The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Grand Tharnadian Way

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [52%]
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of wildmagic[220h 28m 26s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of health (humming) [80%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the robes of the maelstrom (illuminating) [80%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [55%]
<worn on arms>       a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn around wrist>  a silver charm bracelet (magic) (glowing) [71%]
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring called 'Soulcatcher' [88%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [75%]
<held>               the Totem of Mastery (magic) (glowing)[220h 28m 26s]
<worn on legs>       some leggings of red flames [poor] (magic) [85%]
<worn on feet>       the slippers of rot and decay [80%]

A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.

< 936h/936H 193v/193V Pos: standing >

< 936h/936H 193v/193V Pos: standing >
Broc says 'stone'

< 936h/936H 193v/193V Pos: standing >
Broc's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 936h/936H 193v/193V Pos: standing >
Broc's skin seems to turn to stone.

< 936h/936H 193v/193V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Bis.

< 936h/936H 193v/193V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 936(936)  Moves: 193(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +29.64   Deaths:   100
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 7259 

Active Spells:
--------------
improved invisibility (28 minutes)
roar of heroes (3 minutes)
elephantstrength (59 minutes)
lionrage (58 minutes)
fly (118 minutes)
stone skin (2 minutes)
bless (17 minutes)
guardian spirits (13 minutes)
spirit armor (58 minutes)
ravenflight (58 minutes)
pantherspeed (59 minutes)
sense spirit (63 minutes)
detect invisibility (12 minutes)
hawkvision (28 minutes)
elemental affinity (19 minutes)
vitality (6 minutes)
rested bonus (113 minutes)


< 936h/936H 193v/193V Pos: standing >
Broc says 'ok i need to afk some'

< 936h/936H 193v/193V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Broc FoAm-WaTcHeR Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Bis FoAm-WaTcHeR Brewed in Blood (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bis's head.

< 936h/936H 193v/193V Pos: standing >
You nod.

< 936h/936H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
[4] The corpse of a militia guard is lying here.
The corpse of a young cleric is lying here.
The corpse of a stray cat is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Gnome is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
Bis sneaks in from the south.

< 936h/936H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
Broc sneaks in from the west.

< 936h/936H 191v/193V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
The doctor who is in the distance to your west.

< 936h/936H 191v/193V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Bis.

< 936h/936H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U

< 936h/936H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 936h/936H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 936h/936H 190v/193V Pos: standing >

< 936h/936H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.
Bis sneaks in from the east.
Broc sneaks in from the east.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A homeless peasant who is close by to your east.
A street sweeper who is close by to your west.
A peasant farmer who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 192v/193V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Bis.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Northern Gates
Obvious exits: -N -S

< 936h/936H 192v/193V Pos: standing >
Broc nods.

< 936h/936H 192v/193V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Bis.

< 936h/936H 192v/193V Pos: standing >
A street sweeper leaves west.

< 936h/936H 192v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
*Broc FoAm-WaTcHeR Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Bis FoAm-WaTcHeR Brewed in Blood (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bis's head.
A stray tomcat is darting after rodents, here.

< 936h/936H 192v/193V Pos: standing >
Broc starts casting a spell.

< 936h/936H 192v/193V Pos: standing >
A peasant farmer enters from the west.

< 936h/936H 192v/193V Pos: standing >
Broc completes his spell...
Broc utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
You're already affected by an armor-type spell.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
You bow deeply.

< 936h/936H 192v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
*Bis FoAm-WaTcHeR Brewed in Blood (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bis's head.
A stray tomcat is darting after rodents, here.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A religious zealot who is not far off to your east.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 192v/193V Pos: standing >
Broc stops following you.

< 936h/936H 192v/193V Pos: standing >
Bis frowns.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
The sun hangs low on the southern sky.

< 936h/936H 192v/193V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 936(936)  Moves: 192(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +29.64   Deaths:   100
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 7259 

Active Spells:
--------------
improved invisibility (28 minutes)
roar of heroes (3 minutes)
elephantstrength (59 minutes)
lionrage (58 minutes)
fly (118 minutes)
stone skin (2 minutes)
bless (25 minutes)
guardian spirits (13 minutes)
spirit armor (58 minutes)
ravenflight (58 minutes)
pantherspeed (59 minutes)
sense spirit (63 minutes)
detect invisibility (12 minutes)
hawkvision (28 minutes)
elemental affinity (19 minutes)
vitality (14 minutes)
rested bonus (113 minutes)


< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
A street sweeper enters from the west.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
A peasant farmer leaves west.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 936h/936H 192v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.

< 936h/936H 192v/193V Pos: standing >
The taste of blood slowly fades from your body.

< 936h/936H 192v/193V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
A peasant farmer who is close by to your west.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 193v/193V Pos: standing >

< 936h/936H 193v/193V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A religious zealot who is not far off to your east.
A peasant farmer who is close by to your west.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 193v/193V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (extremely good)
   The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (very evil)     
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 936h/936H 193v/193V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
*Bis FoAm-WaTcHeR Brewed in Blood (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Bis's head.
A stray tomcat is darting after rodents, here.

< 936h/936H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Bis sneaks in from the west.

< 936h/936H 192v/193V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A street sweeper who is close by to your west.
A stray cat who is close by to your west.
A peasant farmer who is not far off to your west.
A street sweeper who is not far off to your west.

< 936h/936H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 936h/936H 191v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A street sweeper who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless peasant who is close by to your west.
A stray cat who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 936h/936H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Bis sneaks in from the north.

< 936h/936H 192v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 936h/936H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!

< 936h/936H 190v/193V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A street sweeper who is not far off to your north.
A religious zealot who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is in the distance to your east.
A Grey Elf who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 936h/936H 190v/193V Pos: standing >

< 936h/936H 192v/193V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A street sweeper who is not far off to your north.
A religious zealot who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is in the distance to your east.
A Grey Elf who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 936h/936H 193v/193V Pos: standing >

< 936h/936H 193v/193V Pos: standing >

< 936h/936H 193v/193V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Bis.

< 936h/936H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Bis sneaks in from the west.

< 936h/936H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 936h/936H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Bis sneaks in from the west.

< 936h/936H 190v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 936h/936H 189v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 936h/936H 190v/193V Pos: standing >
You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
A swarm of insects appears from nowhere!
You barely control the magic. Energies flow into you!
You point at a swarm of insects.
[Damage: 113 ] -=[Your blast of molten spray slams into a swarm of insects, burning holes into its flesh.]=-
You receive your share of experience.
a swarm of insects is no longer in your group.
You point at a Grey Elf.
[Damage: 141 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-

< 955h/936H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 955h/936H 193v/193V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage:  2 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-
You receive your share of experience.