<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers of intelligence
<worn on head> a fine dragonscale circlet
<worn on eyes> a dragon-embossed black and silver eyepatch [poor]
<worn in ear> a burnt adamantium earring
<worn around neck> a glittering bronze gorget from The Jade Empire
<worn on body> some padded leather armor
<worn on back> a large leather backpack
<worn on belt buckle>an angelic obsidian belt buckle
<worn around wrist> a shimmering dragonscale bracer
<worn around wrist> a sparkling diamond bracer
<worn on hands> some legendary granite gauntlets
<worn on finger> a shimmering ivory band
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
Casting: embalm *
< 450h/450H 238v/238V Pos: standing >
Casting: embalm
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
The corpse of a wandering merchant is preserved for an additional 100 hours.
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
Casting: raise wraith *
< 450h/450H 238v/238V Pos: standing >
Casting: raise wraith
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
You breathe life into the corpse of a wandering merchant with the awesome power of your art.
The wraith of a wandering merchant starts following you.
< 450h/450H 238v/238V Pos: standing >
The wraith of a wandering merchant is now a member of your group.
< 450h/450H 238v/238V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Fresh blood splatters cover the area.
*The wraith of a wandering merchant stands here. (minion)
*The wraith of a traveling merchant stands here. (minion)
*The wraith of a wandering merchant stands here. (minion)
*The wraith of a wandering merchant stands here. (minion)
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 450h/450H 238v/238V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a traveling merchant enters from the south.
< 450h/450H 236v/238V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A small villager wanders here looking for something to do.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling merchant enters from the east.
< 450h/450H 234v/238V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village warrior wanders here looking for signs of trouble.
A traveling adventurer roams here looking for some excitement.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling merchant enters from the east.
< 450h/450H 233v/238V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A traveling merchant wanders here looking to buy some wares.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling merchant enters from the east.
< 450h/450H 233v/238V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A wandering merchant wanders here looking to buy some wares.
A village warrior wanders here looking for signs of trouble.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
A small child wanders here in search of his mother.
A small child wanders here in search of his mother.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling merchant enters from the east.
< 450h/450H 232v/238V Pos: standing >
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light.
A village champion wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A tiny infant has been abandoned here, left to die.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a traveling merchant enters from the south.
< 450h/450H 232v/238V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East # -South -West
A small child wanders here in search of his mother.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a traveling merchant enters from the south.
< 450h/450H 232v/238V Pos: standing >
The stone seems to be closed.
< 450h/450H 232v/238V Pos: standing >
The stone seems to be closed.
< 450h/450H 232v/238V Pos: standing >
A small child leaves west.
< 450h/450H 235v/238V Pos: standing >
Ok.
< 450h/450H 235v/238V Pos: standing >
The Home of Ivar Bjornson
This comfortably furnished home is the height of peace and luxury. A dozen
soft chairs are placed around the home, and a small marble table with five
chairs is in the middle. A plush carpet covers the floor, and a large crystal
chandelier hangs from the ceiling. An ornate tapestry hangs across one wall of
the home, depicting the day the evil dragon descended on the peace loving
villagers. The carnage depicted by the tapestry is of a staggering proportion.
Obvious exits: -South
A village guardian stands here with a cold look in his eyes.
A village guardian stands here looking for signs of trouble.
(Q)Ivar Bjornson, The village leader stands here talking to his guards.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a traveling merchant enters from the south.
< 450h/450H 233v/238V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East # -South -West
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a traveling merchant enters from the north.
< 450h/450H 234v/238V Pos: standing >
Inside a Blacksmith Shop
This room is rather dark with a smokey smell in the air. The heat from the
furnace is almost unbearable. A large anvil sits next to a large tub filled
with water. Several different kinds of metal and other things are strewn about
the room. Unfinished armor and half made shields also fills this smoke filled
room. This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A village champion wanders here looking to start a fight.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a traveling merchant enters from the east.
< 450h/450H 233v/238V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East # -South -West
The wraith of a wandering merchant enters from the west.
The wraith of a wandering merchant enters from the west.
The wraith of a wandering merchant enters from the west.
The wraith of a traveling merchant enters from the west.
