The death of [20 Psionicist] Fokz (Githzerai)

in Petalrich Lane

from the perspective of [56 RaGeloRd] Schlam Brewed in Blood (Troll)

<floating about head>a dark yellow ioun stone[133h 14m 30s]
<worn as a badge>    a necromantic death shroud of damage
<worn on head>       a crown of burning flames [superior] (invis) [83%]
<worn on eyes>       a blood soaked eyepatch of precision (magic) [54%]
<worn in ear>        a wad of spawn goo of regeneration (magic) (humming) [84%]
<worn in ear>        a large golden ring of damage [87%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[133h 14m 30s]
<worn around neck>   a studded dragonscale neckguard of precision
<worn around neck>   a necklace of halfling ears of damage
<worn on body>       the chameleon suit of transformation of precision [84%]
<worn about body>    a curtain of elemental fire (magic) (humming) [85%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club of dexterity with a strange sharp rubin (magic) (glowing) [53%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[133h 14m 30s]
<worn on arms>       some wolf hide sleeves of damage
<worn around wrist>  a bracelet of purple mist of damage
<worn around wrist>  a bracelet of dracolich hide of precision (magic) (humming) [79%]
<worn on hands>      the bloody claws of the werewolf of damage (magic)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[133h 14m 30s]
<primary weapon>     an ancient adamantium warhammer of dwarven kings of damage (magic) [87%]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of precision (magic) [68%]
<worn on legs>       the leggings of a MaDMaN of precision (magic)
<worn on feet>       some boots of werewolf fur of endurance (magic)

Before a Long Stairway
Obvious exits: -S -U
A large Xorn stands here, three arms flailing. (minion) 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)

< 1680h/1680H 291v/294V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by above you.
A halfling guard who is close by above you.
A lieutenant who is close by above you.
A tiny humming bird who is a brief walk away above you.
The halfling boy who is a brief walk away above you.
A large xorn who is close by below you.

< 1680h/1680H 291v/294V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by above you.
A halfling guard who is close by above you.

< 1680h/1680H 294v/294V Pos: standing >
Alas, you cannot go that way. . . .

< 1680h/1680H 294v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
A wealthy human merchant walks through town.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)

< 1680h/1680H 293v/294V Pos: standing >
You quickly scan the area.
The handsome shopkeeper who is close by to your east.
The halfling boy who is not far off above you.
The muscular farmer who is close by below you.

< 1680h/1680H 293v/294V Pos: standing >

< 1680h/1680H 293v/294V Pos: standing >
A halfling guard suddenly attacks YOU!
You snap into visibility.
-=[A halfling guard's slash grazes you.]=-

< 1679h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:few scratches E: halfling sta EP: excellent >
 
< 1680h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: halfling sta EP: excellent >
 
< 1680h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: halfling sta EP: excellent >
 
< 1680h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: halfling sta EP: excellent >
 In Front of Ctenmir's
Obvious exits: -E -U -D
A wealthy human merchant walks through town.
A halfling guard stands here, fighting YOU!(Gold Aura)
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)

< 1680h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: halfling sta EP: excellent >
 You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1680h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:excellent E: halfling sta EP: excellent >
 A lieutenant suddenly attacks YOU!
-=[A lieutenant's weak slash grazes you.]=-

< 1679h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:few scratches E: halfling sta EP: excellent >
 A halfling guard misses you.
You parry a halfling guard's lunge at you.
You snap into visibility.
-=[A halfling guard's sweep catches you in the side and you almost stumble.]=-

< 1679h/1680H 293v/294V Pos: standing >
< T: Schlam TP: sta TC:few scratches E: halfling sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 60 ] -=[You feel a powerful rush of AnGEr as your crush seriously wounds a halfling guard.]=-
A halfling guard dodges your futile attack.
[Damage: 32 ] -=[Your powerful crush strikes a halfling guard very hard.]=-
[Damage: 55 ] -=[You feel a powerful rush of AnGEr as your mighty crush enshrouds a halfling guard in a mist of blood.]=-
[Damage: 61 ] -=[You feel a powerful rush of AnGEr as your crush causes a halfling guard to grimace in pain.]=-
[Damage: 33 ] -=[Your crush causes a halfling guard to grimace in pain.]=-
[Damage: 26 ] -=[Your powerful crush critically injures a halfling guard.]=-
A halfling guard is incapacitated and will slowly die, if not aided.
[Damage:  8 ] -=[Your fine crush hits a halfling guard.]=-
A halfling guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a halfling guard's last actions in this world.

< 1679h/1680H 293v/294V Pos: standing >
The sun vanishes behind the southern horizon.

