<worn as a badge> an ashen badge of the Laduguer artisans (glowing) [83%]
<worn on head> an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming) [80%]
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming)
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[230h 49m 4s]
<worn about body> the cloak of woven time (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [86%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing) [45%]
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [poor] [84%]
<worn around wrist> a bracelet of finger bones [superior] [74%]
<worn around wrist> the bracelet of emeralds of regeneration
<worn on hands> the cubes of protection [superior] (humming) [83%]
<worn on finger> the ring of the Netherworld (glowing)
<worn on finger> a ring of elemental control [poor] (glowing) [82%]
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior] [86%]
<worn on feet> a pair of clawed demon-hide moccasins
An earth elemental enters from the north.
An earth elemental enters from the north.
< 840h/840H 174v/182V Pos: kneeling >
Ok.
< 840h/840H 174v/182V Pos: kneeling >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -South -West
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 840h/840H 176v/182V Pos: kneeling >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
The corpse of a young orc soldier is lying here.
The corpse of a kingfish is lying here.
*A Vampire (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A Halfling (small) |--The Council of MaDMeN--| sits resting.
A large kingfish swims around the reservoir here.
A large kingfish swims around the reservoir here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 840h/840H 177v/182V Pos: kneeling >
A Halfling clambers to her feet.
Ok.
< 840h/840H 177v/182V Pos: kneeling >
A Halfling leaves north.
< 840h/840H 177v/182V Pos: kneeling >
A Halfling enters from the north.
< 840h/840H 177v/182V Pos: kneeling >
A Halfling leaves south.
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -East -South -West
A large kingfish swims around the reservoir here.
A large kingfish swims around the reservoir here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 840h/840H 172v/182V Pos: kneeling >
A kingfish leaves south.
< 840h/840H 176v/182V Pos: kneeling >
Ok.
< 840h/840H 181v/182V Pos: kneeling >
A Campsite on the Edge of the Reservoir
Hidden away and in complete contrast from the city this quiet
grove of trees has become a makeshift home for the shamans of Storm
Port. At any givin time a several shamans sit here, memorizing their
spells, learning from the high shaman, or just simply relaxing. The
grove offers a perfect spot for these unique casters to study their
magic in solitude and concentration.
Obvious exits: -East -South -West
A large grizzly bear stands here.
A little chipmunk stands here.
A little chipmunk stands here.
Suulod, the Goblin camp leader, watches over the area here. (casting)
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 840h/840H 177v/182V Pos: kneeling >
Ok.
< 840h/840H 177v/182V Pos: kneeling >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -East -South -West
A Halfling (small) |--The Council of MaDMeN--| stands here.
*A Vampire (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A large kingfish swims around the reservoir here.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 840h/840H 172v/182V Pos: kneeling >
A Halfling starts casting a spell.
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
The corpse of a young orc soldier is lying here.
The corpse of a kingfish is lying here.
A large kingfish swims around the reservoir here.
A large kingfish swims around the reservoir here.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 840h/840H 167v/182V Pos: kneeling >
Ok.
< 840h/840H 169v/182V Pos: kneeling >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -East -South -West
A Halfling (small) |--The Council of MaDMeN--| stands here. (Casting)
*A Vampire (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
A large kingfish swims around the reservoir here.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 840h/840H 171v/182V Pos: kneeling >
Ok.
< 840h/840H 173v/182V Pos: kneeling >
A Halfling completes her spell...
A Halfling utters the words 'qfzahz gsfuio'
A tiny bubbling spring splashes into the water and begins to float.
Alas, you cannot go that way. . . .
< 840h/840H 181v/182V Pos: kneeling >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
The corpse of a young orc soldier is lying here.
The corpse of a kingfish is lying here.
A large kingfish swims around the reservoir here.
A large kingfish swims around the reservoir here.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
Zloin enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 840h/840H 177v/182V Pos: kneeling >
South End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A LARGE earth elemental stands here, looking like a living rock. (minion)
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 840h/840H 172v/182V Pos: kneeling >
A Vampire sneaks in from the north.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 840h/840H 170v/182V Pos: kneeling >
A Water Wheel On the Aqueduct
The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town. Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The aqueduct's huge water wheel keeps the water flowing here.
An Orc commoner wanders the city here.
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 840h/840H 168v/182V Pos: kneeling >
You rise to your feet.
< 840h/840H 175v/182V Pos: standing >
You give Zloin an order.
Zloin leaves south.
< 840h/840H 182v/182V Pos: standing >
You give Zloin an order.
Zloin leaves south.
< 840h/840H 182v/182V Pos: standing >
You start chanting...
< 840h/840H 182v/182V Pos: standing >
Casting: wall of stone **
< 840h/840H 182v/182V Pos: standing >
Casting: wall of stone *
< 840h/840H 182v/182V Pos: standing >
Casting: wall of stone
< 840h/840H 182v/182V Pos: standing >
You complete your spell...
< 840h/840H 182v/182V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -North -South
A greyish stone wall is here to the north. (Illusion)
The aqueduct's huge water wheel keeps the water flowing here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
An Orc commoner wanders the city here.
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.