< 450h/450H 234v/238V Pos: standing >
A village warrior enters from the west.
< 450h/450H 236v/238V Pos: standing >
You failed.
< 450h/450H 236v/238V Pos: standing >
You failed.
< 450h/450H 236v/238V Pos: standing >
You failed.
< 450h/450H 237v/238V Pos: standing >
You start chanting...
< 450h/450H 237v/238V Pos: standing >
Casting: protect undead
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
The wraith of a traveling merchant begins to shimmer.
A dark chill from beyond the grave permeates the air around the wraith of a traveling merchant.
< 450h/450H 238v/238V Pos: standing >
A village champion enters from the west.
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
A wandering merchant enters from the west.
Casting: protect undead
< 450h/450H 238v/238V Pos: standing >
The wind begins to blow.
You complete your spell...
The wraith of a wandering merchant begins to shimmer.
A dark chill from beyond the grave permeates the air around the wraith of a wandering merchant.
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
Casting: protect undead
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
The wraith of a wandering merchant begins to shimmer.
A dark chill from beyond the grave permeates the air around the wraith of a wandering merchant.
< 450h/450H 238v/238V Pos: standing >
A wandering adventurer enters from the south.
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
Casting: protect undead
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
The wraith of a wandering merchant begins to shimmer.
A dark chill from beyond the grave permeates the air around the wraith of a wandering merchant.
< 450h/450H 238v/238V Pos: standing >
A wandering adventurer leaves west.
< 450h/450H 238v/238V Pos: standing >
A wandering merchant leaves west.
< 450h/450H 238v/238V Pos: standing >
You failed.
< 450h/450H 238v/238V Pos: standing >
You failed.
< 450h/450H 238v/238V Pos: standing >
You failed.
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
< 450h/450H 238v/238V Pos: standing >
A village champion leaves west.
< 450h/450H 238v/238V Pos: standing >
You start chanting...
< 450h/450H 238v/238V Pos: standing >
Casting: vitalize undead ***
< 450h/450H 238v/238V Pos: standing >
Casting: vitalize undead **
< 450h/450H 238v/238V Pos: standing >
Casting: vitalize undead *
< 450h/450H 238v/238V Pos: standing >
You complete your spell...
You feel your bones gain strength.
< 450h/450H 238v/238V Pos: standing >
Score information for Glugg
Level: 50 Race: Drider Class: Necromancer / Necrolyte Sex: Male
Hit points: 550(550) Moves: 238(238)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 76%
Status: Standing.
Frags: -0.50 Deaths: 18
Detecting: Invisible Life
Protected from: All but High Circle Spells
Enchantments: Ultravision Fly Haste Invisibility Levitation GlobeOfDarkness
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 479
Active Spells:
--------------
vitalize undead (20 minutes)
improved invisibility (16 minutes)
stone skin (8 minutes)
globe of invulnerability (6 minutes)
globe of darkness (7 minutes)
haste (8 minutes)
well-rested bonus (139 minutes)
fly (29 minutes)
detect invisibility (40 minutes)
levitate (10 minutes)
Score information for Glugg
Level: 50 Race: Drider Class: Necromancer / Necrolyte Sex: Male
Hit points: 550(550) Moves: 238(238)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 8349 platinum 5229 gold 177 silver 145 copper
Playing time: 5 days / 21 hours/ 44 minutes
Received data: 0.0319 MB this session.
Send data: 0.0021 MB this session.
Compression ratio: 76%
76%
Followers:
the wraith of a wandering merchant
the wraith of a wandering merchant
the wraith of a wandering merchant
the wraith of a traveling merchant
Status: Standing.
Epic points(total): 88(88)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -0.50 Deaths: 18
Detecting: Invisible Life
Protected from: All but High Circle Spells
Enchantments: Ultravision Fly Haste Invisibility Levitation GlobeOfDarkness
Bartender Quests Remaining: 8.
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 479
Active Spells:
--------------
vitalize undead (20 minutes)
improved invisibility (16 minutes)
stone skin (8 minutes)
globe of invulnerability (6 minutes)
globe of darkness (7 minutes)
haste (8 minutes)
well-rested bonus (139 minutes)
fly (29 minutes)
detect invisibility (40 minutes)
levitate (10 minutes)
A village warrior leaves west.
