly evil)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 953h/936H 193v/193V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.
< 953h/936H 193v/193V Pos: standing >
Autosaving...
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.
< 953h/936H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 953(936) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 7259
Active Spells:
--------------
improved invisibility (24 minutes)
roar of heroes (less than a minute remaining)
elephantstrength (56 minutes)
lionrage (55 minutes)
fly (119 minutes)
bless (22 minutes)
guardian spirits (10 minutes)
spirit armor (55 minutes)
ravenflight (55 minutes)
pantherspeed (56 minutes)
sense spirit (60 minutes)
detect invisibility (9 minutes)
hawkvision (25 minutes)
elemental affinity (16 minutes)
vitality (11 minutes)
rested bonus (110 minutes)
< 953h/936H 193v/193V Pos: standing >
Your heroic urges slowly fade away.
< 929h/912H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
< 929h/912H 193v/193V Pos: standing >
< 929h/912H 193v/193V Pos: standing >
< 929h/912H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 928(912) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 7259
Active Spells:
--------------
improved invisibility (23 minutes)
elephantstrength (55 minutes)
lionrage (54 minutes)
fly (118 minutes)
bless (21 minutes)
guardian spirits (9 minutes)
spirit armor (54 minutes)
ravenflight (54 minutes)
pantherspeed (55 minutes)
sense spirit (59 minutes)
detect invisibility (8 minutes)
hawkvision (24 minutes)
elemental affinity (15 minutes)
vitality (10 minutes)
rested bonus (109 minutes)
< 928h/912H 193v/193V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.
< 928h/912H 193v/193V Pos: standing >
< 928h/912H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 928h/912H 193v/193V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.
< 928h/912H 193v/193V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.
< 928h/912H 193v/193V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by someone.
< 928h/912H 193v/193V Pos: standing >
< 928h/912H 193v/193V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
< 928h/912H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 928(912) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 7259
Active Spells:
--------------
improved invisibility (23 minutes)
elephantstrength (55 minutes)
lionrage (54 minutes)
fly (118 minutes)
bless (21 minutes)
guardian spirits (9 minutes)
spirit armor (54 minutes)
ravenflight (54 minutes)
pantherspeed (55 minutes)
sense spirit (59 minutes)
detect invisibility (8 minutes)
hawkvision (24 minutes)
elemental affinity (15 minutes)
vitality (10 minutes)
rested bonus (109 minutes)
< 928h/912H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
< 928h/912H 193v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
< 928h/912H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 928h/912H 193v/193V Pos: standing >
You suddenly feel a rush of supernatural heat surround your body.
< 928h/912H 193v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
< 927h/912H 193v/193V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by someone.
< 927h/912H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 927(912) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 7259
Active Spells:
--------------
improved invisibility (22 minutes)
elephantstrength (54 minutes)
lionrage (53 minutes)
fly (117 minutes)
bless (20 minutes)
guardian spirits (8 minutes)
spirit armor (53 minutes)
ravenflight (53 minutes)
pantherspeed (54 minutes)
sense spirit (58 minutes)
detect invisibility (7 minutes)
hawkvision (23 minutes)
elemental affinity (14 minutes)
vitality (9 minutes)
rested bonus (108 minutes)
< 927h/912H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
< 927h/912H 193v/193V Pos: standing >
< 927h/912H 193v/193V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by someone.
< 927h/912H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
< 927h/912H 193v/193V Pos: standing >
< 927h/912H 193v/193V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (neutral)
*Orrak (extremely evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (pure good)
*Bloodstone Keep (very evil)
The Temple of the Sun (slightly good)
*The Elemental Groves (evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (extremely good)
The Githyanki Fortress (very good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (very evil)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
*The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
*Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (pure evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (very evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
*The Transparent Tower (slightly evil)
*Krethik Keep (very evil)
Temple of the Earth (good)
Sea Kingdom (slightly evil)
*Plane of Earth (very evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (evil)
*The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
*Dragonnia (slightly evil)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 927h/912H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 927(912) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 7259
Active Spells:
--------------
improved invisibility (21 minutes)
elephantstrength (53 minutes)
lionrage (52 minutes)
fly (116 minutes)
bless (19 minutes)
guardian spirits (7 minutes)
spirit armor (52 minutes)
ravenflight (52 minutes)
pantherspeed (53 minutes)
sense spirit (57 minutes)
detect invisibility (6 minutes)
hawkvision (22 minutes)
elemental affinity (13 minutes)
vitality (8 minutes)
rested bonus (107 minutes)
< 927h/912H 193v/193V Pos: standing >
< 926h/912H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
< 926h/912H 193v/193V Pos: standing >
Bis sits down in a comfortable spot.
< 926h/912H 193v/193V Pos: standing >
Bis opens a large tome engulfed in blue flames and begins studying it intently.
< 926h/912H 193v/193V Pos: standing >
Bis closes his book and grins malevolently.
< 926h/912H 193v/193V Pos: standing >
Bis clambers to his feet.
< 926h/912H 193v/193V Pos: standing >
Sparkling magic surrounds Bis as he begins his chant.
Bis starts casting a spell.
You don't know that spell!
< 926h/912H 193v/193V Pos: standing >
You get a dark misty potion from a net of endless currents.
< 926h/912H 193v/193V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 926h/912H 193v/193V Pos: standing >
Bis completes his spell...