< 1680h/1680H 293v/294V Pos: standing >

< 1680h/1680H 293v/294V Pos: standing >

< 1680h/1680H 293v/294V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a halfling guard is made of flesh and appears to be of average quality.
The corpse of a halfling guard has an item value of 1.
It appears to be the corpse of a halfling guard.
a short sword [poor] (magic)
a leather tunic
a small pile of coins

< 1680h/1680H 293v/294V Pos: standing >
Alas, you cannot go that way. . . .

< 1680h/1680H 293v/294V Pos: standing >
The muscular farmer enters from below.

< 1680h/1680H 293v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1680h/1680H 290v/294V Pos: standing >

< 1680h/1680H 290v/294V Pos: standing >
You quickly scan the area.
The muscular farmer who is close by above you.
A tiny humming bird who is a brief walk away above you.

< 1680h/1680H 292v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U

< 1680h/1680H 291v/294V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your south.
A halfling guard who is close by to your south.
A halfling child who is a brief walk away to your south.
A halfling guard who is rather far off to your south.
The small woman who is in the distance to your south.
The halfling boy who is rather far off above you.

< 1680h/1680H 291v/294V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (extremely good)
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very good)     
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (very good)     
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1680h/1680H 291v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A halfling guard stands in mid-air here, fighting Zloin.(Gold Aura)
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a halfling guard. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A halfling guard stands here, fighting Zloin.(Gold Aura)

< 1680h/1680H 288v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S

< 1680h/1680H 285v/294V Pos: standing >
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A halfling guard who is close by to your north.
A large xorn who is close by to your north.
Zloin who is close by to your north.
A halfling guard who is close by to your north.
A brown duck who is close by to your south.
An ugly frog who is close by to your south.
A halfling guard who is not far off to your south.
A halfling woodcarver who is a brief walk away to your south.
A lieutenant who is a brief walk away to your south.

< 1680h/1680H 286v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
A halfling guard stands in mid-air here, fighting Zloin.(Gold Aura)
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1680h/1680H 289v/294V Pos: standing >
You quickly scan the area.
A brown duck who is not far off to your south.
An ugly frog who is not far off to your south.
A halfling child who is not far off to your south.
A halfling guard who is a brief walk away to your south.
A halfling woodcarver who is rather far off to your south.
A lieutenant who is rather far off to your south.
The small woman who is rather far off to your south.
The halfling councilor who is close by to your west.

< 1680h/1680H 290v/294V Pos: standing >
A halfling guard misses Zloin.
A halfling guard misses Zloin.

< 1680h/1680H 291v/294V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
A halfling guard stands in mid-air here, fighting Zloin.(Gold Aura)
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a halfling guard.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1680h/1680H 294v/294V Pos: standing >
Zloin starts casting an offensive spell.

< 1680h/1680H 294v/294V Pos: standing >
[Damage: 32 ] -=[Your powerful crush strikes a halfling guard very hard.]=-

< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  small wounds >
 
< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  small wounds >
 
< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  small wounds >
 Zloin's shield of the earthwyrm [poor] blocks a halfling guard's attack.
Zloin dodges a halfling guard's attack.
Zloin dodges a halfling guard's attack.

< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  small wounds >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a halfling guard!
Zloin cackles as his disintegration ray strikes a halfling guard hard!

< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 24 ] -=[Your powerful crush seriously wounds a halfling guard.]=-
A halfling guard dodges your futile attack.
[Damage: 26 ] -=[Your powerful crush seriously wounds a halfling guard.]=-
[Damage: 26 ] -=[Your powerful crush enshrouds a halfling guard in a mist of blood.]=-
[Damage: 32 ] -=[Your powerful crush causes a halfling guard to grimace in pain.]=-

< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  awful >
 Zloin starts casting an offensive spell.

< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  awful >
 
< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  awful >
 
		Score information for Schlam

Level: 56   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1680(1680)  Moves: 294(294)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing, fighting a halfling guard.
         Stornogs Lesser Spheres Fireshielded
Frags:   +6.88   Deaths:   41
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Enlarged Size Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   11 Spell Pulse:  1.20 
Leaderboard Points: 1594 

Active Spells:
--------------
rage (less than a minute remaining)
bless (24 minutes)
stone skin (3 minutes)
roar of heroes (2 minutes)
virtue (24 minutes)
lifelust (21 minutes)
war cry (1 minute)
berserk (1 minute)
vitality (13 minutes)
rested bonus (130 minutes)
elephantstrength (37 minutes)
spirit armor (36 minutes)
sense spirit (41 minutes)
ravenflight (36 minutes)
pantherspeed (37 minutes)
lionrage (16 minutes)
hawkvision (6 minutes)
dexterity (6 minutes)
strength (6 minutes)
detect invisibility (44 minutes)


< 1680h/1680H 294v/294V Pos: standing >
< T: Zloin TP: sta TC:excellent E: halfling sta EP:  awful >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a halfling guard!
Zloin cackles as his disintegration ray strikes a halfling guard hard!
A halfling guard is dead! R.I.P.
You receive your share of experience.
A halfling guard's death cry reverberates in your head as he falls to the ground.

