<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> a crystal eyepiece [superior] (magic)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> an earring of bone [superior]
<worn on face> mask of battles past [superior] [87%]
<worn around neck> a spectral holy symbol of Berronar Truesilver [59%]
<worn around neck> the collar of firestones (magic) [43%]
<worn on body> the platemail of might of damage (magic) (glowing)
<worn about body> the cloak of Arachdrathos [superior] (magic)
<worn as quiver> the quiver of holding (magic)
<worn about waist> a belt encrusted with black sapphires [superior] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [superior] [67%]
<attached to belt> a totem of the bullywug shaman (magic) (glowing) [79%]
<worn on arms> a shoulder drape of emerald dragonscale [superior] (magic)
<held as shield> a black skull-shaped shield
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the gloves of placation of endurance
<worn on finger> a shiny crimson ring [superior] (magic)
<worn on finger> the ring of the mind flayer [superior] (magic) (glowing)
<primary weapon> the rod of Dispator (magic) (glowing) (humming)[238h 13m 31s]
<worn on legs> some bright blue leg plates [38%]
<worn on feet> the boots of a MaDMaN (glowing) [64%]
Obvious exits: -E -W
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
A traveling adventurer leaves west.
< 964h/964H 242v/245V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your west.
A village warrior who is close by to your west.
A village champion who is close by to your west.
A small villager who is close by to your west.
A pudgy commoner who is close by to your west.
A muscular villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A traveling adventurer who is not far off to your west.
A pudgy commoner who is not far off to your west.
A traveling merchant who is not far off to your west.
A village warrior who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A wandering merchant who is a brief walk away to your west.
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
A village champion enters from the west.
< 964h/964H 241v/245V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your east.
A village champion who is close by to your east.
A small villager who is close by to your east.
A pudgy commoner who is close by to your east.
A village warrior who is not far off to your east.
A village commoner who is not far off to your east.
A traveling adventurer who is not far off to your east.
A small villager who is not far off to your east.
A young villager who is not far off to your east.
A peasant commoner who is close by to your west.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A wandering merchant who is close by to your west.
< 964h/964H 245v/245V Pos: standing >
A faint hum can be heard from the rod of Dispator you are carrying.
< 964h/964H 245v/245V Pos: standing >
Ok.
< 964h/964H 245v/245V Pos: standing >
a Small Cottage
Obvious exits: -N
(Q)Keebo, The Great Hunter stands here crafting a net.(Gold Aura)
< 964h/964H 243v/245V Pos: standing >
A traveling adventurer enters from the north.
Ok.
< 964h/964H 243v/245V Pos: standing >
Ok.
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S -W
A village champion wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 242v/245V Pos: standing >
Ok.
< 964h/964H 242v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your north.
A young villager who is close by to your north.
A small child who is close by to your north.
A village champion who is close by to your north.
A tiny infant who is close by to your north.
The wraith of a traveling merchant who is not far off to your north.
The wraith of a wandering merchant who is not far off to your north.
The wraith of a wandering merchant who is not far off to your north.
The wraith of a wandering merchant who is not far off to your north.
A Drider who is not far off to your north.
A village guardian who is a brief walk away to your north.
A village guardian who is a brief walk away to your north.
Ivar Bjornson who is a brief walk away to your north.
A village champion who is close by to your east.
A muscular villager who is close by to your east.
A pudgy commoner who is close by to your east.
A pudgy commoner who is close by to your east.
A traveling merchant who is close by to your east.
A traveling adventurer who is not far off to your east.
A village champion who is not far off to your east.
A small villager who is not far off to your east.
A pudgy commoner who is not far off to your east.
A village warrior who is a brief walk away to your east.
A village commoner who is a brief walk away to your east.
A traveling adventurer who is a brief walk away to your east.
A small villager who is a brief walk away to your east.
A young villager who is a brief walk away to your east.
A small child who is close by to your south.
A drunken villager who is close by to your south.
< 964h/964H 244v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/964H 245v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A village champion wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A village champion wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 964h/964H 239v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 964h/964H 238v/245V Pos: standing >
< 964h/964H 245v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A village champion wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your east.
