The death of [53 Frost Magus] Jook < The Commonwealth > (Halfling)

in A Fiord Inlet Habor

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [52%]
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of wildmagic[170h 18m 33s]
<worn around neck>   the amulet named "Flow"
<worn around neck>   the amulet named "Flow" of health [80%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [55%]
<worn on arms>       a magical pair of remorhaz hide vambraces (magic) [79%]
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn around wrist>  a silver charm bracelet (magic) (glowing) [71%]
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring called 'Soulcatcher' [88%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [75%]
<held>               the Totem of Mastery (magic) (glowing)[170h 18m 33s]
<worn on legs>       some leggings of red flames [poor] (magic) [85%]
<worn on feet>       the slippers of rot and decay [80%]

 .^^...@****.+  
 ^.^.....**..+  
 ^.^.........+  
  ..^....M...   
   ^^.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 190v/193V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 993(945)  Moves: 192(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +28.39   Deaths:   100
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points: 7024 

Active Spells:
--------------
roar of heroes (3 minutes)
guardian spirits (12 minutes)
rested bonus (118 minutes)
elephantstrength (28 minutes)
lionrage (27 minutes)
bless (18 minutes)
vitality (7 minutes)
spirit armor (51 minutes)
ravenflight (51 minutes)
pantherspeed (52 minutes)
sense spirit (56 minutes)
greater spirit sight (13 minutes)
hawkvision (21 minutes)
elemental affinity (13 minutes)


< 993h/945H 192v/193V Pos: standing >
   ..*******    
  ....*******   
 .^....*******  
 .^^....*****.  
 .^^...@****.+  
 ^.^.....**..+  
 ^.^.........+  
  ..^....M...   
   ^^.......    
   ...******    
  ^....******   
 .^^....*****.  
 .^^....****.+  
 ^.^...@.**..+  
 ^.^.........+  
 ^..^....M...M  
  ^^^........   
   ^^^......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 191v/193V Pos: standing >
   ....*****    
  ^^....*****   
 .^^....****.+  
 ^.^.....**..+  
 ^.^...@.....+  
 ^..^....M...M  
 ^^^^........M  
  ^^^^.......   
   ..^..^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >
   ^....****    
  ^^....****.   
 ^.^.....**..+  
 ^.^.........+  
 ^..^..@.M...M  
 ^^^^........M  
 ^^^^^.......+  
  ^..^..^....   
   ^.^^....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 187v/193V Pos: standing >
   ^....****    
  .^.....**..   
 ^.^.........+  
 ^..^....M...M  
 ^^^^..@.....M  
 ^^^^^.......+  
 M^..^..^....+  
  ^^.^^....^.   
   ^^.^....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 187v/193V Pos: standing >
   ^.....**.    
  .^.........   
 ^..^....M...M  
 ^^^^........M  
 ^^^^^.@.....+  
 M^..^..^....+  
 M^^.^^....^.+  
  M^^.^....^.   
   ^^.^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 187v/193V Pos: standing >
   ^.....**.    
  .^.........   
 ^..^....M...+  
 ^^^^........M  
 ^^^^^.@.....+  
 M^..^..^....+  
 M^^.^^....^.+  
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 ^^^^........M  
 ^^^^^.......+  
 M^..^.@^....+  
 M^^.^^....^.+  
 MM^^.^....^.+  
  M^^.^......   
   ^^^^.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 187v/193V Pos: standing >
   .^.......    
  ^..^....M..   
 ^^^^^........  
 M^^^^^.......  
 MM^..^@.^....  
 MM^^.^^....^.  
 MMM^^.^....^.  
  MM^^.^.....   
   M^^^^.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 187v/193V Pos: standing >

