The death of [56 Pyrokinetic] Nrz |--The Council of MaDMeN--| (Githzerai)

in Keats Street

from the perspective of [56 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a silvery pin with an emblem of a moon and a harp [70%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (invis) (glowing)
<worn in ear>        an enchanted earring of constitution [78%]
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords
<worn around neck>   a transparent sheen of slime
<worn on body>       the Living Necroplasm[239h 53m 42s]
<worn about body>    the robes of the maelstrom
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [88%]
<worn about waist>   the woven entrails of an unfortunate soul [superior] [84%]
<worn on belt buckle>the tome of Strahd (glowing) [87%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<held as shield>     a small circular shield of blue flames [poor] (illuminating)
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  the bracelet of emeralds of regeneration
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     the ring of the Netherworld (glowing) [88%]
<worn on finger>     a ring of elemental control [poor] (glowing) [78%]
<primary weapon>     the shadowy staff of damnation (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven [superior]
<worn on feet>       a pair of clawed demon-hide moccasins

Green slime eats away at the receptionist's skin!]=-
[Damage: 23 ] -=[Green slime eats away at the receptionist's skin!]=-
[Damage: 23 ] -=[Green slime eats away at the receptionist's skin!]=-
Orclife snaps into visibility.
Orclife makes a futile attempt to bash the receptionist, but she is simply immovable.

< 1236h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  nasty wounds >
 Orclife misses the receptionist.
Orclife's decent slash grazes the receptionist.
Orclife's decent slash wounds the receptionist.
Orclife's fine slash wounds the receptionist.

< 1236h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  nasty wounds >
 The Horseman of War glares with enraged eyes at an elite guard!
An elite guard fills with BloodLust
The Horseman of Death cackles and swings a massive deadly scythe at the receptionist!
The receptionist screams in agony as a dark haze engulfs her.
The Horseman of Death returns to the Abyss.


< 1236h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  nasty wounds >
 You start chanting...

< 1236h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  nasty wounds >
 An elite guard suddenly appears a bit confused!
An elite guard's crush grazes Orclife.
An elite guard is burned severely as he hits Orclife!
Orclife blocks an elite guard's lunge at him.
An elite guard kicks Orclife in the stomach, rendering him breathless.

< 1235h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  nasty wounds >
 Orclife blocks an elite guard's lunge at him.
An elite guard's feeble punch grazes Orclife.
An elite guard is burned severely as he hits Orclife!
An elite guard kicks Orclife in the stomach, rendering him breathless.

< 1235h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  nasty wounds >
 Casting: disintegrate 

< 1235h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  nasty wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards the receptionist!
[Damage: 112 ] -=[You smile happily as your disintegration ray hits the receptionist!]=-

< 1236h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP: pretty hurt >
 The Horseman of Famine glares around!
An elite guard is stunned!

< 1236h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP: pretty hurt >
 [Damage: 23 ] -=[Green slime eats away at the receptionist's skin!]=-
[Damage: 23 ] -=[Green slime eats away at the receptionist's skin!]=-
[Damage: 23 ] -=[Green slime eats away at the receptionist's skin!]=-

< 1236h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  awful >
 You start chanting...

< 1235h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC: nasty wounds E: receptionist sta EP:  awful >
 The receptionist pokes Orclife really hard, making you wince.
The receptionist is burned severely as she hits Orclife!
The receptionist's punch grazes Orclife.
The receptionist is burned severely as she hits Orclife!
The receptionist pokes Orclife really hard, making you wince.
The receptionist is burned severely as she hits Orclife!
The receptionist's feeble punch grazes Orclife.
The receptionist is burned severely as she hits Orclife!
Orclife blocks the receptionist's lunge at him.
The receptionist's feeble punch grazes Orclife.
The receptionist is burned severely as she hits Orclife!
The receptionist's punch grazes Orclife.
The receptionist is burned severely as she hits Orclife!
Orclife blocks the receptionist's lunge at him.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
-=[You are sent reeling by the receptionist's holy word.]=-
The receptionist sends Orclife reeling with a holy word.

< 1187h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC:pretty hurt E: receptionist sta EP:  awful >
 An elite guard seems to have overcome his battle madness.
The Horseman of Pestilence breathes on an elite guard!
An elite guard's face turns green as a sickly cloud descends upon him.
The Horseman of Famine glares around!
A flaming conflagration spews from Orclife striking an elite guard full on!
The Horseman of War returns to the Abyss.

