The death of [20 Psionicist] Fokz (Githzerai)

in Petalrich Lane

from the perspective of [56 Holyman] Even Brewed in Blood (Drow Elf)

<worn as a badge>    the all-empowering emblem of health
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       the eyes of a bewitched silver dragon of endurance (glowing)
<worn in ear>        a strip of Tiamat's flesh of health (magic) (glowing)
<worn in ear>        a multi-phased fish bone earring [poor] (magic) (humming)
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   the necklace of the icecrag royalty [superior] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       an embroidered tunic of the Knights of the Raven of constitution (magic)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn on back>       a double-buckled Alatorin backpack [54%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [54%]
<worn about waist>   a waistband of rock and stone (magic) [63%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands>      the gloves of placation
<worn on finger>     a blue ring shooting sparks of health
<worn on finger>     the ring of the mind flayer [superior] (magic) (glowing)
<primary weapon>     the stone mace 'Godsfury' (magic)[216h 29m 21s]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing)
<worn on feet>       the boots of speed [superior] (magic)

Zloin cackles as his disintegration ray strikes the Woodseer Quartermaster hard!
Zloin attacks the Woodseer Quartermaster. [1 Hits]

< 840h/840H 287v/287V Pos: standing >
A halfling guard's attempt to bash you fails as he simply passes through you.

< 840h/840H 287v/287V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 840h/840H 287v/287V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
The wealthy merchant who is close by to your east.
The halfling warrior who is close by to your east.
The small woman who is close by to your east.
The halfling adventurer who is not far off to your east.
A fuzzy duckling who is not far off to your east.
An ugly frog who is not far off to your east.
The young adventurer who is not far off to your east.
A halfling child who is a brief walk away to your east.
A young duck who is a brief walk away to your east.
A tiny humming bird who is a brief walk away to your east.
A large xorn who is rather far off to your east.
The halfling thief who is rather far off to your east.
A halfling guard who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
A halfling woodcarver who is close by to your south.
A brown duck who is close by to your south.
A lieutenant who is not far off to your south.
The small woman who is not far off to your south.
A halfling guard who is not far off to your south.
The wandering merchant who is not far off to your south.
A halfling guard who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 840h/840H 287v/287V Pos: standing >
Zloin starts casting an offensive spell.
You quickly scan the area.
A halfling child who is close by to your east.
The wealthy merchant who is close by to your east.
The halfling warrior who is close by to your east.
The small woman who is close by to your east.
The halfling adventurer who is not far off to your east.
A fuzzy duckling who is not far off to your east.
An ugly frog who is not far off to your east.
The young adventurer who is not far off to your east.
A halfling child who is a brief walk away to your east.
A tiny humming bird who is a brief walk away to your east.
A young duck who is rather far off to your east.
A large xorn who is rather far off to your east.
The halfling thief who is rather far off to your east.
A halfling guard who is rather far off to your east.
A fuzzy duckling who is in the distance to your east.
A halfling woodcarver who is close by to your south.
A brown duck who is close by to your south.
A lieutenant who is not far off to your south.
The small woman who is not far off to your south.
A halfling guard who is not far off to your south.
The wandering merchant who is not far off to your south.
A halfling guard who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 840h/840H 287v/287V Pos: standing >
A Four-Way Intersection
Obvious exits: -North -East  -South -West 
A small, pink marble fountain gurgles quietly.
*Schlam STOP... SCHLAMMA TIME Brewed in Blood (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Schlam's head.
A halfling guard sits here.(Gold Aura)
An ugly frog is here eating insects.
A large Xorn stands here, three arms flailing. (minion) 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the Woodseer Quartermaster. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
The Woodseer Quartermaster stands here, fighting Zloin.(Gold Aura)

< 840h/840H 287v/287V Pos: standing >
Zloin snaps into visibility.
The Woodseer Quartermaster attacks Zloin. [0 Hits]
Schlam suddenly attacks the Woodseer Quartermaster!
Schlam snaps into visibility.
A sense of WiLD HAtE surrounds Schlam as his mighty crush critically injures the Woodseer Quartermaster.

< 840h/840H 287v/287V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards the Woodseer Quartermaster!
Zloin cackles as his disintegration ray strikes the Woodseer Quartermaster hard!
The Woodseer Quartermaster is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Even by 4.
You feel the bloodlust in your heart as you hear the death cry of the Woodseer Quartermaster.

< 840h/840H 287v/287V Pos: standing >
the corpse of the Woodseer Quartermaster does not contain the essence.

< 840h/840H 287v/287V Pos: standing >
You do not see a essence here.