< 993h/945H 189v/193V Pos: standing >
   ..^....M.    
  ^^^^.......   
 M^^^^^.......  
 MM^..^..^....  
 MM^^.^@....^.  
 MMM^^.^....^.  
 MMM^^.^......  
  MM^^^^.^...   
   MM^^.^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >
It's a bit nippy here.
   ^^^......    
  ^^^^^......   
 MM^..^..^....  
 MM^^.^^....^.  
 MMM^^.@....^.  
 MMM^^.^......  
 MMM^^^^.^....  
  MMM^^.^....   
   MM^^.....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >

< 993h/945H 191v/193V Pos: standing >
   ^^^^.....    
  M^..^..^...   
 MM^^.^^....^.  
 MMM^^.^....^.  
 MMM^^.@......  
 MMM^^^^.^....  
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  MMM^^.....*   
   MM^^.^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 191v/193V Pos: standing >

< 993h/945H 191v/193V Pos: standing >
Looks like an exit.
You extend your sights southward.
   ^..^..^..    
  M^^.^^....^   
 MMM^^.^....^.  
 MMM^^.@......  
 MMM^^^^.^....  
 MMMM^^.^....*  
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  MMM^^.^...*   
   MM^^....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 191v/193V Pos: standing >
   ^..^..^..    
  M^^.^^....^   
 MMM^^.^....^.  
 MMM^^.^......  
 MMM^^^@.^....  
 MMMM^^.^....*  
  MMM^^.....**  
  MMM^^.^...*   
   MM^^....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >
Looks like an exit.
You extend your sights southward.
   ^^.^^....    
  MM^^.^....^   
 MMM^^.^......  
 MMM^^^@.^....  
 MMMM^^.^....*  
  MMM^^.....**  
 MMMM^^.^...**  
  MMM^^....**   
   +++++++++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >
   ^^.^^....    
  MM^^.^....^   
 MMM^^.^......  
 MMM^^^^.^....  
 MMMM^^@^....*  
  MMM^^.....**  
 MMMM^^.^...**  
  MMM^^....**   
   +++++++++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 191v/193V Pos: standing >
Looks like an exit.
You extend your sights southward.
   M^^.^....    
  MM^^.^.....   
 MMM^^^^.^....  
 MMMM^^@^....*  
  MMM^^.....**  
 MMMM^^.^...**  
 MMMM^^....***  
  S++++++++++   
   M^^..^..*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 191v/193V Pos: standing >

< 993h/945H 191v/193V Pos: standing >
   M^^.^^...    
  MMM^^.^....   
  MMM^^.^.....  
  MMM^^^^.^...  
  MMMM^@.^....  
   MMM^^.....*  
  MMMM^^.^...*  
  MMMM^^....*   
   S++++++++    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >

< 993h/945H 189v/193V Pos: standing >
   MM^^.^...    
  MMM^^.^....   
  MMM^^^^.^...  
  MMMM^^.^....  
   MMM^@.....*  
  MMMM^^.^...*  
  MMMM^^....**  
   S+++++++++   
   MM^^..^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 191v/193V Pos: standing >
   MM^^.^...    
  MMM^^^^.^..   
  MMMM^^.^....  
   MMM^^.....*  
  MMMM^@.^...*  
  MMMM^^....**  
   S++++++++++  
  MMM^^..^..*   
   MM^^.....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >
   MM^^^^.^.    
  MMMM^^.^...   
   MMM^^.....*  
  MMMM^^.^...*  
  MMMM^@....**  
   S++++++++++  
  MMM^^..^..**  
  MMM^^.....*   
   M^^^.....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 993h/945H 187v/193V Pos: standing >