Orclife's decent slash strikes the receptionist.
Orclife's crude slash strikes the receptionist.
Orclife's decent slash strikes the receptionist.
Orclife's decent slash strikes the receptionist.

< 1187h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC:pretty hurt E: receptionist sta EP:  awful >
 Casting: disintegrate 

< 1187h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC:pretty hurt E: receptionist sta EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards the receptionist!
[Damage: 93 ] -=[You smile happily as your disintegration ray hits the receptionist!]=-

< 1218h/890H 249v/249V Pos: standing >
< T: Orclife TP: sit TC:pretty hurt E: receptionist sta EP:  awful >
 The mordant substance oozes off of the receptionist.
The mordant substance oozes off of the receptionist.
[Damage: 15 ] -=[Green slime eats away at the receptionist's skin!]=-
The receptionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1059.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the receptionist.

< 1222h/890H 249v/249V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes Orclife.
An elite guard is burned severely as he hits Orclife!
A dark shroud encases Orclife as he charges into battle.
An elite guard's punch grazes Orclife.
An elite guard is burned severely as he hits Orclife!

< 1222h/890H 249v/249V Pos: standing >
The Horseman of Pestilence breathes on an elite guard!
An elite guard's face turns green as a sickly cloud descends upon him.
The Horseman of Famine glares around!
The Horseman of Famine returns to the Abyss.


< 1222h/890H 249v/249V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1222h/890H 249v/249V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1222h/890H 249v/249V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Puddles of fresh blood cover the ground.
The corpse of the receptionist is lying here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
Orclife Caskling Brewed in Blood (Orc)(medium) sits in mid-air here, fighting an elite guard.
An elite guard stands in mid-air here, fighting Orclife.
An elite guard stands in mid-air here, fighting Orclife.

< 1222h/890H 249v/249V Pos: standing >
An elite guard's weak crush grazes Orclife.
An elite guard is burned severely as he hits Orclife!
Orclife blocks an elite guard's lunge at him.
An elite guard kicks Orclife in the stomach, rendering him breathless.

< 1221h/890H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.
Orclife clambers to his feet.

< 1221h/890H 249v/249V Pos: standing >
Orclife snaps into visibility.
Fire sears and bakes an elite guard!
The Horseman of Pestilence breathes on an elite guard!
An elite guard suddenly does not look so well.
An elite guard's face turns green as a sickly cloud descends upon him.
The Horseman of Pestilence returns to the Abyss.


< 1221h/890H 249v/249V Pos: standing >
Orclife snaps into visibility.
Orclife's impressive slash strikes an elite guard.
Orclife's slash strikes an elite guard.
Orclife's fine slash strikes an elite guard.
Orclife's slash strikes an elite guard.
Orclife's impressive slash hits an elite guard across the leg, resulting in a limp stride.

< 1221h/890H 249v/249V Pos: standing >
You snap into visibility.
Casting: disintegrate 

< 1221h/890H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 117 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 1236h/890H 249v/249V Pos: standing >
Orclife parries an elite guard's lunge at him.
Orclife dodges an elite guard's attack.
Orclife avoids being bashed by an elite guard, who loses his balance and falls.
Orclife snaps into visibility.

< 1235h/890H 249v/249V Pos: standing >
You start chanting...

< 1235h/890H 249v/249V Pos: standing >
Fire sears and bakes an elite guard!
Casting: disintegrate 
Orclife parries an elite guard's lunge at him.
Orclife deflects an elite guard's blow and strikes back at him!
Orclife's fine slash wounds an elite guard.
Orclife's sword of fire and flame summons the power of fire and flames at an elite guard.
Billowing clouds of incendiary gases pour from Orclife's fingertips!
Orclife cackles as his incendiary cloud torches an elite guard.
Orclife cackles as his incendiary cloud torches an elite guard.
Orclife's sword of fire and flame calls upon the pure power of the plane of fire, directing it at an elite guard!
Two pillars of white flame leap from Orclife's outstreached palms enveloping an elite guard in a fiery inferno.
Fire burns hot as it consumes an elite guard's flesh!

< 1234h/890H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 111 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 1236h/890H 249v/249V Pos: standing >
Orclife's impressive slash strikes an elite guard.
Orclife's slash strikes an elite guard.
Orclife's impressive slash strikes an elite guard.
Orclife's impressive slash strikes an elite guard.

< 1236h/890H 249v/249V Pos: standing >
Orclife starts casting a spell.

