The death of [53 Frost Magus] Jook < The Commonwealth > (Halfling)

in A Fiord Inlet Habor

from the perspective of [53 Frost Magus] Jook < The Commonwealth > (Halfling)

<worn as a badge>    a glowing blue crystal
<worn on head>       a dwarven helmet of knocking [superior]
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn around neck>   an angelic dragonscale necklace from New Cave city
<worn on body>       some pitted flesh cuirass from Lost Temple of Tikitzopl
<worn about waist>   the sash of the maelstrom [poor]
<worn on belt buckle>a petrified bone shard [superior] (humming)
<held as shield>     a knight's mithril shield from Plane of Water
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands>      a pair of royal blacksmith gloves [poor]
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on legs>       a pair of spiked leather leggings [superior]

You start chanting...

< 399h/416H 113v/113V Pos: standing >
< T: Jook TP: sta TC:few scratches E: alorka sta EP:  awful >
 Casting: ice spikes **

< 399h/416H 113v/113V Pos: standing >
< T: Jook TP: sta TC:few scratches E: alorka sta EP:  awful >
 You dodge Alorka's vicious attack.
You dodge Alorka's vicious attack.

< 399h/416H 113v/113V Pos: standing >
< T: Jook TP: sta TC:few scratches E: alorka sta EP:  awful >
 Casting: ice spikes *

< 399h/416H 113v/113V Pos: standing >
< T: Jook TP: sta TC:few scratches E: alorka sta EP:  awful >
 Casting: ice spikes 

< 399h/416H 113v/113V Pos: standing >
< T: Jook TP: sta TC:few scratches E: alorka sta EP:  awful >
 You complete your spell...
[Damage: 40 ] -=[You hurl a spike of razor sharp ice at Alorka.]=-
[Damage: 40 ] -=[You hurl a spike of razor sharp ice at Alorka.]=-
Alorka is stunned!
[Damage: 10 ] -=[You hurl a spike of razor sharp ice at Alorka.]=-
Alorka is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jook by 133516.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Alorka dies in agony.

< 399h/416H 113v/113V Pos: standing >
The corpse of Alorka appears to be empty.

< 399h/416H 113v/113V Pos: standing >
You get a small pile of coins from the corpse of Alorka.
There were: 3 platinum coins, 47 gold coins. 

< 399h/416H 113v/113V Pos: standing >
It appears to be the corpse of Alorka.
a gnomish ear amplifier
goggles of the tinkerer [superior] (glowing)
[11] a potion of anti-magic
[5] a potion of greater living stone
[5] a potion of slooowness
[10] a thick bottle full of explosive
[19] a vial of strong acid

< 399h/416H 113v/113V Pos: standing >
Experience till level: 19561419

< 399h/416H 113v/113V Pos: standing >
You do not see or have the chest.

< 399h/416H 113v/113V Pos: standing >
You do not see or have the chest.

< 400h/416H 113v/113V Pos: standing >
You do not see a gogglescorpse here.

< 400h/416H 113v/113V Pos: standing >
You get goggles of the tinkerer [superior] from the corpse of Alorka.

< 401h/416H 113v/113V Pos: standing >
You do not see or have the corspe.

< 401h/416H 113v/113V Pos: standing >
You hold goggles of the tinkerer [superior].

< 402h/416H 113v/113V Pos: standing >
You get a gnomish ear amplifier from the corpse of Alorka.