< 993h/945H 189v/193V Pos: standing >
   MMM^^.^..    
   MMM^^.....   
  MMMM^^.^...*  
  MMMM^^....**  
   S+++@++++++  
  MMM^^..^..**  
  MMM^^.....**  
  MM^^^.....*   
   M^^.....*    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 993h/945H 191v/193V Pos: standing >
   MMMM^^.^.    
    MMM^^....   
   MMMM^^.^...  
   MMMM^^....*  
    S++@++++++  
   MMM^^..^..*  
   MMM^^.....*  
   MM^^^.....   
   MM^^.....    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 993h/945H 190v/193V Pos: standing >
    MMMM^^.^    
     MMM^^...   
    MMMM^^.^..  
    MMMM^^....  
     S+@++++++  
    MMM^^..^..  
    MMM^^.....  
    MM^^^....   
   MMM^^....    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 993h/945H 189v/193V Pos: standing >
     MMMM^^.    
      MMM^^..   
     MMMM^^.^.  
     MMMM^^...  
      S@++++++  
     MMM^^..^.  
     MMM^^....  
     MM^^^...   
    MMM^^...    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 993h/945H 190v/193V Pos: standing >
      MMMM^^    
       MMM^^.   
      MMMM^^.^  
      MMMM^^..  
       @++++++  
      MMM^^..^  
      MMM^^...  
      MM^^^..   
     MMM^^..    
A Fiord Inlet Habor
Obvious exits: -N -E -S -W
The Clipper nevermancer floats here.
The Galleon DayWalker floats here.
The Galleon  Rubber Ducky floats here.
The Ketch SquamousCell floats here.
The Galleon //\._./\\ floats here.
The Clipper Stargazer floats here.
The Yacht JustAShip2 floats here.
The Sloop THE TAIL! floats here.
The Sloop The Golden Dagger floats here.
The Clipper ImNotDiddy floats here.
The Yacht Hydroplaning Stalker floats here.
A large tent of thick hide has been erected beside the docks.
*A Halfling (small)  < The Commonwealth > stands in mid-air here.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 993h/945H 191v/193V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 993h/945H 193v/193V Pos: standing >
---=== For sale ===---
Cured Meats                     25 platinum, and 2 g per crate.

---=== We're buying ===---
Cured Meats                     12 platinum, and 6 g per crate.
Exotic Foods                   105 platinum, 1 g, 5 s, and 6 c per crate.
Pine Pitch                      68 platinum, and 4 g per crate.
Elven Wines                    107 platinum, 8 g, 5 s, and 6 c per crate.
Bulk Lumber                     72 platinum, and 9 g per crate.
BlackSteel Ingots              123 platinum, 1 g, 5 s, and 6 c per crate.
Bulk Coal                       72 platinum, 1 g, 6 s, and 2 c per crate.
Silk Cloth                     116 platinum, 5 g, 3 s, and 2 c per crate.
Copper Ingots                  117 platinum, 5 g, and 4 c per crate.

To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'

---=== Contraband for sale ===---
Ancient Books and Scrolls      192 platinum per crate.

---=== We buy contraband for ===---
Ancient Books and Scrolls      96 platinum per crate.
Exotic Herbs                   769 platinum, 6 g, and 2 s per crate.
Exotic Oils                    501 platinum, and 6 g per crate.
Elvish Antiquities             629 platinum, 1 g, and 6 s per crate.
Rare Magical Components        722 platinum, 2 g, and 5 s per crate.
Rare Dyes                      853 platinum, 6 g, 9 s, and 5 c per crate.
Rough Diamonds                 696 platinum, 2 g, 9 s, and 9 c per crate.
Rough Rubies                   761 platinum, 9 g, and 4 s per crate.
Underdark Mithril              775 platinum, and 2 g per crate.

To buy contraband, type 'buy contraband <number of crates>'
To sell contraband, type 'sell contraband'.

Your cargo manifest
-------------------

Ship Capacity: 0/0

< 993h/945H 193v/193V Pos: standing >
You board the Clipper nevermancer.
Aboard the Clipper nevermancer
Obvious exits: -N

< 993h/945H 193v/193V Pos: standing >

< 993h/945H 193v/193V Pos: standing >
Aboard the Clipper nevermancer
Obvious exits: -N -S

< 993h/945H 192v/193V Pos: standing >

< 993h/945H 192v/193V Pos: standing >
You do not see that here.