< 1236h/890H 249v/249V Pos: standing >
You start chanting...

< 1236h/890H 249v/249V Pos: standing >
Fire burns hot as it consumes an elite guard's flesh!

< 1235h/890H 249v/249V Pos: standing >
An elite guard's feeble punch grazes Orclife.

< 1235h/890H 249v/249V Pos: standing >
Casting: disintegrate 

< 1235h/890H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 127 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-

< 1236h/890H 249v/249V Pos: standing >
Fire sears and bakes an elite guard!

< 1236h/890H 249v/249V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard's crush grazes Orclife.
An elite guard is burned severely as he hits Orclife!
Orclife dodges an elite guard's attack.
An elite guard kicks Orclife in the stomach, rendering him breathless.

< 1235h/890H 249v/249V Pos: standing >
You start chanting...

< 1235h/890H 249v/249V Pos: standing >
Fire burns hot as it consumes an elite guard's flesh!

< 1235h/890H 249v/249V Pos: standing >
Casting: disintegrate 

< 1235h/890H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 22 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 111.
A look of horror and a silent scream are an elite guard's last actions in this world.

< 1236h/890H 249v/249V Pos: standing >
Orclife completes his spell...
Orclife utters the words 'bahhrz zqghagl'
Orclife begins to drool, a bloodthirsty look passing over his face.
Orclife dodges an elite guard's attack.
An elite guard rises to his feet.

< 1235h/890H 249v/249V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1235h/890H 249v/249V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1235h/890H 249v/249V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1235h/890H 249v/249V Pos: standing >
Your power reserves are not sufficient to cast that spell!
Orclife starts casting a spell.

< 1235h/890H 249v/249V Pos: standing >
Pardon?

< 1234h/890H 249v/249V Pos: standing >
You start chanting...

< 1234h/890H 249v/249V Pos: standing >
Orclife completes his spell...
Orclife utters the word 'gajrgpuzre'
An aura of malevolency forms around Orclife!

< 1234h/890H 249v/249V Pos: standing >
Casting: earthen maul 

< 1234h/890H 249v/249V Pos: standing >
You complete your spell...
[Damage: 219 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
An elite guard is stunned!

< 1234h/890H 249v/249V Pos: standing >
You dodge an elite guard's vicious attack.
An elite guard's attack glances off of your stone hide!
-=[An elite guard's feeble punch grazes you.]=-

< 1232h/890H 249v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  awful >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1232h/890H 249v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP:  awful >
 You complete your spell...
[Damage: 12 ] -=[You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 111.
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 1232h/890H 249v/249V Pos: standing >
Orclife gets a large medicated bandage from his bottomless bag of the illithids.

< 1231h/890H 249v/249V Pos: standing >
Orclife attempts to bandage Orclife

< 1231h/890H 249v/249V Pos: standing >
You failed.

< 1231h/890H 249v/249V Pos: standing >
You failed.

< 1231h/890H 249v/249V Pos: standing >
You failed.

< 1231h/890H 249v/249V Pos: standing >
You failed.

< 1231h/890H 249v/249V Pos: standing >
You sit down and relax.

< 1231h/890H 249v/249V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  6 of  7   (   1 seconds)
  7th circle:  4 of  6   (   2 seconds)
  8th circle:  0 of  6   (   6 seconds)
  9th circle:  0 of  5   (   5 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1230h/890H 249v/249V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1230h/890H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1230h/890H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1230h/890H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1230h/890H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1229h/890H 249v/249V Pos: sitting >
Orclife continues to bandage Orclife
You feel infused by 9th circle DARK powers!

< 1229h/890H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1229h/890H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1229h/890H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1229h/890H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1228h/890H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1228h/890H 249v/249V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1228h/890H 249v/249V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1228h/890H 249v/249V Pos: sitting >
Orclife continues to bandage Orclife
You feel infused by 7th circle DARK powers!
Orclife gets a sparkling large shrimp from his bottomless bag of the illithids.

< 1227h/890H 249v/249V Pos: sitting >
Orclife eats a sparkling large shrimp.

< 1227h/890H 249v/249V Pos: sitting >
You feel infused by 6th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1227h/890H 249v/249V Pos: sitting >
You clamber to your feet.

< 1227h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1226h/890H 249v/249V Pos: standing >

< 1225h/890H 249v/249V Pos: standing >

< 1224h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1224h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1222h/890H 249v/249V Pos: standing >
Notnyx slowly fades into existence.