A village warrior who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A small villager who is close by to your east.
A young villager who is close by to your east.
A village commoner who is close by to your west.
A village champion who is close by to your west.
A muscular villager who is close by to your west.
A pudgy commoner who is close by to your west.
A pudgy commoner who is close by to your west.
A traveling merchant who is close by to your west.
A peasant commoner who is not far off to your west.
A village warrior who is not far off to your west.
A wandering merchant who is not far off to your west.
< 964h/964H 241v/245V Pos: standing >
A traveling adventurer enters from the east.
< 964h/964H 242v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A village commoner wanders here in search of something to do.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A peasant commoner wanders here with his head held low.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/964H 241v/245V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your north.
A young villager who is close by to your north.
A small child who is close by to your north.
A village champion who is close by to your north.
A tiny infant who is close by to your north.
A village commoner who is not far off to your north.
A wandering merchant who is not far off to your north.
The wraith of a traveling merchant who is not far off to your north.
The wraith of a wandering merchant who is not far off to your north.
The wraith of a wandering merchant who is not far off to your north.
The wraith of a wandering merchant who is not far off to your north.
A Drider who is not far off to your north.
A village guardian who is a brief walk away to your north.
A village guardian who is a brief walk away to your north.
Ivar Bjornson who is a brief walk away to your north.
A village commoner who is close by to your east.
A village champion who is close by to your east.
A muscular villager who is close by to your east.
A pudgy commoner who is close by to your east.
A pudgy commoner who is close by to your east.
A traveling merchant who is close by to your east.
A traveling adventurer who is not far off to your east.
A village champion who is not far off to your east.
A small villager who is not far off to your east.
A pudgy commoner who is not far off to your east.
A traveling adventurer who is a brief walk away to your east.
A village warrior who is a brief walk away to your east.
A village commoner who is a brief walk away to your east.
A small villager who is a brief walk away to your east.
A young villager who is a brief walk away to your east.
A drunken villager who is close by to your south.
< 964h/964H 242v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
The sun hangs low on the southern sky.
< 964h/964H 245v/245V Pos: standing >
A traveling adventurer enters from the east.
< 964h/964H 245v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 243v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
< 964h/964H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/964H 241v/245V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 964h/964H 240v/245V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E# -S -W
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
*The wraith of a traveling merchant stands here. (minion) (Red Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
*A Drider (large) sits resting.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
< 964h/964H 240v/245V Pos: standing >
The Home of Ivar Bjornson
Obvious exits: -S
A village guardian stands here with a cold look in his eyes.(Gold Aura)
A village guardian stands here looking for signs of trouble.(Gold Aura)
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)
< 964h/964H 240v/245V Pos: standing >
I see nothing suitable there.
< 964h/964H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 964h/964H 243v/245V Pos: standing >
Ok.
< 964h/964H 244v/245V Pos: standing >
You don't have that spell memorized.
< 964h/964H 245v/245V Pos: standing >
The Home of Ivar Bjornson
Obvious exits: -S#
A village guardian stands here with a cold look in his eyes.(Gold Aura)
A village guardian stands here looking for signs of trouble.(Gold Aura)
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)
< 964h/964H 245v/245V Pos: standing >
You purge 'mass heal' from your thoughts.
< 964h/964H 245v/245V Pos: standing >
You sit down and relax.
< 964h/964H 245v/245V Pos: sitting >
You are praying for banish, which will take about 2 seconds.
< 964h/964H 245v/245V Pos: sitting >
You have finished praying for banish.
Your prayers are complete.
< 964h/964H 245v/245V Pos: sitting >
You clamber to your feet.
< 964h/964H 245v/245V Pos: standing >
But you are a member of no group?!
< 964h/964H 245v/245V Pos: standing >
The Home of Ivar Bjornson
Obvious exits: -S#
A village guardian stands here with a cold look in his eyes.(Gold Aura)
A village guardian stands here looking for signs of trouble.(Gold Aura)
(Q)Ivar Bjornson, The village leader stands here talking to his guards.(Gold Aura)
< 964h/964H 245v/245V Pos: standing >
Ok.
