The Ogre's Foot Inn
Obvious exits: -W -D
[15] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 37h/37H 102v/102V Pos: standing >
Your Terminal mode is now: MSP .
< 37h/37H 102v/102V Pos: standing >
You have not yet earned the right to use that ability.
< 37h/37H 102v/102V Pos: standing >
Owner Artifact
Zephyr tendrils of shadowy mist
Beltorin the Totem of Mastery
Spinach the globe of shadows
Spinach the blackened staff of Netheril
Kuin Illesarus, the Sword of Sharpness
Dir the dagger of Wind
Kiria a gladius called 'Backstabber'
Zkr the rod of Dispator
Aikc a cloak of Elvenkind
Bryken the holy flamberge of the efreeti
Zurag Avernus the life stealer
Zurag Doombringer, the sword of chaos
Semat Tiamat's poison tail stinger
Aikc the platemail of the DragonLord
Gukkz a mystical warhammer
Aikc the holy mace of the efreeti
Zephyr the ketoh of the Serpentine chindi
Gukkz the mace of light and darkness
Orclife the sword of fire and flame
Ayla the mystical longsword of Volo the Traveler
Zloin the Living Necroplasm
Gukkz the sphere of wind
Ayla sunblade, longsword of Justice
------Summary------
Goodies: 11
Evils: 12
Total: 23
< 37h/37H 102v/102V Pos: standing >
Owner Unique
Schlam a wispy astral-twined mindstone ring
Mis the mace of the earth
Bis the staff of blue flames
Even the stone mace 'Godsfury'
Bis the Crown of Aktosh
Omm the totem of Mox
Gelcro the platemail of the Dragon Horde
Jai the three-pronged totem of the Naga Queen
Broc a large gold-rimmed church door
Ojoo Utgard-Loki's crystal ball
Vren the band of emerald flames
Zlo a gilded Songbird charm
Jaio the glittering cloak of the sprite queen, Faelarae
Zhal the wondrous mace of the Sea
Beltorin the mask of wildmagic
Gelcro the twisted spine and skull of the Lich Lord
Orclife a haze of swirling green vapor
Gukkz the wicked-looking scimitar of Demogorgon
Broc Tsunami, the trident of storms
Ayla the eyes of the mindflayer
Schlam a death ring of Tezcatlipoca
Schlam an obsidian buckle named "Rage"
Vren a swirling staff of air conjuration
Semat the unholy avenger named 'Bloodlust'
Schlam the terrifying visage of the great wraith Dranum
Ayla the cloak of the stalker
Aikc a belt of iron solidarity
Aikc the dark heart of Dreggan Wood
Even the mace of mentality
Ayla the granite dagger 'BloodFeast'
------Summary------
Goodies: 10
Evils: 20
Total: 30
< 37h/37H 102v/102V Pos: standing >
Owner Ioun
Spinach a bright purple ioun stone
Spinach a dark purple ioun stone
Ayla a LARGE green ioun stone
Omm a BRIGHT blue ioun stone
Semat a dark ioun stone
Schlam a dark yellow ioun stone
Aikc a mirrored ioun stone
Orclife a LARGE blue ioun stone
Even a bright green ioun stone
------Summary------
Goodies: 3
Evils: 6
Total: 9
< 37h/37H 102v/102V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (extremely evil)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (neutral)
*Orrak (extremely evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (pure good)
*Bloodstone Keep (very evil)
The Temple of the Sun (slightly good)
*The Elemental Groves (evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (extremely good)
The Githyanki Fortress (very good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (very evil)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
*The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
*Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (pure evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (very evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly good)
*The Transparent Tower (slightly evil)
*Krethik Keep (very evil)
Temple of the Earth (good)
Sea Kingdom (slightly evil)
*Plane of Earth (very evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (evil)
*The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
*The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
*Dragonnia (slightly evil)
The Charcoal Palace (evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (pure evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 37h/37H 102v/102V Pos: standing >
Score information for Xanchat
Level: 4 Race: Gnome Class: Mercenary Sex: Male
Hit points: 37(37) Moves: 102(102)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 70%
Status: Standing.
Frags: +0.00 Deaths: 16
Detecting: Heat
Enchantments: Ultravision
Combat Pulse: 13 Spell Pulse: 0.70
Leaderboard Points: 36
Active Spells:
--------------
well-rested bonus (150 minutes)
< 37h/37H 102v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
< 37h/37H 101v/102V Pos: standing >
You attempt to hide yourself.
< 37h/37H 101v/102V Pos: standing >
Alarm bells sound, signalling an invasion!
< 37h/37H 101v/102V Pos: standing >
Alarm bells sound, signalling an invasion!
< 37h/37H 101v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion)
A green dracolich is here, with flesh hanging off its rotting bones. (minion)
< 37h/37H 100v/102V Pos: standing >
You attempt to hide yourself.
< 37h/37H 100v/102V Pos: standing >
A green dracolich leaves east.
A silver dracolich leaves east.
Alarm bells sound, signalling an invasion!
< 37h/37H 101v/102V Pos: standing >
A green dracolich enters from the east.
A silver dracolich enters from the east.
< 37h/37H 102v/102V Pos: standing >
Someone gives an order to his followers.
A Drider snaps into visibility.
-=[You suddenly see a silver dracolich's foot in your chest.]=-
YIKES! Another hit like that, and you've had it!!
-=[You suddenly see a green dracolich's foot in your chest.]=-