< 402h/416H 113v/113V Pos: standing >

< 402h/416H 113v/113V Pos: standing >

< 402h/416H 113v/113V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a glowing blue crystal
<worn on head>       a dwarven helmet of knocking [superior]
<worn on eyes>       a beautiful leather eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a dangling skull and crossbones earring [superior]
<worn on face>       a gold-lined mesh fencing mask [superior]
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn around neck>   an angelic dragonscale necklace from New Cave city
<worn on body>       some pitted flesh cuirass from Lost Temple of Tikitzopl
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       
<worn as quiver>     
<worn about waist>   the sash of the maelstrom [poor]
<worn on belt buckle>a petrified bone shard [superior] (humming)
<attached to belt>   
<attached to belt>   
<worn on arms>       
<held as shield>     a knight's mithril shield from Plane of Water
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [poor]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands>      a pair of royal blacksmith gloves [poor]
<worn on finger>     a tiny rune-inscribed ring [poor] (glowing)
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               goggles of the tinkerer [superior] (glowing)
<worn on legs>       a pair of spiked leather leggings [superior]
<worn on feet>       

< 403h/416H 113v/113V Pos: standing >
You stop using goggles of the tinkerer [superior].

< 403h/416H 113v/113V Pos: standing >
You stop using a beautiful leather eyepatch.

< 400h/413H 113v/113V Pos: standing >
You stop using a dangling skull and crossbones earring [superior].

< 401h/413H 113v/113V Pos: standing >
You wear a gnomish ear amplifier on your left ear.

< 401h/413H 113v/113V Pos: standing >
You slide goggles of the tinkerer [superior] over your eyes.

< 411h/423H 123v/123V Pos: standing >
You are carrying: (3/12)
a dangling skull and crossbones earring [superior]
a beautiful leather eyepatch
a grounds bag

< 425h/437H 123v/123V Pos: standing >
You put 2 items into a grounds bag.

< 426h/437H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 426h/437H 123v/123V Pos: standing >
Before A Spiral Staircase
  The display room full of wonderful art, leads to this stairwell that towers
high above. The glass walls from the room south continue here, giving a view
of a long distance. Stone steps lead to the level above and along with a
wooden handrail for support. A shiny plaque is attached to a wall.
Obvious exits: -East  -South -Up   

< 426h/437H 122v/123V Pos: standing >
Display Room
  A large room painted in a dark green paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of
art on display here in the main hall. The north wall is made entirely of
glass, allowing for a magnificient view of a beautiful garden.
Obvious exits: -North -South
[3] The corpse of an art student is lying here.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)

< 426h/437H 121v/123V Pos: standing >
Main Entry
  A large room painted in a dark blue paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of art
on display here in the main hall.
Obvious exits: -North -East  -South# -West 
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 426h/437H 120v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
Before The Art Center
  The path widens here before a larger building. A wide set of stairs lead up
to a red set of double doors of the Harrow Art Center. Inside are
displays from the best artisan around for all to see. The Art Center
is open to all, and quite often this is the area for social interaction,
especially with the younger set.
Obvious exits: -North# -Southwest -Southeast
A cute little chipmunk plays on the pathway.

< 426h/437H 120v/123V Pos: standing >
A Stone Path
  This path leads away from the Fountain Square and towards the beautiful
colony center to the north. There the fellow artisan dine and have
fellowship with each other. The great master artisan Alorka himself
is said to spend most of his time there.
Obvious exits: -East  -South -Northwest
An art student, hanging out with friends here. (Gold Aura)

< 426h/437H 120v/123V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -South -West 
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
A cute little chipmunk plays on the pathway.
Lomya the master leather crafter sells her wares.

< 427h/437H 120v/123V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
A wandering visitor looks at all the booths.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 427h/437H 119v/123V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -West 
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Mandar stands here selling and crafting instruments.

< 427h/437H 119v/123V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases.