< 964h/964H 245v/245V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E# -S -W
A village champion wanders here looking to start a fight.(Gold Aura)
*The wraith of a traveling merchant stands here. (minion) (Red Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
*A Drider (large) sits resting.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
< 964h/964H 244v/245V Pos: standing >
Ok.
< 964h/964H 244v/245V Pos: standing >
You snap into visibility.
A Drider is disrupted from meditation.
A Drider, looking very frustrated, packs up his book.
A Drider snaps into visibility.
[Damage: 2 ] Your weak bludgeon grazes a Drider.
< 964h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Drider sit EP: few scratches >
The wraith of a wandering merchant says 'For glory!'
The wraith of a wandering merchant suddenly attacks YOU!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant misses you.
< 964h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Drider sit EP: few scratches >
You dodge the wraith of a wandering merchant's vicious attack.
< 964h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Drider sit EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 2 ] Your weak bludgeon grazes a Drider.
[Damage: 4 ] Your crude bludgeon grazes a Drider.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your fine bludgeon wounds a Drider.
[Damage: 2 ] Your bludgeon grazes a Drider.
[Damage: 5 ] Your crude bludgeon grazes a Drider.
< 964h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Drider sit EP: few scratches >
The wraith of a wandering merchant suddenly attacks YOU!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant suddenly appears a bit confused!
You watch in glee as the wraith of a wandering merchant looks dazzled.
The wraith of a wandering merchant misses you.
< 964h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Drider sit EP: few scratches >
You start chanting...
You snap into visibility.
The wraith of a traveling merchant suddenly attacks YOU!
The wraith of a traveling merchant snaps into visibility.
The wraith of a traveling merchant's punch grazes you.
The wraith of a wandering merchant suddenly attacks YOU!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant suddenly appears a bit confused!
You watch in glee as the wraith of a wandering merchant looks dazzled.
The wraith of a wandering merchant's weak punch grazes you.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: few scratches >
You block a Drider's lunge at you.
You dodge a Drider's vicious attack.
You snap into visibility.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: few scratches >
You snap into visibility.
You complete your spell...
Your spell flows around a Drider, leaving him unharmed!
Arvoreen fills you with holy power bringing death to your foes!
You snap into visibility.
[Damage: 49 ] You call down the FULL wrath of Arvoreen on a Drider!
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: small wounds >
The wraith of a wandering merchant suddenly appears a bit confused!
You watch in glee as the wraith of a wandering merchant looks dazzled.
The wraith of a wandering merchant misses you.
You snap into visibility.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: small wounds >
The wraith of a wandering merchant misses you.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your bludgeon grazes a Drider.
Your rod of Dispator summons the power of hellfire at a Drider.
You snap into visibility.
[Damage: 27 ] You snap into visibility.
[Damage: 27 ] You call down a roaring flamestrike which hits a Drider dead on!
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!
The globe around a Drider's body flares as it bears the brunt of your assault!
Your spell flows around a Drider, leaving him unharmed!
You snap into visibility.
[Damage: 38 ] You call down a roaring flamestrike which hits a Drider dead on!
[Damage: 5 ] Your crude bludgeon wounds a Drider.
[Damage: 5 ] Your crude bludgeon wounds a Drider.
[Damage: 3 ] Your weak bludgeon grazes a Drider.
[Damage: 2 ] Your weak bludgeon grazes a Drider.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: few wounds >
You dodge the wraith of a wandering merchant's vicious attack.
You snap into visibility.
You dodge the wraith of a traveling merchant's vicious attack.
You block the wraith of a traveling merchant's lunge at you.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: few wounds >
A village champion enters from the west.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: few wounds >
You start chanting...
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: few wounds >
You complete your spell...
You snap into visibility.
[Damage: 138 ] You call down the FULL wrath of Arvoreen on a Drider!
You block a Drider's lunge at you.
You block a Drider's lunge at you.
You snap into visibility.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: nasty wounds >
You dodge the wraith of a wandering merchant's vicious attack.
You snap into visibility.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: nasty wounds >
A village champion watches the area, making sure the battle does not get out of hand.
You dodge the wraith of a wandering merchant's vicious attack.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: nasty wounds >
A Drider gives an order to his followers.