Bis utters the words 'zawsufuq hgruiqz'
A chill passes by as all the color drains from Bis.
< 926h/912H 193v/193V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 926h/912H 193v/193V Pos: standing >
Bis gets a dark misty potion from his portable hole.
< 955h/941H 193v/193V Pos: standing >
Bis quaffs a dark misty potion.
< 955h/941H 193v/193V Pos: standing >
You nod.
< 955h/941H 193v/193V Pos: standing >
< 955h/941H 193v/193V Pos: standing >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 1 - etherportal
4 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
3 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - ravenflight
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
1 - mousestrength
3 - summon beast
1 - hawkvision
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
You can memorize no more spells.
< 955h/941H 193v/193V Pos: standing >
Bis claps his small hands together.
< 955h/941H 193v/193V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Bis FoAm-WaTcHeR Brewed in Blood (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bis's head.
< 955h/941H 193v/193V Pos: standing >
Bis frowns.
< 955h/941H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 955h/941H 193v/193V Pos: standing >
You sniff sadly. *SNIFF*
< 955h/941H 193v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 955h/941H 193v/193V Pos: standing >
Casting: elemental affinity
< 955h/941H 193v/193V Pos: standing >
You complete your spell...
< 955h/941H 193v/193V Pos: standing >
You sit down and relax.
< 955h/941H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 1 - etherportal
4 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
3 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
1 - mousestrength
3 - summon beast
1 - hawkvision
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
0 seconds: ( 7th) elemental affinity
You can memorize no more spells.
You continue your study.
< 955h/941H 193v/193V Pos: sitting >
You have finished memorizing elemental affinity.
You snap out of your meditative trance, memorization complete.
< 955h/941H 193v/193V Pos: sitting >
You clamber to your feet.
< 955h/941H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 955(941) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 7259
Active Spells:
--------------
roar of heroes (5 minutes)
improved invisibility (21 minutes)
elephantstrength (53 minutes)
lionrage (52 minutes)
fly (116 minutes)
bless (19 minutes)
guardian spirits (7 minutes)
spirit armor (52 minutes)
ravenflight (52 minutes)
pantherspeed (53 minutes)
sense spirit (57 minutes)
detect invisibility (6 minutes)
hawkvision (22 minutes)
elemental affinity (28 minutes)
vitality (14 minutes)
rested bonus (107 minutes)
< 955h/941H 193v/193V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 955h/941H 193v/193V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 955h/941H 193v/193V Pos: standing >
< 955h/941H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 955h/941H 193v/193V Pos: standing >
Bis claps his small hands together.
< 955h/941H 193v/193V Pos: standing >
Bis snaps his fingers.
< 955h/941H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
Bis says 'hide'
Bis's armor of a MaDMaN hums briefly.
< 955h/941H 193v/193V Pos: standing >
You say 'hide'
< 955h/941H 193v/193V Pos: standing >
What's bothering you?
< 955h/941H 193v/193V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
< 955h/941H 193v/193V Pos: standing >
You get the pendant of the aboleth [superior] from a net of endless currents.
< 955h/941H 193v/193V Pos: standing >
You stop using the amulet named "Flow".
< 955h/941H 193v/193V Pos: standing >
You duck your head and place the pendant of the aboleth [superior] around your neck.
< 955h/941H 193v/193V Pos: standing >
Saving Beltorin.
< 955h/941H 193v/193V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
< 955h/941H 193v/193V Pos: standing >
Your pendant of the aboleth [superior] hums briefly.
< 955h/941H 193v/193V Pos: standing >
< 955h/941H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 954(941) Moves: 193(193)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 7259
Active Spells:
--------------
roar of heroes (4 minutes)
improved invisibility (20 minutes)
elephantstrength (52 minutes)
lionrage (51 minutes)
fly (115 minutes)
bless (18 minutes)
guardian spirits (6 minutes)
spirit armor (51 minutes)
ravenflight (51 minutes)
pantherspeed (52 minutes)
sense spirit (56 minutes)
detect invisibility (5 minutes)
hawkvision (21 minutes)
elemental affinity (27 minutes)
vitality (13 minutes)
rested bonus (106 minutes)
< 954h/941H 193v/193V Pos: standing >
An earth elemental slowly fades into existence.
A Grey Elf slowly fades into existence.
A Grey Elf slowly fades into existence.
A Grey Elf slowly fades into existence.
A Grey Elf slowly fades into existence.
< 954h/941H 193v/193V Pos: standing >
None here are loyal subjects of yours!
< 954h/941H 193v/193V Pos: standing >
None here are loyal subjects of yours!
A Grey Elf slowly fades into existence.
< 954h/941H 193v/193V Pos: standing >
None here are loyal subjects of yours!
< 954h/941H 193v/193V Pos: standing >
None here are loyal subjects of yours!
< 954h/941H 193v/193V Pos: standing >
None here are loyal subjects of yours!
< 954h/941H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 954h/941H 193v/193V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Grey Elf.
[Damage: 125 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-
< 954h/941H 193v/193V Pos: standing >
< 954h/941H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
A Grey Elf leaves down.
A Grey Elf leaves down.
A Grey Elf leaves down.
A Grey Elf leaves down.
A Grey Elf leaves down.
An earth elemental leaves down.
< 954h/941H 193v/193V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 18 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-
You receive your share of experience.