< 550h/550H 238v/238V Pos: standing >
You give the wraith of a traveling merchant an order.
The wraith of a traveling merchant starts casting a spell called 'minor globe of invulnerability'.
< 550h/550H 238v/238V Pos: standing >
The wraith of a traveling merchant completes its spell...
The wraith of a traveling merchant utters the words 'wuiaf orabz ay uizjrizfaburuhl'
You begin to shimmer.
< 550h/550H 238v/238V Pos: standing >
You give the wraith of a wandering merchant an order.
The wraith of a wandering merchant starts casting a spell.
< 550h/550H 238v/238V Pos: standing >
You give the wraith of a wandering merchant an order.
The wraith of a wandering merchant seems a bit busy at the moment, try later.
< 550h/550H 238v/238V Pos: standing >
You give the wraith of a traveling merchant an order.
The wraith of a traveling merchant starts casting a spell called 'levitate'.
< 550h/550H 238v/238V Pos: standing >
The wraith of a traveling merchant completes its spell...
The wraith of a traveling merchant utters the word 'rzzuhahz'
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the word 'aouruhl'
You feel more agile.
< 550h/550H 238v/238V Pos: standing >
lich isn't here.
< 550h/550H 238v/238V Pos: standing >
You start chanting...
< 550h/550H 238v/238V Pos: standing >
You complete your spell...
An aura of death surrounds you!
< 550h/550H 238v/238V Pos: standing >
You start chanting...
< 550h/550H 238v/238V Pos: standing >
Casting: protection from undead
< 550h/550H 238v/238V Pos: standing >
You complete your spell...
A field of living energy slowly forms around you.
< 550h/550H 238v/238V Pos: standing >
You start chanting...
< 550h/550H 238v/238V Pos: standing >
Casting: sense follower
< 550h/550H 238v/238V Pos: standing >
You complete your spell...
You feel your awareness improve.
< 550h/550H 238v/238V Pos: standing >
You start chanting...
< 550h/550H 238v/238V Pos: standing >
A wandering merchant enters from the west.
A village commoner enters from the west.
< 550h/550H 238v/238V Pos: standing >
Casting: vampiric touch
< 550h/550H 238v/238V Pos: standing >
You complete your spell...
Your hands start to glow red as blood.
< 550h/550H 238v/238V Pos: standing >
You sit down and relax.
< 550h/550H 238v/238V Pos: sitting >
The sun hangs low on the southern sky.
You get a spellbook from a large leather backpack.
You get a black leather spellbook with silver engravings from a large leather backpack.
You get a black leather spellbook with silver engravings from a large leather backpack.
< 550h/550H 238v/238V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - blackmantle
1 - compact corpse
( 9th circle) 1 - dimension door
1 - globe of darkness
3 - undeath to death
( 8th circle) 1 - detect invisibility
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 1 - protect undead
( 6th circle) 5 - cone of cold
1 - vitalize undead
( 5th circle) 1 - levitate
1 - coldshield
5 - heal undead
1 - raise spectre
( 4th circle) 8 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
3 - embalm
( 2nd circle) 2 - chill touch
2 - sleep
( 1st circle) 2 - minor creation
2 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 3rd) embalm
8 seconds: ( 7th) raise wraith
13 seconds: ( 7th) protect undead
18 seconds: ( 7th) protect undead
23 seconds: ( 7th) protect undead
28 seconds: ( 7th) protect undead
31 seconds: ( 2nd) protection from living
33 seconds: ( 2nd) protection from living
36 seconds: ( 2nd) protection from living
39 seconds: ( 2nd) protection from living
44 seconds: ( 6th) vitalize undead
46 seconds: ( 2nd) protection from living
48 seconds: ( 1st) protection from undead
51 seconds: ( 3rd) sense follower
54 seconds: ( 2nd) vampiric touch
You can memorize 2 1st and 1 4th circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - blackmantle
1 - compact corpse
( 9th circle) 1 - dimension door
1 - globe of darkness
3 - undeath to death
( 8th circle) 1 - detect invisibility
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 1 - protect undead
( 6th circle) 5 - cone of cold
1 - vitalize undead
( 5th circle) 1 - levitate
1 - coldshield
5 - heal undead
1 - raise spectre
( 4th circle) 8 - life leech
( 3rd circle) 1 - animate dead
< 550h/550H 238v/238V Pos: sitting >
You start meditating...