< 840h/840H 182v/182V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A black crow who is close by to your north.
A duergar foreman who is not far off to your north.
An orc female who is rather far off to your north.
(Illusion) Zloin who is close by to your south.
(Illusion) Zloin who is close by to your south.
A duergar foreman who is close by to your south.
A LARGE earth elemental who is not far off to your south.
A HUGE stone golem who is not far off to your south.
A LARGE earth elemental who is not far off to your south.
A Vampire who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
< 840h/840H 182v/182V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A black crow who is close by to your north.
A duergar foreman who is not far off to your north.
An orc female who is rather far off to your north.
(Illusion) Zloin who is close by to your south.
(Illusion) Zloin who is close by to your south.
A duergar foreman who is close by to your south.
A LARGE earth elemental who is not far off to your south.
A HUGE stone golem who is not far off to your south.
A LARGE earth elemental who is not far off to your south.
A Vampire who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
< 840h/840H 182v/182V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A black crow who is close by to your north.
A duergar foreman who is not far off to your north.
An orc female who is rather far off to your north.
(Illusion) Zloin who is close by to your south.
(Illusion) Zloin who is close by to your south.
A duergar foreman who is close by to your south.
A LARGE earth elemental who is not far off to your south.
A HUGE stone golem who is not far off to your south.
A LARGE earth elemental who is not far off to your south.
A Vampire who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
< 840h/840H 182v/182V Pos: standing >
You sit down and relax.
< 840h/840H 182v/182V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 7 of 8 ( 0 seconds)
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 840h/840H 182v/182V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 840h/840H 182v/182V Pos: sitting >
You clamber to your feet.
< 840h/840H 182v/182V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -North -South
A greyish stone wall is here to the north. (Illusion)
The aqueduct's huge water wheel keeps the water flowing here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
An Orc commoner wanders the city here.
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.
< 840h/840H 182v/182V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A black crow who is close by to your north.
A duergar foreman who is not far off to your north.
An orc female who is rather far off to your north.
(Illusion) Zloin who is close by to your south.
(Illusion) Zloin who is close by to your south.
A duergar foreman who is close by to your south.
A Halfling who is not far off to your south.
A Vampire who is not far off to your south.
A LARGE earth elemental who is not far off to your south.
A HUGE stone golem who is not far off to your south.
A LARGE earth elemental who is not far off to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
< 840h/840H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Halfling (small) |--The Council of MaDMeN--| stands here.
*A Vampire (medium) stands in mid-air here.
An impenetrable globe of darkness floats near a Vampire's head.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
A Duergar foreman checks the aqueduct for problems.
< 840h/840H 182v/182V Pos: standing >
A Vampire sneaks in from the south.
A Halfling enters from the south.
< 840h/840H 182v/182V Pos: standing >
A Halfling avoids being bashed by an orc commoner, who loses his balance and falls.
A Vampire drops flat to the ground.
< 840h/840H 182v/182V Pos: standing >
An orc merchant suddenly attacks a Halfling!
An orc merchant misses a Halfling.
A Halfling's weak punch grazes an orc commoner.
A Halfling's punch wounds an orc commoner.
< 840h/840H 182v/182V Pos: standing >
An orc commoner suddenly attacks a Halfling!
An orc commoner misses a Halfling.
< 840h/840H 182v/182V Pos: standing >
A Vampire clambers to his feet.
< 840h/840H 182v/182V Pos: standing >
A Vampire sneaks south.
Ok.
You snap into visibility.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
< 840h/840H 182v/182V Pos: standing >
An earth elemental misses a Halfling.
A Halfling dodges an earth elemental's attack.
< 840h/840H 182v/182V Pos: standing >
A Halfling starts casting an offensive spell.
Zloin suddenly attacks a Halfling!
Zloin misses a Halfling.
< 840h/840H 182v/182V Pos: standing >
An orc merchant's punch strikes a Halfling.
A Halfling dodges an orc merchant's attack.
An orc merchant kicks a Halfling in the stomach, rendering her breathless.
< 840h/840H 182v/182V Pos: standing >
An orc commoner misses a Halfling.
An orc commoner misses a kick at a Halfling due to her small size.
< 840h/840H 182v/182V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Illusion)
A Duergar foreman checks the aqueduct for problems.
Zloin enters from the north.
< 840h/840H 181v/182V Pos: standing >
A Water Wheel On the Aqueduct
The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town. Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
A greyish stone wall is here to the north. (Illusion)
The aqueduct's huge water wheel keeps the water flowing here.
A Halfling (small) |--The Council of MaDMeN--| stands here, fighting an orc commoner. (Casting)
An earth elemental crouches here, fighting a Halfling. (Minion)
An earth elemental crouches here, fighting a Halfling. (Minion)
An earth elemental crouches here, fighting a Halfling. (Minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Halfling.(Illusion)
An orc commoner stands here, fighting a Halfling.
An orc commoner crouches here, fighting a Halfling.
An orc merchant stands here, fighting a Halfling.
Zloin enters from the south.
Zloin enters from the south.
Zloin enters from the south.
< 840h/840H 180v/182V Pos: standing >
You start chanting...
