The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Grand Tharnadian Way

from the perspective of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

<worn as quiver>     a diabolical copper quiver


Obvious exits: -N -E -W
Fresh blood covers everything in the area.

< 68h/141H 118v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A street sweeper is cleaning here, singing songs of labor.

< 68h/141H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .
A green dracolich leaves south.
A silver dracolich leaves south.

< 68h/141H 117v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich leaves east.
A silver dracolich leaves east.

< 68h/141H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 68h/141H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/141H 116v/121V Pos: standing >
A green dracolich leaves west.
A silver dracolich leaves west.

< 68h/141H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 68h/141H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/141H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U

< 69h/141H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 69h/141H 115v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
A street sweeper is cleaning here, singing songs of labor.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 69h/141H 114v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 69h/141H 114v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 69h/141H 115v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 69h/141H 114v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 69h/141H 114v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
An odd little man, with a shaved head and an orange robe, hums something.

< 69h/141H 112v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 69h/141H 112v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 113v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 70h/141H 114v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 114v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 115v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 116v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 116v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
Alarm bells sound, signalling an invasion!

< 70h/141H 117v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 117v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 117v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 70h/141H 118v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
Alarm bells sound, signalling an invasion!

< 71h/141H 118v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 71h/141H 118v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 120v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 71h/141H 120v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 71h/141H 120v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 120v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 121v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 121v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 71h/141H 121v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 71h/141H 121v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 121v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 121v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 71h/141H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 71h/141H 121v/121V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood splatters cover the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 72h/141H 121v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A silver dracolich who is in the distance to your west.

< 72h/141H 121v/121V Pos: standing >
You are carrying: (2/11)
a spellbook
a rugged adventurers satchel (illuminating)

< 72h/141H 121v/121V Pos: standing >
A Drider utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-

< 51h/141H 121v/121V Pos: standing >
Autosaving...

< 51h/141H 121v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
An odd little man, with a shaved head and an orange robe, hums something.

< 51h/141H 119v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
Obvious exits: -N -W

< 51h/141H 117v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.

< 52h/141H 117v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 52h/141H 116v/121V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A silver dracolich who is not far off to your west.
A green dracolich who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 53h/141H 119v/121V Pos: standing >
A Drider utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-

< 31h/141H 121v/121V Pos: standing >
A Drider utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 17h/141H 120v/121V Pos: standing >
You start chanting...

< 17h/141H 120v/121V Pos: standing >
A Drider utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/141H 121v/121V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your spell before it's done!

< -7h/141H 121v/121V Pos: standing >
-=[