< 550h/550H 238v/238V Pos: sitting >
You have finished memorizing embalm.
< 550h/550H 238v/238V Pos: sitting >
A wandering adventurer enters from the west.
< 550h/550H 238v/238V Pos: sitting >
A Halfling enters from the south.
< 550h/550H 238v/238V Pos: sitting >
A Halfling leaves north.
< 550h/550H 238v/238V Pos: sitting >
A wandering merchant leaves south.
< 550h/550H 238v/238V Pos: sitting >
< 550h/550H 238v/238V Pos: sitting >
You have finished memorizing raise wraith.
< 550h/550H 238v/238V Pos: sitting >
A village champion enters from the south.
< 550h/550H 238v/238V Pos: sitting >
You have finished memorizing protect undead.
< 550h/550H 238v/238V Pos: sitting >
You have finished memorizing protect undead.
< 550h/550H 238v/238V Pos: sitting >
A village commoner leaves south.
< 550h/550H 238v/238V Pos: sitting >
A wandering adventurer leaves west.
< 550h/550H 238v/238V Pos: sitting >
A Halfling enters from the north.
< 550h/550H 238v/238V Pos: sitting >
A Halfling closes the stone.
< 550h/550H 238v/238V Pos: sitting >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
You abandon your studies.
You snap into visibility.
-=[A Halfling's weak bludgeon grazes you.]=-
< 548h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC:few scratches E: A Halfling sta EP: excellent >
The wraith of a wandering merchant says 'For glory!'
The wraith of a wandering merchant suddenly attacks a Halfling!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant misses a Halfling.
< 548h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC:few scratches E: A Halfling sta EP: excellent >
A Halfling dodges the wraith of a wandering merchant's attack.
< 548h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC:few scratches E: A Halfling sta EP: excellent >
-=[A Halfling's weak bludgeon grazes you.]=-
-=[A Halfling's crude bludgeon grazes you.]=-
-=[A Halfling's fine bludgeon wounds you.]=-
-=[A Halfling's bludgeon grazes you.]=-
-=[A Halfling's crude bludgeon grazes you.]=-
< 523h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC:few scratches E: A Halfling sta EP: excellent >
The wraith of a wandering merchant suddenly attacks a Halfling!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant suddenly appears a bit confused!
The wraith of a wandering merchant misses a Halfling.
< 523h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC:few scratches E: A Halfling sta EP: excellent >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
The wraith of a traveling merchant suddenly attacks a Halfling!
The wraith of a traveling merchant snaps into visibility.
The wraith of a traveling merchant's punch grazes a Halfling.
The wraith of a wandering merchant suddenly attacks a Halfling!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant suddenly appears a bit confused!
The wraith of a wandering merchant's weak punch grazes a Halfling.
< 523h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC:few scratches E: A Halfling sta EP: few scratches >
A Halfling blocks your futile lunge at him.
A Halfling dodges your futile attack.
A Halfling snaps into visibility.
< 523h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC:few scratches E: A Halfling sta EP: few scratches >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'yjrr pabraw'
You resist the effects of a Halfling's spell!
A Halfling snaps into visibility.
-=[A Halfling calls down a blast of might from Arvoreen at you, ouch!]=-
< 474h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
The wraith of a wandering merchant suddenly appears a bit confused!
The wraith of a wandering merchant misses a Halfling.
A Halfling snaps into visibility.
< 474h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
The wraith of a wandering merchant misses a Halfling.
< 474h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
A Halfling snaps into visibility.
-=[A Halfling's bludgeon grazes you.]=-
A Halfling's rod of Dispator summons the power of hellfire at you.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
-=[A Halfling calls down a roaring flamestrike which hits you dead on!]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
The globe around your body flares as it bears the brunt of a Halfling's assault!
You resist the effects of a Halfling's spell!
A Halfling snaps into visibility.