The wraith of a traveling merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: nasty wounds >
You snap into visibility.
[Damage: 3 ] Your weak bludgeon wounds a Drider.
Arvoreen's essence empowers you and you are rewarded with full harm!
[Damage: 3 ] Your weak bludgeon wounds a Drider.
Arvoreen's essence empowers you and you are rewarded with full harm!
[Damage: 16 ] Your fine bludgeon strikes a Drider.
[Damage: 18 ] Your impressive bludgeon strikes a Drider hard.
< 960h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: nasty wounds >
The wraith of a traveling merchant completes its spell...
The wraith of a traveling merchant utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
The wraith of a traveling merchant's mighty magic fist slams into you!
< 906h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Drider sit EP: nasty wounds >
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's mighty magic fist slams into you!
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's mighty magic fist slams into you!
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's mighty magic fist slams into you!
You feel less divinely furious.
You start chanting...
You snap into visibility.
< 737h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: nasty wounds >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 69 ] You call down the FULL wrath of Arvoreen on a Drider!
Arvoreen fills you with holy power bringing death to your foes!
You snap into visibility.
[Damage: 49 ] You call down the FULL wrath of Arvoreen on a Drider!
You dodge the wraith of a wandering merchant's vicious attack.
< 737h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
The wraith of a wandering merchant misses you.
You snap into visibility.
< 737h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
You dodge a Drider's vicious attack.
You dodge a Drider's vicious attack.
You snap into visibility.
< 737h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
You block the wraith of a wandering merchant's lunge at you.
You snap into visibility.
The wraith of a traveling merchant suddenly appears a bit confused!
You watch in glee as the wraith of a traveling merchant looks dazzled.
The wraith of a traveling merchant's decent punch grazes you.
The wraith of a traveling merchant misses you.
You are already standing.
< 733h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
As you raise your hands calling for aid of Arvoreen, a purple haze descends from above waking AnGeR and FuRy!
< 733h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
A Drider gives an order to his followers.
The wraith of a traveling merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell.
The wraith of a wandering merchant starts casting an offensive spell.
< 733h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
You snap into visibility.
[Damage: 16 ] Your fine bludgeon seriously wounds a Drider.
Arvoreen's essence empowers you and you are rewarded with full harm!
[Damage: 18 ] Your impressive bludgeon enshrouds a Drider in a mist of blood.
[Damage: 15 ] Your fine bludgeon enshrouds a Drider in a mist of blood.
< 733h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
A village champion watches the area, making sure the battle does not get out of hand.
You start chanting...
You snap into visibility.
< 733h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: small wounds E: A Drider sit EP: awful >
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wandering merchant's mighty magic fist slams into you!
Your mask of battles past [superior] was damaged from the massive blow!
< 678h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: few wounds E: A Drider sit EP: awful >
Your fury rages as your deity infuses you with eternal power!
< 678h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: few wounds E: A Drider sit EP: awful >
Casting: flame strike
< 678h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: few wounds E: A Drider sit EP: awful >
A small child enters from the west.
< 678h/964H 244v/245V Pos: standing >
< T: Zkr TP: sta TC: few wounds E: A Drider sit EP: awful >
Arvoreen's grace flows down on you restoring the power of flame strike.
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 20 ] You snap into visibility.
[Damage: 12 ] You call down a roaring flamestrike which hits a Drider dead on!
A Drider's angelic dragonscale mantle melted from the intense heat!
A Drider's diabolical adamantium choker melted from the intense heat!
A Drider's sun ring [superior] melted from the intense heat!
A Drider's knight's black and silver belt [superior] melted from the intense heat!
The wraith of a wandering merchant stops following a Drider.
The wraith of a wandering merchant stops invoking abruptly!
The wraith of a wandering merchant stops following a Drider.
The wraith of a wandering merchant stops following a Drider.
The wraith of a wandering merchant stops invoking abruptly!
The wraith of a traveling merchant stops following a Drider.
The wraith of a traveling merchant stops invoking abruptly!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zkr by 13333333.
The smell of fresh blood enters your body, infusing you with power!