< 840h/840H 287v/287V Pos: standing >
It appears to be the corpse of the Woodseer Quartermaster.
a small pile of coins

< 840h/840H 287v/287V Pos: standing >
Your group consists of ( 5/30):
( Head)  1294/883   hit,  181/182  move Zloin
(Front)  1680/1680  hit,  294/294  move Schlam
(Front)   840/840   hit,  287/287  move Even
(Front)                                a large xorn
(Front)  1134/2016  hit,  189/189  move a large xorn

< 840h/840H 287v/287V Pos: standing >
Zloin sits down in a comfortable spot.

< 840h/840H 287v/287V Pos: standing >

< 840h/840H 287v/287V Pos: standing >
A Halfling enters from the east.

< 840h/840H 287v/287V Pos: standing >
A Halfling leaves west.
You sit down and relax.

< 840h/840H 287v/287V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  5 - full harm
( 9th circle)  1 - word of recall
               1 - unholy word
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  6 - flame strike
               1 - darkness
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  4 - cure blind
               4 - earthquake
               2 - remove poison
( 2nd circle) 11 - blindness
( 1st circle)  4 - armor
               4 - bless
               4 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 9th) unholy word
    2 seconds:  ( 9th) unholy word
    3 seconds:  ( 9th) unholy word
    5 seconds:  (12th) miracle

You can pray no more spells.
You continue your praying.

< 840h/840H 287v/287V Pos: sitting >
A halfling guard moves to a different position.
You have finished praying for unholy word.
Zloin clambers to his feet.
A halfling guard suddenly attacks Zloin!
A halfling guard's attack glances off of Zloin's stone hide!
Zloin snaps into visibility.

< 840h/840H 287v/287V Pos: sitting >
A Halfling enters from the west.

< 840h/840H 287v/287V Pos: sitting >
A Halfling leaves north.

< 840h/840H 287v/287V Pos: sitting >
You have finished praying for unholy word.

< 840h/840H 287v/287V Pos: sitting >

< 840h/840H 287v/287V Pos: sitting >
You have finished praying for unholy word.
Zloin attempts to flee.
Zloin tries to flee, but can't make it out of here!

< 840h/840H 287v/287V Pos: sitting >
Schlam sneaks north.

< 840h/840H 287v/287V Pos: sitting >
Zloin attempts to flee.
Zloin leaves east.
A large xorn leaves east.

< 840h/840H 287v/287V Pos: sitting >
You have finished praying for miracle.
Your prayers are complete.

< 840h/840H 287v/287V Pos: sitting >
You clamber to your feet.

< 840h/840H 287v/287V Pos: standing >
A large xorn enters from the east.

< 840h/840H 287v/287V Pos: standing >
A large xorn leaves north.
Alarm bells sound, signalling an invasion!

< 840h/840H 287v/287V Pos: standing >
A halfling guard leaves north.

< 840h/840H 287v/287V Pos: standing >
A Four-Way Intersection
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
An ugly frog is here eating insects.
There are residual brain waves in the area.
There are residual brain waves in the area.

< 840h/840H 287v/287V Pos: standing >
A halfling child enters from the east.

< 840h/840H 287v/287V Pos: standing >
You quickly scan the area.
A halfling guard who is not far off to your north.
A large xorn who is a brief walk away to your north.
Zloin who is a brief walk away to your north.
The halfling warrior who is close by to your east.
The small woman who is close by to your east.
The halfling adventurer who is not far off to your east.
A fuzzy duckling who is not far off to your east.
An ugly frog who is not far off to your east.
The young adventurer who is not far off to your east.
The halfling thief who is a brief walk away to your east.
A tiny humming bird who is a brief walk away to your east.
A halfling child who is rather far off to your east.
A large xorn who is rather far off to your east.
A halfling guard who is rather far off to your east.
A Githzerai who is in the distance to your east.
A snapping turtle who is in the distance to your east.
A fuzzy duckling who is in the distance to your east.
A halfling guard who is close by to your south.
A halfling woodcarver who is close by to your south.
A brown duck who is close by to your south.
A lieutenant who is not far off to your south.
The small woman who is not far off to your south.
The wandering merchant who is a brief walk away to your south.
A halfling guard who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 840h/840H 287v/287V Pos: standing >
An ugly frog leaves north.

