The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Grand Tharnadian Way

from the perspective of [56 Reaper] Bis Brewed in Blood (Drow Elf)

<worn as a badge>    an ever-watching eye [poor] (glowing) (humming)
<worn on head>       the Crown of Aktosh (magic) (glowing) (humming)[84h 14m 45s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [89%]
<worn in ear>        a tiny seashell [poor] (magic)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   an amulet of the Neogi Lords of health (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the robes of the maelstrom of intelligence
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution (magic) (glowing) [80%]
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     the shield of the earthwyrm of constitution (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the staff of blue flames (magic) (glowing)[84h 15m 3s]
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins


</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
The corpse of a young cleric is lying here.
The corpse of a stray cat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Gnome is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large wandering dog is here, growling at you.
Broc sneaks in from the south.

< 936h/936H 243v/244V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large wandering dog is here, growling at you.
Broc sneaks in from the west.

< 936h/936H 242v/244V Pos: standing >

< 936h/936H 242v/244V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 936h/936H 243v/244V Pos: standing >
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
The corpse of a militia guard is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Broc sneaks in from the south.

< 936h/936H 243v/244V Pos: standing >

< 936h/936H 243v/244V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Broc sneaks in from the south.

< 936h/936H 242v/244V Pos: standing >

< 936h/936H 242v/244V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 936h/936H 242v/244V Pos: standing >

< 936h/936H 243v/244V Pos: standing >
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 936h/936H 243v/244V Pos: standing >

< 936h/936H 243v/244V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 936h/936H 243v/244V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A street sweeper who is not far off to your east.
A street sweeper who is close by to your west.
A peasant farmer who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 243v/244V Pos: standing >

< 936h/936H 243v/244V Pos: standing >
Broc nods.

< 936h/936H 243v/244V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East  -West  -Up   
*Broc FoAm-WaTcHeR Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 936h/936H 243v/244V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 936h/936H 243v/244V Pos: standing >
A street sweeper leaves west.

< 936h/936H 243v/244V Pos: standing >
Broc starts casting a spell.

< 936h/936H 243v/244V Pos: standing >
A peasant farmer enters from the west.

< 936h/936H 243v/244V Pos: standing >
Broc completes his spell...
Broc utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
You're already affected by an armor-type spell.
You suddenly feel blessed!

< 936h/936H 243v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East  -West  -Up   
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
*Broc FoAm-WaTcHeR Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.

< 936h/936H 244v/244V Pos: standing >
Broc sneaks north.

< 936h/936H 244v/244V Pos: standing >
Beltorin bows deeply.

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >

		Score information for Bis

Level: 56   Race: Drow Elf   Class: Necromancer / Reaper Sex: Male
Hit points: 936(936)  Moves: 244(244)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -3.41   Deaths:   206
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2151 

Active Spells:
--------------
bless (25 minutes)
roar of heroes (3 minutes)
sense spirit (63 minutes)
ravenflight (58 minutes)
greater spirit ward (58 minutes)
spirit armor (58 minutes)
pantherspeed (59 minutes)
elephantstrength (59 minutes)
lionrage (58 minutes)
hawkvision (28 minutes)
stone skin (1 minute)
globe of invulnerability (4 minutes)
vampiric trance (5 minutes)
barkskin (51 minutes)
improved invisibility (28 minutes)
rested bonus (143 minutes)
fly (118 minutes)
enlarge (58 minutes)
detect invisibility (39 minutes)
vitality (14 minutes)


< 936h/936H 244v/244V Pos: standing >
What's bothering you?

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East  -West  -Up   
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.

< 936h/936H 244v/244V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A religious zealot who is not far off to your east.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 244v/244V Pos: standing >
The sun hangs low on the southern sky.

< 936h/936H 244v/244V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A religious zealot who is not far off to your east.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 244v/244V Pos: standing >
You are carrying: (1/10)
a portable hole

< 936h/936H 244v/244V Pos: standing >
You are using:
<worn as a badge>    an ever-watching eye [poor] (glowing) (humming)
<worn on head>       the Crown of Aktosh (magic) (glowing) (humming)[84h 15m 27s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [89%]
<worn in ear>        a tiny seashell [poor] (magic)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   an amulet of the Neogi Lords of health (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the robes of the maelstrom of intelligence
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution (magic) (glowing) [80%]
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     the shield of the earthwyrm of constitution (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the staff of blue flames (magic) (glowing)[84h 15m 45s]
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
A street sweeper enters from the west.

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
A peasant farmer leaves west.

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A religious zealot who is not far off to your east.
A peasant farmer who is close by to your west.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 244v/244V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Beltorin.

< 936h/936H 244v/244V Pos: standing >
You are carrying: (1/10)
a portable hole

< 936h/936H 244v/244V Pos: standing >
You are using:
<worn as a badge>    an ever-watching eye [poor] (glowing) (humming)
<worn on head>       the Crown of Aktosh (magic) (glowing) (humming)[84h 15m 13s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [89%]
<worn in ear>        a tiny seashell [poor] (magic)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   an amulet of the Neogi Lords of health (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the robes of the maelstrom of intelligence
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution (magic) (glowing) [80%]
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     the shield of the earthwyrm of constitution (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the staff of blue flames (magic) (glowing)[84h 15m 31s]
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins

< 936h/936H 244v/244V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (extremely good)
   The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (very evil)     
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 936h/936H 244v/244V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Beltorin.

< 936h/936H 244v/244V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.

< 936h/936H 244v/244V Pos: standing >
Beltorin's pupils dialate and return to normal.

< 936h/936H 244v/244V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
You are carrying: (1/10)
a portable hole

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 936h/936H 243v/244V Pos: standing >

< 936h/936H 243v/244V Pos: standing >

< 936h/936H 243v/244V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 936h/936H 242v/244V Pos: standing >

< 936h/936H 242v/244V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
The corpse of a militia guard is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 936h/936H 243v/244V Pos: standing >

< 936h/936H 243v/244V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 936h/936H 242v/244V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!

< 936h/936H 241v/244V Pos: standing >

< 936h/936H 242v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
Your name will no longer show up on the Who list.

< 936h/936H 244v/244V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A street sweeper who is not far off to your north.
A religious zealot who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is in the distance to your east.
A Grey Elf who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >

< 936h/936H 244v/244V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 936h/936H 244v/244V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 936h/936H 243v/244V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 936h/936H 242v/244V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 936h/936H 241v/244V Pos: standing >
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 936h/936H 241v/244V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 936h/936H 242v/244V Pos: standing >
Beltorin snaps into visibility.
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A swarm of insects appears from nowhere!
Beltorin points at a swarm of insects.
A blast of molten spray sent by Beltorin coats a swarm of insects with searing agony.
You receive your share of experience.
Beltorin points at a Grey Elf.
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[2] The corpse of a Grey Elf is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
You barely sense a lifeform nearby.
A Grey Elf (medium)  < The Commonwealth > is lying here, mortally wounded. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 936h/936H 244v/244V Pos: standing >
Beltorin starts casting an offensive spell called 'molten spray'.
Beltorin snaps into visibility.

< 936h/936H 244v/244V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
You receive your share of experience.