< 427h/437H 118v/123V Pos: standing >
A wandering visitor leaves east.
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South#
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 427h/437H 118v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
Approaching the Artist Colony of Harrow
  The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign. 
Obvious exits: -North# -South -West 

< 427h/437H 116v/123V Pos: standing >
 
   ^MMMMMMMMMM^M      
  .^^^MMMMMMMMMMM     
 .^^.^^^MMMMMMMMMMMM  
 .^^.^^.^^MMMMMMMMMM  
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 ....^^.^.^.^MMMMMMM  
 .....^M.^^.^^MMMMMM  
  **...M^.^M^.^MMMM   
   ****.^^.^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 115v/123V Pos: standing >
 
   ^^^MMMMMMMMMMM     
  ^^.^^^MMMMMMMMMMM   
 .^^.^^.^^MMMMMMMMMM  
 ^^.^^..^^^MMMMMMMMM  
 ^^..^..M.^^MMMMMMMM  
 .^^^.^^^.@.^MMMMMMM  
 ....^^.^.^.^MMMMMMM  
 .....^M.^^.^^MMMMMM  
 ***...M^.^M^.^MMMMM  
  *****.^^.^^^^MMMM   
   *****....^^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 113v/123V Pos: standing >
 
   ^.^^^MMMMMMMMMM    
  ^^.^^.^^MMMMMMMMM   
 ^^.^^..^^^MMMMMMMMM  
 ^^..^..M.^^MMMMMMMM  
 .^^^.^^^.^.^MMMMMMM  
 ....^^.^.@.^MMMMMMM  
 .....^M.^^.^^MMMMMM  
 ***...M^.^M^.^MMMMM  
 ******.^^.^^^^MMMMM  
  ******....^^^^MMM   
   ******M.^.^.^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 112v/123V Pos: standing >
 
   ^^.^^^MMMMMMMMM    
  .^^.^^.^^MMMMMMMM   
 .^^.^^..^^^MMMMMMMM  
 M^^..^..M.^^MMMMMMM  
 ..^^^.^^^.^.^MMMMMM  
 .....^^.^@^.^MMMMMM  
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 ****...M^.^M^.^MMMM  
 *******.^^.^^^^MMMM  
  *******....^^^^MM   
   *******M.^.^.^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 111v/123V Pos: standing >
 
   .^^.^^^MMMMMMMM    
  ^.^^.^^.^^MMMMMMM   
 M.^^.^^..^^^MMMMMMM  
 .M^^..^..M.^^MMMMMM  
 ...^^^.^^^.^.^MMMMM  
 ......^^.@.^.^MMMMM  
 .......^M.^^.^^MMMM  
 .****...M^.^M^.^MMM  
 ********.^^.^^^^MMM  
  ********....^^^^M   
   ********M.^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 109v/123V Pos: standing >
 
   ..^^.^^^MMMMMMM    
  ^^.^^.^^.^^MMMMMM   
 .M.^^.^^..^^^MMMMMM  
 ^.M^^..^..M.^^MMMMM  
 ^...^^^.^^^.^.^MMMM  
 ^......^^@^.^.^MMMM  
 ........^M.^^.^^MMM  
 ..****...M^.^M^.^MM  
 *********.^^.^^^^MM  
  *********....^^^^   
   *********M.^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 107v/123V Pos: standing >
 
   ...^^.^^^MMMMMM    
  .^^.^^.^^.^^MMMMM   
 ..M.^^.^^..^^^MMMMM  
 ^^.M^^..^..M.^^MMMM  
 ^^...^^^.^^^.^.^MMM  
 .^......^@.^.^.^MMM  
 .........^M.^^.^^MM  
 ...****...M^.^M^.^M  
 .*********.^^.^^^^M  
  **********....^^^   
   **********M.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 106v/123V Pos: standing >
 
   ^...^^.^^^MMMMM    
  ..^^.^^.^^.^^MMMM   
 ...M.^^.^^..^^^MMMM  
 M^^.M^^..^..M.^^MMM  
 ^^^...^^^.^^^.^.^MM  
 ..^......@^.^.^.^MM  
 ^.........^M.^^.^^M  
 ....****...M^.^M^.^  
 ..*********.^^.^^^^  
  ***********....^^   
   ***********M.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 104v/123V Pos: standing >
 