< 840h/840H 287v/287V Pos: standing >
Petalrich Lane
   Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south.  The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money.  Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East  -South# -West 
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 840h/840H 286v/287V Pos: standing >
Petalrich Lane
   A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it.  A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner.  Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area.  Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East  -South -West 
A halfling adventurer wanders here humming to himself.(Gold Aura)
A fuzzy white duckling wanders here searching for food.
An ugly frog is here eating insects.
A young halfling woman is here seeking adventure.(Gold Aura)

< 840h/840H 285v/287V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 
A young halfling child plays here.
A shady-looking halfling stands here, keeping to the shadows.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 840h/840H 284v/287V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A large xorn stands here, fighting a halfling guard. (Minion) 
A halfling guard stands here, fighting a large xorn.(Gold Aura)
There are residual brain waves in the area.

< 840h/840H 285v/287V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
A fuzzy white duckling wanders here searching for food.

< 840h/840H 286v/287V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A large, ugly snapping turtle is here.

< 840h/840H 285v/287V Pos: standing >
Slay whom?

< 840h/840H 287v/287V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
A fuzzy white duckling wanders here searching for food.

< 840h/840H 286v/287V Pos: standing >
The sun vanishes behind the southern horizon.

< 840h/840H 286v/287V Pos: standing >
You see nothing special about her.
This Githzerai is in excellent condition.
She's medium in size.

<worn on face>       a leather bag with two little eye holes
<worn on body>       a tattered robe
<worn about body>    a studded leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a fragile cured leather signet
<primary weapon>     a twisted clay morningstar
<worn on legs>       some tight silk pants [superior]

< 840h/840H 286v/287V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
A box turtle who is not far off to your north.
A father duck who is not far off to your north.
A tiny humming bird who is not far off to your north.
A brown duck who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A snapping turtle who is close by to your east.
A small dog who is a brief walk away to your east.
The farmer's wife who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A large xorn who is close by to your west.
A halfling guard who is close by to your west.
A fuzzy duckling who is not far off to your west.
The halfling thief who is not far off to your west.
A tiny humming bird who is not far off to your west.
The halfling adventurer who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
An ugly frog who is rather far off to your west.
The halfling warrior who is rather far off to your west.
The small woman who is rather far off to your west.
An ugly frog who is in the distance to your west.
A halfling child who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
A box turtle who is not far off to your north.
A father duck who is not far off to your north.
A tiny humming bird who is not far off to your north.
A brown duck who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A snapping turtle who is close by to your east.
A small dog who is a brief walk away to your east.
The farmer's wife who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A large xorn who is close by to your west.
A halfling guard who is close by to your west.
A fuzzy duckling who is not far off to your west.
The halfling thief who is not far off to your west.
A tiny humming bird who is not far off to your west.
The halfling adventurer who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
An ugly frog who is rather far off to your west.
The halfling warrior who is rather far off to your west.
The small woman who is rather far off to your west.
An ugly frog who is in the distance to your west.
A halfling child who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A large, ugly snapping turtle is here.

< 840h/840H 285v/287V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 840h/840H 284v/287V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A small dog lopes along waiting for its master.
Alarm bells sound, signalling an invasion!

< 840h/840H 285v/287V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
An unnatural darkness fills this area.
Obvious exits: -West  -Down 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a halfling guard is lying here.

< 840h/840H 286v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
A small dog who is close by to your west.
A snapping turtle who is a brief walk away to your west.
A Githzerai who is rather far off to your west.
A fuzzy duckling who is rather far off to your west.
A young duck who is in the distance to your west.
A large xorn who is in the distance to your west.
A halfling guard who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
A small dog who is close by to your west.
A snapping turtle who is a brief walk away to your west.
A Githzerai who is rather far off to your west.
A fuzzy duckling who is rather far off to your west.
A young duck who is in the distance to your west.
A large xorn who is in the distance to your west.
A halfling guard who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
A small dog who is close by to your west.
A snapping turtle who is a brief walk away to your west.
A Githzerai who is rather far off to your west.
A fuzzy duckling who is rather far off to your west.
A young duck who is in the distance to your west.
A large xorn who is in the distance to your west.
A halfling guard who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
A small dog who is close by to your west.
A snapping turtle who is a brief walk away to your west.
A Githzerai who is rather far off to your west.
A fuzzy duckling who is rather far off to your west.
A young duck who is in the distance to your west.
A large xorn who is in the distance to your west.
A halfling guard who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
A small dog who is close by to your west.
A snapping turtle who is a brief walk away to your west.
A Githzerai who is rather far off to your west.
A fuzzy duckling who is rather far off to your west.
A young duck who is in the distance to your west.
A large xorn who is in the distance to your west.
A halfling guard who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A small dog lopes along waiting for its master.

< 840h/840H 285v/287V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 840h/840H 284v/287V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A large, ugly snapping turtle is here.
There are residual brain waves in the area.

