The death of [ 4 Mercenary] Xanchat (Gnome)

in The Great Fountain of Tharnadia

from the perspective of [56 Reaper] Spinach Brewed in Blood (Drider)

<floating about head>a dark purple ioun stone[100h 13m 46s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       an illithid's circlet [superior] (invis) (magic)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a surgeon's silver earring [poor] [70%]
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing) [55%]
<worn on face>       the mask of stone form (humming) [84%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic) [71%]
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       the armor of a MaDMaN of greater intelligence (magic) [63%]
<worn about body>    the cloak of woven time (magic) (glowing) [68%]
<worn on back>       a large leather backpack [55%]
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [51%]
<worn about waist>   a belt of skulls [superior] (magic) [85%]
<worn on belt buckle>the tome of Strahd of health (magic) (glowing) [83%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [80%]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing) [81%]
<worn around wrist>  a silver charm bracelet [superior] (magic) (glowing)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     an enchanted ring of balor bone [65%]
<worn on finger>     an enchanted ring of balor bone [poor]
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[121h 16m 49s]
<held>               the globe of shadows (magic)[121h 16m 30s]

A Bend in a Quiet Alleyway
Obvious exits: -N -E -W#

< 957h/919H 247v/247V Pos: standing >
The alley continues west, where it turns north.
You extend your sights westward.
A Bend in a Quiet Alleyway
Obvious exits: -N -E -W#

< 957h/919H 247v/247V Pos: standing >
The alley continues west, where it turns north.
You extend your sights westward.
A Bend in a Quiet Alleyway
Obvious exits: -N -E -W#

< 957h/919H 247v/247V Pos: standing >
The alley continues west, where it turns north.
You extend your sights westward.
A Bend in a Quiet Alleyway
Obvious exits: -N -E -W#

< 957h/919H 247v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -N -E

< 957h/919H 246v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 957h/919H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
Alarm bells sound, signalling an invasion!

< 957h/919H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.

< 957h/919H 244v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A large rat is scurrying about here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A woman is standing here, shopping about the town.

< 957h/919H 244v/247V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 957h/919H 245v/247V Pos: standing >

< 957h/919H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.

< 957h/919H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
A silver dracolich stands in mid-air here, fighting the doctor. (Minion) (Red Aura)
A green dracolich stands in mid-air here, fighting the doctor. (Minion) (Red Aura)
The doctor is lying in mid-air here, fighting a silver dracolich.(Gold Aura)

< 957h/919H 245v/247V Pos: standing >

< 957h/919H 245v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.

< 957h/919H 246v/247V Pos: standing >

< 957h/919H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
A silver dracolich stands in mid-air here, fighting the doctor. (Minion) (Red Aura)
A green dracolich stands in mid-air here, fighting the doctor. (Minion) (Red Aura)
The doctor is lying in mid-air here, fighting a silver dracolich.(Gold Aura)

< 957h/919H 245v/247V Pos: standing >

< 957h/919H 245v/247V Pos: standing >
She may be a doctor, but she means business.
The doctor appears to be Human and has some small wounds and bruises.
She's medium in size.
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She is glowing with holiness!
She is surrounded by burning flames!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!


< 957h/919H 247v/247V Pos: standing >
The doctor clambers to her feet.

< 957h/919H 247v/247V Pos: standing >
[Damage:  2 ] A green dracolich's weak claw grazes the doctor.
A green dracolich wavers in agony, as the positive energies sent by the doctor purge her essence!
A green dracolich suffers from contact with the aura about the doctor.
A green dracolich is burned severely as it hits the doctor!
[Damage:  3 ] A green dracolich's claw grazes the doctor.
A green dracolich wavers in agony, as the positive energies sent by the doctor purge her essence!
A green dracolich suffers from contact with the aura about the doctor.
A green dracolich is burned severely as it hits the doctor!
[Damage:  2 ] A green dracolich's claw grazes the doctor.
A green dracolich wavers in agony, as the positive energies sent by the doctor purge her essence!
A green dracolich suffers from contact with the aura about the doctor.
A green dracolich is burned severely as it hits the doctor!
[Damage:  6 ] A silver dracolich's crude claw grazes the doctor.
A silver dracolich suffers from contact with the aura about the doctor.
A silver dracolich is burned severely as it hits the doctor!
The doctor dodges a silver dracolich's attack.
[Damage:  6 ] A silver dracolich's crude claw grazes the doctor.
A silver dracolich suffers from contact with the aura about the doctor.
A silver dracolich is burned severely as it hits the doctor!
[Damage:  6 ] A silver dracolich's crude claw grazes the doctor.
The doctor's spell flows around a silver dracolich, leaving it unharmed!
A silver dracolich is burned severely as it hits the doctor!
[Damage:  5 ] A silver dracolich's crude claw grazes the doctor.
A silver dracolich suffers from contact with the aura about the doctor.
A silver dracolich is burned severely as it hits the doctor!
[Damage:  5 ] A silver dracolich's crude claw grazes the doctor.
A silver dracolich suffers from contact with the aura about the doctor.
The doctor's spell flows around a silver dracolich, leaving it unharmed!

< 957h/919H 247v/247V Pos: standing >
The doctor misses a silver dracolich.
The doctor's punch grazes a silver dracolich.
The doctor starts casting an offensive spell called 'scathing wind'.
The doctor completes her spell...
The doctor utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from the doctor's fingertips!
-=[The scathing gust of wind hits you, burning flesh from your body.]=-
The doctor's spell flows around a silver dracolich, leaving it unharmed!
The scathing gust of wind hits a green dracolich, burning flesh from its body.
Sorry, you aren't allowed to do that in combat.