   .^...^^.^^^MMMM    
  ^..^^.^^.^^.^^MMM   
 ^...M.^^.^^..^^^MMM  
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 .^^^...^^^.^^^.^.^M  
 ...^.....@^^.^.^.^M  
 .^.........^M.^^.^^  
 ^....****...M^.^M^.  
 ...*********.^^.^^^  
  ************....^   
   ************M.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 103v/123V Pos: standing >
 
   ^.^...^^.^^^MMM    
  .^..^^.^^.^^.^^MM   
 ^^...M.^^.^^..^^^MM  
 ^.M^^.M^^..^..M.^^M  
 ..^^^...^^^.^^^.^.^  
 M...^....@.^^.^.^.^  
 ..^.........^M.^^.^  
 ^^....****...M^.^M^  
 ....*********.^^.^^  
  .************....   
   *************M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 101v/123V Pos: standing >
 
   ^^.^...^^.^^^MM    
  ..^..^^.^^.^^.^^M   
 .^^...M.^^.^^..^^^M  
 M^.M^^.M^^..^..M.^^  
 ^..^^^...^^^.^^^.^.  
 ^M...^...@..^^.^.^.  
 ...^.........^M.^^.  
 .^^....****...M^.^M  
 ^....*********.^^.^  
  ..************...   
   **************M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 100v/123V Pos: standing >
 
   ^^^.^...^^.^^^M    
  ...^..^^.^^.^^.^^   
 ..^^...M.^^.^^..^^^  
 MM^.M^^.M^^..^..M.^  
 .^..^^^...^^^.^^^.^  
 .^M...^..@...^^.^.^  
 ^...^.........^M.^^  
 ^.^^....****...M^.^  
 ^^....*********.^^.  
  ...************..   
   ***************    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 427h/437H 98v/123V Pos: standing >

< 428h/437H 99v/123V Pos: standing >
You start chanting...

< 428h/437H 102v/123V Pos: standing >
You complete your spell...
You ride the wind and start to move away...
You appear in a gust of swirling wind.
 
         MMM^^^^.^    
         MMMM^^.^..   
          MMM^^.....  
         MMMM^^.^...  
         MMMM^^....*  
          @++++M++++  
         MMM^^..^..*  
         MMM^^.....*  
         MM^^^.....*  
        MMM^^.....*   
       MMM^^^.^...    
A Fiord Inlet Habor
A natural fiord cuts through the narrow mountain range. The slopes
are extremely and impossible to ascend. The Waters of the Abyss lay
to the west. A stout stone pier hugs the inlet providing access to
naval ships. A well made wagon trail lays to the east fashioned from
red brick pavers. The fiord is home to a small merchant harbor.
Silks, spices, animal hides, metals, and rough gems are often the
main cargo of incoming ships. There is a lot of foot traffic, since
the approach to the fiord is extremely narrow.
Obvious exits: -North -East  -South -West 
The Galleon DayWalker floats here.
The Galleon  Rubber Ducky floats here.
The Ketch SquamousCell floats here.
The Galleon //\._./\\ floats here.
The Clipper Stargazer floats here.
The Yacht JustAShip2 floats here.
The Sloop THE TAIL! floats here.
The Sloop The Golden Dagger floats here.
The Clipper ImNotDiddy floats here.
The Yacht Hydroplaning Stalker floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 428h/437H 104v/123V Pos: standing >
Flann, the broad-chested shipmaster starts to chant in a deep voice.

< 429h/437H 113v/123V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.

< 430h/437H 121v/123V Pos: standing >
Equipment
/=====================================================\
|    Name                       Weight   Cost         |
\-----------------------------------------------------/
 1 ) Bronze Plated Ram               1     25 platinum
 2 ) Zentharium Levistone            1   5000 platinum
 3 ) Diplomat's Flag                 0   FREE

To buy an equipment, type 'buy equipment <number>'.
To sell an equipment, type 'sell <slot number>'.