< 840h/840H 285v/287V Pos: standing >
You quickly scan the area.
A small dog who is not far off to your east.
Buzzle who is close by to your south.
A Githzerai who is close by to your west.
A fuzzy duckling who is close by to your west.
The halfling thief who is not far off to your west.
A young duck who is not far off to your west.
A large xorn who is not far off to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
The halfling thief who is a brief walk away to your west.
A tiny humming bird who is a brief walk away to your west.
The halfling adventurer who is rather far off to your west.
The young adventurer who is rather far off to your west.
An ugly frog who is in the distance to your west.
The halfling warrior who is in the distance to your west.
The small woman who is in the distance to your west.

< 840h/840H 287v/287V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Gold Aura)

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
The happy woman who is not far off to your north.
A father duck who is not far off to your north.
A tiny humming bird who is not far off to your north.
A box turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A snapping turtle who is close by to your east.
A small dog who is a brief walk away to your east.
A fuzzy duckling who is close by to your south.
The farmer's wife who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The halfling thief who is close by to your west.
A young duck who is close by to your west.
A large xorn who is close by to your west.
A halfling guard who is close by to your west.
A fuzzy duckling who is not far off to your west.
The halfling thief who is not far off to your west.
A tiny humming bird who is not far off to your west.
The halfling adventurer who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The wealthy merchant who is rather far off to your west.
An ugly frog who is rather far off to your west.
The halfling warrior who is rather far off to your west.
The small woman who is rather far off to your west.
A brown duck who is in the distance to your west.
An ugly frog who is in the distance to your west.
A halfling child who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
You quickly scan the area.
The happy woman who is not far off to your north.
A father duck who is not far off to your north.
A tiny humming bird who is not far off to your north.
A box turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A snapping turtle who is close by to your east.
A small dog who is a brief walk away to your east.
A fuzzy duckling who is close by to your south.
The farmer's wife who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The halfling thief who is close by to your west.
A young duck who is close by to your west.
A large xorn who is close by to your west.
A halfling guard who is close by to your west.
A fuzzy duckling who is not far off to your west.
The halfling thief who is not far off to your west.
A tiny humming bird who is not far off to your west.
The halfling adventurer who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The wealthy merchant who is rather far off to your west.
An ugly frog who is rather far off to your west.
The halfling warrior who is rather far off to your west.
The small woman who is rather far off to your west.
A brown duck who is in the distance to your west.
An ugly frog who is in the distance to your west.
A halfling child who is in the distance to your west.

< 840h/840H 286v/287V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A playing card with a yellow face has been left behind.
A fuzzy white duckling wanders here searching for food.
You sense a lifeform nearby.
The wife of a simple farmer smiles with pleasure as she looks around.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 840h/840H 286v/287V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A playing card with a yellow face has been left behind.
A fuzzy white duckling wanders here searching for food.
You sense a lifeform nearby.
The wife of a simple farmer smiles with pleasure as she looks around.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 840h/840H 285v/287V Pos: standing >
Someone suddenly attacks YOU!
A dwarf mercenary tracker and punisher snaps into visibility.
You snap into visibility.
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
This area seems to be devoid of magic!
Obvious exits: -East  -West  -Down 
A beautiful receptionist stands here ready to rent out rooms.

< 840h/840H 287v/287V Pos: standing >
< T: Even TP: sta TC:excellent E: dwarf sta EP: excellent >
 
< 840h/840H 287v/287V Pos: standing >
< T: Even TP: sta TC:excellent E: dwarf sta EP: excellent >
 
< 840h/840H 287v/287V Pos: standing >
< T: Even TP: sta TC:excellent E: dwarf sta EP: excellent >
 You attempt to flee...
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A large, ugly snapping turtle is here.
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
There are residual brain waves in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee northward!
Schlam sneaks in from the west.

< 840h/840H 257v/287V Pos: standing >
Saving Even.

< 840h/840H 259v/287V Pos: standing >
Schlam snaps into visibility.
Schlam suddenly looks a bit dumb, and madly slams at a Githzerai!
A Githzerai is stunned!

< 840h/840H 268v/287V Pos: standing >
A sense of WiLD HAtE surrounds Schlam as his awesome crush grievously wounds a Githzerai.
Schlam smashes ancient adamantium warhammer of dwarven kings of damage into the earth causing a HUGE eruption of LiGhTnInG!!
Schlam snaps into visibility.
A Githzerai wavers under the impact of the lightning bolt sent by Schlam.
A Githzerai's some tight silk pants [superior] exploded spreading charges of electrical energy!
A Githzerai is dead! R.I.P.
You receive your share of experience.