An earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood crouches in mid-air here.
A large kingfish swims around the reservoir here.
A large kingfish swims around the reservoir here.
< 445h/445H 11v/152V Pos: standing >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -West
< 445h/445H 8v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/445H 9v/152V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East
A large kingfish swims around the reservoir here.
< 445h/445H 8v/152V Pos: standing >
You sit down and relax.
< 445h/445H 10v/152V Pos: sitting >
You feel nature's energy flow into your 9th circle of knowledge.
You stop sitting around and lay down.
< 445h/445H 12v/152V Pos: on your ass >
You clamber to your feet.
< 445h/445H 16v/152V Pos: standing >
You follow Kawe.
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -East -South -West
*Kawe (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kawe's head.
A large kingfish swims around the reservoir here.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 445h/445H 18v/152V Pos: standing >
You start chanting...
A Drow Elf sneaks east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
< 445h/445H 19v/152V Pos: standing >
A Drow Elf sneaks in from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 445h/445H 22v/152V Pos: standing >
Casting: create spring
A Drow Elf gives an order to his followers.
< 445h/445H 23v/152V Pos: standing >
Kawe sneaks east.
< 445h/445H 25v/152V Pos: standing >
You complete your spell...
A tiny bubbling spring splashes into the water and begins to float.
< 445h/445H 26v/152V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 445h/445H 26v/152V Pos: standing >
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
< 445h/445H 29v/152V Pos: standing >
You drink from a tiny bubbling spring.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.
< 445h/445H 92v/152V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 445h/445H 103v/152V Pos: standing >
You drink from a tiny bubbling spring.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.
< 445h/445H 135v/152V Pos: standing >
< 445h/445H 146v/152V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
On a Small Reservoir
Obvious exits: -East -South -West
A tiny spring bubbles here from the ground.
A large kingfish swims around the reservoir here.
< 445h/445H 150v/152V Pos: standing >
You quickly scan the area.
A kingfish who is close by to your east.
A kingfish who is close by to your east.
A kingfish who is not far off to your east.
Kawe who is close by to your south.
A kingfish who is close by to your south.
A large grizzly bear who is close by to your west.
A little chipmunk who is close by to your west.
A little chipmunk who is close by to your west.
Suulod who is close by to your west.
A resting goblin who is not far off to your west.
A resting goblin who is not far off to your west.
< 445h/445H 151v/152V Pos: standing >
< 445h/445H 152v/152V Pos: standing >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
The corpse of a young orc soldier is lying here.
The corpse of a kingfish is lying here.
A large kingfish swims around the reservoir here.
A large kingfish swims around the reservoir here.
< 445h/445H 148v/152V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your north.
A HUGE stone golem who is close by to your north.
A LARGE earth elemental who is close by to your north.
A Drow Elf who is not far off to your north.
A Drow Elf who is not far off to your north.
A duergar foreman who is not far off to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
An orc commoner who is a brief walk away to your north.
An orc commoner who is a brief walk away to your north.
An orc merchant who is a brief walk away to your north.
A black crow who is rather far off to your north.
A kingfish who is close by to your east.
Kawe who is close by to your south.
A kingfish who is close by to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.
< 445h/445H 148v/152V Pos: standing >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -East -South -West
A tiny spring bubbles here from the ground.
A large kingfish swims around the reservoir here.
< 445h/445H 144v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/445H 144v/152V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 445h/445H 149v/152V Pos: standing >
You quickly scan the area.
Kawe who is close by to your east.
A kingfish who is close by to your east.
A kingfish who is close by to your east.
A kingfish who is not far off to your east.
A kingfish who is close by to your south.
A large grizzly bear who is close by to your west.
A little chipmunk who is close by to your west.
A little chipmunk who is close by to your west.
Suulod who is close by to your west.
A resting goblin who is not far off to your west.
A resting goblin who is not far off to your west.
< 445h/445H 150v/152V Pos: standing >
< 445h/445H 152v/152V Pos: standing >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
The corpse of a young orc soldier is lying here.
The corpse of a kingfish is lying here.
*Kawe (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kawe's head.
A large kingfish swims around the reservoir here.
A large kingfish swims around the reservoir here.
< 445h/445H 148v/152V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 445h/445H 148v/152V Pos: standing >
You stop following Kawe.
You now follow Kawe.
< 445h/445H 148v/152V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is close by to your north.
A HUGE stone golem who is close by to your north.
A LARGE earth elemental who is close by to your north.
A Drow Elf who is not far off to your north.