< 430h/437H 121v/123V Pos: standing >
Your ship needs to be here to receive service.
For a small fee of 2 platinum, and 5 g, I can have my men tell your crew to sail here.
Just type 'summon ship' to have your ship sail here.

< 431h/437H 123v/123V Pos: standing >
Your ship needs to be here to receive service.
For a small fee of 2 platinum, and 5 g, I can have my men tell your crew to sail here.
Just type 'summon ship' to have your ship sail here.

< 431h/437H 123v/123V Pos: standing >
There is already an order out on your ship.

< 432h/437H 123v/123V Pos: standing >
Hull Upgrades
/=================================================================================\
|                 Load Cargo Passenger   Max Total  Weapons   Epic                |
|    Name         Cap.  Cap.      Cap. Speed Armor (F/S/R/P)  Cost   Cost         |
\---------------------------------------------------------------------------------/
 1 ) Sloop           5     1         1   100     9  0/0/0/0           100 platinum
 2 ) Yacht          12     3         2   100    26  1/1/1/1           300 platinum
 3 ) Clipper        55    10         5    88   119  1/2/1/2          1500 platinum
 4 ) Ketch          75    20         8    78   165  1/2/1/2          2500 platinum
 5 ) Caravel       100    35        10    68   218  1/3/1/3          4000 platinum
 6 ) Carrack       130    50        15    58   284  1/3/1/3          8000 platinum
 7 ) Galleon       165    70        20    50   363  2/3/1/3         12000 platinum
 8 ) Corvette       82     0         6    74   213  1/3/1/3          9000 platinum
 9 ) Destroyer     110     0         8    64   285  2/3/1/3         15000 platinum
 10) Frigate       142     0        10    55   370  2/3/2/3         22000 platinum
 11) Cruiser       200     0        15    48   519  2/4/2/4         36000 platinum

To upgrade/downgrade your hull, type 'buy hull <number>'.

Repairs
===================================================================
To repair, type 'repair <armor|internal|sail|weapon> <fore|port|starboard|rear>'.

Rename
===================================================================
To rename your ship for a price, type 'buy rename <new ship name>'.

< 433h/437H 123v/123V Pos: standing >

< 437h/437H 123v/123V Pos: standing >
Autosaving...

< 437h/437H 123v/123V Pos: standing >
 
         MMM^^^^.^    
         MMMM^^.^..   
          MMM^^.....  
         MMMM^^.^...  
         MMMM^^....*  
          @++M+++++M  
         MMM^^..^..*  
         MMM^^.....*  
         MM^^^.....*  
        MMM^^.....*   
       MMM^^^.^...    
A Fiord Inlet Habor
Obvious exits: -North -East  -South -West 
The Yacht nevermancer floats here.
The Galleon DayWalker floats here.
The Galleon  Rubber Ducky floats here.
The Ketch SquamousCell floats here.
The Galleon //\._./\\ floats here.
The Clipper Stargazer floats here.
The Yacht JustAShip2 floats here.
The Sloop THE TAIL! floats here.
The Sloop The Golden Dagger floats here.
The Clipper ImNotDiddy floats here.
The Yacht Hydroplaning Stalker floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 437h/437H 123v/123V Pos: standing >
Hull Upgrades
/=================================================================================\
|                 Load Cargo Passenger   Max Total  Weapons   Epic                |
|    Name         Cap.  Cap.      Cap. Speed Armor (F/S/R/P)  Cost   Cost         |
\---------------------------------------------------------------------------------/
 1 ) Sloop           5     1         1   100     9  0/0/0/0           100 platinum
 2 ) Yacht          12     3         2   100    26  1/1/1/1           300 platinum
 3 ) Clipper        55    10         5    88   119  1/2/1/2          1500 platinum
 4 ) Ketch          75    20         8    78   165  1/2/1/2          2500 platinum
 5 ) Caravel       100    35        10    68   218  1/3/1/3          4000 platinum
 6 ) Carrack       130    50        15    58   284  1/3/1/3          8000 platinum
 7 ) Galleon       165    70        20    50   363  2/3/1/3         12000 platinum
 8 ) Corvette       82     0         6    74   213  1/3/1/3          9000 platinum
 9 ) Destroyer     110     0         8    64   285  2/3/1/3         15000 platinum
 10) Frigate       142     0        10    55   370  2/3/2/3         22000 platinum
 11) Cruiser       200     0        15    48   519  2/4/2/4         36000 platinum