< 1680h/1680H 294v/294V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a halfling guard is made of flesh and appears to be of average quality.
The corpse of a halfling guard has an item value of 1.
It appears to be the corpse of a halfling guard.
a leather tunic
a few coins

< 1680h/1680H 294v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S

< 1680h/1680H 291v/294V Pos: standing >
You quickly scan the area.
A large xorn who is close by to your north.
Zloin who is close by to your north.
A brown duck who is close by to your south.
An ugly frog who is close by to your south.
A halfling child who is close by to your south.
A halfling woodcarver who is not far off to your south.
The small woman who is rather far off to your south.

< 1680h/1680H 291v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the Woodseer Quartermaster is lying here.
A small, pink marble fountain gurgles quietly.
A brown duck calmly protects her babies.
An ugly frog is here eating insects.
A young halfling child plays here.

< 1680h/1680H 288v/294V Pos: standing >
You feel yourself return to normal as your rage abates.
You quickly scan the area.
A large xorn who is not far off to your north.
Zloin who is not far off to your north.
The wealthy merchant who is close by to your east.
An ugly frog who is close by to your east.
The halfling warrior who is close by to your east.
The small woman who is close by to your east.
The young adventurer who is not far off to your east.
A fuzzy duckling who is a brief walk away to your east.
A young duck who is rather far off to your east.
A halfling guard who is rather far off to your east.
A lieutenant who is not far off to your south.
The fisherman who is a brief walk away to your west.

< 1680h/1680H 288v/294V Pos: standing >

< 1680h/1680H 290v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy human merchant walks through town.
An ugly frog is here eating insects.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 1680h/1680H 293v/294V Pos: standing >
You quickly scan the area.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling adventurer who is close by to your east.
The young adventurer who is close by to your east.
A fuzzy duckling who is not far off to your east.
The halfling thief who is not far off to your east.
A tiny humming bird who is not far off to your east.
The halfling thief who is a brief walk away to your east.
A young duck who is a brief walk away to your east.
A Githzerai who is rather far off to your east.
A brown duck who is close by to your west.
A halfling child who is close by to your west.
The small woman who is a brief walk away to your west.
The fisherman who is rather far off to your west.

< 1680h/1680H 293v/294V Pos: standing >

< 1680h/1680H 293v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A tiny hummingbird zips by, sucking nectar from the flowers.
A halfling adventurer wanders here humming to himself.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)

< 1680h/1680H 292v/294V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your east.
The halfling thief who is close by to your east.
The halfling thief who is not far off to your east.
A young duck who is not far off to your east.
A halfling guard who is not far off to your east.
A snapping turtle who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A giant dragonfly who is close by to your south.
A box turtle who is close by to your south.
A blind woodcarver who is close by to your south.
The wealthy merchant who is close by to your west.
The small woman who is close by to your west.
An ugly frog who is not far off to your west.
A halfling child who is not far off to your west.
A halfling guard who is in the distance to your west.
The fisherman who is in the distance to your west.

< 1680h/1680H 292v/294V Pos: standing >

< 1680h/1680H 294v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.
A shady-looking halfling stands here, keeping to the shadows.

< 1680h/1680H 293v/294V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A shady-looking halfling stands here, keeping to the shadows.
A young duck searches for food here.
A large xorn stands here, fighting a halfling guard. (Minion) 
A halfling guard stands here, fighting a large xorn.(Gold Aura)

< 1680h/1680H 292v/294V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Even FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Even's head.
A large, ugly snapping turtle is here.
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Gold Aura)

< 1680h/1680H 291v/294V Pos: standing >
Bodyslam who?

< 1680h/1680H 292v/294V Pos: standing >
You are surrounded by a blue glow.

< 1680h/1680H 294v/294V Pos: standing >
You snap into visibility.
You mindlessly slam her with your mass!

[Damage: 12 ] A Githzerai is stunned!

< 1680h/1680H 264v/294V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 30 ] -=[Your powerful crush seriously wounds a Githzerai.]=-
[Damage: 77 ] -=[You feel a powerful rush of AnGEr as your awesome crush grievously wounds a Githzerai.]=-
You smash ancient adamantium warhammer of dwarven kings of damage into the earth releasing a HUGE eruption of LiGhTNinG!!
You snap into visibility.
[Damage: 33 ] -=[The lightning bolt hits a Githzerai with full impact.]=-
A Githzerai's some tight silk pants [superior] exploded spreading charges of electrical energy!
A Githzerai is dead! R.I.P.
You receive your share of experience.