< 993h/945H 192v/193V Pos: standing >
On the Bridge of the Clipper nevermancer
Obvious exits: -N -S

< 993h/945H 191v/193V Pos: standing >
Name: nevermancer                         
-========================================================================-
Captain: Jook                 Frags: 0         Status: DOCKED       ID[**]

         29/29       Speed Range: 0-88       Crew: Amateur Crew     
                          Weight: 110,000                              
           ||               Load:   0/ 55                              
          /..\        Passengers:  1/ 5                                
         /.14.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..14..|        [ 0] Diplomat's Flag                   Ready
        |......|  90     
        \__..__/ ---     
        |..||..|/ 90     
        |....../         
        |...../|         
        |..../.|         
     36 |18./18|  36     
    --- |--/\--| ---     
     36 |18\/18|  36     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 9..|         
        |..--..|         
        |.. 9..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 500
                        Heading: 0        Speed: 0     Repair Stock: 110
         18/18 

< 993h/945H 191v/193V Pos: standing >

< 992h/945H 193v/193V Pos: standing >
You disembark this ship.
      MMMM^^    
       MMM^^.   
      MMMM^^.^  
      MMMM^^..  
       @++++++  
      MMM^^..^  
      MMM^^...  
      MM^^^..   
     MMM^^..    
A Fiord Inlet Habor
Obvious exits: -N -E -S -W
The Clipper nevermancer floats here.
The Galleon DayWalker floats here.
The Galleon  Rubber Ducky floats here.
The Ketch SquamousCell floats here.
The Galleon //\._./\\ floats here.
The Clipper Stargazer floats here.
The Yacht JustAShip2 floats here.
The Sloop THE TAIL! floats here.
The Sloop The Golden Dagger floats here.
The Clipper ImNotDiddy floats here.
The Yacht Hydroplaning Stalker floats here.
A large tent of thick hide has been erected beside the docks.
*A Halfling (small)  < The Commonwealth > stands in mid-air here.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 992h/945H 193v/193V Pos: standing >
You quickly scan the area.
You see nothing.

< 992h/945H 193v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 992h/945H 193v/193V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
A Halfling snaps into visibility.
[Damage: 91 ] -=[You drain a Halfling of some of her energy.]=-
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
You barely control the magic. Energies flow into you!
You point at a human seafarer.
[Damage: 242 ] -=[Your iceball shatters upon impacting a human seafarer, rending flesh and sending blood flying.]=-
A human seafarer is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 296.
The unmistakable scent of fresh blood can be smelled as a human seafarer dies in agony.
You point at a dock worker.
[Damage: 258 ] -=[Your iceball shatters upon impacting a dock worker, rending flesh and sending blood flying.]=-
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 165 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
-=[A dock worker's decent punch grazes you.]=-
-=[A dock worker's decent punch grazes you.]=-
-=[A dock worker's kick hits you in your side.]=-

< 984h/945H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: dock sta EP: pretty hurt >
 A Halfling gets something from the corpse of a human seafarer.

< 984h/945H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: dock sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 984h/945H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: dock sta EP: pretty hurt >
 You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 152 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 984h/945H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: dock sta EP: pretty hurt >
 A dock worker dodges your futile attack.
You snap into visibility.
[Damage:  5 ] -=[Your punch strikes a dock worker.]=-
Sorry, you aren't allowed to do that in combat.

< 984h/945H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: dock sta EP: pretty hurt >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 984h/945H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: dock sta EP: pretty hurt >
 
< 984h/945H 193v/193V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: dock sta EP: pretty hurt >
 You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 40 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling's deep hooded cloak of sorrow freezes and shatters into million pieces from the intense cold!
A Halfling's tiny rune-inscribed ring [poor] freezes and shatters into million pieces from the intense cold!
A Halfling's gold-lined mesh fencing mask [superior] freezes and shatters into million pieces from the intense cold!
A Halfling's pair of silver earrings with red rubies freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!