To upgrade/downgrade your hull, type 'buy hull <number>'.

Repairs
===================================================================
To repair, type 'repair <armor|internal|sail|weapon> <fore|port|starboard|rear>'.

Rename
===================================================================
To rename your ship for a price, type 'buy rename <new ship name>'.

< 437h/437H 123v/123V Pos: standing >
You get a pile of coins from your grounds bag.
There were: 2363 platinum coins, 6 gold coins, 5 silver coins, 6 copper coins. 

< 437h/437H 123v/123V Pos: standing >
The sun hangs low on the southern sky.

< 437h/437H 123v/123V Pos: standing >
Thanks for your business, it will take 1 hours to complete this upgrade.

< 437h/437H 123v/123V Pos: standing >
Flann, the broad-chested shipmaster starts to chant in a deep voice.

< 437h/437H 123v/123V Pos: standing >
A dock worker ties on a large mast atop the previously-damaged hull of a Ketch.


< 437h/437H 123v/123V Pos: standing >
A dock worker climbs up on the side of a docked Ketch, hammering nails into a new supporting beam.


< 437h/437H 123v/123V Pos: standing >
It's a bit nippy here.

< 437h/437H 123v/123V Pos: standing >
Flann, the broad-chested shipmaster starts to chant in a deep voice.

< 437h/437H 123v/123V Pos: standing >
A dock worker climbs up on the side of a docked Ketch, hammering nails into a new supporting beam.


< 437h/437H 123v/123V Pos: standing >
A Shade snaps into visibility.

< 437h/437H 123v/123V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You snap into visibility.
-=[You feel less energetic as a Shade drains you.]=-
OUCH!  That really did HURT!
Your negative energy shield protects you from lasting effects from the energy drain!
A Shade points at a human seafarer.
A Shade's iceball shatters upon impacting a human seafarer, rending flesh and sending blood flying.
A human seafarer is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a human seafarer dies in agony.
A Shade points at a dock worker.
A Shade's iceball shatters upon impacting a dock worker, rending flesh and sending blood flying.
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!
A dock worker's decent punch grazes a Shade.
A dock worker's decent punch grazes a Shade.
A dock worker whacks a Shade in the side with a sound kick.

< 181h/437H 123v/123V Pos: standing >
The corpse of a human seafarer appears to be empty.

< 181h/437H 123v/123V Pos: standing >
You get a few coins from the corpse of a human seafarer.
There were: 20 gold coins. 

< 181h/437H 123v/123V Pos: standing >
A Shade snaps into visibility.
It appears to be the corpse of a human seafarer.
Nothing.

< 181h/437H 123v/123V Pos: standing >
Experience till level: 19561419

< 181h/437H 123v/123V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 29h/437H 123v/123V Pos: standing >
A dock worker dodges someone's attack.
A Shade snaps into visibility.
A Shade's punch strikes a dock worker.

< 29h/437H 123v/123V Pos: standing >
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.

< 29h/437H 123v/123V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
Your deep hooded cloak of sorrow freezes and shatters into million pieces from the intense cold!
Your tiny rune-inscribed ring [poor] freezes and shatters into million pieces from the intense cold!
Your gold-lined mesh fencing mask [superior] freezes and shatters into million pieces from the intense cold!
Your pair of silver earrings with red rubies freezes and shatters into million pieces from the intense cold!