< 1221h/890H 249v/249V Pos: standing >
Notnyx sneaks down.
Alarm bells sound, signalling an invasion!

< 1221h/890H 249v/249V Pos: standing >
Notnyx sneaks in from below.

< 1221h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1220h/890H 249v/249V Pos: standing >
Notnyx snickers softly.

< 1220h/890H 249v/249V Pos: standing >
Notnyx sneaks west.

< 1219h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1219h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1217h/890H 249v/249V Pos: standing >
Notnyx sneaks down.

< 1217h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1215h/890H 249v/249V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 1215h/890H 249v/249V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 1214h/890H 249v/249V Pos: standing >
Whom do you wish to grope??

< 1214h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife
Your group consists of ( 2/30):
( Head)  1214/890   hit,  249/249  move Zloin
(Front)   695/1152  hit,  243/263  move Orclife

< 1214h/890H 249v/249V Pos: standing >

< 1213h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1212h/890H 249v/249V Pos: standing >

< 1211h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1210h/890H 249v/249V Pos: standing >

< 1210h/890H 249v/249V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Orclife.

< 1209h/890H 249v/249V Pos: standing >

< 1209h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife
You quickly scan the area.
The mailman who is not far off below you.

< 1208h/890H 249v/249V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1208h/890H 249v/249V Pos: standing >
Your group consists of ( 2/30):
( Head)  1208/890   hit,  249/249  move Zloin
(Front)   829/1152  hit,  236/263  move Orclife

< 1208h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1207h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1205h/890H 249v/249V Pos: standing >
Orclife continues to bandage Orclife

< 1203h/890H 249v/249V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Orclife.

< 1203h/890H 249v/249V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 1203h/890H 249v/249V Pos: standing >
Orclife is ready to go!

< 1201h/890H 249v/249V Pos: standing >

< 1201h/890H 249v/249V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Orclife sneaks in from above.

< 1200h/890H 248v/249V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Orclife sneaks in from the south.

< 1200h/890H 247v/249V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
Orclife sneaks in from the west.

< 1200h/890H 246v/249V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 1199h/890H 247v/249V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A wall of shifting color is here to the south. (Illusion)

< 1199h/890H 248v/249V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is not far off to your east.
A stray cat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 1199h/890H 248v/249V Pos: standing >
A Githzerai enters from the north.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Githzerai is knocked to the ground by Orclife's mighty bash!

< 1199h/890H 248v/249V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 1199h/890H 247v/249V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A Githzerai who is close by to your south.
Orclife who is close by to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A large rat who is not far off to your west.
A large rat who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 1199h/890H 247v/249V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A wall of shifting color is here to the south. (Illusion)
A Gnome (small) stands here. (Non-Fraggable)
A Githzerai (medium)  |--The Council of MaDMeN--| sits here, fighting Orclife.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Githzerai.

< 1199h/890H 247v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 1198h/890H 249v/249V Pos: standing >
Casting: acidimmolate 

< 1197h/890H 249v/249V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 44 ] 
< 1197h/890H 249v/249V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: A Githzerai sit EP:  nasty wounds >
 Orclife snaps into visibility.
Orclife's slash strikes a Githzerai very hard.
Orclife's impressive slash seriously wounds a Githzerai.
Orclife's impressive slash seriously wounds a Githzerai.

< 1197h/890H 249v/249V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: A Githzerai sit EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 1197h/890H 249v/249V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: A Githzerai sit EP: pretty hurt >
 Orclife dodges a Githzerai's attack.
Orclife snaps into visibility.

< 1197h/890H 249v/249V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: A Githzerai sit EP: pretty hurt >
 Casting: acidimmolate 

< 1196h/890H 249v/249V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: A Githzerai sit EP: pretty hurt >
 You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Githzerai's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 51 ] 
< 1196h/890H 249v/249V Pos: standing >
< T: Orclife TP: sta TC: small wounds E: A Githzerai sit EP:  awful >
 You snap into visibility.
[Damage:  9 ] -=[Your impressive bludgeon enshrouds a Githzerai in a mist of blood.]=-
[Damage:  8 ] -=[Your impressive bludgeon grievously wounds a Githzerai.]=-
A Githzerai is incapacitated and will slowly die, if not aided.

< 1201h/890H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.
A Gnome leaves east.

< 1200h/890H 249v/249V Pos: standing >
Orclife snaps into visibility.
Orclife's decent slash hits a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!