A Drow Elf who is not far off to your north.
A duergar foreman who is not far off to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
A Drow Elf who is a brief walk away to your north.
An orc commoner who is a brief walk away to your north.
An orc commoner who is a brief walk away to your north.
An orc merchant who is a brief walk away to your north.
A black crow who is rather far off to your north.
A black crow who is rather far off to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.
< 445h/445H 148v/152V Pos: standing >
Kawe sneaks north.
You follow Kawe.
South End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
Fresh blood splatters cover the area.
*Kawe (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kawe's head.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
< 445h/445H 146v/152V Pos: standing >
You follow Kawe.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
*Kawe (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kawe's head.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Duergar foreman checks the aqueduct for problems.
< 445h/445H 145v/152V Pos: standing >
You follow Kawe.
A Water Wheel On the Aqueduct
The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town. Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
A greyish stone wall is here to the north.
The aqueduct's huge water wheel keeps the water flowing here.
*Kawe (Vampire)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kawe's head.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
*A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An Orc commoner wanders the city here.
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.
< 445h/445H 144v/152V Pos: standing >
You dodge a bash from an orc commoner, who loses his balance and falls.
Kawe drops flat to the ground.
< 445h/445H 145v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
An orc merchant suddenly attacks YOU!
An orc merchant misses you.
[Damage: 1 ] -=[Your weak punch grazes an orc commoner.]=-
[Damage: 2 ] -=[Your punch wounds an orc commoner.]=-
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
An orc commoner suddenly attacks YOU!
An orc commoner misses you.
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
Kawe clambers to his feet.
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
An earth elemental misses you.
You dodge an earth elemental's vicious attack.
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
A Water Wheel On the Aqueduct
Obvious exits: -North -South
A greyish stone wall is here to the north.
The aqueduct's huge water wheel keeps the water flowing here.
An earth elemental crouches here, fighting YOU! (minion)
An earth elemental crouches here, fighting YOU! (minion)
An earth elemental crouches here, fighting YOU! (minion)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An orc commoner stands here, fighting YOU!
An orc commoner crouches here, fighting YOU!
An orc merchant stands here, fighting YOU!
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
You start chanting...
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 445h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:excellent E: orc kne EP: small wounds >
-=[An orc merchant's punch strikes you.]=-
You dodge an orc merchant's vicious attack.
-=[You suddenly see an orc merchant's foot in your chest.]=-
< 407h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
An orc commoner misses you.
An orc commoner's kick parts your hair but does little else.
< 408h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
Casting: creeping doom *
A Drow Elf sneaks south.
A Drow Elf leaves south.
< 410h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
An orc commoner misses you.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
< 411h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
A Drow Elf starts casting an offensive spell.
< 412h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
Casting: creeping doom
< 414h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
You dodge an earth elemental's vicious attack.
You dodge an earth elemental's vicious attack.
You dodge an earth elemental's vicious attack.
< 415h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
You complete your spell...
You send out a wave of insects and arachnids!
< 416h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: small wounds >
A wave of insects and arachnids crawls about the area...
[Damage: 12 ] -=[You send a wave of insects and arachnids against a Drow Elf!]=-
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
[Damage: 12 ] -=[You send a wave of insects and arachnids against a Drow Elf!]=-
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 26 ] -=[You send a wave of insects and arachnids against a Drow Elf!]=-
[Damage: 46 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 51 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 52 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 12 ] -=[You send a wave of insects and arachnids against a Drow Elf!]=-
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
[Damage: 26 ] -=[You send a wave of insects and arachnids against an orc commoner!]=-
[Damage: 21 ] -=[You send a wave of insects and arachnids against an orc commoner!]=-
[Damage: 22 ] -=[You send a wave of insects and arachnids against an orc merchant!]=-
You dodge a Drow Elf's vicious attack.
< 417h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC:few scratches E: orc kne EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.
< 375h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: small wounds E: orc kne EP: few wounds >
You miss an orc commoner.
You miss an orc commoner.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 380h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: small wounds E: orc kne EP: few wounds >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 382h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: small wounds E: orc kne EP: few wounds >
An orc commoner rises to his feet.
An orc merchant misses you.
You dodge an orc merchant's vicious attack.
< 383h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: small wounds E: orc sta EP: few wounds >
An earth elemental rises to its feet.
An orc commoner misses you.
< 384h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: small wounds E: orc sta EP: few wounds >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 386h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: small wounds E: orc sta EP: few wounds >
A Drow Elf snaps into visibility.
An orc commoner misses you.
