The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in The Grand Tharnadian Way

from the perspective of [56 Reaper] Spinach Brewed in Blood (Drider)

<floating about head>a dark purple ioun stone[100h 2m 45s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       an illithid's circlet [superior] (invis) (magic)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a surgeon's silver earring [poor] [70%]
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing) [55%]
<worn on face>       the mask of stone form (humming) [84%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic) [71%]
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       the armor of a MaDMaN of greater intelligence (magic) [63%]
<worn about body>    the cloak of woven time (magic) (glowing) [68%]
<worn on back>       a large leather backpack [55%]
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [51%]
<worn about waist>   a belt of skulls [superior] (magic) [85%]
<worn on belt buckle>the tome of Strahd of health (magic) (glowing) [83%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [80%]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing) [81%]
<worn around wrist>  a silver charm bracelet [superior] (magic) (glowing)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     an enchanted ring of balor bone [65%]
<worn on finger>     an enchanted ring of balor bone [poor]
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[121h 5m 48s]
<held>               the globe of shadows (magic)[121h 5m 29s]


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A green dracolich enters from the south.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the south.

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A stray tomcat is darting after rodents, here.
A green dracolich enters from the south.
A silver dracolich enters from the south.

< 988h/921H 244v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A green dracolich enters from the north.
A silver dracolich enters from the north.

< 988h/921H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A green dracolich enters from the east.
A silver dracolich enters from the east.
Alarm bells sound, signalling an invasion!

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A silver dracolich enters from the east.

< 988h/921H 244v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A green dracolich enters from the south.
A silver dracolich enters from the south.

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A green dracolich enters from the east.
A silver dracolich enters from the east.

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A green dracolich enters from the east.
A silver dracolich enters from the east.

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
A green dracolich enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A silver dracolich enters from the east.
A green dracolich kneels down before a silver dracolich.

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A green dracolich enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A silver dracolich enters from the east.

< 988h/921H 245v/247V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your east.
A stray cat who is close by to your west.
A peasant farmer who is not far off to your west.

< 988h/921H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 988h/921H 247v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
Alarm bells sound, signalling an invasion!
A green dracolich enters from the west.
A silver dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 988h/921H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A green dracolich enters from the north.
A silver dracolich enters from the north.

< 988h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[2] The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!
A green dracolich enters from the north.
A silver dracolich enters from the north.

< 988h/921H 244v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A green dracolich enters from the north.
A silver dracolich enters from the north.

< 988h/921H 244v/247V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A human merchant who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.

< 987h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
A green dracolich enters from the west.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the west.

< 987h/921H 246v/247V Pos: standing >

< 987h/921H 246v/247V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A Grey Elf who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
A peddler who is close by to your south.

< 987h/921H 246v/247V Pos: standing >

< 987h/921H 246v/247V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A Grey Elf who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
A peddler who is close by to your south.

< 987h/921H 246v/247V Pos: standing >

< 987h/921H 246v/247V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A Grey Elf who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 987h/921H 246v/247V Pos: standing >

< 987h/921H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 987h/921H 245v/247V Pos: standing >
A street sweeper leaves south.

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 987h/921H 244v/247V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 987h/921H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 987h/921H 246v/247V Pos: standing >
You start chanting...
You snap into visibility.

< 987h/921H 246v/247V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
[Damage: 11 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-
You snap into visibility.
[Damage: 11 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-

< 987h/921H 246v/247V Pos: standing >
You start chanting...
You snap into visibility.

< 987h/921H 247v/247V Pos: standing >
You abort your spell before it's done!

< 987h/921H 247v/247V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 987h/921H 247v/247V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A human merchant who is close by to your west.

< 987h/921H 247v/247V Pos: standing >
Autosaving...
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (extremely good)
   The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (very evil)     
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 987h/921H 247v/247V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 987h/921H 247v/247V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is rather far off to your east.
A human merchant who is close by to your west.

< 987h/921H 247v/247V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 987h/921H 247v/247V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 986h/921H 247v/247V Pos: standing >
You sit down and relax.

< 986h/921H 247v/247V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - mass embalm
               1 - blackmantle
               1 - compact corpse
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               5 - vitalize undead
( 5th circle)  1 - teleport
               6 - heal undead
               1 - raise spectre
( 4th circle)  9 - life leech
( 3rd circle) 10 - dispel magic
( 2nd circle) 11 - sleep
( 1st circle)  2 - minor creation
               9 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 986h/921H 247v/247V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 986h/921H 247v/247V Pos: sitting >
You clamber to your feet.

< 986h/921H 247v/247V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Grey Elf who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A human merchant who is close by to your west.

< 986h/921H 247v/247V Pos: standing >

< 986h/921H 247v/247V Pos: standing >
You start chanting...
You snap into visibility.

< 986h/921H 247v/247V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
You snap into visibility.
[Damage: 11 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-
You snap into visibility.
[Damage: 11 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-

< 986h/921H 247v/247V Pos: standing >
You start chanting...
You snap into visibility.

< 986h/921H 247v/247V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
You snap into visibility.
[Damage:  7 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-
You snap into visibility.
[Damage:  7 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-

< 986h/921H 247v/247V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 986h/921H 247v/247V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
You snap into visibility.
[Damage: 12 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-
You snap into visibility.
[Damage: 12 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-

< 986h/921H 247v/247V Pos: standing >
You start chanting...
You snap into visibility.

< 986h/921H 247v/247V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Grey Elf!
You snap into visibility.
[Damage:  4 ] -=[The shadowy hand slashes a Grey Elf viciously.]=-
You receive your share of experience.