< 889h/919H 247v/247V Pos: standing >
< T: silver TP: sta TC:few scratches E: doctor sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 889h/919H 247v/247V Pos: standing >
< T: silver TP: sta TC:few scratches E: doctor sta EP:  small wounds >
 A faint hum can be heard from the blackened staff of Netheril you are carrying.

< 889h/919H 247v/247V Pos: standing >
< T: silver TP: sta TC:few scratches E: doctor sta EP:  small wounds >
 Ok.
A silver dracolich attempts to flee.
A silver dracolich leaves east.
A green dracolich attempts to flee.
A green dracolich leaves east.

< 889h/919H 247v/247V Pos: standing >
<You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
You flee eastward!

< 889h/919H 221v/247V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A large rat who is close by to your south.
A young cleric who is close by to your south.
A homeless peasant who is close by to your south.
A woman who is close by to your south.
The doctor who is close by to your west.

< 889h/919H 221v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A green dracolich enters from the west.
A silver dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 890h/919H 224v/247V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
The doctor who is not far off to your west.

< 891h/919H 225v/247V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
The doctor who is not far off to your west.

< 891h/919H 226v/247V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
The doctor who is not far off to your west.

< 893h/919H 231v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 893h/919H 231v/247V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your west.
The doctor who is a brief walk away to your west.

< 894h/919H 232v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A green dracolich enters from the east.
A silver dracolich enters from the east.

< 897h/919H 240v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 898h/919H 241v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 898h/919H 242v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 899h/919H 243v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 899h/919H 244v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 900h/919H 246v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 900h/919H 247v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 901h/919H 247v/247V Pos: standing >
A small cozy house lies to the south.
You extend your sights southward.
A Commoner's Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a female commoner is lying here.
The corpse of a working commoner is lying here.
An iron wood-burning stove stands here. (glowing)

< 902h/919H 247v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A green dracolich enters from the west.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the west.

< 902h/919H 246v/247V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your west.
The doctor who is a brief walk away to your west.

< 903h/919H 246v/247V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)

< 904h/919H 246v/247V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)

< 904h/919H 246v/247V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)

< 905h/919H 246v/247V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)

< 905h/919H 246v/247V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)

< 906h/919H 246v/247V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)

< 906h/919H 246v/247V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)

< 907h/919H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker is lying here, incapacitated.(Gold Aura)
A green dracolich enters from the south.
A silver dracolich enters from the south.

< 908h/919H 245v/247V Pos: standing >
The baker and his family live up these stairs.
You extend your sights upward.
The Baker's Home
Obvious exits: -D
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
The baker's wife is here, taking care of the house.(Gold Aura)

< 909h/919H 245v/247V Pos: standing >
The baker and his family live up these stairs.
You extend your sights upward.
The Baker's Home
Obvious exits: -D
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
The baker's wife is here, taking care of the house.(Gold Aura)

< 909h/919H 246v/247V Pos: standing >
The baker and his family live up these stairs.
You extend your sights upward.
The Baker's Home
Obvious exits: -D
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
The baker's wife is here, taking care of the house.(Gold Aura)

< 910h/919H 247v/247V Pos: standing >
The baker and his family live up these stairs.
You extend your sights upward.
The Baker's Home
Obvious exits: -D
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
The baker's wife is here, taking care of the house.(Gold Aura)

< 910h/919H 247v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.
A green dracolich enters from the north.
A silver dracolich enters from the north.

< 911h/919H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Alarm bells sound, signalling an invasion!
A green dracolich enters from the west.
A silver dracolich enters from the west.

< 911h/919H 245v/247V Pos: standing >

< 912h/919H 245v/247V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your west.
The doctor who is rather far off to your west.

< 912h/919H 246v/247V Pos: standing >
A Gnome enters from the south.

< 912h/919H 247v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[2] The corpse of a militia guard is lying here.
A green dracolich enters from the west.
A silver dracolich enters from the west.
Alarm bells sound, signalling an invasion!

< 915h/919H 246v/247V Pos: standing >

		Score information for Spinach

Level: 56   Race: Drider   Class: Necromancer / Reaper Sex: Male
Hit points: 915(919)  Moves: 246(247)
Coins carried:    5 platinum   100 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +4.92   Deaths:   117
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 2965 

Active Spells:
--------------
stone skin (less than a minute remaining)
roar of heroes (1 minute)
lionrage (10 minutes)
hawkvision (9 minutes)
elephantstrength (30 minutes)
vitality (10 minutes)
bless (12 minutes)
armor (7 minutes)
rested bonus (138 minutes)


< 915h/919H 246v/247V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Gnome (small) stands here. (Non-Fraggable)(Gold Aura)
A green dracolich enters from the east.
A silver dracolich enters from the east.

< 917h/919H 245v/247V Pos: standing >

< 918h/919H 245v/247V Pos: standing >
Ok.
You snap into visibility.
[Damage: 30 ] A silver dracolich kicks a Gnome in the stomach, rendering him breathless.
[Damage: 18 ] A green dracolich kicks a Gnome in the stomach, rendering him breathless.
A Gnome is dead! R.I.P.
You receive your share of experience.