< 387h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: small wounds E: orc sta EP: few wounds >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.
< 321h/445H 146v/152V Pos: standing >
< T: Noxx TP: sta TC: few wounds E: orc sta EP: few wounds >
An earth elemental rises to its feet.
You attempt to flee...
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.
You flee southward!
< 322h/445H 120v/152V Pos: standing >
You attempt to flee...
South End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
*Kawe (Vampire)(medium) stands in mid-air here, fighting a LARGE earth elemental.
An impenetrable globe of darkness floats near Kawe's head.
A LARGE earth elemental stands here, fighting Kawe. (Minion)
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
You flee southward!
< 323h/445H 94v/152V Pos: standing >
A wave of insects and arachnids crawls about the area...
[Damage: 48 ] -=[You send a wave of insects and arachnids against a LARGE earth elemental!]=-
[Damage: 53 ] -=[You send a wave of insects and arachnids against a HUGE stone golem!]=-
[Damage: 47 ] -=[You send a wave of insects and arachnids against a LARGE earth elemental!]=-
You attempt to flee...
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.
You flee northward!
< 324h/445H 64v/152V Pos: standing >
Cast which what where?
< 327h/445H 67v/152V Pos: standing >
You are knocked to the ground by a duergar foreman's mighty bash!
A Drow Elf sneaks in from the north.
A Drow Elf enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 325h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: few wounds E: duergar sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 326h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: few wounds E: duergar sta EP: excellent >
-=[A duergar foreman's impressive punch strikes you hard.]=-
-=[A duergar foreman's impressive punch strikes you very hard.]=-
< 257h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: few wounds E: duergar sta EP: excellent >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 210h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: nasty wounds E: duergar sta EP: excellent >
A duergar foreman dodges your futile attack.
< 211h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: nasty wounds E: duergar sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.
OUCH! That really did HURT!
< 166h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: nasty wounds E: duergar sta EP: excellent >
A wave of insects and arachnids crawls about the area...
[Damage: 50 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 52 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 51 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 12 ] -=[You send a wave of insects and arachnids against a Drow Elf!]=-
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 17 ] -=[You send a wave of insects and arachnids against a duergar foreman!]=-
< 171h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: nasty wounds E: duergar sta EP: few scratches >
A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
< 172h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: nasty wounds E: duergar sta EP: few scratches >
< 175h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: nasty wounds E: duergar sta EP: few scratches >
-=[An earth elemental's decent crush strikes you.]=-
An earth elemental misses you.
An earth elemental misses you.
An earth elemental misses you.
-=[An earth elemental's crush strikes you hard.]=-
< 151h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: nasty wounds E: duergar sta EP: few scratches >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 104h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC:pretty hurt E: duergar sta EP: few scratches >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
< 82h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC:pretty hurt E: duergar sta EP: few scratches >
A Drow Elf misses you.
A Drow Elf misses you.
A Drow Elf snaps into visibility.
-=[A Drow Elf's fine bludgeon strikes you.]=-
-=[A Drow Elf's decent bludgeon strikes you.]=-
< 74h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC:pretty hurt E: duergar sta EP: few scratches >
A duergar foreman dodges your futile attack.
A duergar foreman dodges your futile attack.
< 76h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC:pretty hurt E: duergar sta EP: few scratches >
-=[A duergar foreman's fine punch seriously wounds you.]=-
-=[A duergar foreman's fine punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
< 38h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: awful E: duergar sta EP: few scratches >
A wave of insects and arachnids crawls about the area...
[Damage: 51 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 51 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
[Damage: 48 ] -=[You send a wave of insects and arachnids against an earth elemental!]=-
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 18 ] -=[You send a wave of insects and arachnids against a duergar foreman!]=-
< 43h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: awful E: duergar sta EP: few scratches >
The mordant substance oozes off you!
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 20h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: awful E: duergar sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 21h/445H 68v/152V Pos: sitting >
< T: Noxx TP: sit TC: awful E: duergar sta EP: few scratches >
A Drow Elf snaps into visibility.
-=[Green slime eats away at your skin!]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -2h/445H 68v/152V Pos: sitting >
Nah... You feel too relaxed to do that...
< -1h/445H 68v/152V Pos: sitting >
Nah... You feel too relaxed to do that...
< 0h/445H 69v/152V Pos: sitting >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 2h/445H 71v/152V Pos: sitting >
A Drow Elf snaps into visibility.
You clamber to your feet.
< 3h/445H 72v/152V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
A Drow Elf snaps into visibility.