-=[A Halfling calls down a roaring flamestrike which hits you dead on!]=-
-=[A Halfling's crude bludgeon wounds you.]=-
-=[A Halfling's crude bludgeon wounds you.]=-
-=[A Halfling's weak bludgeon grazes you.]=-
-=[A Halfling's weak bludgeon grazes you.]=-
< 366h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
A Halfling dodges the wraith of a wandering merchant's attack.
A Halfling snaps into visibility.
A Halfling dodges the wraith of a traveling merchant's attack.
A Halfling blocks the wraith of a traveling merchant's lunge at him.
< 366h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
A village champion enters from the west.
< 366h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 366h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'yjrr pabraw'
A Halfling snaps into visibility.
-=[A Halfling calls down a blast of might from Arvoreen at you, ouch!]=-
OUCH! That really did HURT!
A Halfling blocks your futile lunge at him.
A Halfling blocks your futile lunge at him.
A Halfling snaps into visibility.
< 228h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
A Halfling dodges the wraith of a wandering merchant's attack.
A Halfling snaps into visibility.
< 228h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
A village champion watches the area, making sure the battle does not get out of hand.
A Halfling dodges the wraith of a wandering merchant's attack.
< 228h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
Ok.
The wraith of a traveling merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a wandering merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell.
< 228h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
A Halfling snaps into visibility.
-=[A Halfling's weak bludgeon wounds you.]=-
You feel your skin soften and return to normal.
-=[A Halfling's weak bludgeon wounds you.]=-
-=[A Halfling's fine bludgeon strikes you.]=-
-=[A Halfling's impressive bludgeon strikes you hard.]=-
< 188h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
The wraith of a traveling merchant completes its spell...
The wraith of a traveling merchant utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
The wraith of a traveling merchant's fist beats the life out of a Halfling, blood pours from his body!
< 188h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's fist beats the life out of a Halfling, blood pours from his body!
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's fist beats the life out of a Halfling, blood pours from his body!
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's fist beats the life out of a Halfling, blood pours from his body!
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 188h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: nasty wounds E: A Halfling sta EP: small wounds >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'yjrr pabraw'
A Halfling snaps into visibility.
-=[A Halfling calls down a blast of might from Arvoreen at you, ouch!]=-
OUCH! That really did HURT!
A Halfling snaps into visibility.
-=[A Halfling calls down a blast of might from Arvoreen at you, ouch!]=-
A Halfling dodges the wraith of a wandering merchant's attack.
< 70h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
The wraith of a wandering merchant misses a Halfling.
A Halfling snaps into visibility.
< 70h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
A Halfling snaps into visibility.
< 70h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
A Halfling blocks the wraith of a wandering merchant's lunge at him.
A Halfling snaps into visibility.
The wraith of a traveling merchant suddenly appears a bit confused!
The wraith of a traveling merchant's decent punch grazes a Halfling.
The wraith of a traveling merchant misses a Halfling.
< 70h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
As a Halfling raises his hands calling for aid of Arvoreen, a purple haze descends from above waking AnGeR and FuRy!
Pardon?
< 70h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
Ok.
The wraith of a traveling merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a wandering merchant starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a wandering merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell called 'bigbys clenched fist'.
< 70h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
A Halfling snaps into visibility.
-=[A Halfling's fine bludgeon seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Halfling's impressive bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Halfling's fine bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
< 21h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
A village champion watches the area, making sure the battle does not get out of hand.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 21h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: small wounds >
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's fist beats the life out of a Halfling, blood pours from his body!
A Halfling's mask of battles past [superior] was damaged from the massive blow!
< 21h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: few wounds >
A Halfling is briefly surrounded by a holy glow!
< 21h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: few wounds >
A small child enters from the west.
< 21h/550H 238v/238V Pos: sitting >
< T: Glugg TP: sit TC: awful E: A Halfling sta EP: few wounds >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'yrawz ghfutz'
A Halfling snaps into visibility.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Halfling snaps into visibility.
-=[A Halfling calls down a roaring flamestrike which hits you dead on!]=-
Your angelic dragonscale mantle melted from the intense heat!
Your diabolical adamantium choker melted from the intense heat!
Your sun ring [superior] melted from the intense heat!
Your knight's black and silver belt [superior] melted from the intense heat!