< 840h/840H 180v/182V Pos: standing >
A Halfling dodges an earth elemental's attack.
A Halfling dodges an earth elemental's attack.
A Halfling dodges an earth elemental's attack.
< 840h/840H 182v/182V Pos: standing >
A Halfling completes her spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 840h/840H 182v/182V Pos: standing >
Casting: acidimmolate
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm Zloin!
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
A sea of arachnids and insects consume and overwhelm Zloin!
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
A Halfling's spell flows around Zloin, leaving him unharmed!
-=[A sea of arachnids and insects consume and overwhelm you!]=-
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm Zloin!
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
A sea of arachnids and insects consume and overwhelm an orc commoner!
A sea of arachnids and insects consume and overwhelm an orc commoner!
A sea of arachnids and insects consume and overwhelm an orc merchant!
A Halfling dodges Zloin's attack.
< 814h/840H 182v/182V Pos: standing >
< T: orc TP: kne TC: few wounds E: A Halfling sta EP: few scratches >
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 43 ]
< 829h/840H 182v/182V Pos: standing >
< T: orc TP: kne TC: few wounds E: A Halfling sta EP: small wounds >
A Halfling misses an orc commoner.
A Halfling misses an orc commoner.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 834h/840H 182v/182V Pos: standing >
< T: orc TP: kne TC: few wounds E: A Halfling sta EP: small wounds >
You start chanting...
You snap into visibility.
< 837h/840H 182v/182V Pos: standing >
< T: orc TP: kne TC: few wounds E: A Halfling sta EP: small wounds >
An orc commoner rises to his feet.
An orc merchant misses a Halfling.
A Halfling dodges an orc merchant's attack.
< 838h/840H 182v/182V Pos: standing >
< T: orc TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
An earth elemental rises to its feet.
An orc commoner misses a Halfling.
< 840h/840H 182v/182V Pos: standing >
< T: orc TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 840h/840H 182v/182V Pos: standing >
< T: orc TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
You snap into visibility.
Casting: acidimmolate
An orc commoner misses a Halfling.
< 840h/840H 182v/182V Pos: standing >
< T: orc TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 44 ]
< 862h/840H 182v/182V Pos: standing >
< T: orc TP: sta TC: few wounds E: A Halfling sta EP: few wounds >
An earth elemental rises to its feet.
A Halfling attempts to flee.
A Halfling leaves south.
< 862h/840H 182v/182V Pos: standing >
An earth elemental rises to its feet.
< 862h/840H 182v/182V Pos: standing >
You failed.
< 862h/840H 182v/182V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Halfling (small) |--The Council of MaDMeN--| sits here, fighting a duergar foreman.
A duergar foreman stands here, fighting a Halfling.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 862h/840H 181v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 862h/840H 181v/182V Pos: standing >
A duergar foreman's impressive punch strikes a Halfling hard.
A duergar foreman's impressive punch strikes a Halfling very hard.
< 862h/840H 181v/182V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
< 878h/840H 181v/182V Pos: standing >
Casting: acidimmolate
A duergar foreman dodges a Halfling's attack.
< 878h/840H 181v/182V Pos: standing >
You snap into visibility.
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 46 ]
< 893h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm Zloin!
Upon being struck, Zloin disappears into thin air.
Zloin stops following you.
You resist the effects of a Halfling's spell!
A sea of arachnids and insects consume and overwhelm a duergar foreman!
< 893h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
Ok.
You snap into visibility.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
< 893h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
< 893h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
[Damage: 7 ] An earth elemental's decent crush strikes a Halfling.
An earth elemental misses a Halfling.
An earth elemental misses a Halfling.
An earth elemental misses a Halfling.
[Damage: 18 ] An earth elemental's crush strikes a Halfling hard.
< 893h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: nasty wounds >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
< 909h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
< 917h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
You miss a Halfling.
You miss a Halfling.
You snap into visibility.
[Damage: 5 ] -=[Your fine bludgeon strikes a Halfling.]=-
[Damage: 4 ] -=[Your decent bludgeon strikes a Halfling.]=-
< 919h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
A duergar foreman dodges a Halfling's attack.
A duergar foreman dodges a Halfling's attack.
< 919h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: pretty hurt >
A duergar foreman's fine punch seriously wounds a Halfling.
A duergar foreman's fine punch enshrouds a Halfling in a mist of blood.
< 919h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: awful >
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm an earth elemental!
A sea of arachnids and insects consume and overwhelm an earth elemental!
You resist the effects of a Halfling's spell!
A sea of arachnids and insects consume and overwhelm a duergar foreman!
< 919h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: awful >
The mordant substance oozes off of a Halfling.
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
< 927h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: awful >
You start chanting...
You snap into visibility.
< 927h/840H 182v/182V Pos: standing >
< T: duergar TP: sta TC:few scratches E: A Halfling sit EP: awful >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Halfling's skin!]=-
A Halfling is incapacitated and will slowly die, if not aided.
< 935h/840H 182v/182V Pos: standing >
You snap into visibility.
Casting: acidimmolate
A Halfling clambers to her feet.
< 935h/840H 182v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Halfling full on!
You snap into visibility.
[Damage: 14 ] A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.